These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Inferno 1.1 Changes To the War Dec System

First post First post First post
Author
Khanh'rhh
Sparkle Motion.
#341 - 2012-06-19 11:52:39 UTC
TheGunslinger42 wrote:
I'm a bit tired of people trotting out the "it shouldn't be fair and balanced" crap

It shouldn't be fair and balanced.

History has shown us that wars don't happen when there's a very serious chance of you losing your **** (the Cold war) and definitely do happen, en masse, when there is a weaker enemy to be conquered (see: pretty much every war ever).

Jade's solution fails because it ensures that for the majority case, all wars will be fought with equal numbers. Under 1.1 a consequence of declaring war is that the defender gets to hire a free ally, and even 2-4 allies is very cheap. How is this not sufficient for a genuine defense?

It's not, of course, when you're looking at Goonswarm declaring war, which requires a "Jade's plan" which would still allow hundreds of small corporations to attach to a war for free.

So, ultimately, it's whether you think the highsec wardec system should be balanced around highsec entities declaring war on one another, or whether it should be balanced around nullsec alliances declaring war such that a 10man fleet can go have fun when bored.

Jade has made up his mind, and a lot of people seem to be parroting it without thinking how it's going to screw them over.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Jade Constantine
Jericho Fraction
The Star Fraction
#342 - 2012-06-19 12:08:26 UTC  |  Edited by: Jade Constantine
Well given the pretty significant opposition to this particular change expressed in this and *many* other threads on the forums at the moment would it be possible for team BFF "Superfriends" to go and have a conference with The Senior Producer CCP Unifex (Jon Lander) - and discuss the issue? Perhaps it needs a fresh set of eyes and maybe look at shuffling the teams around a bit?

How exactly would it hurt to leave 1.0 in place for the summer to see how it works in the wild? Maybe spend a couple of months coming up with a properly-worked solution to the problems that have been seen.

The rushed 1.1 changes really do feel incomplete and badly thought out.

Example.

1. Sure the lock-in rules for allies need changing, but reverting it to a fixed 2 week contract with no possibility of auto-renew is just clumsy and a bit lazy programming (epecially considering the 24/48 hour cooldown it will force into the middle of hot wars)

2. Exponentional costs for allies regardless of the size of the attacker ... this has been comprehensively criticized and debunked as a gameplay concept now. Its just silly. If the Attacker's wardec costs are being decided by counting pilots in the defending organization then the defenders wardec costs (if any) should also be decided by counting pilots in the attacking organization. Making one linear and capped, while the other is exponential and uncapped - is just poor design.

3. Mutual wars excluding allies. Since mutuals are the ONLY way that an attacker can be forced to commit seriously to a war and since for a small defender (especially an industrial only defender) to seriously threaten a large attacker THEY NEED ALLIES - the impact of removing allies from a mutual war is simply to remove commitment and consequence to attackers in wars. This surely wasn't the point of Inferno? Its essentially a full reversion to pay-to-grief only wardecs with a free pass to the attacker.

4 Imbalance in wardec costs between large and small organizations. Soundwave justified this on the grounds you pay more for more targets - but the reality is that most very large organizations DO NOT actually present more targets because they are not present in HISEC to be targets. If you pay 500m to wardec a 9000 man alliance you'll be lucky to see 1% of that number yet you are still billed for deccing the full 9000 (even capped). Reality is that a 200 man empire corporation is going to present as many targets as a 9000 man 0.0 organization (probably more) so its pretty ridiculolus that smaller one with more numerous targets costs 100m to dec while the larger one that is mostly in 0.0 costs 500m isk. This kind of situation is why people are believing the wardec system is horribly unbalanced in favour of 0.0.

Seriously.

Please use the opportunity of the minor delay in 1.1 to have a serious discussion between Team BFF and their managers at CCP and see if this whole thing needs to be sent back to the discussion stage for reengineering.

It would be a great shame for the centrepiece of the Inferno summer expansion to be turned into a fiasco where only huge attacker on small defender "grief" wardecs have a purpose and the notion of "emergent gameplay" flows only one way.

