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New dev blog: Inferno 1.1 Changes To the War Dec System

First post First post First post
Author
Jade Constantine
Jericho Fraction
The Star Fraction
#481 - 2012-06-21 14:07:51 UTC
Kale Freeman wrote:
Another suggestion...

What about separating mercs from allies

Allies are your "friends". They join the war because they are your friends. Friends stand by friends. They join for free. In unlimited numbers and have no way of backing out of the war. Friends to the end!

Mercenaries are not friends. They join the war for money. You buy them for 2 weeks at a time. Prices as described elsewhere in this horrible thread.

EDIT: Allies are not dropped from the war if the war goes mutual. Friends to the end!



Works for me.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Makari Aeron
Imperial Shipment
Amarr Empire
#482 - 2012-06-21 14:11:42 UTC  |  Edited by: Makari Aeron
Jade, I see your point with the Roleplay side of things. I simply did not consider it as I don't RP in EVE; I build stuff, I destroy stuff, nothing more.

I've noticed the 0.0 stagnation as well, being in a 0.0 alliance myself for the last few years. The last sov change that happened in my area was Test kicking Chribba out of his system and that was over 6 months ago. I both love (easier to make money) and hate (no really fun PvP) the peace I currently have in my area. But back on topic....

Personally, if you've been wardec'd you or your corp shouldn't be able to leave the alliance or have your corp join a non-wardec'd alliance. That would eliminate the majority of the risk-averse cynicism excluding hiding in stations all day or going to lo-sec/0.0. However, corps and members can still join you while wardec'd assuming the corps are not wardec'd themselves.

As for the war-dec system being half-assed, I feel that the majority of the new expansions since I joined EVE a little over 3 years ago (right after Dominion) have been either half-assed or in an alpha state (the "new" SOV system, CQ, UI to name a few). So nothing new there.

It's a shame a long time EVE and wardec player like yourself can't counter my points as I still don't see, and have never seen, the benefits to wardecs excluding the RP side which you just brought to my attention. I suppose I can blame this lack of understanding on my two year, near continuous stint in 0.0 where wardecs are moot and everyone is fair game.

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Kale Freeman
Garoun Investment Bank
Gallente Federation
#483 - 2012-06-21 14:20:28 UTC  |  Edited by: Kale Freeman
Jade Constantine wrote:
Kale Freeman wrote:
Another suggestion...

What about separating mercs from allies

Allies are your "friends". They join the war because they are your friends. Friends stand by friends. They join for free. In unlimited numbers and have no way of backing out of the war. Friends to the end!

Mercenaries are not friends. They join the war for money. You buy them for 2 weeks at a time. Prices as described elsewhere in this horrible thread.

EDIT: Allies are not dropped from the war if the war goes mutual. Friends to the end!



Works for me.


Although after reading this a few times it suddenly dawned on me that the right way to do this would be to have treaties. Manage your friends a mutual defence treaty, and hire your mercs through this expensive wardec ally mechanic.
Jade Constantine
Jericho Fraction
The Star Fraction
#484 - 2012-06-21 14:46:53 UTC
Kale Freeman wrote:
Jade Constantine wrote:
Kale Freeman wrote:
Another suggestion...

What about separating mercs from allies

Allies are your "friends". They join the war because they are your friends. Friends stand by friends. They join for free. In unlimited numbers and have no way of backing out of the war. Friends to the end!

Mercenaries are not friends. They join the war for money. You buy them for 2 weeks at a time. Prices as described elsewhere in this horrible thread.

EDIT: Allies are not dropped from the war if the war goes mutual. Friends to the end!



Works for me.


Although after reading this a few times it suddenly dawned on me that the right way to do this would be to have treaties. Manage your friends a mutual defence treaty, and hire your mercs through this expensive wardec ally mechanic.


Perhaps so, but I suspect the same people whining about the defensive ally "dogpile" consequence would still moan about treaty-dogpiling if it turned out that wardecs turned sour when too many people alligned with the defender. End of the day its diffcult to divorce people's in-game interest and bias from this discussion on any level - thats kinda what we need the devs for.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Khanh'rhh
Sparkle Motion.
#485 - 2012-06-21 15:44:53 UTC  |  Edited by: ISD Tyrozan

Are you, actually, -----Edit-----?

He goes off on a theoretical about how it *could* look like the change is an anti-Goon change and then concludes (in the part I quoted) that it is in fact NOT.

