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New dev blog: Inferno 1.1 Changes To the War Dec System

First post First post First post
Author
Mana Sanqua
Deep Core Mining Inc.
Caldari State
#181 - 2012-06-14 08:58:47 UTC
I am more concerned with what is the point of these feed back threads. Check the first and you'll see people pointing out the exploits of the ally system. CCP refused to listen and didn't change a thing. After deployment we find that the Ally system is being exploited and CCP realise they need to fix. We now have a new feedback thread where the feedback is being ignored. Whilst I feel that Jade is being a bit antagonistic and hasn't helped things, I do feel that this development really is a major step back.

Q's:
- Why does the ally cost need to scale so rapidly? Given the two week timer and renewal cost it's almost absurd.
- Given the two week timer, why not allow allies a chance to drop from a mutual war at that point.

I agree the current system is terrible for merc's, but this response takes us straight back to pre inferno war decs. It actually makes the development done so far seem a bit pointless.
Untouchable Heart
Science and Trade Institute
Caldari State
#182 - 2012-06-14 09:14:12 UTC
Mana Sanqua wrote:
I am more concerned with what is the point of these feed back threads. Check the first and you'll see people pointing out the exploits of the ally system. CCP refused to listen and didn't change a thing. After deployment we find that the Ally system is being exploited and CCP realise they need to fix.


Yes that's why they need to change.
CCP Tuxford
C C P
C C P Alliance
#183 - 2012-06-14 09:14:25 UTC
Kismeteer wrote:
eet to demonstrate the lunacy of attempting 50 allies. This should go in the wiki but ... :effort:
Quote:

1 ally = 0 Million
2 allies = 10 Million
3 allies = 30 Million
4 allies = 70 Million
5 allies = 150 Million
6 allies = 310 Million
7 allies = 630 Million
8 allies = 1 Billion
9 allies = 2 Billion
10 allies = 5 Billion
11 allies = 10 Billion
12 allies = 20 Billion
13 allies = 40 Billion
14 allies = 81 Billion
15 allies = 163 Billion
16 allies = 327 Billion
17 allies = 655 Billion
18 allies = 1 Trillion
19 allies = 2 Trillion
20 allies = 5 Trillion
21 allies = 10 Trillion
22 allies = 20 Trillion
23 allies = 41 Trillion
24 allies = 83 Trillion
25 allies = 167 Trillion
26 allies = 335 Trillion
27 allies = 671 Trillion
28 allies = 1 Quadrillion
29 allies = 2 Quadrillion
30 allies = 5 Quadrillion
31 allies = 10 Quadrillion
32 allies = 21 Quadrillion
33 allies = 42 Quadrillion
34 allies = 85 Quadrillion
35 allies = 171 Quadrillion
36 allies = 343 Quadrillion
37 allies = 687 Quadrillion
38 allies = 1 Quintillion
39 allies = 2 Quintillion
40 allies = 5 Quintillion
41 allies = 10 Quintillion
42 allies = 21 Quintillion
43 allies = 43 Quintillion
44 allies = 87 Quintillion
45 allies = 175 Quintillion
46 allies = 351 Quintillion
47 allies = 703 Quintillion
48 allies = 1 Sextillion
49 allies = 2 Sextillion
50 allies = 5 Sextillion


PS, if CCP were working for us, Super Capitals and Titans would be removed from the game. Nice troll though!


Actually I just capped it at 20 allies, I doubt anyone will notice :P

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

Skippermonkey
Deep Core Mining Inc.
Caldari State
#184 - 2012-06-14 09:43:56 UTC
Selissa Shadoe wrote:
CCP Soundwave wrote:
Limiting the number of allies is feedback we've gotten from the merc industry, I'm not sure Goons care. If they do, they haven't voiced it to us vOv.


I'm sure you realize that it appears that CCP bends to the will of Goons. I'm pretty sure that CCP is part of the goons at this point.
This change has got nothing to do with the fact that the goons were involved

I'm pretty sure it was that the whole infinite allies thing broke the war dec system

Why are you people all so quick to jump to tinfoil hat conclusions all the time?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

CCP Punkturis
C C P
C C P Alliance
#185 - 2012-06-14 09:45:52 UTC
Lykouleon wrote:
Man that utility menu is a sexy little thing...


agree Cool

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Skippermonkey
Deep Core Mining Inc.
Caldari State
#186 - 2012-06-14 09:49:42 UTC
Marlona Sky wrote:
Ribikoka wrote:
Marlona Sky wrote:
Ribikoka wrote:
Nice wardec exploit fixing, thanx CCP.


Funny. Suicide ganking is classified as content and players rallying together to fight a common enemy is considered an exploit. Ugh


Wardec for 0 isk is an exploit, stop raving.


Um no.