Perhaps taking a few weeks break and then looking at shifting the teams around is the way to go. Wardecs and all things mercenary, war-fighting and hisec conflict deserve a fresh set of eyes and shouldn't be passed over with such an evidently rushed set of changes.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

TheGunslinger42
All Web Investigations
#343 - 2012-06-19 12:50:12 UTC
Khanh'rhh wrote:
TheGunslinger42 wrote:
I'm a bit tired of people trotting out the "it shouldn't be fair and balanced" crap

It shouldn't be fair and balanced.

History has shown us that wars don't happen when there's a very serious chance of you losing your **** (the Cold war) and definitely do happen, en masse, when there is a weaker enemy to be conquered (see: pretty much every war ever).

Jade's solution fails because it ensures that for the majority case, all wars will be fought with equal numbers. Under 1.1 a consequence of declaring war is that the defender gets to hire a free ally, and even 2-4 allies is very cheap. How is this not sufficient for a genuine defense?

It's not, of course, when you're looking at Goonswarm declaring war, which requires a "Jade's plan" which would still allow hundreds of small corporations to attach to a war for free.

So, ultimately, it's whether you think the highsec wardec system should be balanced around highsec entities declaring war on one another, or whether it should be balanced around nullsec alliances declaring war such that a 10man fleet can go have fun when bored.

Jade has made up his mind, and a lot of people seem to be parroting it without thinking how it's going to screw them over.


Jade's plan is by no means perfect, but I think it's a better stepping stone to a reasonable system than the rushed 1.1 mechanics. Hell, even making the 1.1 ally costs be geometric rather than exponential would have been a far better idea.
Pron Fron
Deep Core Mining Inc.
Caldari State
#344 - 2012-06-19 13:35:49 UTC  |  Edited by: Pron Fron
Hans Jagerblitzen wrote:
Pron Fron wrote:

Small corp begins to receive assistance. 5 man corp here, some 10 man there. Within 5 allies, we now have a force that makes the clearly griefing aggressor think twice about camping noobs. they start to back down.


Why would any aggressor ever declare war against a completely unknown entity, especially one that lock them into permanent war and than balloon to infinite size?

You suggest CCP hire a military advisor, but a military advisor would never produce the "fair and balanced" set of mechanics many are striving here for. They would certainly know better than to declare war where an unlimited risk potential existed. They would understand that aggressor corps are only ever going to declare wars they think they can win.

Lastly, we can't just argue under the assumption that every wardec is a big bad griefer out to get noobs. Sure, it happens occasionally. And sure, we want to minimize this. But as I've said earlier, changing the entire set of mechanics to fit with this mentality must require that griefing be a persistent underlying motivation behind the majority of wardecs.

Regardless of whether any of us are happy with the 1.1 changes, the fact remains that CCP was aiming for a compromise in the final rules, a plan that would fit the *majority* of war decs - it isn't the hard cap requested by some, and it isn't the free-for-all advocated by those on the other end of the spectrum. It's something in between.



Come on - I think you are making A LOT of assumptions here.

- Agressors often declare war against smaller (unknown) entities for the stupidest of reasons. Sometimes out of boredom or a random comment misinterpreted in local. The example I posted above is one such real example going on right now. No good reason for the war, nothing will be gained other than a few noob unsubbing. They are admitedly doing it out of boredom (how a 200 man alliance is bored I dont know, thats another EVE issue). You know how many armchair admirals we have here who like to declare war on a 4 man corp because of some miscommunication or perceived disrespect. The very fact you even question this gives your credibility suspicion. I never said that it happens all the time, but it DEFINITELY happens more than occasionally. And enough to warrant a safety valve for smaller corps.

- As to the military advisor. Im not looking for a FAIR & Balanced solution to the wars, only to the wardec/aliance fee system. Of course most war is about fighting what you can win (thought not always) But I am looking for someone who understands the nature, logistics and psychology of warfare better than CCP and even its players to advise them in the same capacity that our good Dr. does in economice matters. And considering Combat is arguably as large a part of EVE as economics is, I dont see why this is a bad idea. Of course CCP can always modify it to work with the game. Getting a professional opinion never hurts and many military experts WILL understand how to fight a war from a underdog perspective as well. I also think he could help with the state of ship role and balancing, soverignty... the list goes on.

- In either case, CPP stated the changes are based on the Merc Industry request, which is an automatic fail for me. My alt is in one such war right now. We have had free assistance and we have paid for good mercs, the argument is invalid and the alliance fees should be put on hold until we have better data. Honestly, If I need to pay 80mil for an ally fee, its less money I have to pay a good merc corp. It makes little sense.
TheGunslinger42
All Web Investigations
#345 - 2012-06-19 13:45:54 UTC
And lets face it, the only merc corps that would be in ruins over the allies thing are the useless trade-hub humping types, if they were actually capable, skilled mercs who could accomplish goals other than "sit outside jita 4-4" they'd still find work. A dogpile of allies act as little more than scattered, uncoordinated interference, whereas skilled mercs could actually be more serious weapons against an aggressor.
CCP Goliath
C C P
C C P Alliance
#346 - 2012-06-19 13:52:50 UTC
Jade Constantine wrote:
Well given the pretty significant opposition to this particular change expressed in this and *many* other threads on the forums at the moment would it be possible for team BFF to go and have a conference with The Senior Producer CCP Unifex (Jon Lander) - and discuss the issue? Perhaps it needs a fresh set of eyes and maybe look at shuffling the teams around a bit?

How exactly would it hurt to leave 1.0 in place for the summer to see how it works in the wild? Maybe spend a couple of months coming up with a properly-worked solution to the problems that have been seen.

The rushed 1.1 changes really do feel incomplete and badly thought out.

Example.

1. Sure the lock-in rules for allies need changing, but reverting it to a fixed 2 week contract with no possibility of auto-renew is just clumsy and a bit lazy programming (epecially considering the 24/48 hour cooldown it will force into the middle of hot wars)

2. Exponentional costs for allies regardless of the size of the attacker ... this has been comprehensively criticized and debunked as a gameplay concept now. Its just silly. If the Attacker's wardec costs are being decided by counting pilots in the defending organization then the defenders wardec costs (if any) should also be decided by counting pilots in the attacking organization. Making one linear and capped, while the other is exponential and uncapped - is just poor design.

3. Mutual wars excluding allies. Since mutuals are the ONLY way that an attacker can be forced to commit seriously to a war and since for a small defender (especially an industrial only defender) to seriously threaten a large attacker THEY NEED ALLIES - the impact of removing allies from a mutual war is simply to remove commitment and consequence to attackers in wars. This surely wasn't the point of Inferno? Its essentially a full reversion to pay-to-grief only wardecs with a free pass to the attacker.

4 Inbalance in wardec costs between large and small organizations. Soundwave justified this on the grounds you pay more for more targets - but the reality is that most very large organizations DO NOT actually present more targets because they are not present in HISEC to be targets. If you pay 500m to wardec a 9000 man alliance you'll be lucky to see 1% of that number yet you are still billed for deccing the full 9000 (even capped). Reality is that a 200 man empire corporation is going to present as many targets as a 9000 man 0.0 organization (probably more) so its pretty ridiculolus that smaller one with more numerous targets costs 100m to dec while the larger one that is mostly in 0.0 costs 500m isk. This kind of situation is why people are believing the wardec system is horribly unbalanced in favour of 0.0.

Seriously.

Please use the opportunity of the minor delay in 1.1 to have a serious discussion between Team BFF and their managers at CCP and see if this whole thing needs to be sent back to the discussion stage for reengineering.

It would be a great shame for the centrepiece of the Inferno summer expansion to be turned into a fiasco where only huge attacker on small defender "grief" wardecs have a purpose and the notion of "emergent gameplay" flows only one way.

Perhaps taking a few weeks break and then looking at shifting the teams around is the way to go. Wardecs and all things mercenary, war-fighting and hisec conflict deserve a fresh set of eyes and shouldn't be passed over with such an evidently rushed set of changes.