The only way it says anything different is if you selectively quote it to the OPPOSITE of the conclusions present in the very thing you're linking.

Seriously, what the actual-----Edit----- now?

You've also (again) selectively quoted yourself out of the parts where I demonstrate why your proposal is flawed logic.

You're like the forum version of a cartoon villain by now.

(also, in the comments, you will see me discussing it with him)

Post edited
Please, no personal attacks.

ISD Tyrozan
Ensign
Community Communications Liaisons
Interstellar Services Department

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#486 - 2012-06-21 15:48:18 UTC  |  Edited by: Khanh'rhh
Jade Constantine wrote:
Perhaps so, but I suspect the same people whining about the defensive ally "dogpile" consequence would still moan about treaty-dogpiling if it turned out that wardecs turned sour when too many people alligned with the defender

Not at all. If done right, it is a fair and balanced change. To state more clearly:

Corp a) I am a vehement enemy of GSF. I will stop at nothing to destroy them. Jade, I am your sworn ally!!

Corp b) Eh, I basically just camp 4-4 and want people to shoot. Thanks for letting me declare GSF for free, not that I'm not just applying for every war going, as I am.

These are two very different scenarios. If highsec wants to rise up in a huge entity and fight GSF then THEY SHOULD BE ABLE TO. But, they need to be able to do this without making any and all wars pointless because everyone just wants free wardecs and cares not about the allegiances.

i.e. let a) happen but stop all the ******* nonsense with b)

Your change does *not* do this, neither was 1.0 the solution and neither is 1.1

My personal preference is that 1.0 stays as it is, with the changes:

- Corps can declare war as normal
- Corps can only bind to one ally
- Allies auto-renew if the war is renewed, but can leave the war on a 7 day cooldown if they wish
- Leaving an ally should (probably) have you pay the bill you would have paid to wardec, to discourage farming free wardecs with no consequences.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Jade Constantine
Jericho Fraction
The Star Fraction
#487 - 2012-06-21 16:00:15 UTC
Khanh'rhh wrote:

My personal preference is that 1.0 stays as it is, with the changes:
- Corps can declare war as normal
- Corps can only bind to one ally
- Allies auto-renew if the war is renewed, but can leave the war on a 7 day cooldown if they wish
- Leaving an ally should (probably) have you pay the bill you would have paid to wardec, to discourage farming free wardecs with no consequences.


See, when you avoid all the personal attack nonsense you are capable of coming up with something thats worth discussing after all.

That isn't a bad compromise.

And light-years ahead of the kneejerk 1.1 "fix".

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

BoBoZoBo
MGroup9
#488 - 2012-06-21 16:32:42 UTC  |  Edited by: BoBoZoBo
Leave the devs alone.

Here are my thoughts on the Wardec System

- I agree the idea of aggregated costs for Alliances needs to be re-thought before implemented. Especially if the source of change is from the merc community. It's too early to claim ints killing the market and good mercs will always have a job. Not to mention people will pay for others to focus on a war. There needs to be a system that lets smaller corps leverage the political capitol they have and if friends want to help for free, they should be able to and the defender should not have to pay an absurd cost for this if the opposing force is vastly superior. Fee should go to the mercs, not the NPC system

Maybe the fee only activates once there is a huge discrepancy in the size of the corps fighting. A 10 man corp against a 1000 man corp will not get fees until their allies number equally to the opposing force. THEN the fees aggregate depending on the additional numbers of pilots the new ally brings. The 1000 man corp will need to pay a serious fee to bring new people in against a force 1/100 their size, This seem fair. But then again the large force could always just have their friends wardec on their own, avoiding the fee, same in reverse

- I Do like the idea of a military consultant. The combat PVP part of this game IS just as important as the Economy. An outside perspective on the matter with someone who is not involved in the day to day team and gets warfare may be a good idea on many levels.

- While I agree with Pron Fron that war is its own cost, I do remember the Privateer Alliance fiasco, and the aggregated war cost system seemed to help with that tremendously. That is a good thing, but I dont think we should just use the same line of thought on the alliance system.

MORE Thoughts on the process

- Let us directly invite people to the war via link, as opposed to submitting a general request that can get lost (considering how many wars are going on.)

- War channel - Similar to channels that open up for Interdiction and normal alliances.

- Timer for joining allies needs to be reduced. A lot can happen in 24hrs. Maybe 6 or 12hrs. For war dec its great, again, dont apply the same solution across the board.

