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New dev blog: Next Unified Inventory Update

First post First post
Author
ZaBob
The Scope
Gallente Federation
#541 - 2012-06-09 09:44:43 UTC
CCP Explorer wrote:
CCP Goliath wrote:
It wasn't an admission, we have a massive number of legacy builds because we need to test against previous functionality. It's also not a case of us not believing people, it would be naive to assume that people are actively lying to us about a system. We can't open our reference servers to the public however as they have sensitive data on them (all internal mirrors are unpruned and remirroring for a reference server would cause a bunch of conflicts). It's also not quite as simple as just whacking a VM based server up and letting that be public, you're just going to have to take my word for that.
The reference servers are set up to support perhaps 5-10 users; only for internal testing purposes.


I suspect external users of any particular reference build would not be very many at any particular time.

Also, external users wouldn't need every single build, just significant milestones.

I do understand the other difficulties you cite. But I've often thought it would be helpful in writing better feedback.

But really, we had a reference server, when this stuff was first on SiSi. It was called Tranquility.
ZaBob
The Scope
Gallente Federation
#542 - 2012-06-09 09:52:56 UTC
MotherMoon wrote:
I need to say something important.

Show info Allready works this way, with shift click opening a new window and normal click opening the new info over the old one. You even have back and forward buttons, and a check box to make shift click toggle opposite behavior.


That's my point, it already does. Go to the menu, click toggle shift when clicking show info.


No, no, not the shift key. An option to make that the default, make reusing a window available on shift.

The point being, I don't LIKE the default of reusing the info window any more than I like it reusing the inventory window -- it'sjust less painful an annoyance there.

Just because it's consistent with an annoying behavior doesn't make it a good behavior.
Dennie Fleetfoot
DUST University
#543 - 2012-06-09 09:56:22 UTC
Why don't you understand that we HATE the tree view?

BEFORE winferno, my total use of the keyboard was as follows.

Logging on.

Cntl to lock the overview for targeting.

F for my drones.

F1 for my primary weapons.

ESC for the setting menu.

Logging off.

now its...


Shift clickity, click click, shift cliick, shifty click click click click shifty click double shift click, wait for inventory load up...... make a cup of tea..... have a biscuit.... wait a bit more, shift click click double shift click. Rage.

Log off

it's pretty easy to understand I feel when its written in white on black.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Par'Gellen
#544 - 2012-06-09 10:31:10 UTC
Dennie Fleetfoot wrote:
Why don't you understand that we HATE the tree view?

BEFORE winferno, my total use of the keyboard was as follows.

Logging on.

Cntl to lock the overview for targeting.

F for my drones.

F1 for my primary weapons.

ESC for the setting menu.

Logging off.

now its...


Shift clickity, click click, shift cliick, shifty click click click click shifty click double shift click, wait for inventory load up...... make a cup of tea..... have a biscuit.... wait a bit more, shift click click double shift click. Rage.

Log off

it's pretty easy to understand I feel when its written in white on black.

Agreed. Unfortunately one of the main people that could actually probably do something about this whole mess (CCP Goliath) appears to have his own agenda.

"To err is human", but it shouldn't be the company motto...

KM Franklin
Center for Advanced Studies
Gallente Federation
#545 - 2012-06-09 11:00:06 UTC
UI is horrible and needs to go away. Why cant the Devs work on things that are broke and not frig with things that worked for the past...oh 5 years?
Kblackjack54
Deep Core Mining Inc.
Caldari State
#546 - 2012-06-09 11:13:25 UTC
Interesting that CCP Goliath refers to this abomination of a UI in terms of being welcoming intuitive and new player friendly, seems they missed the fact that we were all once new players who once upon a time all found the original UI intuitive and user friendly after a few minutes of working out what it actual was and how it worked.

This was part of the new player experience, part of the much publicised EVE vertical learning curve and dare I say it part of what made EVE interesting.

The current mind set of CCP Dev's appears to be one of dumbing down all aspects of EVE to console game levels which if you care to go back through the Forums a lot of us predicted that this type of infection would spread into EVE when DUST was first announced.

Now we have been presented with a UI set up so similar to one of a console game in operation that is would be hard for even Goliath to spin this one as not being so linked and still have any credibility left to him as the similarities have become more noticeable over the past three iterations of EVE and during each small changes have taken place as various aids to integration have been inserted.

CQ and PI to name but two, CQ was a public relations disaster for CCP yet it is still there like a lagg dripping bogey man lurking in the shadows just waiting for SONY to pull the plug on the station environment and force it onto players once again.

One wonders if CCP actually tracked what happened after the recent large update when CQ was reset and had once again to be banished, how many players actually did this ASAP horrified for a moment that this monster had actually got loose permanently, CCP did indeed stand CQ down in the end but only as far as allowing players not to be forced to use it.

Players at the time expressed great concern as to why CCP had actually done this at all and along with the 'Noble Exchange' never really got a full and frank explanation as to the reasoning behind it.

A number of us have politely asked and noticeably not yet received a credible explanation as to why CCP actually introduced this UI at all, most of us that have taken the time to present arguments as to why this UI is an utter failure have also noted that CCP has again become entrenched about it's latest creation and begun yet again a trail of spin as they attempt to defend it.

To close, I would again request that those running CCP step up and explain to the players why they have to suffer this new UI at all, and to Goliath in particular....

Given the option between using the tree structure and the original UI, from what I have read and from what players I spend a lot of time with have said, quite frankly they would go for the old UI without question, warts and all, not going to spend time trying to explain why to you.....it's an EVE thing, something that you aint getting on any level.
disasteur
disasterous industries
#547 - 2012-06-09 11:41:40 UTC
Kblackjack54 wrote:
Interesting that CCP Goliath refers to this abomination of a UI in terms of being welcoming intuitive and new player friendly, seems they missed the fact that we were all once new players who once upon a time all found the original UI intuitive and user friendly after a few minutes of working out what it actual was and how it worked.

This was part of the new player experience, part of the much publicised EVE vertical learning curve and dare I say it part of what made EVE interesting.

The current mind set of CCP Dev's appears to be one of dumbing down all aspects of EVE to console game levels which if you care to go back through the Forums a lot of us predicted that this type of infection would spread into EVE when DUST was first announced.

Now we have been presented with a UI set up so similar to one of a console game in operation that is would be hard for even Goliath to spin this one as not being so linked and still have any credibility left to him as the similarities have become more noticeable over the past three iterations of EVE and during each small changes have taken place as various aids to integration have been inserted.

CQ and PI to name but two, CQ was a public relations disaster for CCP yet it is still there like a lagg dripping bogey man lurking in the shadows just waiting for SONY to pull the plug on the station environment and force it onto players once again.

One wonders if CCP actually tracked what happened after the recent large update when CQ was reset and had once again to be banished, how many players actually did this ASAP horrified for a moment that this monster had actually got loose permanently, CCP did indeed stand CQ down in the end but only as far as allowing players not to be forced to use it.

Players at the time expressed great concern as to why CCP had actually done this at all and along with the 'Noble Exchange' never really got a full and frank explanation as to the reasoning behind it.

A number of us have politely asked and noticeably not yet received a credible explanation as to why CCP actually introduced this UI at all, most of us that have taken the time to present arguments as to why this UI is an utter failure have also noted that CCP has again become entrenched about it's latest creation and begun yet again a trail of spin as they attempt to defend it.

To close, I would again request that those running CCP step up and explain to the players why they have to suffer this new UI at all, and to Goliath in particular....

Given the option between using the tree structure and the original UI, from what I have read and from what players I spend a lot of time with have said, quite frankly they would go for the old UI without question, warts and all, not going to spend time trying to explain why to you.....it's an EVE thing, something that you aint getting on any level.



great post! and verry well put
Maul555
Xen Investments
#548 - 2012-06-09 12:00:40 UTC
Kblackjack54 wrote:
Interesting that CCP Goliath refers to this abomination of a UI in terms of being welcoming intuitive and new player friendly, seems they missed the fact that we were all once new players who once upon a time all found the original UI intuitive and user friendly after a few minutes of working out what it actual was and how it worked.

This was part of the new player experience, part of the much publicised EVE vertical learning curve and dare I say it part of what made EVE interesting.

The current mind set of CCP Dev's appears to be one of dumbing down all aspects of EVE to console game levels which if you care to go back through the Forums a lot of us predicted that this type of infection would spread into EVE when DUST was first announced.

Now we have been presented with a UI set up so similar to one of a console game in operation that is would be hard for even Goliath to spin this one as not being so linked and still have any credibility left to him as the similarities have become more noticeable over the past three iterations of EVE and during each small changes have taken place as various aids to integration have been inserted.

CQ and PI to name but two, CQ was a public relations disaster for CCP yet it is still there like a lagg dripping bogey man lurking in the shadows just waiting for SONY to pull the plug on the station environment and force it onto players once again.

One wonders if CCP actually tracked what happened after the recent large update when CQ was reset and had once again to be banished, how many players actually did this ASAP horrified for a moment that this monster had actually got loose permanently, CCP did indeed stand CQ down in the end but only as far as allowing players not to be forced to use it.

Players at the time expressed great concern as to why CCP had actually done this at all and along with the 'Noble Exchange' never really got a full and frank explanation as to the reasoning behind it.

A number of us have politely asked and noticeably not yet received a credible explanation as to why CCP actually introduced this UI at all, most of us that have taken the time to present arguments as to why this UI is an utter failure have also noted that CCP has again become entrenched about it's latest creation and begun yet again a trail of spin as they attempt to defend it.

To close, I would again request that those running CCP step up and explain to the players why they have to suffer this new UI at all, and to Goliath in particular....

Given the option between using the tree structure and the original UI, from what I have read and from what players I spend a lot of time with have said, quite frankly they would go for the old UI without question, warts and all, not going to spend time trying to explain why to you.....it's an EVE thing, something that you aint getting on any level.



I like captains quarters. Its a great idea, and I cant wait for them to finish it. The problem was never CQ. The problem was always CQ being forced down peoples throats, reduced functionality, lost familiarity, and the NEX shop. Just to set the record straight.
Jonuts
The Arrow Project
#549 - 2012-06-09 12:24:15 UTC
Maul555 wrote:


I like captains quarters. Its a great idea, and I cant wait for them to finish it. The problem was never CQ. The problem was always CQ being forced down peoples throats, reduced functionality, lost familiarity, and the NEX shop. Just to set the record straight.


I figure I'm in the minority here, but I LIKE CQ. Oh, I almost never USE it. THAT would be silly. Too much load time, and I actually have a male avatar for once in my life, so not even some good eye candy. I just recognize that it's an excellent starting point. I'd love interactive stations where you can meet other players, maybe have a few mini-games, a few new forms of interaction...You get the idea. Lets be honest, it has the potential to make a better lobby for when you're just sitting around socializing than just staring at your ship. I'd love to see new features added that make use of CQ.

Of course, I'd love to have a workable UI for item management first. Because while a CQ with functions would be an entertaining diversion (And honestly? Probably not even worth the cost of making since there is NO reason for it to be used other than being a potentially entertaining diversion...), a working solution to item management is sort of NECESSARY to the game. It's a pretty big deal really. Like trying to fly while missing a wing. Sure, an Isreali pilot proved you CAN do it in an F-15, but that doesn't make it a good idea, or make it fun.
GodsSoldier Aideron
Slam Pig Syndicate
#550 - 2012-06-09 12:41:12 UTC
Kblackjack54 wrote:
Interesting that CCP Goliath refers to this abomination of a UI in terms of being welcoming intuitive and new player friendly, seems they missed the fact that we were all once new players who once upon a time all found the original UI intuitive and user friendly after a few minutes of working out what it actual was and how it worked.

This was part of the new player experience, part of the much publicised EVE vertical learning curve and dare I say it part of what made EVE interesting.

The current mind set of CCP Dev's appears to be one of dumbing down all aspects of EVE to console game levels which if you care to go back through the Forums a lot of us predicted that this type of infection would spread into EVE when DUST was first announced.

Now we have been presented with a UI set up so similar to one of a console game in operation that is would be hard for even Goliath to spin this one as not being so linked and still have any credibility left to him as the similarities have become more noticeable over the past three iterations of EVE and during each small changes have taken place as various aids to integration have been inserted.

CQ and PI to name but two, CQ was a public relations disaster for CCP yet it is still there like a lagg dripping bogey man lurking in the shadows just waiting for SONY to pull the plug on the station environment and force it onto players once again.

One wonders if CCP actually tracked what happened after the recent large update when CQ was reset and had once again to be banished, how many players actually did this ASAP horrified for a moment that this monster had actually got loose permanently, CCP did indeed stand CQ down in the end but only as far as allowing players not to be forced to use it.

Players at the time expressed great concern as to why CCP had actually done this at all and along with the 'Noble Exchange' never really got a full and frank explanation as to the reasoning behind it.

A number of us have politely asked and noticeably not yet received a credible explanation as to why CCP actually introduced this UI at all, most of us that have taken the time to present arguments as to why this UI is an utter failure have also noted that CCP has again become entrenched about it's latest creation and begun yet again a trail of spin as they attempt to defend it.

To close, I would again request that those running CCP step up and explain to the players why they have to suffer this new UI at all, and to Goliath in particular....

Given the option between using the tree structure and the original UI, from what I have read and from what players I spend a lot of time with have said, quite frankly they would go for the old UI without question, warts and all, not going to spend time trying to explain why to you.....it's an EVE thing, something that you aint getting on any level.

THIS /\
Rommiee
Mercury Inc.
#551 - 2012-06-09 13:50:10 UTC
Kblackjack54 wrote:
Interesting that CCP Goliath refers to this abomination of a UI in terms of being welcoming intuitive and new player friendly, seems they missed the fact that we were all once new players who once upon a time all found the original UI intuitive and user friendly after a few minutes of working out what it actual was and how it worked.

This was part of the new player experience, part of the much publicised EVE vertical learning curve and dare I say it part of what made EVE interesting.

The current mind set of CCP Dev's appears to be one of dumbing down all aspects of EVE to console game levels which if you care to go back through the Forums a lot of us predicted that this type of infection would spread into EVE when DUST was first announced.

Now we have been presented with a UI set up so similar to one of a console game in operation that is would be hard for even Goliath to spin this one as not being so linked and still have any credibility left to him as the similarities have become more noticeable over the past three iterations of EVE and during each small changes have taken place as various aids to integration have been inserted.

CQ and PI to name but two, CQ was a public relations disaster for CCP yet it is still there like a lagg dripping bogey man lurking in the shadows just waiting for SONY to pull the plug on the station environment and force it onto players once again.

One wonders if CCP actually tracked what happened after the recent large update when CQ was reset and had once again to be banished, how many players actually did this ASAP horrified for a moment that this monster had actually got loose permanently, CCP did indeed stand CQ down in the end but only as far as allowing players not to be forced to use it.

Players at the time expressed great concern as to why CCP had actually done this at all and along with the 'Noble Exchange' never really got a full and frank explanation as to the reasoning behind it.

A number of us have politely asked and noticeably not yet received a credible explanation as to why CCP actually introduced this UI at all, most of us that have taken the time to present arguments as to why this UI is an utter failure have also noted that CCP has again become entrenched about it's latest creation and begun yet again a trail of spin as they attempt to defend it.

To close, I would again request that those running CCP step up and explain to the players why they have to suffer this new UI at all, and to Goliath in particular....

Given the option between using the tree structure and the original UI, from what I have read and from what players I spend a lot of time with have said, quite frankly they would go for the old UI without question, warts and all, not going to spend time trying to explain why to you.....it's an EVE thing, something that you aint getting on any level.


Spot on dude. Though its a bit late for Goliath to lose credibility, CCP have none left. AT ALL.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#552 - 2012-06-09 15:38:47 UTC
Maul555 wrote:
I like captains quarters. Its a great idea, and I cant wait for them to finish it. The problem was never CQ. The problem was always CQ being forced down peoples throats, reduced functionality, lost familiarity, and the NEX shop. Just to set the record straight.


This is exactly the same problem with the new UI. I can see both being awesome after half a year or a year of iteration. But in one case I am not forced to use the unfinished barely-beta product, and I can stick to the good old working previous version.
Gainard
Aliastra
Gallente Federation
#553 - 2012-06-09 16:13:55 UTC  |  Edited by: Gainard
I have posted on this topic in various forums before. I even wrote once to accept the change and wait for fixes to solve the problems we experience to someone. I regret this post.

After weeks of suffering this mess I came to the conclusion that the only solution is a roll back to the old inventory. It did all that was required and seldom required more than 1 click - and it was fast.

To shift stuff around we need several windows - even UO (Ultima Online to the younger among us) allowed to open several seperate containers for exactly that reason.

The irony is that the assets window, which is generally for viewing and searching items and places has NO TREEVIEW - even though there it would make sense and would be welcomed by most, if not all.

Using an unified inventory is not possible on so differently operated things as inventory, pos, cargohold or ship hangar. I need to shift stuff between those, which requires two or more windows.

Most of us have containers to organize stuff, which is quite quick and self-explanatory. To use this with the treeview you have to expand the containing folder enough to make the names of the receiving container readable in treeview. Now - when I am mining or salvaging my cargohold is 3 items wide and about ~1.3 items high. Guess the size of the treeview - right, its unreadable.

Your adding lines at the header and footer of each window already forced me to increase the hight of the window, thus reducing the space available for other windows, in my case LOCAL, of which I DO NOT approve of.

Moreover, if I jettison a can its not available in treeview, unless i open the can by other means, making the UI absolutely obsolete...

I could rant on endless, but most of what I said or was going to say has been already posted a THOUSAND times.

So to make this short I want:
1. Roll back to the old inventory - Don't say it can' t be done. If you can mess up royally like this, you can also repair it. Stop all other updates and put your staff to some use.
2. Make the new UI - properly - function on the assets window.
3. Stop messing with working stuff - CQ should have been a clear message, yet you again mess with the functionality of the game. Your tearful apology of then is not going to work again. Fool us once you are to blame, fool us twice we are to blame -if we take it...
4. All DEV's that do not have accounts that produce at least 100 Mill ISK monthly should not be allowed to touch the code. 100 Mill is not to hard to come by and leaves enough time for coding. At least it means they would know whats what.
5. Shut down SiSi - you are not listening anyways - fire half the staff and reduce Plex / game time code prices accordingly.
6. STOP FIXING WHAT AINT BROKEN!!!!
7. Fix POS rights managment.
8. Fix inventing. 10+ clicks for a simple invention - you can't be serious. At least add a REPEAT button to invention and manufacturing.
9. If you can not do 7 or 8. go elk hunting or whale fishing or whatever, just leave the game code alone!

Note: This account has been unsubbed over the UI and will run out in January. If you fix the inventory by then I will resub, if not...
PS: I have two more paying accounts, guess what?

Man, I train for certain goals and then the related skills / modules / ships get nerfed. I hate to be addicted to EVE.

Rock Kicker
Full Bore Inc
#554 - 2012-06-09 16:32:54 UTC
Kblackjack54 wrote:
Interesting that CCP Goliath refers to this abomination of a UI in terms of being welcoming intuitive and new player friendly, seems they missed the fact that we were all once new players who once upon a time all found the original UI intuitive and user friendly after a few minutes of working out what it actual was and how it worked.

This was part of the new player experience, part of the much publicised EVE vertical learning curve and dare I say it part of what made EVE interesting.

The current mind set of CCP Dev's appears to be one of dumbing down all aspects of EVE to console game levels which if you care to go back through the Forums a lot of us predicted that this type of infection would spread into EVE when DUST was first announced.

Now we have been presented with a UI set up so similar to one of a console game in operation that is would be hard for even Goliath to spin this one as not being so linked and still have any credibility left to him as the similarities have become more noticeable over the past three iterations of EVE and during each small changes have taken place as various aids to integration have been inserted.

CQ and PI to name but two, CQ was a public relations disaster for CCP yet it is still there like a lagg dripping bogey man lurking in the shadows just waiting for SONY to pull the plug on the station environment and force it onto players once again.

One wonders if CCP actually tracked what happened after the recent large update when CQ was reset and had once again to be banished, how many players actually did this ASAP horrified for a moment that this monster had actually got loose permanently, CCP did indeed stand CQ down in the end but only as far as allowing players not to be forced to use it.

Players at the time expressed great concern as to why CCP had actually done this at all and along with the 'Noble Exchange' never really got a full and frank explanation as to the reasoning behind it.

A number of us have politely asked and noticeably not yet received a credible explanation as to why CCP actually introduced this UI at all, most of us that have taken the time to present arguments as to why this UI is an utter failure have also noted that CCP has again become entrenched about it's latest creation and begun yet again a trail of spin as they attempt to defend it.

To close, I would again request that those running CCP step up and explain to the players why they have to suffer this new UI at all, and to Goliath in particular....

Given the option between using the tree structure and the original UI, from what I have read and from what players I spend a lot of time with have said, quite frankly they would go for the old UI without question, warts and all, not going to spend time trying to explain why to you.....it's an EVE thing, something that you aint getting on any level.


Excellent! This on so many levels....

What say ye CCP, care to tell your paying customers what is really going on?

The new UniFUBAR Inventory.  Where Clickfest rules and Usability fails.

Gainard
Aliastra
Gallente Federation
#555 - 2012-06-09 16:38:45 UTC
PS: I just logged in. Why is my carghold not diplayed? And why does it appear like a 3rd of the screen in the center after doubleclicking the ship when I had it nicly tucked awy in the lower right corner at considerably reduced size when I logged out last time? And why does double clicking the ships icon in the ship hangar do nothing? Because UI is just a big pile of s**t.

Man, I train for certain goals and then the related skills / modules / ships get nerfed. I hate to be addicted to EVE.

Dennie Fleetfoot
DUST University
#556 - 2012-06-09 18:08:49 UTC  |  Edited by: Dennie Fleetfoot
It's interesting to read the last few pages of this thread compared to the others.

People are still raging at and hating unifubared of course but there seems to be a growing consensus of opinion that we would like to see CCP explain the reasoning and design choices for what they put together. To show us how they use it to play the game to a degree that they seem utterly convinced that it is better than the old way and equally unable to understand why we don't like it as a result.

CCP Goliath wrote:
Smoking Blunts wrote:
functionality is not the same with this new ui as with the old.

4 corp hangers at a pos.

old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division

new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try.
now try division 2, 3 4, 5, 6 and 7...

oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare

why have you removed right click menus that actually have a function ccp?


I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division.



CCP Goliath wrote:

Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.



These two statements alone clearly indicate a deeply engraved mindset that unifubared is the best way and a totally inflexible attitude to reasoned argument to the contrary. ",but I don't see why you aren't using the tree view for this." We don't use the tree view..... because we DON'T LIKE the tree view.

I really can not see how much simpler we can make this clear to you guys without having resort to using plasticine, drawing, lego and talking to you like a kindergarten teacher

So I DARE you to write a dev blog explaining how to use unifubared so its better than the old way, how its faster, uses less clicks. How using POS's are breeze, Orca's a doddle and wormholes simple.

I DARE you to show a comparison video of a set task with unifubared being run in real time against the old one so you can PROVE that you're right and we're stupid.

I DARE you to do this.

BUT you won't do it because you KNOW it can't beat the old way. We, the players not you, figured out ways to use the old system in ways that never occurred to you, in ways that makes your precious unifubared look like AmigaOS 1.3, which from 1988 still works better than unifubared!!!!!

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Par'Gellen
#557 - 2012-06-09 18:28:46 UTC
Dennie Fleetfoot wrote:
It's interesting to read the last few pages of this thread compared to the others.

People are still raging at and hating unifubared of course but there seems to be a growing consensus of opinion that we would like to see CCP explain the reasoning and design choices for what they put together. To show us how they use it to play the game to a degree that they seem utterly convinced that it is better than the old way and equally unable to understand why we don't like it as a result.

CCP Goliath wrote:
Smoking Blunts wrote:
functionality is not the same with this new ui as with the old.

4 corp hangers at a pos.

old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division

new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try.
now try division 2, 3 4, 5, 6 and 7...

oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare

why have you removed right click menus that actually have a function ccp?


I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division.



CCP Goliath wrote:

Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.



These two statements alone clearly indicate a deeply engraved mindset that unifubared is the best way and a totally inflexible attitude to reasoned argument to the contrary. ",but I don't see why you aren't using the tree view for this." We don't use the tree view..... because we DON'T LIKE the tree view.

I really can not see how much simpler we can make this clear to you guys without having resort to using plasticine, drawing, lego and talking to you like a kindergarten teacher

So I DARE you to write a dev blog explaining how to use unifubared so its better than the old way, how its faster, uses less clicks. How using POS's are breeze, Orca's a doddle and wormholes simple.

I DARE you to show a comparison video of a set task with unifubared being run in real time against the old one so you can PROVE that you're right and we're stupid.

I DARE you to do this.

BUT you won't do it because you KNOW it can't beat the old way. We, the players not you, figured out ways to use the old system in ways that never occurred to you, in ways that makes your precious unifubared look like AmigaOS 1.3, which from 1988 still works better than unifubared!!!!!

This ^^
They won't do it though. Too much pride and ego.

"To err is human", but it shouldn't be the company motto...

Kathryn Railly
School of Applied Knowledge
Caldari State
#558 - 2012-06-09 18:42:34 UTC  |  Edited by: Kathryn Railly
CCP Goliath wrote:
The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.


This is how I come to terms with your refusal to remove this horribly broken inventory UI system:

CCP wrote:
You have cancelled your EVE Online subscription.

Your account will be suspended at the end of the current subscription period, expiring on XX XXXX 2012.

Your characters will be stored safely and be ready for you to enjoy again should you decide to return.


There is only ONE way CCP understands that the players are serious about issues being experienced that are caused by their so called IMPROVEMENTS to Eve Online:

Vote with your wallet.

I have just done so on all three of my accounts.
Par'Gellen
#559 - 2012-06-09 20:22:14 UTC  |  Edited by: Par'Gellen
Kathryn Railly wrote:
CCP Goliath wrote:
The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.


This how I come to terms with your refusal to remove this horrible broken inventory UI system:

CCP wrote:
You have cancelled your EVE Online subscription.

Your account will be suspended at the end of the current subscription period, expiring on XX XXXX 2012.

Your characters will be stored safely and be ready for you to enjoy again should you decide to return.


There is only ONE way CCP understands that the players are serious about issues being experienced that are caused by their so called IMPROVEMENTS to Eve Online:

Vote with your wallet.

I have just done so on all three of my accounts.

All 4 of my accounts have a couple more weeks left on them but I think I'm going to go ahead and start my break early. I've found another game called Perpetuum Online that is quite fun and has an Eve-like skill system. Even better, the PvP there is not asshat biased like Eve's. I'll think I'll be there for a bit and CCP can take their attitudes and well... you get the idea.

I've given my feedback along with the rest of you about the changes that the Uniderped Inventory requires to be even half as usable as the old system and now all I can do is sit back and watch CCP ignore it. One thing I don't have to do though is continue to send them any money.

Oh dear... I hope they can come to terms with that in some way.

Edit: Anyone at CCP that thinks I am just talking out of my ass are welcome to watch the status of my accounts' subscriptions. Oh and that credit card? Not even valid anymore so you are also welcome to try that little trick like you've hit me with before too.

"To err is human", but it shouldn't be the company motto...

Lord Loco
LOCO TRUST
#560 - 2012-06-09 20:44:58 UTC
Kathryn Railly wrote:
CCP Goliath wrote:
The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.


This how I come to terms with your refusal to remove this horrible broken inventory UI system:

CCP wrote:
You have cancelled your EVE Online subscription.

Your account will be suspended at the end of the current subscription period, expiring on XX XXXX 2012.

Your characters will be stored safely and be ready for you to enjoy again should you decide to return.


There is only ONE way CCP understands that the players are serious about issues being experienced that are caused by their so called IMPROVEMENTS to Eve Online:

Vote with your wallet.

I have just done so on all three of my accounts.


2 Accounts expired, 2 in 19 hours, 1 in 1 Day 10 hours.

The only language that CCP understand!!!!

.