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New dev blog: Inferno 1.1 Changes To the War Dec System

First post First post First post
Author
Michael Harari
Genos Occidere
HYDRA RELOADED
#241 - 2012-06-14 23:00:32 UTC
Rengerel en Distel wrote:
Michael Harari wrote:
Why not just allow allies such that the total number of players in the defender's coalition = number of people in the attacking alliance/corp?


That's been suggested many times, the only reason against it seems to be that Eve isn't fair.



Eve isnt fair, but it should be impartial to both sides of an engagement. Not allowing any allies would be unfair, but also stupid.

Or how about reducing the wardec costs on entities with outgoing wardecs?
Rythm
True Power Team
#242 - 2012-06-14 23:03:49 UTC  |  Edited by: Rythm
So just to confirm.
Old wardec shield == get a lot of alt corps to wardec you and pay the price of multiple wars.
New dec shield == get a ton of people into 1 Alliance (e.g. Free Carebearing Confederation of Motsu or Goonswarm Federation).

The dogpiling thing was actually quite fun and i fail to see why CCP felt the need to nerf it. The merc excuse looks pretty weak - you dont pay more than a wardec cost to have people camp Jita undock for you.
Yonis Kador
KADORCORP
#243 - 2012-06-14 23:14:30 UTC  |  Edited by: Yonis Kador
So many words.

Quick question:

Since fairness isn't a quantifiable concept as opposed to balance which is largely mathematical, aren't we really debating the balance of wardec costs between a large sov-holding entity and a patchwork, smaller one attempting to engage?

Ive seen it written that it "should be more expensive" to attack a larger corp, a statement which I'm still trying to reconcile. That can't be the only reason. Wouldn't smaller groups already incur higher numbers of ship losses, etc. as a logistical consequence of invading an entrenched, superior foe? They should pay more for the privelege of being hopelessly outmatched?

I can get behind forever wars with unlimited allies as being out of balance (there's none) but these exponential ally costs do insulate larger entities from attack by making it more difficult for smaller groups to finance their offensive goals.

How then is this balanced or good for player generated content?

The words, forever, unlimited, and exponential are not very conducive to balance.

Yonis Kador
Jade Constantine
Jericho Fraction
The Star Fraction
#244 - 2012-06-15 00:24:04 UTC
Rengerel en Distel wrote:
Michael Harari wrote:
Why not just allow allies such that the total number of players in the defender's coalition = number of people in the attacking alliance/corp?


That's been suggested many times, the only reason against it seems to be that Eve isn't fair.



Which is ironic seeing as how one of the stated reasons for removal of the defensive ally dogpile was it "wasn't fair" Big smile

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Rythm
True Power Team
#245 - 2012-06-15 00:36:08 UTC
Jade Constantine wrote:

Which is ironic seeing as how one of the stated reasons for removal of the defensive ally dogpile was it "wasn't fair" Big smile

Well it was not fair in a sense that we were having a privateer alliance mk2 moment, but as opposed to privateers wardeccing every alliance in eve, here the nullsec entity had to be dumb enough to wardec someone in highsec themselves.
Personally I see no reason for the nerf other than bland favoritism for the nyx pilots who gank JFs right on the bridges =)
Damion Rayne
Panoptic
#246 - 2012-06-15 00:44:53 UTC
Selissa Shadoe wrote:
CCP Soundwave wrote:
Limiting the number of allies is feedback we've gotten from the merc industry, I'm not sure Goons care. If they do, they haven't voiced it to us vOv.


I'm sure you realize that it appears that CCP bends to the will of Goons. I'm pretty sure that CCP is part of the goons at this point.


I'm pretty sure you're just plain stupid.
-DR

ROA

Damion Rayne
Panoptic
#247 - 2012-06-15 00:45:59 UTC
Wow, this whole forum is full of some pretty stupid people....

ROA

Jade Constantine
Jericho Fraction
The Star Fraction
#248 - 2012-06-15 01:33:00 UTC
Damion Rayne wrote:
Wow, this whole forum is full of some pretty stupid people....


When it gets to the point that you think "everyone else" is dumb and stupid it might just be they are right and you are wrong.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Simi Kusoni
HelloKittyFanclub
#249 - 2012-06-15 01:50:53 UTC
Jade Constantine wrote:
Damion Rayne wrote:
Wow, this whole forum is full of some pretty stupid people....


When it gets to the point that you think "everyone else" is dumb and stupid it might just be they are right and you are wrong.

I think the fact that a sizeable portion of the American public do not believe in evolution is a rather strong argument against public opinion being particularly reliable.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

John Dowland
Lame Pheasant Gecko Squad
#250 - 2012-06-15 05:33:19 UTC
I support the type of thinking that is shown in the change suggestions outlined here
http://www.failheap-challenge.com/showthread.php?6933-Destruction-Testing-the-New-Wardec-System-(Ganks-Included)&p=477568&viewfull=1#post477568

The main point for me is preserving access to allies for defenders declaring the war mutual.

I feel that the inferno changes were designed to create more risk for the aggressor and that mutual wars with allies are key to achieving that.
Delen Ormand
Center for Advanced Studies
Gallente Federation
#251 - 2012-06-15 05:41:20 UTC  |  Edited by: Delen Ormand
:edited:
Emily H
Caldari Provisions
Caldari State
#252 - 2012-06-15 05:43:53 UTC  |  Edited by: Emily H
Quote:
There is now a cap on how much the number of members in the defender corp/alliance can affect the war declaration cost. The cap is 500 million.


In an earlier dev blog, it was stated that the wardec cost per corp/alliance is "(log2.05831 N)^2 * 300000 * N^0.27, where N is the number of corp [or alliance] members". This simplifies to (ln(N))^2 * 575685*N^0.27.

Solving (ln(N))^2 * 575685*N^0.27 = 500000000 for N (using WolframAlpha, for instance), we get that 7210 is the minimum number of corp/alliance members required to reach the 500M wardec cost ceiling.

See? CCP bias *against* the Goons. Big smile
Simi Kusoni
HelloKittyFanclub
#253 - 2012-06-15 05:52:13 UTC  |  Edited by: Simi Kusoni
Emily H wrote:
In an earlier dev blog, it was stated that the wardec cost per corp/alliance is "(log2.05831 N)^2 * 300000 * N^0.27, where N is the number of corp [or alliance] members". This simplifies to (ln(N))^2 * 575685*N^0.27.

Solving (ln(N))^2 * 575685*N^0.27 = 500000000 for N (using WolframAlpha, for instance), we get that 7210 is the minimum number of corp/alliance members required to reach the 500M wardec cost ceiling.

I wonder what particular alliance that change happens to benefit...

.

Oh, you edited.

Well, that was extremely amusing none the less.

*EDIT: Retrieved and quoted.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Emily H
Caldari Provisions
Caldari State
#254 - 2012-06-15 05:56:31 UTC
Simi Kusoni wrote:
Emily H wrote:
Disregard.

Oh, you edited.

Well, that was extremely amusing none the less.


The results were the other way around, "unfortunately". P
Simi Kusoni
HelloKittyFanclub
#255 - 2012-06-15 05:57:31 UTC
Emily H wrote:
Simi Kusoni wrote:
Emily H wrote:
Disregard.

Oh, you edited.

Well, that was extremely amusing none the less.


The results were the other way around, "unfortunately". P

Hehe, yeah, it did make me giggle when I read it though Big smile

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Dr Shameless
Republic Military School
Minmatar Republic
#256 - 2012-06-15 06:09:52 UTC
I have a better solution. Remove the cost for allies but limit the amount of allowable allies, so that the total number players on defending side does not exceed the total number of players on the attacking side. This way big attackers will not have an easy turkeyshoot but smaller attackers will still have a chance. This is genius tbh.

Cool
Delen Ormand
Center for Advanced Studies
Gallente Federation
#257 - 2012-06-15 06:22:58 UTC  |  Edited by: Delen Ormand
Believe it or not, this is the shorter version 'cos I wrote a crapload more and buggered it up when posting... probably a good thing, considering Roll

Somebody a few pages back asked about the fleet compositions, FCs info and whatnot of Jade's allies/friends (edit:here). While I think it was meant as a bit of a dig, I think it kinda made an important point. They're people who don't like Goons and unsurprisingly, there's a lot of 'em. But they are NOT professionals in the way that mercs are and for that reason, I can't see that these wardec changes are the way to protect mercs. If a merc outfit can't offer more to a defending corp than random, uncoordinated groups of well-wishers, they have no business being mercs. It seems to me that what's needed to help merc outfits flourish (and this is an idea off the top of my head, so pick holes by all means) would be more about facilitation - make it easy to find a decent merc outfit and make an arrangement with them. It could be something as simple as a new type of contract, maybe have some way for people to rate the merc corps or give other viewable feedback. Or, just a way to exit a wardec independently.

Outside the merc thing, I don't see dogpiling as a problem. Seriously, even the Goons have said they don't have a problem with it either. If a group of people make ongoing trouble for another group of people, why should they be protected when those groups come together against them? I really don't understand why this was such a big problem that it had to be "fixed" in such a hurry, especially if it doesn't really impact professional mercenary outfits. It feels like the new mechanics aren't needed and get in the way of sandbox gameplay (off topic, but I think the CONCORD aggro rules have the same problem - too convoluted and impose very artifical rules on what should be a much more intuitive situation)

Other thing is, if I'm understanding CCP Soundwave (least I think it was him) correctly, I agree with him that war shouldn't necessarily be fair, but I think he's got the wrong end of the stick there - what people seem to be saying is not that they want war itself to be fair, but they want the mechanics to be balanced and the proposed changes don't seem to be balanced, they favour the aggressor. Instead, I think Eve needs to encourage more Social/Corporate Darwinism - there should always be little corps bubbling up to disrupt and displace corporate rivals. If the game mechanics favour more established corps too much, we end up with unchallengable monopolies and in a game that relies on player-generated content, that route leads to stagnation.


tl:dr
1) allies shouldn't be considered competition for mercs - the benefits of professional mercenaries should be worth their cost.
2) consider helping merc outfits by helping match them up with potential clients instead.
3) Even Eve needs Equal Opportunities!
Pink Marshmellow
Caucasian Culture Club
#258 - 2012-06-15 06:40:07 UTC  |  Edited by: Pink Marshmellow
As a former merc - I believe CCP's limitations off the ally system with exponential increase is a terrible, terrible idea.

Sure the unlimited ally and indefinite duration was ridiculous, but what CCP is doing is now even worse.

Creating exponential high costs of ally recruitment hurts mercenaries even more.

The swarm of people who become free allies are only interested in shooting war targets, they do not care what happens to you and will mostly not give a crap about your needs and desires.

A Mercenary however will do what you want and need them to do for a price, the unlimited allied system does not obsolete mercs.

These free allies will not come and protect you or your assets, they will go and gank people, but will run off at the first sight of trouble or uncertainty. Mercenaries will stay and fight for your cause.

The added exorbitant fees of more allies will simply limit the wallets of potential hirers and make it even less likely for them to hire Mercenaries.

Besides people who won't hire Mercs now will not hire Mercs after the patch.

I believe the cost of getting more allies should not be exponential and ridiculous. I propose a linear system of increasing costs 20 million per ally would be reasonable after the first free ally:
# Ally = Total Cost
1 Ally = Free
2 Ally = 20 mil
3 Ally = 40 mil
4 Ally = 60 mil
5 Ally = 80 mil

This is fair and balanced since Allies can now only fight for you for 2 weeks now and mutual wardecs can be cancelled by the aggressor.

Exponential cost for hiring more allies is ridiculous and makes it far exceed the cost of the wardec, that is unreasonable CCP.

Not only that but consider this:

A very large alliance decs a smaller group, it costs them = 50 mil.
The same small group tries to dec the same very large alliance, it costs them = 500 mil.

Tell me how this is not unbalanced. As long as you have discrepancies like this, the allied system is the only way to balance it out.
Delen Ormand
Center for Advanced Studies
Gallente Federation
#259 - 2012-06-15 07:02:53 UTC
Pink Marshmellow wrote:


Exponential cost for hiring more allies is ridiculous and makes it far exceed the cost of the wardec, that is unreasonable CCP.


Man, I don't even get why there's a set cost for hiring allies - surely that should be a market-driven thing..
Ciar Meara
PIE Inc.
Khimi Harar
#260 - 2012-06-15 07:15:07 UTC
Rythm wrote:
Jade Constantine wrote:

Which is ironic seeing as how one of the stated reasons for removal of the defensive ally dogpile was it "wasn't fair" Big smile

Well it was not fair in a sense that we were having a privateer alliance mk2 moment, bla bla etc...



I thought eve isn't fair?

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