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New dev blog: Inferno 1.1 Changes To the War Dec System

First post First post First post
Author
Mara Rinn
Cosmic Goo Convertor
#421 - 2012-06-20 11:11:32 UTC
Richard Desturned wrote:
Mara Rinn wrote:
The people making 2T ISK/week are technetium miners


you need 700 tech moons to have that much income in a week and I'm pretty sure there are far less than 700 tech moons


Thank you for showing that not even technetium miners can afford to have as many allies as the new wardec system provides for (yes, I'm aware that they are large alliances which wouldn't need allies if some hisec immensely space-rich person wanted to burn 500M ISK/week wardeccing people who don't care about wardecs). The design has not been thought through. The consequences of these design decisions have not been considered.

I would like to see a statement of the goals for the system, beyond just "enabling the mercenary market". I don't give a damn about the mercenary market: they've done well enough for themselves so far, and there's no reason for CCP to stick their fingers in that pie. If the wardec system happens to be useful to them, well and good. But the wardec system should not be designed with only the goal of enabling mercenaries in mind.

I have posted elsewhere about sensible ideas for the future of wardecs, beyond simply being a licence to grief smaller groups of players out of the game: make wardecs objective based (the main one I can think of is "remove this POS", another could be, "cause X ISK damage while taking less than Y ISK damage", or "prevent this corp mining in this constellation"). Then put some money as a wager on the outcome of this wardec.

So rather than simply paying a bribe to CONCORD, the aggressor is also making a challenge to the victim: defend your POS, win 1B ISK. If you want fights, you'll pay for them.

Wardecs will still be viable as a griefing mechanism: you can even motivate your targets to log in and get blown up by challenging them to blow up more than Y ISK worth of your ships with a nice kitty on the table.
Khanh'rhh
Sparkle Motion.
#422 - 2012-06-20 11:37:12 UTC  |  Edited by: Khanh'rhh
So, if I want to wardec Jade and his band of buddies for making up endless conspiracy theories about me, I'm not allowed to?

Your proposal is very silly, because trying to artificially give conditions for war in a sandbox is the complete antithesis of what fighting in a sandbox actually is.

It's nothing more than a thinly veiled request for protection, which we know is your MO.

Your proposal would be *perfectly good gameplay* in something like Star Trek online, or World of Tanks, or anything else which sets up the battles and scenarios for you, but not EvE.

If I want to take a meta 0 fit Rifter and wardec you forever I should be able to do this. If your corp/alliance can't find a way to defend against it then that's really your problem.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Lady Boon
Light Matter Project Holdings
#423 - 2012-06-20 12:07:15 UTC
I read most posts on this thread and I still don't understand CCPs logic of charging by the ally.

If I've understood correctly, the reasons for the changes are to boost the Merc profession and cap the number of corps that can sign up to ally with a decced corp.

How does charging corps extra to add allies help the Merc profession? Don't you need to limit the supply of allies to adjust the value of an ally (economics 101)?

There is a huge diversity of Alliances, Corps, and play styles in Eve, and this change seems to focus protecting a narrow (yet powerful) section of the player base. This change doesn't do anything to improve the game of Eve. I would have thought it would be better to boost the smaller alliances and corps to create more variety in the Eve Universe.

1) There should be risks and consequences to declaring war on someone.
2) Defenders should be able to call for allies from across New Eden. Make the market determine the availability of suitable allies
3) Allying yourself with a defender should confer it's own risk and reward, thereby limiting the number of potential allies.

Weaselior
GoonWaffe
Goonswarm Federation
#424 - 2012-06-20 12:23:02 UTC
Lady Boon wrote:

How does charging corps extra to add allies help the Merc profession? Don't you need to limit the supply of allies to adjust the value of an ally (economics 101)?

You failed economics 101.

If you only have a limited number of ally slots, you must pick the most effective allies for those slots. 5 random trash alliances is a poor use of your scarce resources (ally slots): instead you will want the actually effective corporations.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Lady Boon
Light Matter Project Holdings
#425 - 2012-06-20 12:42:00 UTC
Weaselior wrote:
Lady Boon wrote:

How does charging corps extra to add allies help the Merc profession? Don't you need to limit the supply of allies to adjust the value of an ally (economics 101)?

You failed economics 101.

If you only have a limited number of ally slots, you must pick the most effective allies for those slots. 5 random trash alliances is a poor use of your scarce resources (ally slots): instead you will want the actually effective corporations.


Actually I passed.