- More direct merc market. Should be able to brows for them in some location like I do with anything in the market.

- War history - I see lots of 0v0, possibly because we still need to build history int the new system.


The whole combat / aggro / war side of eve definitely needs careful though and much better tools in game to manage it. But I have faith in CCP, stop pestering them, stop trying to give them advice on management scenarios you are not privy to. Just give them thoughtful logical ideas and discussions. Dont wate their time by trolling them and getting them off topic.

BoBo Out

Primary Test Subject • SmackTalker Elite

Jade Constantine
Jericho Fraction
The Star Fraction
#489 - 2012-06-21 16:36:53 UTC
BoBoZoBo wrote:
Leave the devs alone.

Here are my thoughts on the Wardec System

- I agree the idea of aggregated costs for Alliances needs to be re-thought before implemented. Especially if the source of change is from the merc community. It's too early to claim ints killing the market and good mercs will always have a job. Not to mention people will pay for others to focus on a war. There needs to be a system that lets smaller corps leverage the political capitol they have and if friends want to help for free, they should be able to and the defender should not have to pay an absurd cost for this if the opposing force is vastly superior. Fee should go to the mercs, not the NPC system

Maybe the fee only activates once there is a huge discrepancy in the size of the corps fighting. A 10 man corp against a 1000 man corp will not get fees until their allies number equally to the opposing force. THEN the fees aggregate depending on the additional numbers of pilots the new ally brings. The 1000 man corp will need to pay a serious fee to bring new people in against a force 1/100 their size, This seem fair.

- I Do like the idea of a military consultant. The combat PVP part of this game IS just as important as the Economy. An outside perspective on the matter with someone who is not involved in the day to day team and gets warfare may be a good idea on many levels.

- While I agree with Pron Fron that war is its own cost, I do remember the Privateer Alliance fiasco, and the aggregated war cost system seemed to help with that tremendously. That is a good thing, but I dont think we should just use the same line of thought on the alliance system.

MORE Thoughts on the process

- Let us directly invite people to the war via link, as opposed to submitting a general request that can get lost (considering how many wars are going on.)

- War channel - Similar to channels that open up for Interdiction and normal alliances.

- Timer for joining allies needs to be reduced. A lot can happen in 24hrs. Maybe 6 or 12hrs. For war dec its great, again, dont apply the same solution across the board.

- More direct merc market. Should be able to brows for them in some location like I do with anything in the market.

- War history - I see lots of 0v0, possibly because we still need to build history int the new system.


The whole combat / aggro / war side of eve definitely needs careful though and much better tools in game to manage it. But I have faith in CCP, stop pestering them, stop trying to give them advice on management scenarios you are not privy to. Just give them thoughtful logical ideas and discussions. Dont wate their time by trolling them and getting them off topic.

BoBo Out



good post.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

BoBoZoBo
MGroup9
#490 - 2012-06-21 16:43:35 UTC
Jade Constantine wrote:
good post.


Why thank you Lol

Primary Test Subject • SmackTalker Elite

olan2005
Caldari Provisions
Caldari State
#491 - 2012-06-21 17:17:44 UTC
This is just futher proof that devs are siding with goons . The only change that should be made is if you delcare the war mutual you loose youre allies. P.S when is the tech nerf comin
None ofthe Above
#492 - 2012-06-21 17:28:48 UTC  |  Edited by: None ofthe Above
Jade Constantine wrote:
Khanh'rhh wrote:

My personal preference is that 1.0 stays as it is, with the changes:
- Corps can declare war as normal
- Corps can only bind to one ally
- Allies auto-renew if the war is renewed, but can leave the war on a 7 day cooldown if they wish
- Leaving an ally should (probably) have you pay the bill you would have paid to wardec, to discourage farming free wardecs with no consequences.


See, when you avoid all the personal attack nonsense you are capable of coming up with something thats worth discussing after all.

That isn't a bad compromise.

And light-years ahead of the kneejerk 1.1 "fix".


I agree that Khanh'rhh can write some pretty good stuff when he decides to.

But you did notice "- Corps can only bind to one ally" right?

I like the rest of it, but that seems a bit restrictive. Although I am not entirely sure it means the defender can have one ally, or a corp/alliance can only be an ally to one defender. I read it as the former. Jade may be reading it as the latter.

Accepting this definition for the purpose of discussion:
Khanh'rhh wrote:

Corp a) I am a vehement enemy of GSF. I will stop at nothing to destroy them. Jade, I am your sworn ally!!