Pretty sure I have not seen anyone from CCP say it is an exploit. So it is totally legit.

True, wardecs for 0 isk were not an 'exploit' but they were definitely broken

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Ribikoka
Royal Amarr Institute
Amarr Empire
#187 - 2012-06-14 10:05:51 UTC
Untouchable Heart wrote:
Mana Sanqua wrote:
I am more concerned with what is the point of these feed back threads. Check the first and you'll see people pointing out the exploits of the ally system. CCP refused to listen and didn't change a thing. After deployment we find that the Ally system is being exploited and CCP realise they need to fix.


Yes that's why they need to change.


+1
Stridsflygplan
Deliverance.
Arrival.
#188 - 2012-06-14 10:28:35 UTC
Peta Michalek wrote:
Armor Resistance Phasing = awesome, even if it increases cap drain.


The skill should also reduce cap cost of each cycle by the same amount. Just stupid to have a kinda of negative effect build into a skill since you cant unlearn them or disable them.
Hermia
HIVE
Memento Moriendo
#189 - 2012-06-14 10:29:02 UTC  |  Edited by: Hermia
There should be consequences for indiscriminate Ganking in high-sec.

If a member of a corporation gets ganked in 0.5 or higher then CONCORD should award a free war declaration to that member's corporation. Then, it would be great if such a ticket could be used independently or used to join a coalition, like Jade Constantine's.

Hulkaggeden, while not breaking game mechanics is still a cynical play on the mechanics. I do laugh (with not against) when Mittani calls it "Emergent Gameplay" lol, but its not right they get off scott free, no consequences.

Something like this has a measure of control so it wouldn't upset the Mercenary market and frankly i want to see a JC Coalition. Thats emergent gameplay.
Foolish Bob
E-MORage
#190 - 2012-06-14 10:30:39 UTC  |  Edited by: Foolish Bob
At work so can't read the whole thread (so requisite apologies if I'm repeating someone) but given I find myself in the strange position of mostly agreeing with Jade about something, I thought I'd continue this world of bizarre strangeness by trying to write a cogent post on the ally changes.

First though:

To tinfoil hatters. Enough, please. Yes this change is massively advantageous to GF, but testing and change control cycles virtually guarantee that this change was planned and proposed long before GF declared war on SF, so unless you have evidence that they bypassed this, cut them some slack.
To devs: T20. Yes it was years ago. No it's not fair that people still wonder about such things, but remember you're arguing with people on the internet. It makes us all crazy people.

Now the meat of the issue.

I'm not going to repost Jade's proposal. Go look it up for yourselves, I'm at work. What I did find interesting about the thread, though, was Soundwave's comment; namely that war should not necessarily be fair. In context, he very clearly meant that war should not be guaranteed to be fair to the defender, and everyone I think agrees with this. Left unsaid, however, is this. Why should war be fair to the attacker? An analogy was made in defence of the Soundwave's position in the same thread by comparing a fleet engagement in nullsec and posing the question as to whether or not a larger fleet should wait for its target to find allies before stomping on them. This analogy I think is perfect. Should, in contrast, a larger fleet be allowed to stop the smaller fleet from batphoning for support? Is it not part and parcel to engagements that the aggressor should always be allowed to bite off more than he can chew, and pay the price for it?

If we accept this design philosophy, then we can look again at how this applies to the war system. Consider a large alliance A that declares war against small entity B. In nullsec if B has friends C to Q, that give some numerical parity to the action, then A would pause before considering agression, because there would be actual consequences to the action. In hisec, however, the opposite is true. A can engage without any real risk of reprisal for the following reasons


  1. It is economically more difficult for B to declare war on A
  2. If A would beat B easily B would need C to Q and that would be even more economically non-viable
  3. If B engages C to Q in aid, A simply stops paying the war costs and withdraws from the conflict
  4. if B makes the war mutual, all other parties are locked out of the war, allowing A to kill B at its leisure


There is simply no mechanism by which alliance A can ever face serious consequences for biting off more than they can chew. Are we really saying that aggressors should get to dictate all the terms of a war? Surely when a CEO (or director) presses the button to release the hounds, then at the back of their mind, there should always lurk the possibility that their action could lead to the destruction of all they hold dear, and the mechanic as is manifestly fails to provide that.

On the other hand there is the issue that the mechanic IS targeting - namely that of "dogpiling" being a contributing factor in the lack of a vibrant mercenary marketplace. Honestly I'm not in a position to judge whether this is the case or not, but I can see how it could be. In any case I think we can agree that it's axiomatic that once a merc is in a contract they shouldn't be locked into it for all time because they fight voluntarily. In the spirit of the above, however, there should be some recognition of mercs that cry off their contracts before the term expires. That's a whole can of worms I'm not going into now though. In the meantime, however, Jade proposal does address a lot of these issues. Is it perfect? Far from it - the issue of how you deal with this situation for instance

Hypothetically wrote:

Alliance A has 200 Dudes
Alliance B has 100 Dudes
A decs B
B batphones C who has 3000 dudes


is poorly defined and needs consideration, but some mechanism whereby the defender CAN tip the odds in his favour by calling 2000 of his good friends (even if they're not his closest) I think is sorely needed.

Now I have to go fix an issue I introduced to UAT because I was thinking about this... Roll

--Edit for grammar and punctuation and also to point out that leaving diagnostic fields in a query when you make the rollout script leads to strange behaviour when the users run their reports in the front end app Lol
CCP Spitfire
C C P
C C P Alliance
#191 - 2012-06-14 10:39:08 UTC
Offtopic posts removed. Please stay on the subject.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Chanina
ASGARD HEAVY INDUSTRIES
#192 - 2012-06-14 10:55:53 UTC
Mutual wars:
Allowing no Allies at all is an interesting approach. Since both confirmed it as a War they want allies should cost a lot and should be limited. If you want an ally you can hire them to war dec your mutual enemy. It would be nice to see an option to "add an ally" by paying the same fee you would have to pay to wardec again. Limiting the number of allies to +1 over your enemy would create an interesting competition between mercs to hire.
It would have meaning who you hire and also gives the other side the option to add 2 others once you have called in allies.

Wardec costs:
Capping the cost at 500m is a good move. The limit is high enough to stop random wardecs but still allows to hire mercs by paying that bill.
In order to address the balance between forces it might be possible to simply always count the higher one. If 20 declare war on 50 they pay the same as if 50 declare on 20.
If a big alliance (like triple A) is wardecing a small entity they would have to pay the same needed to wardec them. The big powerblocs have the money to do that and there is no way you will stop things like that by raising the cost but it would be a bit more even.

What happens to the Money Concord gets?
Obviously its a ISK sink. But would it help to get a part of this money into a fund for allies? If you get wardect by -A- there is 500m going to concord. 200m of those are available to hire mercs, payout or just covering the concord cost for adding allies. Even with an exponential raising formula 200m should be sufficient to hire some mercs to assist you without spending too much money on concord and more on the mercs directly.

New Skill
"• Added new skill – Armor Resistance Phasing, which reduces the cycle time of Reactive Armor Hardeners"
Shifting resistance faster is good but at the cost of doubled energy cost it looks very hard. If this was a Rig i could decide to put in or not like the ancillary nanobot accelerator (to reduce repper cycle time) it would be ok but a skill is either you have it or not. Some cap use reduction wouldn't hurt and make it worth while skilling it.

@Web-Dev-Team: please add an option to hide "tinfoil hat posts". would make this thread much more readable ;-)
Pinky Denmark
The Cursed Navy
#193 - 2012-06-14 11:23:32 UTC
If a war becomes mutual why not allow both parties to hire mercs?

Have you considered the terms of surrender changing when a war goes mutual, so the former agressor can end up with a penalty for deccing the wrong corp/alliance instead of just stopping the war getting at least 24 hours of break and putting an economic pressure on the defender if they want to counter-wardec?
Dex Tera
Science and Trade Institute
Caldari State
#194 - 2012-06-14 11:28:00 UTC
Hermia wrote:
There should be consequences for indiscriminate Ganking in high-sec.

If a member of a corporation gets ganked in 0.5 or higher then CONCORD should award a free war declaration to that member's corporation. Then, it would be great if such a ticket could be used independently or used to join a coalition, like Jade Constantine's.

Hulkaggeden, while not breaking game mechanics is still a cynical play on the mechanics. I do laugh (with not against) when Mittani calls it "Emergent Gameplay" lol, but its not right they get off scott free, no consequences.

Something like this has a measure of control so it wouldn't upset the Mercenary market and frankly i want to see a JC Coalition. Thats emergent gameplay.


clearly you are a moron! as there are consequences for "indiscriminate Ganking" in high-sec as you call it first you lose your ship to concord second you take a hit to your sec stat. obvious but hurt pod pilot is obviously but hurt lol stop being a whiney b***h and HTFU!
Khanh'rhh
Sparkle Motion.
#195 - 2012-06-14 11:40:58 UTC
"Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons" "Large alliance" "goons"

Is basically all you people are talking about.

Jade has effectively won his tinfoil hattery by having you all discuss the very rare cases where a massively larger force attacks a much smaller one. Before the Goons started miniluv, this basically happened once in the last 6 years.

The game shouldn't be balanced on the extreme outlier of "9000 vs 100" but should be balanced on the hundreds of allies that are dog piling onto every single wardec they can, regardless of whether they even like the people they are "allied" with.

Quite the opposite, if this remained unpatched it would mean that EVERYONE needs to suffer this ****** dogpile mechanic just so the Goons can have it happen to them, which is basically the desire of the incredibly biased posters in these threads.

The hilarious part in all this, is that highsec crying out in pain because Jade wants allies to be free would make them very happy.

Nearly every wardec is either relatively equal numbers attacking one another or a much much smaller "griefing" entity going for a larger target, both scenarios are better played out under these changes.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Prime FLux
Perkone
Caldari State
#196 - 2012-06-14 11:49:54 UTC
Quote:
And Now For Something Completely Different…

Lastly, there is a new skill out there, called Armor Resistance Phasing. It reduces the cycle time of Reactive Armor Hardeners (or, well, the one that currently exists) by 10% per level. This skill costs ca. 600k, has a skill rank of 5 and is sold wherever good skill books are sold (i.e. the usual places).


Tbh It would be better if the new skill change the amount of resist shifting per cycle then provide a shorter cycle.

Right now it shifts 1% per cycle => from 15% to 30% in 15 cycles (150 seconds)

Say that Armor Resistance phasing increas the shift % by say .25 % /cycle

with level 3 it would shift 1,75% per cycle => from 15% to 30% in 9 cycles (90 secounds)
With level 5 it would shift 2,25% per cycle => from 15% to 30% in 7 cycles (70 secounds)

Atum
Eclipse Industrials
Quantum Forge
#197 - 2012-06-14 12:31:21 UTC
Darth Nenny wrote:
GSF took a bite of hghsec and are now crying that there teeth are broken.... let them learn there lesson, i think this is a awesome system we have now....

Except for the tinfoil hat brigade, what evidence exists that GSF asked for this nerf? I thought that was pretty well debunked by now.
Hermia
HIVE
Memento Moriendo
#198 - 2012-06-14 12:36:11 UTC  |  Edited by: Hermia
Dex Tera wrote:
Hermia wrote:
There should be consequences for indiscriminate Ganking in high-sec.

If a member of a corporation gets ganked in 0.5 or higher then CONCORD should award a free war declaration to that member's corporation. Then, it would be great if such a ticket could be used independently or used to join a coalition, like Jade Constantine's.

Hulkaggeden, while not breaking game mechanics is still a cynical play on the mechanics. I do laugh (with not against) when Mittani calls it "Emergent Gameplay" lol, but its not right they get off scott free, no consequences.

Something like this has a measure of control so it wouldn't upset the Mercenary market and frankly i want to see a JC Coalition. Thats emergent gameplay.


clearly you are a moron! as there are consequences for "indiscriminate Ganking" in high-sec as you call it first you lose your ship to concord second you take a hit to your sec stat. obvious but hurt pod pilot is obviously but hurt lol stop being a whiney b***h and HTFU!


Hi!

Inferno is about making war easier. Currently if you get killed by an individual you get kill rights. Not only do i think this should be extended to the corporation (because its an act of war) but the rights should last until one side surrenders. If the victim chooses to go down this path.

Losing a throw-away ship and getting sec-hits for some people is meaningless. Goonswarm agree with me :)
Veshta Yoshida
PIE Inc.
Khimi Harar
#199 - 2012-06-14 12:41:35 UTC
Khanh'rhh wrote:
...The game shouldn't be balanced on the extreme outlier of "9000 vs 100" but should be balanced on the hundreds of allies that are dog piling onto every single wardec they can, regardless of whether they even like the people they are "allied" with....

If that is the intended mechanic then surely it would make more sense to limit a corps to having ally status in two or maybe three wars at any given time .. this new fiasco will require the newt (small being griefed by big being most common due to dec costs) to not only potentially having to pay mercs for help but also fork over cash to Concord for the privilege.

The entire system is so heavily biased towards bloat that it isn't even funny.

By the by, where is the effect of wardecs among null dwellers? .. sure there is no sec. hit and such out in the sticks, but declaring on an enemy is just plain old good form. Have it affect some small but essential part of a sov war for instance, such as halving anchor/online time of SBU (not that I condone the use of SBU/EHP Grind mechanics *spit*, used for example only).
Jade Constantine
Jericho Fraction
The Star Fraction
#200 - 2012-06-14 13:24:27 UTC  |  Edited by: Jade Constantine
Khanh'rhh wrote:

The game shouldn't be balanced on the extreme outlier of "9000 vs 100" but should be balanced on the hundreds of allies that are dog piling onto every single wardec they can, regardless of whether they even like the people they are "allied" with.


Which of course the solution I proposed (and vast majority of non large bloc/non CSM) posters appear to agree with resolves perfectly.

Make the defender pay for allies only when the total size of the defender + defending coalition is larger than the attacker. This means the wardec system is not balanced around the edge case you describe but is balanced for EVERYBODY.

NB. balanced does not neccessarily mean "fair".

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom