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New dev blog: Inferno 1.1 Changes To the War Dec System

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Author
Dax Malo
Doomheim
#221 - 2012-06-14 17:14:50 UTC  |  Edited by: Dax Malo
You all keep going around in circles, it makes me feel like we're never going to solve this issue of the wardec mechanic. Thing is? There never was an issue with the old wardec mechanic, all the defender had to do is either meet the terms of the aggressor, get friends to wardec the aggressor or hire mercs to wardec the aggressors.

But no, we get a system where the aggressor is hopelessly outnumbered and it's now in the favor of the defender, not equal ground as the purposed change would bring.

If this was supposed to encourage/feed the merc market, then it has diluted it. Mercs are being outclassed by free corps who swarm the aggressor of a war, and the service of the merc is no longer needed/wanted because the defender can get free mercs instead.

Make it where at least in order for allies to join a war, there has to at least be an ISK exchange between defender and ally. Because an ally was supposed to be in other words a mercenary, but now they're just Guns-For-Hire-Who-Work-For-Free, and have killed the mercenary market instead of making it grow.

Simply put, the system is broken, the old system was not. Implement a mercenary marketplace where mercs can be hired, remove the ally system as you can hire or work out a deal with the mercenaries and hire as many as you want.


TL;DR readers:

1) The new system sucks.
2) Make ally system disappear or make it where it's a 'Merc' system where there has to be an ISK exchange for the ally to join.
3) Merc marketplace, what happened to that?
Zacharian99
Doomheim
#222 - 2012-06-14 17:32:14 UTC
AMirrorDarkly wrote:
Wow, this shifts War decs firmly back to the advantage of the aggressor, I expected some sort of rebalance in light of what's happend [sic] with Goons getting a taste of their own medicine but this seems like it's gone the other way again.... Shame Sad


^this. for years goons have done everything possible to - in their own words - ruin everyone else's game. now the largest, richest, most space-controlling, economy-rigging alliance in the game has bit off more than they can chew, and you come to their rescue? WTF?

WHY is everyone dogpiling onto a wardec a bad thing? you're saying it's ok to be the bully and attack, but not to gang up and say "fu" and defend?

yeah, i'm mad.
Atum
Eclipse Industrials
Quantum Forge
#223 - 2012-06-14 17:36:28 UTC
Still waiting for the proof that Goons went whining to CCP........
LtCol Laurentius
The Imperial Sardaukar
#224 - 2012-06-14 18:00:26 UTC  |  Edited by: LtCol Laurentius
Personally I hoped CCP was serious when introducing a war themed expansion and revamping the war declaration mechanic. For as long as I have been playing, the vast majority of high sec wars I have observed have resulted in one sided ganking, players in the decced corporation leaving, repeated extortion of ISK and, not uncommonly, players leaving the game altogether, disgusted. War declarations has mainly been a vehicle for griefing, usually employed by more experienced, well trained pilots against newer players and corporations into other aspects of the game than PvP.

A revamped system for high sec wars would ideally promote more fighting, better fights and that the majority of wars end up with kill reports posted on both sides, unlike today. That – at least – would have been my goals for such a revamp. Better fights would not only result in more explosions and thus a more healthy economy, but also increase the fun, decrease risk aversion, bond people together and increase the retainment rate of new players. Because wars against relatively new corporations is also a big part of the famous EVE learning cliff and part of the reason people opt out of EVE.

So why can’t they just HTFU like the rest of us? Well, truth to be told, attitudes changes and is also to some extent learned. I would have quit EVE back in 2008, if it wasn’t for the fact that I got involved in a corporation that was led by experienced veterans who not only taught me to fight but changed my attitudes as well. I bet those of us that have played a while share that experience. But many of those that no longer play never got the chance. They were never exposed to an environment that transformed their attitudes from mainstream games to one more appropriate for the unique EVE experience. Rather, many got griefed right out of the game before even getting a chance to adopt.

This is why the high sec war declaration mechanic is – or rather should have been – of such a crucial importance to EVE. However, I fear CCP Soundwave and most/all of the CSM are just too engrossed in the realities of cut throat nullsec conflict like the veteran players they are to really care all that much. Plainly spoken – they have forgotten what it was like.
One sided conflicts where you are outnumbered, outskilled, outgunned and outled isn’t fun and doesn’t result in bonding and a sense of achievement. It’s an iron boot flattening the flower that is trying to break through to the surface. I’ll let CCP Soundwave play the role of the Iron Boot here:

“Why would I want to balance a fight? That's never really been the goal in EVE… That's a fact of life in EVE and we're not likely to change that direction anytime soon.”

This is of course entirely true, but you don’t strap some MILES gear on a recruit and push him into a training area filled with veteran soldiers armed with machineguns and expect him to learn anything other from the experience than a sense of hopelessness. Sadly, this seems to be the attitude in CCPs game design department. Like veteran soldiers harassing the noobs instead of laying the foundation for future formidable fighting men and women.
Khanh'rhh
Sparkle Motion.
#225 - 2012-06-14 18:42:37 UTC  |  Edited by: Khanh'rhh
Jade Constantine wrote:
I'm getting the strong impression you still don't really get what it is I am suggesting because all your examples of why "it won't work" end up with it working precisely the same as the 1.1 patch on SISI will.


Yes, I do. You know I understand it because I have explicitly said several times (and can link the posts) that the idea of a mechanic based on equalling the attacking and defending numbers is bad.

You, of course, just simply dodge this every time and then feed more rhetoric into the discussion about your "allies" and how you've all banded together to fight off a larger alliance. See also: you failing to provide any evidence for your claims against GSF despite being asked by them and neutrals.

Still waiting for you to explain how your alliance of allied corps is working based on #218 : https://forums.eveonline.com/default.aspx?g=posts&m=1475469#post1475469

The most hilarious thing here, is that in most conspiracy theories the facts are bent to fit the supposed and plausible motive, yet here there's neither motive, evidence of a motive or any sense it would benefit the people you're painting as the benefactors at all.

It's hilariously bad.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Lee Thrace
Aliastra
Gallente Federation
#226 - 2012-06-14 19:31:53 UTC
One sided conflicts where you are outnumbered, outskilled, outgunned and outled isn’t fun and doesn’t result in bonding and a sense of achievement. It’s an iron boot flattening the flower that is trying to break through to the surface. I’ll let CCP Soundwave play the role of the Iron Boot here:

“Why would I want to balance a fight? That's never really been the goal in EVE… That's a fact of life in EVE and we're not likely to change that direction anytime soon.”

This is of course entirely true, but you don’t strap some MILES gear on a recruit and push him into a training area filled with veteran soldiers armed with machineguns and expect him to learn anything other from the experience than a sense of hopelessness. Sadly, this seems to be the attitude in CCPs game design department. Like veteran soldiers harassing the noobs instead of laying the foundation for future formidable fighting men and women.
^
Best point yet made about CCP's attitude.



this link explains a bit:

http://www.eurogamer.net/articles/2012-04-27-ccp-players-attempt-to-destroy-eve-online-economy-is-f-ing-brilliant



Honestly,

With the price of fuel where it is, the price of drakes where they are, Perma-Hulkageddon, OTEC, and etc... No moon nerf in site, the game itself is becoming boring. The Mittani's endgame is the end of our game. He's said so before.

The war dec nerf happened almost reflexively. The moon nerf is gonna happen on ?/?/?.

in 6 mos we'll know if the Mittani wins. He's not playing against you. He's playing against ccp. Even if they fix the damage he's about to do to the game, my faith in CCP will be permanently shaken.

All good things come to an end AND SAND WITHOUT A BOX IS JUST A PILE.


CCP Punkturis
C C P
C C P Alliance
#227 - 2012-06-14 19:34:08 UTC
Evil Incarn8 wrote:
Any chance of getting an indicator on the wars tab saying if a war is currently active? like the old one did?

Also when a war is retracted you put the time the war will end but not the day, this is not particularly helpful, could this be a full date and time label instead, (again like the old one had).



hummm how was it indicated in the old one?

we just display the time a war ends because it's within 24 hours.. so if it says 16:00 it means next time it's 16:00

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

DazedOne
Sebiestor Tribe
Minmatar Republic
#228 - 2012-06-14 19:37:25 UTC
Dabigredboat wrote:
Jade Constantine wrote:
Jypsie wrote:
[quote=Selissa Shadoe]From this thread https://forums.eveonline.com/default.aspx?g=posts&t=110428&p=12 , and I agree with it


Mercs would also be appealing to bring in an advantage once you have an approx. 1:1 headcount with your enemy for less than the cost of Allies.



Sadly Soundwave is 100% committed to this large-alliance boosting change and its pretty much set in stone. No feedback on revising the plan has been considered as far as I can tell - and the CSM itself (those who were at the meeting) was ignored completely when they gave the thumbs down to this particular "fix".

I strongly suspect we'll all be stuck with it for six months at least.


I hear that repeatedly attacking a developer of the game is now bannable. I would be careful how many times you attack soundwave, who has done nothing but promote great changes and fixes to this game ever since he has joined ccp games.


I won't go that far man. The UI for our inventory is still a steaming pile of useless junk. Granted there is a patch coming soon for that abomination and from what I'm hearing it is still worthless after the new fixes. I will be checking them out shortly on SiSi, but in the meantime I don't believe anything from most of the CCP Employees as most of it is dribble to make us continue to pay for broken mechanics. Hell Soundwave himself said that that abomination would be patched every week on Tuesday until it was fixed and how long did that last????????????? Now we have to wait multiple weeks/months/years to get this horrible UI to work properly.

Now on to the war dec changes; yes the change was needed to the ally system. It was ridiculous if you got war dec'd to have unlimited allies come to the defenders aid for free. This completely broke the purpose of a lot of guys out there working as Mercs in this game. If people can't see that then they truly need to pull their heads out of their asses because they are stuck on stupid.

If you can not defend yourself then do something about it. Hmmmmmmm you could train up some combat skills to defend yourself, you could add a new security division to your corp (pvp) to fight and defend yourselves, you can hire Mercs to fight your battles for you. There are a lot of options you can do but bringing in unlimited allies waqs not only an oversight it outright broke war decs.

One last thing one of the earlier guys mentioned. A treaty system would be awesome and from Soundwaves lil snicker or whatever it was it sounds they may be looking into a system like that and if so that would be an incredible feature to implement. However!!!!!!!!!!!!!!!!! Get the inventory UI fixed before going into a ton of new code that will without a doubt have issues if thrown together like the horrible UI we are forced to deal with now.
Hans Jagerblitzen
Ice Fire Warriors
#229 - 2012-06-14 19:44:33 UTC
DazedOne wrote:
One last thing one of the earlier guys mentioned. A treaty system would be awesome and from Soundwaves lil snicker or whatever it was it sounds they may be looking into a system like that and if so that would be an incredible feature to implement. However!!!!!!!!!!!!!!!!! Get the inventory UI fixed before going into a ton of new code that will without a doubt have issues if thrown together like the horrible UI we are forced to deal with now.


CCP is indeed looking into a Treaty System, we had a great session dedicated to brainstorming ideas of the types of contracts that can built into it at our recent CSM summit. Seleene wrote a little teaser on his blog, you can get all the juicy details once the minutes are released in a few weeks!

CPM0 Chairman / CSM7 Vice Secretary

Khanh'rhh
Sparkle Motion.
#230 - 2012-06-14 20:05:41 UTC
CCP Punkturis wrote:
Evil Incarn8 wrote:
Any chance of getting an indicator on the wars tab saying if a war is currently active? like the old one did?

Also when a war is retracted you put the time the war will end but not the day, this is not particularly helpful, could this be a full date and time label instead, (again like the old one had).



hummm how was it indicated in the old one?

we just display the time a war ends because it's within 24 hours.. so if it says 16:00 it means next time it's 16:00


This is slightly unclear, can you not also put the date and/or the time left bracketed? Something like

Quote:
Live/drops at 2012.06.15 20:12 (23hrs)


I'm not sure what it is about it that stops it being crystal clear, but it's confused me once (probably because the "next time the clock says xx:xx" isn't said anywhere) and I get asked it a lot by corpies.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Atum
Eclipse Industrials
Quantum Forge
#231 - 2012-06-14 20:19:39 UTC
Better yet, just give war declarations/endings a countdown timer and be done with it. The timer could even be client-side to reduce server load... send the actual time via server (which is what happens now), client does the math, and there you have it.
Evil Incarn8
Evil's League of Evil
#232 - 2012-06-14 20:29:45 UTC
CCP Punkturis wrote:
Evil Incarn8 wrote:
Any chance of getting an indicator on the wars tab saying if a war is currently active? like the old one did?

Also when a war is retracted you put the time the war will end but not the day, this is not particularly helpful, could this be a full date and time label instead, (again like the old one had).



hummm how was it indicated in the old one?

we just display the time a war ends because it's within 24 hours.. so if it says 16:00 it means next time it's 16:00


There was a column entitled "can fight" where each war recieved a yes/no responce.

Well wanting a date as well as a time ties into the can fight yes/no part, If i log in and its say 15:00 and the war states its ending at 14:30, can i assume that is in 23.5 hrs and not 0.5 hrs ago?
The previous war screen kept wars on there after they had ended, so i suppose i am used to that, does the new system remove wars from the corp screen as soon as hostilities cease? if so i suppose a date is not required.
CCP Punkturis
C C P
C C P Alliance
#233 - 2012-06-14 20:47:50 UTC
Evil Incarn8 wrote:
CCP Punkturis wrote:
Evil Incarn8 wrote:
Any chance of getting an indicator on the wars tab saying if a war is currently active? like the old one did?