Limiting the number of ally slots reduces the elasticity of demand, this stifles the Merc market.
CCP Punkturis
C C P
C C P Alliance
#426 - 2012-06-20 13:08:26 UTC
Jade hasn't posted in this thread for a few hours, I hope he's okay Ugh

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Gilbaron
The Scope
Gallente Federation
#427 - 2012-06-20 13:09:40 UTC
CCP Punkturis wrote:
Jade hasn't posted in this thread for a few hours, I hope he's okay Ugh


take all my likes, this makes up for a lot of avocado spoiled burgers
Weaselior
GoonWaffe
Goonswarm Federation
#428 - 2012-06-20 13:27:50 UTC
Lady Boon wrote:
Actually I passed.

Limiting the number of ally slots reduces the elasticity of demand, this stifles the Merc market.

that might be a legitimate criticism if the "merc market" was any sort of market currently, however it is not

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Jade Constantine
Jericho Fraction
The Star Fraction
#429 - 2012-06-20 13:31:09 UTC
CCP Punkturis wrote:
Jade hasn't posted in this thread for a few hours, I hope he's okay Ugh



Not even Eve online balancing discussions are worth skipping a nights sleep and a nice breakfast for.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

CCP Punkturis
C C P
C C P Alliance
#430 - 2012-06-20 13:32:28 UTC
Jade Constantine wrote:
CCP Punkturis wrote:
Jade hasn't posted in this thread for a few hours, I hope he's okay Ugh



Not even Eve online balancing discussions are worth skipping a nights sleep and a nice breakfast for.


phew! welcome backBig smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Jade Constantine
Jericho Fraction
The Star Fraction
#431 - 2012-06-20 13:35:07 UTC
CCP Punkturis wrote:
Jade Constantine wrote:
CCP Punkturis wrote:
Jade hasn't posted in this thread for a few hours, I hope he's okay Ugh



Not even Eve online balancing discussions are worth skipping a nights sleep and a nice breakfast for.


phew! welcome backBig smile


Well I couldn't leave a nice lady alone with all those shocking goons now could I?

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Weaselior
GoonWaffe
Goonswarm Federation
#432 - 2012-06-20 13:35:38 UTC
Weaselior wrote:
Lady Boon wrote:
Actually I passed.

Limiting the number of ally slots reduces the elasticity of demand, this stifles the Merc market.

that might be a legitimate criticism if the "merc market" was any sort of market currently, however it is not

to elaborate by creating scarcity you create economic behavior with regard to that scarcity and create the seeds of a market

currently, as there is no scarcity of any resource there is no economic activity of any kind

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Marak Noir
Garoun Investment Bank
Gallente Federation
#433 - 2012-06-20 13:55:35 UTC
It's sad to see the Dev posts reduced to facetious comments. As a player, I always expect a forum thread with Dev posts to contain something interesting or useful.

As far as I can gather, Inferno is all about 'war' and making Mercenaries a valid profession in Eve. Why? It's a sandbox. If the game needs them, they will be available.

From a personal point of view it would be better to make the mechanics of Mercenary/Employer easier to use. Mercenaries need prospective Employers to post objectives and durations of contract on a suitable War Board. Employers need to be able to pick and choose Mercenary groups by looking at their accomplishments on the same board. Then just let them get on with it.

The 'dogpiling' of Allies sounded wonderful fun - just what the game needed to spice up highsec and make anyone declaring war think twice before pressing the button. Not everything Jade says is rubbish!
CCP Punkturis
C C P
C C P Alliance
#434 - 2012-06-20 13:59:16 UTC
Marak Noir wrote:
It's sad to see the Dev posts reduced to facetious comments. As a player, I always expect a forum thread with Dev posts to contain something interesting or useful.


I'm not a game designer so I have no real say in the mechanics but yesterday I was replying to Jade about his UI concerns (ally cost and what would happen to them when he has so many allies in his war) - so I'm being helpful too even though I don't have anything to say about what concerns you Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Molic Blackbird
Orion Faction Industries
Orion Consortium
#435 - 2012-06-20 14:01:43 UTC  |  Edited by: Molic Blackbird
Weaselior wrote:
Lady Boon wrote:

How does charging corps extra to add allies help the Merc profession? Don't you need to limit the supply of allies to adjust the value of an ally (economics 101)?

You failed economics 101.

If you only have a limited number of ally slots, you must pick the most effective allies for those slots. 5 random trash alliances is a poor use of your scarce resources (ally slots): instead you will want the actually effective corporations.



One good merc corp is better then 100 random free corps. If defending corps wanted a good merc corp, they will pay for it. People will only pay for a merc corp if they have something to defend that they themselves would be unable to. That doesn't change because they are limited to a small handful of ally slots.
Arrgthepirate
Caldari Provisions
Caldari State
#436 - 2012-06-20 14:09:17 UTC
Jade Constantine wrote:
CCP Punkturis wrote:
Jade Constantine wrote:
CCP Punkturis wrote:
Jade hasn't posted in this thread for a few hours, I hope he's okay Ugh



Not even Eve online balancing discussions are worth skipping a nights sleep and a nice breakfast for.


phew! welcome backBig smile


Well I couldn't leave a nice lady alone with all those shocking goons now could I?



What? You think we don't treat our wimmins right or something?!
Jade Constantine
Jericho Fraction
The Star Fraction
#437 - 2012-06-20 14:29:33 UTC  |  Edited by: Jade Constantine
Marak Noir wrote:
It's sad to see the Dev posts reduced to facetious comments. As a player, I always expect a forum thread with Dev posts to contain something interesting or useful.

As far as I can gather, Inferno is all about 'war' and making Mercenaries a valid profession in Eve. Why? It's a sandbox. If the game needs them, they will be available.

From a personal point of view it would be better to make the mechanics of Mercenary/Employer easier to use. Mercenaries need prospective Employers to post objectives and durations of contract on a suitable War Board. Employers need to be able to pick and choose Mercenary groups by looking at their accomplishments on the same board. Then just let them get on with it.

The 'dogpiling' of Allies sounded wonderful fun - just what the game needed to spice up highsec and make anyone declaring war think twice before pressing the button. Not everything Jade says is rubbish!


The real issue with the mercenary profession is that there is no gameplay reason to include them in defensive wars in the current state of the game and wardec mechanic - there is literally nothing that a merc can do to help you end an incoming war that cannot be accomplished without paying a penny (and this is even before Inferno 1.0).

If you get wardecced you move your logistics out of corp/alliance (as the goon posters here have boasted they do) - you limit your exposure, and you wait for the attacker to run out of money/patience or just prep for the occassional gank.

Prior to inferno my own alliance went through an intensely frustrating 15 month period of seeking a "good" hisec war but the same happened time after time, - logistics disappear, people move-away - use blueball tactics and general bore the attacker senseless.

What Inferno 1.0 delivered was not a "merc marketplace" (basically the wardec team delivered nothing in terms of adding value and consequence to wars) it was simply a "mayhem marketplace" where defenders could invite dogpiling onto attackers as a quid pro quo balancing to the closing of wardec evasion loopholes and increased large alliance wardec defense through size escalation.

So now the issue we have is trying ostensibly to "boost" a merc profession by removing the mayhem marketplace which destroys the balance reached on attack vs defense with Incarna 1.0/.

It doesn't help mercenary corporations in the slightest because nobody has a motivation to hire them. Why pay more than zero for a defensive ally when no defensive ally in the game is capable of bringing a war to a conclusion. The "scarcity" argument conjured up by some is just complete hogwash - an entity might wardec X small target and that target add the 5 largest alliances in the game to their defensive war for a total of 20,000 players and a total cost of 150m isk per 2 weeks. All they achieve is giving the attacker more free targets and ensuring they lose the baseline isk transaction war (50m vs 75m) while doing absolutely nothing to bring the war to a conclusion.

Until CCP is able to engineer a wardec system with stakes and consequences then there will be no purpose to mercs joining defensive wars except to scam/skim ISK payments from the credulous while doing precisely nothing to help "win" unwinnable wars.

If on the other hand Team Superfriends had delivered a stakes system for war (here's something I made up on the back of a beermat last night for example):

Wardec declared ... (Alliance X 5000) people (aliiance Y 1000 people.)
Alliance X pays 200m per week
(alliance Y to X would be 500m)

Default stake (defeat penality) = cost to wardec X vs Y + cost to wardec Y vs X x 10 = 7billion isk.

This stake would be paid out if one alliance gets a 75% isk killed efficiency on the other alliance while scoring at least 7b isk damage done (taken directly from the executor corp wallet or fixed as an automaticly collected "debt" if wallet insufficient. (entities in debt would no longer be able to declare war).

So in one move you'd have wars that risked something for both sides. Whichever alliance first scored 7b isk damage while being at least 75% ahead of the other would be judged to have "won" the war and has the option to take the victory boon,

Alternatively a victorious defender could "double down" perhaps and take over as the attacker for the next sequence while increasing the stake 2x to 14b isk (and skip the war fee thereafter) (rinse and repeat.)

It turns wars into hi stakes gambling and contests where both risk on the outcome.

Now.

Introduce this system and you can bet your ass that mercenary corps will have a role again because hiring them directly increases your chance of winning a hi-stakes empire war and collecting the victory boon. Allow mercs to be paid in hiring fee + futures (split of the victory take) and you suddenly make this an interesting game feature with genuine market.

In my example above I can see Alliance Y definitely wanting the service of a decent merc corp to help it win and collect the pot or reverse and double down as the new attacker.

***

Like I said, this is back of a beer mat proposal for how to make merc corps viable. But it involves actually producing a war system where victory and defeat matters and the participants are actually interested in winning.

But its what you need to make people care about merc corps in defensive wars.

The 1.1 patch just tries to promote mercs by nerfing mayhem and the outcome will just be less war involvement by everyone.

If Team Superfriends have decent metrics they can check in six months time we can revisit this prediction and see who is right and who is wrong on this. If warfare has exploded all over new eden and mercs are the new superstar professionals of eve I'll doubless eat some humble pie on the 1.1 change come christmas.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lady Boon
Light Matter Project Holdings
#438 - 2012-06-20 14:30:56 UTC  |  Edited by: Lady Boon
Weaselior wrote:
Weaselior wrote:
Lady Boon wrote:
Actually I passed.

Limiting the number of ally slots reduces the elasticity of demand, this stifles the Merc market.

that might be a legitimate criticism if the "merc market" was any sort of market currently, however it is not

to elaborate by creating scarcity you create economic behavior with regard to that scarcity and create the seeds of a market

currently, as there is no scarcity of any resource there is no economic activity of any kind


We're in agreement there, since potential allies a not in limited supply, there is little reason to hire Mercs, hence no market.

Where we disagree is in the mechanism that CCP have chosen to limit the supply of allies.

As Jade has pointed out, the Merc argument is largely moot.
TheGunslinger42
All Web Investigations
#439 - 2012-06-20 15:40:31 UTC
Darek Castigatus wrote:
TheGunslinger42 wrote:
CCP Goliath wrote:
Jade Constantine wrote:
CCP Goliath wrote:

I have read a lot of you posting that you are not a fan, and a lot of people repeatedly posting to disagree with you. Other posters uniquely agreeing or disagreeing may have gotten lost in the throng, but I for one (as a stakeholder of the team) am a firm believer in the direction the team is heading in. SP and stakeholders are in every sprint review that the team holds and ask critical questions in those reviews. Note that I am not dismissing anyones feedback out of hand, just stating my personal preference.


Well try this as a mental excercise. Skip all my posts in this thread. Also skip all Goon/Test/Nullsec posts and anyone specifically trolling my posts etc. The reason being we're specifically involved in the issue and invested in the outcome. Then take a serious look at what the genuine neutrals are saying and see if you think its generally supportive of the 1.1 changes or opposed.

There are issues that many people are criticising (and have indeed been criticising since before inferno) I've just been back reading some of the threads when Soniclover initially laid Superfriends plans for wardecs. Back then I wasn't even posting in the threads but these issues were still continually raised and negative feedback given.

So please try it.

Skip my posts, Skip the large alliance posts.

Read what everyone else is saying.










That's not even a mental exercise. That would take me a very large chunk of my afternoon at a time when I am pretty darn busy. The reason it would take so long is that you and others continually reposted the same arguments despite me asking you all not to - for this exact reason! In any case, I have explained that I have faith in the team to do the right thing, and they *have* read the feedback.


I guess on our part it's an exercise in futility then. You state you haven't noticed peoples complaints or suggestions amongst the goon/jade spam/drama/whatever and then flat out state you won't bother looking and instead are going to just blindly push forward with flawed mechanics just because you've already got momentum.

As for people reposting the same arguments ... shouldn't that give a bit more weight to them - it's one thing if a single character makes some random statements, but if it's echoed by a lot of people maybe it should be given a bit more consideration?

Honestly, the kind of responses I've seen from CCP over this crap is very disheartening, as it seems as though you're all very reluctant to reconsider the 1.1 decisions (which feel as though they were rushed to begin with)


Or you could actually read what screegs wrote and realise theyre ignoring people whos attempts at persuasion involve spamming the same **** over and over and over. Give them some feedback thats actually worth reading and they'll take it on board.


The way you describe it makes it sound quite a lot like "if we don't like it, then it was worthless feedback to begin with!". I hope your post isn't an accurate portrayel of any sentiments CCP/the csm have.
Jake McCord
Greater Metropolis Sanitation Service
#440 - 2012-06-20 15:45:25 UTC
Frankly, this last change to the wardec system SUCKS. Between this and the unified inventory system, I'm ready to move to Star Trek Online.

Just because someone cried about all the allies their enemy brought on. too bad huh.

They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue. That's the Chicago way! Did I mention, I used to live in Chicago?