Corp b) Eh, I basically just camp 4-4 and want people to shoot. Thanks for letting me declare GSF for free, not that I'm not just applying for every war going, as I am.


It does appear by testimonial evidence by both players and devs that case b might be out of hand. I am not sure that shouldn't be allowed, but it certainly shouldn't overwhelm everything else.

Perhaps rewording things to:
"a corp/alliance can only be an ally to one defender" or two or three, or maybe that's where the logarithmic fee kicks in. Aleks might have some good feedback on how many contracts a Merc group can legitimately handle at once. I am pretty sure it is greater than one most of the time for Noir.

Ally-whoring, to coin a phrase, seems to be Khanh'rhh's issue. This goes a long way to solving that without killing off legitimate class-a allies.

The renewal structure looks light years ahead of the clumsy "two week then have to redo the ally agreement" currently proposed.

Khanh'rhh wrote:

- Leaving an ally should (probably) have you pay the bill you would have paid to wardec, to discourage farming free wardecs with no consequences


That sure is an interesting proposal, I think that would have to have some considerations about the ramifications for true "a" class allies needing to bail for unforeseen circumstances. Wardec fees can be pretty expensive could negwallet a corp or alliance and I am not sure that's warranted.

The only end-game content in EVE Online is the crap that makes you rage quit.

Molic Blackbird
Orion Faction Industries
Orion Consortium
#493 - 2012-06-21 17:48:08 UTC
CCP Goliath wrote:

We've explained pretty well why it can't be a free for all with unlimited allies - that option has proved to not be workable for where we want to go, nor is it healthy for the game.


When was it given a chance to be proven not to work? Based on what I've read happened at the CSM summit, the inferno 1.1 change was proposed at that time. The summit was only a week after Inferno 1.0 was released. It would seem clear that it was decided to change the 1.0 system within a few days after release or even before 1.0 was released. Even the 4 weeks we've had to use the 1.0 system doesn't seem like enough time to prove if works or not.

The stated reason for the changes by CCP has been to help the mercenary profession. I think that the 1.1 changes have been proven several times in this thread not to achieve that. What I fear is that despite the rush to make changes to 1.0, the 1.1 changes will be allowed months and months of time fester on Tranquility before any acknowledgement that those changes do not work. Then it will be month and months more before any fix is deployed.
Makari Aeron
Imperial Shipment
Amarr Empire
#494 - 2012-06-21 17:50:28 UTC  |  Edited by: Makari Aeron
Molic Blackbird wrote:

When was it given a chance to be proven not to work?

Check out Jade's signature. Perfect proof, also there was another one with an alliance that sounded like a car (The Honda Accord?). When you allow unlimited free allies, you discourage anyone from attacking anyone else.

Basically, the test run for the unlimited allies was between the 1.0 patch and about a week and a half ago. I think 1.0.9 or 1.0.10

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Khanh'rhh
Sparkle Motion.
#495 - 2012-06-21 18:09:18 UTC
None ofthe Above wrote:
But you did notice "- Corps can only bind to one ally" right?

I like the rest of it, but that seems a bit restrictive


That's really the heart of my proposed solution. I have no issue with 10, 100 or 1000 corps deciding they want to join Jade in killing GSF, but I do have an issue with 10, 100 or 1000 corps simply joining every war available to them, which if you look, is what is happening now.

It's increasing demand by decreasing supply; if Jade wants to keep people in a forever war with Goons and only goons, then he will need to start paying them to do it or they're going to be allying with people who are paying money, even if that's just against some 50 man corp of meanies.

Basically, if you're a merc wanting to join a war, are you going with the guy paying 250mil a week or the guy saying "Shoot goons for free!" ?

The concept of the "you back out, then you pay" is to encourage actual "do or die" allies and less "meh, we'll just take the free targets and drop it if it's hot."

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#496 - 2012-06-21 18:10:55 UTC
olan2005 wrote:
This is just futher proof that devs are siding with goons . The only change that should be made is if you delcare the war mutual you loose youre allies. P.S when is the tech nerf comin

So your sense of impartiality says "this isn't fair it helps goons" but you want to nerf tech because, hey, they help goons?

Where do I go to learn this logic X

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Makari Aeron
Imperial Shipment
Amarr Empire
#497 - 2012-06-21 18:11:14 UTC
Khanh'rhh wrote:
None ofthe Above wrote:
But you did notice "- Corps can only bind to one ally" right?

I like the rest of it, but that seems a bit restrictive


That's really the heart of my proposed solution. I have no issue with 10, 100 or 1000 corps deciding they want to join Jade in killing GSF, but I do have an issue with 10, 100 or 1000 corps simply joining every war available to them, which if you look, is what is happening now.

It's increasing demand by decreasing supply; if Jade wants to keep people in a forever war with Goons and only goons, then he will need to start paying them to do it or they're going to be allying with people who are paying money, even if that's just against some 50 man corp of meanies.

Basically, if you're a merc wanting to join a war, are you going with the guy paying 250mil a week or the guy saying "Shoot goons for free!" ?

The concept of the "you back out, then you pay" is to encourage actual "do or die" allies and less "meh, we'll just take the free targets and drop it if it's hot."


My sentiments almost exactly since I'm enough of a realist to realize that the wardec system is here to stay (sadly).

CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP

Jade Constantine
Jericho Fraction
The Star Fraction
#498 - 2012-06-21 18:28:10 UTC
Makari Aeron wrote:
Khanh'rhh wrote:
None ofthe Above wrote:
But you did notice "- Corps can only bind to one ally" right?

I like the rest of it, but that seems a bit restrictive


That's really the heart of my proposed solution. I have no issue with 10, 100 or 1000 corps deciding they want to join Jade in killing GSF, but I do have an issue with 10, 100 or 1000 corps simply joining every war available to them, which if you look, is what is happening now.

It's increasing demand by decreasing supply; if Jade wants to keep people in a forever war with Goons and only goons, then he will need to start paying them to do it or they're going to be allying with people who are paying money, even if that's just against some 50 man corp of meanies.

Basically, if you're a merc wanting to join a war, are you going with the guy paying 250mil a week or the guy saying "Shoot goons for free!" ?

The concept of the "you back out, then you pay" is to encourage actual "do or die" allies and less "meh, we'll just take the free targets and drop it if it's hot."


My sentiments almost exactly since I'm enough of a realist to realize that the wardec system is here to stay (sadly).



I don't actually mind allies needing to choose to commit to only one war. If thats the way of creating scarcity then so be it. Certainly from a mercenary perspective it makes sense they would be concentrating entirely on the war they are paid to fight no?

And I quite like the autorenewal free forever but pay if you back out before the end of the war thing as a neat mechanic to stop risk free farming of war offers.

In general Khanh'rhh's revised solution is not the one I'd go with instinctively but its NOT a bad solution - and its a lot better than the 1.1 solution the devs have offered us.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Vladimir Vladimirovitch Putain
Remanaquie Federation
#499 - 2012-06-21 18:50:29 UTC
CCP Goliath wrote:
Vladimir Vladimirovitch Putain wrote:
As I said before on a post in this thread that can only have been deleted by mistake, as it was entirely constructive, unline a truckload od posts from Punkturis or whatever the name is regarding popcorn...

Just make it a free for all. Allow all sides both sides of the war dec to get unlimited allies for no cost at all, or for whatever cost is agreed amongst themselves and take your cute little isk sink somewhere else. Put it on clones' cost cause a whole lot more will be podded then. I really hope the purpose of the Inferno expansion was to be a war themed one and not just yet another jab at Diablo3. Saddly however, after much promise CCP has been behaving like the freaking UN.

On a side note, I now have this post saved on a .txt just so I can keep on posting it every time one of you mods deletes it just because.


It got deleted because you quoted a post that got deleted. Also I'm not sure that "tinfoil asshattery" is an entirely constructive statement Blink

We've explained pretty well why it can't be a free for all with unlimited allies - that option has proved to not be workable for where we want to go, nor is it healthy for the game.


Ah!

Well here's an odd ball idea. When you delete a post, instead of deleting everyone else who quotes it, just delete the quotes and perhaps add a little notation to it so other posters and readers know something was removed and why.

And "tinfoil asshattery" was indeed part of a very constructive statement. It doesn't seem like it was because you only quoted those 2 words with no context at all.

As for the war dec system, if it's so important to CCP that this inferno is reduced just to a slow burn, then set a hard limit for the number of allies based on pilots rather than number of corps and/or alliances. And make it scalable based on the dec'ing alliance as well. As it stands now, the 1.1 system only comes in to benefit the large and the rich.