Also when a war is retracted you put the time the war will end but not the day, this is not particularly helpful, could this be a full date and time label instead, (again like the old one had).



hummm how was it indicated in the old one?

we just display the time a war ends because it's within 24 hours.. so if it says 16:00 it means next time it's 16:00


There was a column entitled "can fight" where each war recieved a yes/no responce.

Well wanting a date as well as a time ties into the can fight yes/no part, If i log in and its say 15:00 and the war states its ending at 14:30, can i assume that is in 23.5 hrs and not 0.5 hrs ago?
The previous war screen kept wars on there after they had ended, so i suppose i am used to that, does the new system remove wars from the corp screen as soon as hostilities cease? if so i suppose a date is not required.


ended wars are not in the wars list, just in the war history on your corporation/alliance info

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Amarrius Ibn Pontificus
Legion Air
#234 - 2012-06-14 21:21:48 UTC
CCP Soundwave wrote:
Orakkus wrote:
I highly disagree with this:

[quote]There is a cost now associated with hiring lots of allies. You are still free to hire as many allies as you want, but there is an increasing cost in doing so. Refer to this:

•Ally #1 – Free!
•Ally #2 – 10 million
•Ally #3 – 20 million
•Ally #4 – 40 million
•Ally #5 – 80 million
•and so on…





Setting the 2 week limit on allies if a good idea and fixes the main whine from mercs. But the cost of such allies should be left for them to decide and not for CCP to set a new isk sink. Having CCP setting up costs for allies runs contrary to the initial arguments for the new war dec system and and runs contrary to the sandbox idea as well.
Challu
Brutor Tribe
Minmatar Republic
#235 - 2012-06-14 21:44:22 UTC
Atum wrote:
Still waiting for the proof that Goons went whining to CCP........


Why would Jade et. al. supply something like that? He has no reason to throw cold water on his conspiratorial fires now, does he? It would also be doubly embarrassing, since he starts something that exposes gamebreaking mechanics and then has to turn to the usual source of large-scale mayhem in the game - Goons - to bail him out. It's brilliant, in a twisted kind of way.

Amarrius Ibn Pontificus wrote:
Setting the 2 week limit on allies if a good idea and fixes the main whine from mercs. But the cost of such allies should be left for them to decide and not for CCP to set a new isk sink. Having CCP setting up costs for allies runs contrary to the initial arguments for the new war dec system and and runs contrary to the sandbox idea as well.


True. In the presence of a merc marketplace, an ally system doesn't make a lot of sense anyway. If there is safety to be sought in numbers, Corps should just band together to form an alliance. If they want to fly solo, let them pay for the protection they are unable or unwilling to provide themselves.

Even the current ally system is like free lunch (5 allies for 120M - lawl..) compared to what was there before.


Traska Gannel
Deep Core Mining Inc.
Caldari State
#236 - 2012-06-14 22:14:18 UTC
Hi ... just some thoughts ...

1) What is the difference between a mercenary and an ally? There will always be folks interested in joining some wars just to get fights in empire without charging anything or having to make a war dec. They are free mercenaries essentially ... and there is no way to prevent this ... how can you encourage a "mercenary" marketplace when some folks will fight for free?

2) Why is it a broken mechanic to allow a defender to have an unlimited number of allies? Aggressors almost always choose situations in which they have a substantial advantage ... they don't usually war dec otherwise ... they then extort isk or attempt to engage the defender typically again only in situations with beneficial odds. It's the whole pvp game ... attempting maneuver your fleet/gang/ship into a situation against your opponent where you have a decided advantage before you engage. Almost every even fight I have seen has been an accident. By removing the ability to employ/acquire substantial help the situation has been returned to one in which the aggressor always has the advantage. Large groups can go back to griefing and extorting small ones in empire or elsewhere with impunity.

Keep in mind that there is no point to a war dec for combat anywhere except in empire. In null sec or 0.0 folks can engage as they like when they like. So when a large 0.0 alliance becomes the aggressor in a war dec the ONLY purpose is to allow it to engage targets in empire without concord intervention.

As far as I am concerned an aggressor gets what it deserves if a defender acquires enough allies to pose a threat to the aggressor.

What is the problem with this? Apparently there is no mechanism to end a war dec that is declared mutual without surrender terms being accepted (is that correct ... other than disbanding the aggressor alliance/corp and reforming that is ...) .If this is a problem ... perhaps this suggestion could be a solution ... if an aggressor gets in a situation where they feel they have gotten in over their heads then there should be a mechanism for a concord mediated surrender in which a surrender offer must be accepted within a specified period of time (perhaps 2 weeks?). This would allow lots of fighting to occur on a more even basis until the surrender by the aggressor is accepted.

If there is a concern that corporations can get free pvp just by being allies then there should be a 25 million isk fee - or perhaps half of a war dec cost ... to register an ally with concord. If you are hiring mercenaries then this fee would be part of the payment. However, it should not scale up as the number of allies increases ... that is just another broken mechanic trying to heavily favour the aggressor in such conflicts.

In conclusion ... I think there are issues with war decs that need to be addressed ... but I don't think the solution currently being implemented by CCP makes much sense except to swing the balance in war decs back to favouring large aggressive organizations.





Rengerel en Distel
#237 - 2012-06-14 22:29:29 UTC
Just to add to the conspiracy pile, do you really believe the former CSM chair would have to post in features and ideas about a change he'd like to make to something? I doubt everyone in CCP that he used to call/skype/tweet changed all their info so he couldn't still get a hold of them.

Now, who cares really if he did or didn't complain, they're going through with the changes regardless of motivation. It's a bit comical that Goons/TEST all mock the "allies" Jade has, while losing to them in overwhelming numbers. The "allies" are all dogpiling pubbies, that just happen to be kicking their ass all over high sec. But they didn't want those ships anyways, and only the dumb members of their alliances are getting caught.

Regardless, the changes being discussed have almost universally been posted as not going to work to bring about a real merc marketplace. It will force small merc corps to join large merc alliances to get any work. Instead of having 40 allies, Jade will have 3, with all of those 40 allies now in 3 large alliances instead. Next CCP will limit the amount of wars each merc can be in, so they'll have to adapt in yet another way ... and then CCP will make another change. It's just a slippery slope of even more regulations and rules governing the wars without an endgame in sight.

With the increase in shiptoasting, the Report timer needs to be shortened.

Michael Harari
Genos Occidere
HYDRA RELOADED
#238 - 2012-06-14 22:52:20 UTC
Why not just allow allies such that the total number of players in the defender's coalition = number of people in the attacking alliance/corp?
Svalinn
Vanaheimr.
#239 - 2012-06-14 22:55:38 UTC
CCP Soundwave wrote:
We had a chat with the CSM, we agreed on that a change was needed but at the end of the day we didn't chose the patch Alekseyev wanted because I felt it catered too much to a specific playstyle which very people engage in at the cost of everyone else.


It's worrying that CCP chose not to implement the mercenary-based option and consider a different one, while simultaneously creating a system that snuffed it out entirely. I'm not sure what I've missed, but a mercenary option can only be a good thing unless the goal is the suppression of that play style.

" I felt it catered too much to a specific playstyle which very people engage in at the cost of everyone else"
It's a bit more concerning that the excuse that such a change would impact on another persons play-style, when if you reduce it to a basic level, is simply one side declaring war upon another. One side fights another. I'm unsure why this is a problem (In EVE of all places), it seems you have a problem with a battle having a loser, focusing on the losing side and their experience. So it really doesn't actually involve mercenary corps at all, it involves every entity that war-decs another, in any situation where there is a winner and a loser.

The differentiation you are (wrongly, imo) making is to penalise those groups that fight in Empire under war-dec rules as being somehow detrimental to everyone else. Significantly, it most affects those groups that start fights against groups in Empire, those predominantly being mercenary and griefer corps, but crucially the system is set up that there is no longer any advantage to hiring help to defend, when the cost of bringing in 5 'free' allies is negligible. The system still favours the defender, offers no incentive to pick your allies carefully, and doesn't scale against the sizes of the allies you bring in, or the scale of the war at large.

Are the proposed changes better? Relatively speaking yes, its a change from "complete disaster", but it is still "pretty terrible". The CSM who were passionate about changing it were those voted in by those who wanted to keep combat on the agenda, to represent the values they hold dearest. By your own admission, large alliances in null sec have little to no regard for this change, yet even their CSM candidates didn't like the idea.

CSM can't influence policy, but you can actually try to respect play-styles and the effort made to create a viable mercenary system long before you brought in your own. The analogy would be, you destroyed the nice creation of the sandbox, and now want us to play without the tools to properly rebuild them. Wonder why people are angry?


- S
Rengerel en Distel
#240 - 2012-06-14 22:55:42 UTC
Michael Harari wrote:
Why not just allow allies such that the total number of players in the defender's coalition = number of people in the attacking alliance/corp?


That's been suggested many times, the only reason against it seems to be that Eve isn't fair.

With the increase in shiptoasting, the Report timer needs to be shortened.