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New dev blog: Inferno 1.1 Changes To the War Dec System

First post First post First post
Author
Khanh'rhh
Sparkle Motion.
#361 - 2012-06-19 16:07:07 UTC  |  Edited by: Khanh'rhh
Jade Constantine wrote:
Well try this as a mental excercise. Skip all my posts in this thread. Also skip all Goon/Test/Nullsec posts and anyone specifically trolling my posts etc


If we also skip people who have swallowed the false premise that this is a change to "aid large alliances" then there are very few posters other than the CSM (who agree it needs to change) and me.

Quote:
I invited people to critique that alternative and actually welcomed being proven wrong if that could be done


You did, this is true.

You ALSO got schooled on your argument countless times yet still claim there has been no logical rebuttal of it. As soon as someone shoots down your proposal you just up and stop posting until it falls a couple of pages back, and then come back and say no-one has offered alternatives or reasons why it is wrong. You've not even denied this, either.

Frankly, if you were doing anything other than acting as a wholly self interested party you'd have backed down from the discussion by now. A low estimate of your posts so far on the subject would put it near 100,000 words.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Jade Constantine
Jericho Fraction
The Star Fraction
#362 - 2012-06-19 16:21:06 UTC  |  Edited by: Jade Constantine
Khanh'rhh wrote:
If we also skip people who have swallowed the false premise that this is a change to "aid large alliances" then there are very few posters other than the CSM (who agree it needs to change) and me.


Well what the CSM "believe" is quite well documented in various podcasts. I advise anyone wishing to discover for themselves to listen to Noir guy on the Crossing Zebra's ep six podcast (57 mins in)

http://www.evenews24.com/2012/06/18/crossing-zebras-war-on-goons-dust-514-micropayments-alekseyev-karrde-episode-6/

And listening to Two Step and Seleene on the tactical entertainment tv podcast will reveal a lot about the motives for this change (hint it had a lot more to do with helping 0.0 alliances than is now recognized)

http://tacticalentertainment.tv/archives/2022 (from 45mins in)

People are free to go and listen to these things and hear for themselves.


As for you Khanh'rhh, you've posted more than I have really, but generally your points are easily countered. Ultimately unless you've got an alt involved with hisec wars I'm not really sure where your knowledge comes from. Your eve-kills history shows a bit of involvement with red vs blue (consentual hisec pvp) and since then a bit of wormhole ganking that doesn't even need wardecs to fight.) Your personal example of what goes wrong when somebody wardecced your alliance was illustrative of the need to count pilots on both sides and introduce a wardec ally fee when the defender dogpiles the attack in numbers (not corps/alliances). You've admitted previously your alliance did this to make a mockery of the wardec system - fine, but you wouldn't do it again with the system I've proposed :)

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

None ofthe Above
#363 - 2012-06-19 17:55:58 UTC  |  Edited by: None ofthe Above
Khanh'rhh wrote:

In reply to Jade
The common theme to these, is that they're all your posts. You get a few NPC alts chiming in here and there, but no, there is no "significant" weight of numbers in any way. Though, if we were voting on gameplay changes like this suggests would make sense, we'd have highsec immunity already and hulkageddon and burn jita would have been banned.

Jade: How exactly would it hurt to leave 1.0 in place
It is demonstrably completely broken. This has been pointed out many, many times. We can agree that the specific 1.1 change won't be the last word on wardecs, but 1.0 needs to die now.

Jade: Exponentional costs for allies regardless of the size of the attacker ... this has been comprehensively criticized and debunked as a gameplay concept now
By who? You? You're saying that by agreeing with yourself there is actually a wide consensus on this issue?


If you discount the several folks posting in these threads, try this:

http://crossingzebras.com/post/25111790082/episodesix

Listen to Aleks explain how the CSM pretty much universally panned this solution and how Aleks was shocked and disappointed to see it rolled out to SiSi. Granted his preferred solution is probably more restrictive. But it still points to the currently planned 1.1 change as being rushed and not well thought out.

I agree that the "forever allied" feature was broken and needed fixing. The two week duration is a decent quick fix, but also think that their should not be a requirement for 24-48 timers before rejoining the war. That seems a bit silly.

This part should probably go out with 1.1. Being able to renew without a break should probably be worked on ASAP.

Khanh'rhh wrote:

You've still failed to explain how outside of YOUR war there would be a gain in being able to hire 40 allies.


Somebody in your corp thought it was a good idea, even if you lament on it.

Many other situations come to mind. Indeed its already happened in several ways.