For quite some time there's been calls for high sec and smaller low sec groups to rise and unite and start making something in this game. But it gets pretty freaking hard to do so when that requires hefty isk payments to CCP in the form of sinks. And the main flaw imho about all this system is that it fails to ackownledge and cope with the very fundamental different organizational doctrines of null and high sec.

Barring RvB and E-Uni you have no big fat ass alliances in high or low sec. And the current system only benefits the big entities which are the excepcion in high sec while being predominant in null. No one expects a war to be fair, but the mechanics and inner workings of it should be ballanced, leaving the fairness or unfairness to the players' own actions. We don't have that yet and we'll part farther away with the I1.1

Again, war dec costs are already indexed to the targeted corp or alliance. At the very least, the ally costs and/or limits should in turn be indexed in some fashion to the size of the dec'ing alliance rather this this current model of one system fits no-one.
CCP Goliath
C C P
C C P Alliance
#500 - 2012-06-21 19:18:30 UTC
Vladimir Vladimirovitch Putain wrote:
CCP Goliath wrote:
Vladimir Vladimirovitch Putain wrote:
As I said before on a post in this thread that can only have been deleted by mistake, as it was entirely constructive, unline a truckload od posts from Punkturis or whatever the name is regarding popcorn...

Just make it a free for all. Allow all sides both sides of the war dec to get unlimited allies for no cost at all, or for whatever cost is agreed amongst themselves and take your cute little isk sink somewhere else. Put it on clones' cost cause a whole lot more will be podded then. I really hope the purpose of the Inferno expansion was to be a war themed one and not just yet another jab at Diablo3. Saddly however, after much promise CCP has been behaving like the freaking UN.

On a side note, I now have this post saved on a .txt just so I can keep on posting it every time one of you mods deletes it just because.


It got deleted because you quoted a post that got deleted. Also I'm not sure that "tinfoil asshattery" is an entirely constructive statement Blink

We've explained pretty well why it can't be a free for all with unlimited allies - that option has proved to not be workable for where we want to go, nor is it healthy for the game.


Ah!

Well here's an odd ball idea. When you delete a post, instead of deleting everyone else who quotes it, just delete the quotes and perhaps add a little notation to it so other posters and readers know something was removed and why.

And "tinfoil asshattery" was indeed part of a very constructive statement. It doesn't seem like it was because you only quoted those 2 words with no context at all.

As for the war dec system, if it's so important to CCP that this inferno is reduced just to a slow burn, then set a hard limit for the number of allies based on pilots rather than number of corps and/or alliances. And make it scalable based on the dec'ing alliance as well. As it stands now, the 1.1 system only comes in to benefit the large and the rich.

For quite some time there's been calls for high sec and smaller low sec groups to rise and unite and start making something in this game. But it gets pretty freaking hard to do so when that requires hefty isk payments to CCP in the form of sinks. And the main flaw imho about all this system is that it fails to ackownledge and cope with the very fundamental different organizational doctrines of null and high sec.

Barring RvB and E-Uni you have no big fat ass alliances in high or low sec. And the current system only benefits the big entities which are the excepcion in high sec while being predominant in null. No one expects a war to be fair, but the mechanics and inner workings of it should be ballanced, leaving the fairness or unfairness to the players' own actions. We don't have that yet and we'll part farther away with the I1.1

Again, war dec costs are already indexed to the targeted corp or alliance. At the very least, the ally costs and/or limits should in turn be indexed in some fashion to the size of the dec'ing alliance rather this this current model of one system fits no-one.



Doing that would take a lot of our moderators' time, whereas deleting everyones post who quoted the offending post is simply the touch of a button. I have absolutely no qualms about doing this as it's obvious when someone makes a post that's over the line and therefore logical to not reply to that post. My point about your statement was a joke, lighten up. Evil

On the pilot topic. It's been an oft suggested idea, and not entirely without merit. It is not however as easy as people seem to think, as you then get issues with, for example, how to handle inactive accounts, or alts. I assume that the "hefty isk payments" you are referring to are the ally costs and not the cost with setting up an Alliance, which, as many have stated, would be the obvious way to handle things. RvB and E-UNI had to start somewhere! It shouldn't be as easy as "click button, incur no cost, be at war" - that's not a healthy system. Notwithstanding, the current system does not "only benefit the big entities" - it just specifically doesn't benefit a dogpile of small entities. The system of small vs small, medium vs medium, or large vs large is still totally functional.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath