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Issues, Workarounds & Localization

 
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possible fix for Closed Socket error.

First post
Author
Anngus Truman
Universalis Imperium
Goonswarm Federation
#661 - 2013-07-21 21:24:28 UTC
I started having this problem yesterday.
When the socket error happens all other internet based programs close/stop working for a micro second then start right back up.

ISP: Rogers Communications Inc
Location: Toronto, Canada
gu o
Viziam
Amarr Empire
#662 - 2013-07-21 23:50:40 UTC
gu o wrote:
gu o wrote:
You suck CCP.

Have had the same isp for 20 years, no issues till recently. Accounts have been open since 2003, no issues till recently. Cable Service Provider Technician(Cox Communications) was here today, tested all the lines, all good. Swapped out the 3rd modem and router. Such a shame sucha good game runs so bad for so many. Cant play longer than 10-15 mins. Can't get anything done since i cannot stay connected. Almost no choice but to cancel.

Already begun looking into other games.


Fix or You'll probably be bankrupt with the user base equal to Gemstone 3 within 3 years..



Been awake since 10:30am, currently 11:45am, been disconnected via socket issue 3 times..

I am sad eve was uninstalled, but another character in another game has been logged in for 12 hours no issue. CCP won't get a clue till they loose subscribers.

Way to go, stability rating less then Blizzards.


Murphys law? Coincidence? Direction of real problem rearing its head? So I am now having an issue every hour in other games today with the disconnects. Did CCP give me a virus :P ? What is it that we have in common? What factor could cause this issue in Eve, now others games? Major trunk-line/backbone service provider that provides to cable companies has an issue?
Was Eve targeted by Skynet, now it is spreading to other players and games?

WHAT IS IT???
Hexatron Ormand
Center for Advanced Studies
Gallente Federation
#663 - 2013-07-22 13:54:51 UTC
I am getting the socked closed error since the odyssey release. I play since august last year and never had any trouble till odyssey was released.

I can confirm that the socked closed happens with and without steam - as i suspected that as a reason myself and started eve without steam several times, but had the same result: a socket closed error.


I can furthermore confirm that it seems not to be connection or ISP based cause i run 2 different machines, and one runs fine all the time, the other gets socket closed errors all the time since odyssey. Just to make sure i also exchanged all cables on my end, to make sure it is no problem of that. Both connections are wire/cable based, so it is no wireless issue either.

As the one machine runs super fine for hours without any trouble, uses the same ISP (obviously) and the same router, i would pretty much say i can exclude those from being the trouble makers.
So why does it run fine for a year.. odyssey comes out.. and i have socket cloed errors? On one machine and not the other? Definately no ISP/router issue at all!! Otherwise both my machines would get kicked out at the same time (as they are also in the same system, using the same "part of the cluster server").


The always running machine still uses old windows xp with a 32bit OS, the other one runs windows 7 in a 64bit version.


The issue seemed to be solved for some time when i was running my EVE client in admin modus on the windows 7 version, i could play several days without issues. Then Odyssey was patched, and the issues returned. Could not get rid of them since. They can be pretty annoying as they hit randomly without any warning. Not all too nice if you fly through hostile territory (as i did to take the screenshots of "steve" for the sanctuary image contest - had the socket closed at least 4 times on that route... it for sure caused super huge adrenaline rushes.. lol

Ok back on topic and some ideas/hints:

  • I have been wondering if a localized client could cause trouble in whatever way? Many of my corpmates who all use the localized client have the same trouble

  • Some right/service conflicts with windows 7 maybe, as my XP machine seems to run fine. Also cause i was able to fix the issue for some time with using admin mode on windows 7 - unfortunately it is now back even with admin mode. Are windows 7 network quality services maybe more time critical? Or causing the network packets to behave differently than on windows xp machines?

  • I heard one of my corpmates say that adding fleetmembers to the watchlist caused him to get socket closed errors all the time. Since he is not using this feature anymore, he is not getting socket closed errors anymore. So maybe it is just specific data or the client side interpretation of it?

  • as noted by someone else before in this thread, i also always get 2 socked closed error windows whenever it occurs



Wish i could provide a lot more information - but i think confirming that it may NOT be isp/router/connection based at all, may bring the research in a different direction, and may help finding its actual source.
Kallian Ardessa
#664 - 2013-07-23 20:12:03 UTC  |  Edited by: Kallian Ardessa
I had this issue a few months ago. It's probably caused by several different things, but hopefully my solution will help someone out there. After digging through Windows event logs, I noticed that every time I got a socket closed error there was a forced (homegroup) browser election that happened fractionally before the socket closed. I disabled my homegroup, and disabled all sharing/peer networking services. I never saw the error again.

Since then I've wiped my system and done a clean re-install, and I'm not able to reproduce the socket closed error by forcing a re-election, so my logs show nothing. Nothing useful, anyway.

For people who see this error on one computer, but not another on the same network, I'd almost be willing to bet that the answer is in your system event logs.


To check your event logs:

When you get a "socket closed" error immediately note the system time (to the second, if possible), then:

Windows 7: hit the Windows key and type "Event Viewer", then hit enter. This will bring up the system event log viewer.

Vista (you poor soul): Go to the Control Panel, click System and Maintenance, click Administrative Tools, and then open Event Viewer. (The Start menu shortcut may work the same, I don't know--I haven't touched Vista since I was paid to, four years ago)


On the left side of the window there will be a "Windows Logs" group. Expand this and select "System".

Look for any event which happened at the same time as your socket closed error. Every time I got the socket closed error there was an event that happened fractionally before the sockets closed (I think the source was "BROWSER", and the event was a forced election, but it's been a long time).


If whatever event you find happens every time you get this error, it's probably related. It may not be what's causing the closed sockets, but it will almost certainly be related. Let us know if you see a specific event every time you get a socket error--could help track down the culprit for some people's problems.
Timcoden Cordana
Cordana Inc.
#665 - 2013-07-24 20:41:46 UTC
I've been having this issues ONLY since the release of Odyssey. Before Odyssey I don't remember a single event involving lost sockets.

I've tried changing settings in my router, rebooted router and modem several times, sent a constant stream of pings to google.com to insure I've not lost connection to the actual internet. I'm connected via charter communications and I don't see anything in the windows event log either.

Considering the apparent common occurance (and frequent)of this problem, I find it impossible to believe that it's an 'ISP' problem - also considering my issues didn't exist pre-Odyssey. Something with this expansion is broken and causing problems .. and I can't fix it on my end.
Guth'Alak
Native Freshfood
Minmatar Republic
#666 - 2013-07-25 00:39:23 UTC
the only temporary solution ive found for this is reseting my router. but it doesnt always work. every time i disconnect i reset my router, and usually it just happens again 20 minutes later. but SOMETIMES after i do this, i can play for a few hours with no disconnects at all.

This doesnt happen in any other game i play (as others have said)..
Shadow' Broker
Ministry of War
Amarr Empire
#667 - 2013-07-25 14:13:48 UTC
I am still keep having the same issue.

Even worst these last 2 days, it happens like every 10 - 15 Minutes. It starts to be VERY annoying.


Now like 20 minutes ago i have had the CCP Server log Application running in the background, and SURE as hell, after 10 minutes of being logged in, the Socket was closed again.

looking at the server log application, it states the following at the moment the socket closed:



50403 2013.07.25 12:49:19:155 Sending event: ship_effect_jumpdrive_out_play to game object 999 (effect_1010196060716_effects.JumpOut)
50404 2013.07.25 12:49:19:300 Closing connection to 87.237.38.200:26000: {'reasonCode': None, 'reason': u'The socket was closed', 'exception': error(10054, 'An existing connection was forcibly closed by the remote host'), 'reasonArgs': {}}
50405 2013.07.25 12:49:19:301 Exception during MachoTransport::Close ignored.
50406 2013.07.25 12:49:19:301 Creating Closed Packet: The socket was closed exception:error(10054, 'An existing connection was forcibly closed by the remote host')
50407 2013.07.25 12:49:19:301 Couldn't send close packet, rhe socket is probably already closed. [Errno 10054] An existing connection was forcibly closed by the remote host: 'descriptor not alive'


The list goes on .... and on ... and on,

but i dont want to swarm the forum with the whole thing.

I want to send the entire fille together with a petition or a bug report.

Lets see what happens.
Guth'Alak
Native Freshfood
Minmatar Republic
#668 - 2013-07-27 22:32:34 UTC  |  Edited by: Guth'Alak
I found out how to fix the problem. I closed emule and havent disconned from Eve since. The moment i open it back up again; discons. Interestingly enough, no issues while running utorrent or dc++ or any other file share or download programs.

Im very suprised with this because Ive been playing online games since Ultima Online, and Ive been using emule on 24/7 for close to 8 years and NEVER had any issues with it in any other games. Apparently eve just doesnt like emule. i havent tried changing the port to see if that makes any difference yet, but i plan to try it out. Anyway, i just had to relay the info in case it could help someone else.

add: changing the ports did nothing.
Shadow' Broker
Ministry of War
Amarr Empire
#669 - 2013-07-31 12:04:27 UTC
Guth'Alak wrote:
I found out how to fix the problem. I closed emule and havent disconned from Eve since. The moment i open it back up again; discons. Interestingly enough, no issues while running utorrent or dc++ or any other file share or download programs.

Im very suprised with this because Ive been playing online games since Ultima Online, and Ive been using emule on 24/7 for close to 8 years and NEVER had any issues with it in any other games. Apparently eve just doesnt like emule. i havent tried changing the port to see if that makes any difference yet, but i plan to try it out. Anyway, i just had to relay the info in case it could help someone else.

add: changing the ports did nothing.



I dont use e-mule
Guth'Alak
Native Freshfood
Minmatar Republic
#670 - 2013-07-31 13:50:18 UTC
Shadow' Broker wrote:


I dont use e-mule


All i can say is what worked for me. Look for a background application thats sharing your connection. open task manager and analize everything. Im going on almost a week now with no disconnects at all since i started closing emule when i play the game. i dont know why, all i know is that it worked for me and im happy.
Aurette
962348 Corporation
#671 - 2013-07-31 15:30:35 UTC  |  Edited by: Aurette
Just started for me after downtime today. Onto my 5th socket disconnect in a few hours.

I don't have another other programs to kill off, it is a lean gaming rig, I know all the processing that are running, and have most services disabled. Downloaders and things are on my "communication rig"

I did find an NVidia update error in the Windows Event logs so will see if killing this service fixes it. The service was on delayed start and when the system tried to run it the socket error triggered.

When I tried to run Nvidia update manually it errored out while loading the program... so I hope that was the problem

Edit: Will see if that fixed it. Just killed off my drivers and replaced my Nvidia with an updated Beta

Edit: Update: Didn't get a disconnect yet but only played a few hours
ShowMeYourPod
Devils Industries
#672 - 2013-08-02 01:03:51 UTC
Anngus Truman wrote:
I started having this problem yesterday.
When the socket error happens all other internet based programs close/stop working for a micro second then start right back up.

ISP: Rogers Communications Inc
Location: Toronto, Canada


Mine started acting up this past Sunday. I'm on TekSavvy using Rogers' cable. Last time this happened I was on Rogers cable and they had installed an "upgrade" to their traffic shaping tech which assumed EVE was a torrent and broke the connection. I get the socket connection issue on one or many clients on average about every hour or so.
Aurette
962348 Corporation
#673 - 2013-08-08 05:19:35 UTC
Still getting too many disconnects. Some days are fine but mostly the just after dinner time zone is very risky.

Just moved from ADSL2 to cable 6 weeks ago. The disconnects started about 4 weeks after the move.

Have had technicians out from my ISP twice now. I think they won't tell me the problem, as in I think it is a network issue they won't admit to. They say there is no problem.

From my point of view 2 - 5 disconnects every time I play EVE is a problem.
Shadow' Broker
Ministry of War
Amarr Empire
#674 - 2013-08-10 11:27:17 UTC  |  Edited by: Shadow' Broker
Aurette wrote:
Still getting too many disconnects. Some days are fine but mostly the just after dinner time zone is very risky.

Just moved from ADSL2 to cable 6 weeks ago. The disconnects started about 4 weeks after the move.

Have had technicians out from my ISP twice now. I think they won't tell me the problem, as in I think it is a network issue they won't admit to. They say there is no problem.

From my point of view 2 - 5 disconnects every time I play EVE is a problem.



I dont think the problem is with the ISP. So many poeple have the same problem, and they all have diffrent ISPs

Plus, ... almost everyone has stated that the problem is ONLY with EvE. And they have no issues with other Games or programs.

I myself have seen the socket closed issue, running 2 clients on the same system. One client had the socket closed, the other one didn't. How is that possible?

I can Indefinately stay connected in any other game, without any disconnect at all. Why not with EvE?


I have filed a bug report including a "server viewer tool" file, almost two Weeks ago. Haven't gotten any response yet.
Aurette
962348 Corporation
#675 - 2013-08-12 04:57:38 UTC
Both I think.. as in Eve seems quicker to decide it has disconnected when the uplink is lagged or something.

My ISP finally found a network problem that I think they knew about but didn't put priority on till I complained and asked for my money back.

But yes running 2 clients I have still had a disconnect on one but not the other, but only like 1 in long play sessions.
Kahetha
Eclipse of Darkness
#676 - 2013-08-13 12:17:10 UTC  |  Edited by: Kahetha
I knew it was too good to be true... For years I had no issues with EVE but now here we damn well go I guess.
Before DT I was running 2 clients; my main client disconnected twice within 20 minutes, my alt client was fine the whole time.
In the CEST afternoon/early evening I played on my alt several hours without issues and had my main logged in afk, main never disconnected either during this period.
Late night I was playing on my main for a coupe of hours and then the DC's started again. I was on TS at the time and it disconnected me from that too, I don't know if I actually lost Internet connection though as my network was still showing Internet access.

Let's see if this actually ever gets fixed before it sinks my subscriptions.Big smile
...
Actually I'm quite sure it won't ever be "fixed" because there probably isn't anything that can be "fixed" about it. It seems to be one of those problems that is actually one (or several) of a million different possible issues (local hardware/software/routing/ports ISP hardware/software/routing eve client/launcher bugs), they just happen to lead to the same visible result; connection lost socket closed.
All of them will never be "fixed".
Cato Ironside
The Scope
Gallente Federation
#677 - 2013-08-16 13:05:40 UTC
I have been experiencing these closed socket errors since I started playing a few weeks ago. Tried all the fixes I have found via the forums etc and none really help at all. Anyway, I recently took advantage of the buddy programme and I am running 2 clients at the same time. Two times this morning the socket close on one client whilst the other was fine. Must surely be an external issue?
adopt
Brutor Tribe
Minmatar Republic
#678 - 2013-09-05 22:49:36 UTC
This only started happening to me when I got my new PC. I can run 4 clients, 3 will disconnect one will stay active. If I run one client it gets disconnected, I am literally being forced to dual box, what the christ.
Ivan Isovich
Clutter Conglomerate
CAStabouts
#679 - 2013-09-06 22:53:18 UTC
There is one primary cause of this issue IMO: CCP hasn't built in an in-game algorithm that handles packet loss....or hasn't built it in well.

The indirect cause is a packet getting lost somewhere along the router train between CCP and your home. It only takes one router to get overloaded or misfire and not send the packet to you. You probably have an average of 20 routers the data goes through to get to and from CCP servers. Any one can fail. AND, they won't fail frequently. Considering the load they handle, you might lose one packet out of a million sent...but the desktop client can't handle that loss and instead loses connection to the open socket on CCP's servers.

What should be happening is the program determines it's not getting data any more, and signals (through pop up or notification) to the user that packet loss is occurring and lag could result. Then the program should automatically resend data and try to get the data stream working again. In my experience, I can tell I'm about to lose the connection because I can't issue commands any further...nothing in game reacts to my clicks beyond opening windows that won't load data.

Instead, what is happening is the socket gets closed, and the program shuts down. That's where the logic fails me. There should be some error handling built in to the desktop side to handle the network data loss and compensate. If it's even possible, CCP should run trace analysis on their end to determine lagging routers and identify ways around those routers.

I only get the lag during US East Coast business hours. At night and weekends, I'm fine. And it's not every day...so during high load times, the network uses a router that is faulty.

For those who have an error on one PC but not the other, that's because the router only lost data to your one machine. It's probably just by chance that it repeats to the same machine multiple times.
killernerd
Deep Core Mining Inc.
Caldari State
#680 - 2013-09-09 20:34:57 UTC  |  Edited by: killernerd
I suddenly got hit with this issue too. It's frigging strange and frigging annoying.
I logged in somewhat after downtime and played for 1 or 2 hours without any issues.

I log in half an hour ago and i can't even stay connected for more than 30 ******* seconds?

It is not my internet connection, of that I'm 100% sure.
I left 2 command consoles open, one was pinging my modem, the other google. Neither of them gave any sign of possible issues. Hell, even pinging to the ccp server comes up clean, yet i can't stay connected...

Dafuq?

Addition: even the forums are acting strange... It took me 3+ minutes to get this to post.
Again, it wasn't my connection. Other pages loaded just fine and other games run without issue...

edit: after 45 minutes the issue seems to have resolved itself. Somehow.

editedit: it's back again ><