As an obvious example: If you just scale down the conflicts even say 50 man corp attacking a Vanity corp. He could rope in some of his friends and still be able to hire mercs without the bother of an Alliance (always troublesome since people may have to dissolve existing alliances to join, and its an added layer of politics). With this system he'd likely have to exclude at least some of his friends or just hire one corp instead of a couple of friends. It amuses (bemuses?) me that Jade is probably right. In many situations so-called "Mercs" (really PVP corps looking for targets of opportunity) will likely end up paying for the privilege of allying.

Khanh'rhh wrote:

As said, now, literally dozens of times, for all the relevant wars <5 allies is going to be enough. The sole example where you would need 40 or 50 corps to achieve this same result is when we're talking about JUST TWO alliances. You don't balance a game around two alliances.


Two comments on this:

There are plenty more unbalanced conflicts and potential conflicts around. I do actually wish this wasn't just so focused on the Goon v Jade issue, because that's not the only place where the 1.0 and 1.1 wardec systems are broken.

Re goons and like-minded groups. Their MO is whenever they find a broken mechanic is to drive a Titan through it and extract as many pubbie tears as possible. Even while sometimes crying out for it to be fixed, to their credit. So if you don't include how something could be abused by the large alliances into design and game balance, you are opening yourself up to game breaking consequences. Shouldn't be the only consideration for sure, but it has to be evaluated.

In short:

I think, based on the negative reaction, analysis and counterproposals, CCP really ought to consider holding back on at least the Ally Fee structure, until something more palatable can be worked up. Two week duration is probably a good idea, but auto-renew should be added ASAP. I have mixed opinions on the mutual war excluding allies. I was never a fan of locking people into a forever war (unless a surrender is accepted) anyways.

PS - Ah well, Jade posted much of what I said. I'll leave this up here to reinforce that Jade is not alone here. I don't really want to agree with Jade, as I know that's not "cool". But unlike some folk, I believe that ideas should stand on their merits no matter where they come from.

The only end-game content in EVE Online is the crap that makes you rage quit.

Two step
Aperture Harmonics
#364 - 2012-06-19 18:06:16 UTC
Jade Constantine wrote:
Khanh'rhh wrote:
If we also skip people who have swallowed the false premise that this is a change to "aid large alliances" then there are very few posters other than the CSM (who agree it needs to change) and me.


Well what the CSM "believe" is quite well documented in various podcasts. I advise anyone wishing to discover for themselves to listen to Noir guy on the Crossing Zebra's ep six podcast (57 mins in)

http://www.evenews24.com/2012/06/18/crossing-zebras-war-on-goons-dust-514-micropayments-alekseyev-karrde-episode-6/

And listening to Two Step and Seleene on the tactical entertainment tv podcast will reveal a lot about the motives for this change (hint it had a lot more to do with helping 0.0 alliances than is now recognized)

http://tacticalentertainment.tv/archives/2022 (from 45mins in)

People are free to go and listen to these things and hear for themselves.


As for you Khanh'rhh, you've posted more than I have really, but generally your points are easily countered. Ultimately unless you've got an alt involved with hisec wars I'm not really sure where your knowledge comes from. Your eve-kills history shows a bit of involvement with red vs blue (consentual hisec pvp) and since then a bit of wormhole ganking that doesn't even need wardecs to fight.) Your personal example of what goes wrong when somebody wardecced your alliance was illustrative of the need to count pilots on both sides and introduce a wardec ally fee when the defender dogpiles the attack in numbers (not corps/alliances). You've admitted previously your alliance did this to make a mockery of the wardec system - fine, but you wouldn't do it again with the system I've proposed :)


So because I used "a large nullsec alliance" as an example of why unlimited allies are bad, the only reason to fix unlimited allies is because CCP is secretly beholden to Goons?

I didn't hear *anything* at all in the podcast Seleene and I did that talks at all about the *motives* for this change.

Let me repeat it again, because you seem to only understand things that are repeated many many times:

*I* (Two step, not the whole CSM, not CCP) think that unlimited allies was a bad idea. I'm not sure that the cost stuff that will be happening in Inferno 1.1 is the best solution, but it is certainly better than what we have right now. I, as a member of a 262 person alliance, would not be willing to wardec *anyone* right now, because I would face hundreds or thousands of "allies". This is dumb, and something that needs to be done about it.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Tore Vest
#365 - 2012-06-19 18:28:56 UTC
I can understand that larger alliances want more risk free war decs Cool

No troll.

Nevigrofnu Mrots
Goonswarm Federation
#366 - 2012-06-19 18:35:00 UTC
* popcorn *

Jade,

only if you could pause, get back and position yourself from a neutral point of view and see how you are making a fool of yourself, its just so sad...

but please continue, don't let my post stop you.