While I am sure that shuffling Team BFF around a bit would accomplish a lot, I feel like we might be a few steps (months) ahead of you there. Also you should definitely tune in to my development processes devblog series to learn about the "management" of teams.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Jade Constantine
Jericho Fraction
The Star Fraction
#347 - 2012-06-19 14:23:10 UTC  |  Edited by: Jade Constantine
CCP Goliath wrote:

While I am sure that shuffling Team BFF around a bit would accomplish a lot, I feel like we might be a few steps (months) ahead of you there. Also you should definitely tune in to my development processes devblog series to learn about the "management" of teams.


Certainly team BFF managed quite a lot of good things in other areas of the game ... my apologies for mispeaking the team name responsible for Wardecs - Bestfriends Forever/Superfriends - easy to get them confused. Anyway on the "management" of teams - what I was suggesting in my post above was that perhaps its time to get some more input from beyond the few guys currently working on the feature.

My day job is in business writing and I know from experience sometimes a team of authors gets "too close" to a problem and can't see the wood for the trees. Outside perspectives can often be very useful in reaching the ideal solution for the client.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

CCP Goliath
C C P
C C P Alliance
#348 - 2012-06-19 14:26:46 UTC
Jade Constantine wrote:
CCP Goliath wrote:

While I am sure that shuffling Team BFF around a bit would accomplish a lot, I feel like we might be a few steps (months) ahead of you there. Also you should definitely tune in to my development processes devblog series to learn about the "management" of teams.


Certainly team BFF managed quite a lot of good things in other areas of the game ... my apologies for mispeaking the team name responsible for Wardecs - I'll read your article and see if I can find the right team name for the guys doing wardec revision to edit my post!



Just read my post that you replied to initially about the war decs. It's in there https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=120106

Please note that in my links above, all words linked in "would accomplish a lot" were achieved by teams formed in the reorganisation, not BFF.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Jade Constantine
Jericho Fraction
The Star Fraction
#349 - 2012-06-19 14:31:54 UTC  |  Edited by: Jade Constantine
CCP Goliath wrote:
Jade Constantine wrote:
CCP Goliath wrote:

While I am sure that shuffling Team BFF around a bit would accomplish a lot, I feel like we might be a few steps (months) ahead of you there. Also you should definitely tune in to my development processes devblog series to learn about the "management" of teams.


Certainly team BFF managed quite a lot of good things in other areas of the game ... my apologies for mispeaking the team name responsible for Wardecs - I'll read your article and see if I can find the right team name for the guys doing wardec revision to edit my post!



Just read my post that you replied to initially about the war decs. It's in there https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=120106

Please note that in my links above, all words linked in "would accomplish a lot" were achieved by teams formed in the reorganisation, not BFF.


Done, thanks, and I updated my large post above with the correct team name. The friends/superfriends/best friend forever theme kinda got confused in my mind around Soundwave's larger than life personality.

Anyway, do you have any thoughts on what I was suggesting? Basically delaying implementation of the 1.1 wardec changes and going back to have a wider discussion with other developers and the senior producer perhaps? I think you can see from the feedback on this thread and many other threads that quite a few Eve players are unconvinced by the changes planned for 1.1 and feel they don't meet the needs of the Inferno war system. I think its fair to say feedback is generally negative to this change.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

CCP Goliath
C C P
C C P Alliance
#350 - 2012-06-19 14:59:39 UTC
Jade Constantine wrote:
CCP Goliath wrote:
Jade Constantine wrote:
CCP Goliath wrote:

While I am sure that shuffling Team BFF around a bit would accomplish a lot, I feel like we might be a few steps (months) ahead of you there. Also you should definitely tune in to my development processes devblog series to learn about the "management" of teams.


Certainly team BFF managed quite a lot of good things in other areas of the game ... my apologies for mispeaking the team name responsible for Wardecs - I'll read your article and see if I can find the right team name for the guys doing wardec revision to edit my post!



Just read my post that you replied to initially about the war decs. It's in there https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=120106

Please note that in my links above, all words linked in "would accomplish a lot" were achieved by teams formed in the reorganisation, not BFF.


Done, thanks, and I updated my large post above with the correct team name. The friends/superfriends/best friend forever theme kinda got confused in my mind around Soundwave's larger than life personality.

Anyway, do you have any thoughts on what I was suggesting? Basically delaying implementation of the 1.1 wardec changes and going back to have a wider discussion with other developers and the senior producer perhaps? I think you can see from the feedback on this thread and many other threads that quite a few Eve players are unconvinced by the changes planned for 1.1 and feel they don't meet the needs of the Inferno war system. I think its fair to say feedback is generally negative to this change.


I have read a lot of you posting that you are not a fan, and a lot of people repeatedly posting to disagree with you. Other posters uniquely agreeing or disagreeing may have gotten lost in the throng, but I for one (as a stakeholder of the team) am a firm believer in the direction the team is heading in. SP and stakeholders are in every sprint review that the team holds and ask critical questions in those reviews. Note that I am not dismissing anyones feedback out of hand, just stating my personal preference.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Punkturis
C C P
C C P Alliance
#351 - 2012-06-19 15:10:06 UTC  |  Edited by: CCP Punkturis
as a former member of Team Best Friends Forever and a current member of Team Super Friends I just want to point out that I'll always be your friend!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Jade Constantine
Jericho Fraction
The Star Fraction
#352 - 2012-06-19 15:12:49 UTC  |  Edited by: Jade Constantine
CCP Goliath wrote:

I have read a lot of you posting that you are not a fan, and a lot of people repeatedly posting to disagree with you. Other posters uniquely agreeing or disagreeing may have gotten lost in the throng, but I for one (as a stakeholder of the team) am a firm believer in the direction the team is heading in. SP and stakeholders are in every sprint review that the team holds and ask critical questions in those reviews. Note that I am not dismissing anyones feedback out of hand, just stating my personal preference.


Well try this as a mental excercise. Skip all my posts in this thread. Also skip all Goon/Test/Nullsec posts and anyone specifically trolling my posts etc. The reason being we're specifically involved in the issue and invested in the outcome (which may well be more about personal vendettas and in space politics than objective criticism of mechanics).

Then take a serious look at what the genuine neutrals are saying and see if you think its generally supportive of the 1.1 changes or opposed.

There are issues that many people are criticising (and have indeed been criticising since before inferno) I've just been back reading some of the threads when Soniclover initially laid Superfriends plans for wardecs. Back then I wasn't even posting in the threads but these issues were still continually raised and negative feedback given.

So please try it.

Skip my posts, Skip the large alliance posts.

Read what everyone else is saying.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Bulaba Jones
Bad Influence.
#353 - 2012-06-19 15:13:20 UTC
Yet again, CCP gives us space poop ( http://www.eve-wiki.net/images/thumb/0/07/Revenant.png/270px-Revenant.png ) in addition to useful changes. But every time they release a patch, they really do **** up some pretty important aspects of the game. Last year it was the pay-to-play proposal ideas, and that only ended because thousands of players literally worked together to lag up Eve just to get CCP to listen to the players. Then it's been little things here and there, and then the ****** changes to station/ship inventory/cargo setup. And now, they're changing the wardec system to favor wealthy aggressors. War isn't fair, we all know this. It just seems incredibly stupid to make the wardec system even more unbalanced than it already might be.

It took an Eve-wide protest to stop pay-to-play from potentially becoming a reality on Eve. When the players complained about the inventory setup on Singularity, CCP clearly didn't listen. Will they listen now when people are pointing out that CCP is ******* up the wardec system? Nah.

Maybe some CCP employee who doesn't play Eve thinks it makes sense to change the wardec system and think that small corporations can simply hire mercs... but that's the problem: when bigger alliances/corporations wardec smaller ones, it's not like small corporations and small alliances have the same network of mercenary contacts as major alliances do.

With all of these annoying **** ups that accompany every expansion and major update... who is the person not doing their quality control job???
Mana Sanqua
Deep Core Mining Inc.
Caldari State
#354 - 2012-06-19 15:15:31 UTC  |  Edited by: Mana Sanqua
Perhaps it would be fairer to state how this is an improvement on the original war dec mechanics? Most the features that were hailed as an improvement have been nerfed to hell and back. Like the first blog, we're not seeing a CCP that is listening to suggestions, simply one that is digging it's heels in and not listening. The flaws in the mercenary system were pointed out the first time. How does this system actually improve upon the original war dec system now?

Edit: Sounds hostile, apologies. I just feel that developers have been offended and are now spoiling a set of good mechanics. Unlimited ally's - bad. But exponentially penalising multiple allies, making the fee every two weeks and making the aggressor now have little risk. Silly.
CCP Goliath
C C P
C C P Alliance
#355 - 2012-06-19 15:16:39 UTC
Jade Constantine wrote:
CCP Goliath wrote:

I have read a lot of you posting that you are not a fan, and a lot of people repeatedly posting to disagree with you. Other posters uniquely agreeing or disagreeing may have gotten lost in the throng, but I for one (as a stakeholder of the team) am a firm believer in the direction the team is heading in. SP and stakeholders are in every sprint review that the team holds and ask critical questions in those reviews. Note that I am not dismissing anyones feedback out of hand, just stating my personal preference.


Well try this as a mental excercise. Skip all my posts in this thread. Also skip all Goon/Test/Nullsec posts and anyone specifically trolling my posts etc. The reason being we're specifically involved in the issue and invested in the outcome. Then take a serious look at what the genuine neutrals are saying and see if you think its generally supportive of the 1.1 changes or opposed.

There are issues that many people are criticising (and have indeed been criticising since before inferno) I've just been back reading some of the threads when Soniclover initially laid Superfriends plans for wardecs. Back then I wasn't even posting in the threads but these issues were still continually raised and negative feedback given.

So please try it.

Skip my posts, Skip the large alliance posts.

Read what everyone else is saying.










That's not even a mental exercise. That would take me a very large chunk of my afternoon at a time when I am pretty darn busy. The reason it would take so long is that you and others continually reposted the same arguments despite me asking you all not to - for this exact reason! In any case, I have explained that I have faith in the team to do the right thing, and they *have* read the feedback.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Jade Constantine
Jericho Fraction
The Star Fraction
#356 - 2012-06-19 15:21:53 UTC  |  Edited by: Jade Constantine
CCP Goliath wrote:
Jade Constantine wrote:
CCP Goliath wrote:

I have read a lot of you posting that you are not a fan, and a lot of people repeatedly posting to disagree with you. Other posters uniquely agreeing or disagreeing may have gotten lost in the throng, but I for one (as a stakeholder of the team) am a firm believer in the direction the team is heading in. SP and stakeholders are in every sprint review that the team holds and ask critical questions in those reviews. Note that I am not dismissing anyones feedback out of hand, just stating my personal preference.


Well try this as a mental excercise. Skip all my posts in this thread. Also skip all Goon/Test/Nullsec posts and anyone specifically trolling my posts etc. The reason being we're specifically involved in the issue and invested in the outcome. Then take a serious look at what the genuine neutrals are saying and see if you think its generally supportive of the 1.1 changes or opposed.

There are issues that many people are criticising (and have indeed been criticising since before inferno) I've just been back reading some of the threads when Soniclover initially laid Superfriends plans for wardecs. Back then I wasn't even posting in the threads but these issues were still continually raised and negative feedback given.

So please try it.

Skip my posts, Skip the large alliance posts.

Read what everyone else is saying.










That's not even a mental exercise. That would take me a very large chunk of my afternoon at a time when I am pretty darn busy. The reason it would take so long is that you and others continually reposted the same arguments despite me asking you all not to - for this exact reason! In any case, I have explained that I have faith in the team to do the right thing, and they *have* read the feedback.




Well you could simply temp forum block "me" and any poster in this friend from "goonswarm/test/obvious nullsec" and look at whats left. But seriously, I understand you are frustrated that we (myself and practically everyone else) kept on debating, arguing, restating our points etc etc - but really, doesn't that just show we're passionate about your game end of the day? Its not a bad thing really.

Imagine how disappointed you'd be if you posted a devblog and everyone just :shrugged: and said "meh".

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

CCP Goliath
C C P
C C P Alliance
#357 - 2012-06-19 15:27:47 UTC
Jade Constantine wrote:
CCP Goliath wrote:
Jade Constantine wrote:
CCP Goliath wrote:

I have read a lot of you posting that you are not a fan, and a lot of people repeatedly posting to disagree with you. Other posters uniquely agreeing or disagreeing may have gotten lost in the throng, but I for one (as a stakeholder of the team) am a firm believer in the direction the team is heading in. SP and stakeholders are in every sprint review that the team holds and ask critical questions in those reviews. Note that I am not dismissing anyones feedback out of hand, just stating my personal preference.


Well try this as a mental excercise. Skip all my posts in this thread. Also skip all Goon/Test/Nullsec posts and anyone specifically trolling my posts etc. The reason being we're specifically involved in the issue and invested in the outcome. Then take a serious look at what the genuine neutrals are saying and see if you think its generally supportive of the 1.1 changes or opposed.

There are issues that many people are criticising (and have indeed been criticising since before inferno) I've just been back reading some of the threads when Soniclover initially laid Superfriends plans for wardecs. Back then I wasn't even posting in the threads but these issues were still continually raised and negative feedback given.

So please try it.

Skip my posts, Skip the large alliance posts.

Read what everyone else is saying.










That's not even a mental exercise. That would take me a very large chunk of my afternoon at a time when I am pretty darn busy. The reason it would take so long is that you and others continually reposted the same arguments despite me asking you all not to - for this exact reason! In any case, I have explained that I have faith in the team to do the right thing, and they *have* read the feedback.




Well you could simply temp forum block "me" and any poster in this friend from "goonswarm/test/obvious nullsec" and look at whats left. But seriously, I understand you are frustrated that we (myself and practically everyone else) kept on debating, arguing, restating our points etc etc - but really, doesn't that just show we're passionate abouty your game end of the day? Its not a bad thing really.

Imagine how disappointed you'd be if you posted a devblog and everyone just :shrugged: and said "meh".



I do enjoy the commitment that players show to EVE, it's the lifeblood of the game. I don't enjoy people tearing strips off each other (or us) and taking an "I'm right, you are wrong (usually accompanied by an insult)" approach to debate, which is what invariably occurs on these forums. Seems that it's about converting people to one's viewpoint, or about silencing or rubbishing them altogether, rather than stating one's case, maybe answering one rebuttal and leaving it be. The latter is far more informative and useful to read than the former.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Khanh'rhh
Sparkle Motion.
#358 - 2012-06-19 15:36:04 UTC
Jade Constantine wrote:
Well given the pretty significant opposition to this particular change expressed in this and *many* other threads on the forums at the moment


The common theme to these, is that they're all your posts. You get a few NPC alts chiming in here and there, but no, there is no "significant" weight of numbers in any way. Though, if we were voting on gameplay changes like this suggests would make sense, we'd have highsec immunity already and hulkageddon and burn jita would have been banned.
Quote:
How exactly would it hurt to leave 1.0 in place

It is demonstrably completely broken. This has been pointed out many, many times. We can agree that the specific 1.1 change won't be the last word on wardecs, but 1.0 needs to die now.
Quote:
Exponentional costs for allies regardless of the size of the attacker ... this has been comprehensively criticized and debunked as a gameplay concept now

By who? You? You're saying that by agreeing with yourself there is actually a wide consensus on this issue?

You've still failed to explain how outside of YOUR war there would be a gain in being able to hire 40 allies.
Quote:
---snip--- This kind of situation is why people are believing the wardec system is horribly unbalanced in favour of 0.0

You could equally argue it's unbalanced in favour of large highsec wardeccing entities, or organisations that want to avoid war (E-Uni) ... or highsec alliances that are small corps bunching up for protection (BEEP) .. but instead you're talking Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons, Goons ..

... which is nothing more or less than a hilarious display of your own bias and shouldn't affect changes for the other 350k registered members of the game.
Quote:
It would be a great shame for the centrepiece of the Inferno summer expansion to be turned into a fiasco

Yet it's already a fiasco, with forum loud-mouths turning the ally system into a farce to offer "free wardecs" with no sense of the legitimacy for which the system was offered.
"only huge attacker on small defender "grief" wardecs have a purpose and the notion of "emergent gameplay" flows only one way"
As said, now, literally dozens of times, for all the relevant wars <5 allies is going to be enough. The sole example where you would need 40 or 50 corps to achieve this same result is when we're talking about JUST TWO alliances. You don't balance a game around two alliances.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Jade Constantine
Jericho Fraction
The Star Fraction
#359 - 2012-06-19 15:45:34 UTC  |  Edited by: Jade Constantine
CCP Goliath wrote:
I do enjoy the commitment that players show to EVE, it's the lifeblood of the game. I don't enjoy people tearing strips off each other (or us) and taking an "I'm right, you are wrong (usually accompanied by an insult)" approach to debate, which is what invariably occurs on these forums.


Well its not always like that from everyone you know. I mean looking at things from the other perspective: I feel I raised a number of points against a specific set of patch changes and proposed an alternative. I invited people to critique that alternative and actually welcomed being proven wrong if that could be done. There has been some constructive dialogue.

Now sure, I do agree the insults and trolling and nonsense got way too heavy from some quarters - but that itself is part of eve too (people get partizan about their alliance interests) and as in space people try to dogpile a victim on a stargate with 100 ships if they can, a big alliance posting on these forums uses just the same tactics against an enemy player if they feel their alliance interests are threatened.

CCP Goliath wrote:
Seems that it's about converting people to one's viewpoint, or about silencing or rubbishing them altogether, rather than stating one's case, maybe answering one rebuttal and leaving it be. The latter is far more informative and useful to read than the former.


Well problem is one's simple rebuttal (or indeed opening premise) can be quite easily drowned out by a dozen identikit personal attack or trolling posts and sometimes you have to raise your voice a bit to heard over the masses. But I mean ultimately one has to look at the outcomes to decide how satisfying the feedback process is.

In this case well, you guys (devs) have responded to my posts, you've said you've read them but are largely unconvinced by the things I've said. While I'm happy they didn't just get ignored, I'm not really that convinced they been considered or seriously responded too. The impression I've gotten is that "the plan" was kinda set in stone and that causes a frustration all of its own.

The only real answer to the specific criticisms of the the exponential wardec ally fee is that "war in eve is not meant to be fair." (which is a double-edged sword of a statement that the community has taken up joyfully to rip up the premise for these changes in the first place)

There hasn't been an answer to the issue of the mandatory 24/48 hour break in wardecs even if both defender and ally wanted to continue without a break. (granted this issue may well have been drowned out in all the noise)

There hasn't really been any comment on the issue with removing allies from mutual wars allowing large attackers to use wardecs as consequence-free griefing tools (since a smaller industrial corp could never gain an advantage on a large pvp corp without the use of allies.) - (and this one is pretty damn key because it hits at the heart of the problem with the wardec system as a whole)

These are pretty fundamental points of principle around the wardec system. Its discussion of these elements that has made the eve forums and the eve blogging community explode over the last few days. War is a vital part of Eve and if the message gets out that war is now something just for the big to oppress the small and gameplay in war only really goes one way down the sandbox its a significant disappointment.

Quite honestly Goliath. If I'd made one comment and then just walked away without having my questions answered and proposals considered it would mean I just didn't care. When that moment comes I probably wouldn't care enough to subscribe either. War is the lifeblood of Eve. And Inferno was supposed to be the expansion about war. Its no real surprise people are getting hot under the collar about it.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Khanh'rhh
Sparkle Motion.
#360 - 2012-06-19 16:02:19 UTC
Jade Constantine wrote:
My day job is in business writing

You know, this is weirdly illuminating.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,