Big smile
Jade Constantine
Jericho Fraction
The Star Fraction
#367 - 2012-06-19 18:56:24 UTC  |  Edited by: Jade Constantine
Two step wrote:

So because I used "a large nullsec alliance" as an example of why unlimited allies are bad, the only reason to fix unlimited allies is because CCP is secretly beholden to Goons?


Don't try to put words in my mouth Twostep, its conduct unbecoming really. I have advised people to listen to what you had to say and make up their own minds as to what the motive for the exponential multiplier on defensive allies was. CCP soundwave said it was to boost the mercenary profession, I am merely pointing out that you certainly had another motive.

Two step wrote:
*I* (Two step, not the whole CSM, not CCP) think that unlimited allies was a bad idea. I'm not sure that the cost stuff that will be happening in Inferno 1.1 is the best solution, but it is certainly better than what we have right now. I, as a member of a 262 person alliance, would not be willing to wardec *anyone* right now, because I would face hundreds or thousands of "allies". This is dumb, and something that needs to be done about it.


An equitable solution to the precise problem you point out has been offered, thus far you haven't provided any specific objection to that solution.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Two step
Aperture Harmonics
#368 - 2012-06-19 19:21:12 UTC  |  Edited by: Two step
Jade Constantine wrote:
Two step wrote:

So because I used "a large nullsec alliance" as an example of why unlimited allies are bad, the only reason to fix unlimited allies is because CCP is secretly beholden to Goons?


Don't try to put words in my mouth Twostep, its conduct unbecoming really. I have advised people to listen to what you had to say and make up their own minds as to what the motive for the exponential multiplier on defensive allies was. CCP soundwave said it was the boost the mercenary profession, I am merely pointing out that you certainly had another motive.


So you don't want me to put words in your mouth, even when you said them?

Jade Constantine wrote:

This is pretty sad actually. With these changes CCP is caving into Goonswarm whines and allowing them to wardec smaller entities without practical response.


(from http://forums.eveonline.com/default.aspx?g=posts&m=1457113#post1457113)

Also, please don't put words in *my* mouth. I presented one example of why I think unlimited allies was a bad idea, *not* CCP's motive for the changes. Clearly I need to lay this out in simpler terms for you, since you seem to be having trouble:
1) Unlimited allies bad
2) CCP is changing unlimited allies for several reasons which Soundwave kindly laid out for you.

The CSM doesn't get to decide CCP's motive for why they change things, we are limited to pointing out thing number 1 above. Our role is not to play "Junior Game Designer" which is why I am not saying anything at all about your idea. I don't care what solution CCP decides on as long as it achieves the desired results, which in my view is:
1) Corps/Alliances of all sizes should be able to declare war with a mostly known set of enemies.
2) Declaring war on a single corp/alliance should not expose an attacker to a potentially unlimited number of low/no cost allies
3) The mercenary profession should be viable in EVE. Ideally, a revised wardec system should make their life easier, not harder.

Jade Constantine wrote:

Two step wrote:
*I* (Two step, not the whole CSM, not CCP) think that unlimited allies was a bad idea. I'm not sure that the cost stuff that will be happening in Inferno 1.1 is the best solution, but it is certainly better than what we have right now. I, as a member of a 262 person alliance, would not be willing to wardec *anyone* right now, because I would face hundreds or thousands of "allies". This is dumb, and something that needs to be done about it.


An equitable solution to the precise problem you point out has been offered, thus far you haven't provided any specific objection to that solution.


Again, as I said above, and said many, many times in the *other* dumb thread you spammed about this, it isn't my job to comment on your "solution". You are not a special snowflake that is entitled to have ever member of the CSM and every person at CCP look over your ideas.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Jade Constantine
Jericho Fraction
The Star Fraction
#369 - 2012-06-19 19:28:24 UTC  |  Edited by: Jade Constantine
Two step wrote:

Again, as I said above, and said many, many times in the *other* dumb thread you spammed about this, it isn't my job to comment on your "solution". You are not a special snowflake that is entitled to have ever member of the CSM and every person at CCP look over your ideas.


Even if the solution offered is evidently better than the changes we're currently looking at? I think you are letting your personal prejudices get in the way of doing the job you were elected to do. At this point you are not really achieving anything in your CSM role except painting the whole process in a rather unflattering light.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Two step
Aperture Harmonics
#370 - 2012-06-19 19:37:27 UTC
Nice dodge, ignoring 3/4 of my post where I completely refute what you had been saying.

I think I'll ignore all of your post except this part:

Jade Constantine wrote:
I think you are doing the job you were elected to do.


Thanks Jade!

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Jade Constantine
Jericho Fraction
The Star Fraction
#371 - 2012-06-19 19:49:10 UTC
Two step wrote:
Nice dodge, ignoring 3/4 of my post where I completely refute what you had been saying.


Given you have thus far "dodged" ANY substantive discussion on this issue I'm not sure you have the slightest cause for complaint.


The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

CCP Punkturis
C C P
C C P Alliance
#372 - 2012-06-19 19:57:18 UTC
Nevigrofnu Mrots wrote:
* popcorn *




can you get some for me too?

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Shobon Welp
GoonFleet
Band of Brothers
#373 - 2012-06-19 20:18:03 UTC
Jade Constantine wrote:
At this point you are not really achieving anything in your CSM role except painting the whole process in a rather unflattering light.


You literally just summed up your time as CSM1 chair in a single sentence.
None ofthe Above
#374 - 2012-06-19 20:19:42 UTC  |  Edited by: None ofthe Above
Two step wrote:
Jade Constantine wrote:
Two step wrote:

So because I used "a large nullsec alliance" as an example of why unlimited allies are bad, the only reason to fix unlimited allies is because CCP is secretly beholden to Goons?


Don't try to put words in my mouth Twostep, its conduct unbecoming really. I have advised people to listen to what you had to say and make up their own minds as to what the motive for the exponential multiplier on defensive allies was. CCP soundwave said it was the boost the mercenary profession, I am merely pointing out that you certainly had another motive.


So you don't want me to put words in your mouth, even when you said them?

(from http://forums.eveonline.com/default.aspx?g=posts&m=1457113#post1457113)


If I could grab you two by the collar and knock both your heads together, I would.

This is now devolving into a hissy-fit clash of personalities.

Jade this is the problem when you insist on talking about the "goons done it". It distracts from whether or not these changes are a good idea, and whether or not there are better alternatives.

Two step, it is actually interesting to note that Jade has also proposed a solution that eliminates unlimited free allies. Cheap or free until numerical parity would be a good description.

Drawback being that it would certainly take time and effort to implement. Not terribly feasible for 1.1.

What I and a few others have been saying is that the proposed 1.1 changes are an overeaction that may do more harm than good. Grave concern that paying Concord will actually hurt the merc trade rather than help.

Two step wrote:

The CSM doesn't get to decide CCP's motive for why they change things, we are limited to pointing out thing number 1 above. Our role is not to play "Junior Game Designer" which is why I am not saying anything at all about your idea. I don't care what solution CCP decides on as long as it achieves the desired results, which in my view is:
1) Corps/Alliances of all sizes should be able to declare war with a mostly known set of enemies.
2) Declaring war on a single corp/alliance should not expose an attacker to a potentially unlimited number of low/no cost allies
3) The mercenary profession should be viable in EVE. Ideally, a revised wardec system should make their life easier, not harder.


Not sure if I entirely agree with points 1&2. Its a complex thing. Declaring war should be at least somewhat risky, and in the real world those principles certainly don't hold true. On the other hand the incentives need to be balanced enough to not discourage the occurrence of war declarations outright.

Agreed on 3. I don't think there is much disagreement that the wardec system should not be a barrier to the Mercenary Trade. I think there maybe some disagreement on whether or not it should be a barrier to others in protection of the mercenaries.

The only end-game content in EVE Online is the crap that makes you rage quit.

Two step
Aperture Harmonics
#375 - 2012-06-19 20:39:48 UTC
None ofthe Above wrote:

Two step wrote:

The CSM doesn't get to decide CCP's motive for why they change things, we are limited to pointing out thing number 1 above. Our role is not to play "Junior Game Designer" which is why I am not saying anything at all about your idea. I don't care what solution CCP decides on as long as it achieves the desired results, which in my view is:
1) Corps/Alliances of all sizes should be able to declare war with a mostly known set of enemies.
2) Declaring war on a single corp/alliance should not expose an attacker to a potentially unlimited number of low/no cost allies
3) The mercenary profession should be viable in EVE. Ideally, a revised wardec system should make their life easier, not harder.


Not sure if I entirely agree with points 1&2. Its a complex thing. Declaring war should be at least somewhat risky, and in the real world those principles certainly don't hold true. On the other hand the incentives need to be balanced enough to not discourage the occurrence of war declarations outright.

Agreed on 3. I don't think there is much disagreement that the wardec system should not be a barrier to the Mercenary Trade. I think there maybe some disagreement on whether or not it should be a barrier to others in protection of the mercenaries.


I agree that wardecs should be risky, but the risk should depend on the target actually expending some time and effort, not just clicking yes to a pile of free ally requests that come in. Basically there needs to be some costs or limits to allies so that a defender actually needs to choose which allies they invite into a war. Without that cost/limit, it will just be abused as a way to get cheap(er) wardecs against people that would normally be expensive to declare war on, which is clearly not what was intended.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Jade Constantine
Jericho Fraction
The Star Fraction
#376 - 2012-06-19 20:53:18 UTC  |  Edited by: Jade Constantine
Two step wrote:

I agree that wardecs should be risky, but the risk should depend on the target actually expending some time and effort, not just clicking yes to a pile of free ally requests that come in.


By the same measure shouldn't the attacker have to expend some time and effort not just clicking dec and paying 50m isk? (ie actually making an effort to fight the war)

Two step wrote:
Basically there needs to be some costs or limits to allies so that a defender actually needs to choose which allies they invite into a war. Without that cost/limit, it will just be abused as a way to get cheap(er) wardecs against people that would normally be expensive to declare war on, which is clearly not what was intended.


Well seeing as how this option only opens when a large (expensive to dec) alliance declares war on something who is prepared to make the war available to allies then the option is self-policing. To be blunt, large alliances are protected from incoming decs (by the 10x increase in cost from pre inferno) unless they feel the need to make wardecs themselves - and if they are happy to make wardecs themselves then they really shouldn't be complaining about escalation in hostilities.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

None ofthe Above
#377 - 2012-06-19 21:03:46 UTC  |  Edited by: None ofthe Above
Two step wrote:

I agree that wardecs should be risky, but the risk should depend on the target actually expending some time and effort, not just clicking yes to a pile of free ally requests that come in. Basically there needs to be some costs or limits to allies so that a defender actually needs to choose which allies they invite into a war. Without that cost/limit, it will just be abused as a way to get cheap(er) wardecs against people that would normally be expensive to declare war on, which is clearly not what was intended.


I thought we weren't supposed to decide what the motivations and intentions were? Pretty unclear anyway considering the Merc Marketplace was changed to the Ally system at the last minute, and its primary function seemed to be to allow free allies almost to the exclusion of paid mercs. The logical inconsistencies around paying for targets vs restricting allies (aka targets) don't help.

Moot point anyway, since the people you are arguing with have proposed various alternatives to free allies, and no one seems to be in favor of it. Question is what's a reasonable response, and what's going to make it better?

It occurs that if a corp/alliance spends a lot of time making enemies and declares a war on someone, widespread volunteers for defending allies is a pretty reasonable response. Consequences to one's actions and all. Isn't that pretty consistent with the EVE way?

Honestly I think the "we aren't junior game designers" is over used and a bit of a cop out. It annoyed me during the campaign season as well. While true on the face of it, your function is to advise CCP. Ignoring alternative proposals to much criticized proposed changes doesn't seem like the best way to go about that, IMHO.

The only end-game content in EVE Online is the crap that makes you rage quit.

Aryth
University of Caille
Gallente Federation
#378 - 2012-06-19 21:37:53 UTC
As someone who actually knows the "Goon position" on this. I would say that this change ruins the next grand evil plan we had. Mittens even had a draft post made when we saw this nerf. However, I really enjoy watching the OMG GOONS DID IT meltdown so I don't want to completely dispel that myth.

However, Jade. Wait until you see what we actually did do with regards to another game mechanic. It's a doozy.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Weaselior
GoonWaffe
Goonswarm Federation
#379 - 2012-06-19 21:43:11 UTC  |  Edited by: ISD Tyrozan
Jade Constantine wrote:

Well what the CSM "believe" is quite well documented in various podcasts. I advise anyone wishing to discover for themselves to listen to Noir guy on the Crossing Zebra's ep six podcast (57 mins in)

I'd just like to alert anyone who is not familiar with the depths of-----Edit----- that almost each and every member of the CSM has posted explicitly what they believe about this change in response to Jade, yet Jade-----Edit-----

No personal attacks, please

ISD Tyrozan
Ensign
Community Communications Liaisons
Interstellar Services Department

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Polly Oxford
Deep Core Mining Inc.
Caldari State
#380 - 2012-06-19 21:45:23 UTC
Jade Constantine wrote:
At this point you are not really achieving anything in your CSM role except painting the whole process in a rather unflattering light.



Jade criticizing someone for being a useless CSM member...

Now I've seen it all.