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Issues, Workarounds & Localization

 
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possible fix for Closed Socket error.

First post
Author
Tauren Tom
Order of the Silver Dragons
Silver Dragonz
#541 - 2013-03-24 23:10:13 UTC
Well... haven't had this before. 8 accounts now, multiple clients running on same machine. Until this most recent hot fix everything has worked great. Now I cannot remain connected on one (1) client or eight (8) clients. It's random and doesn't affect everything all at once. Usually hammers some or all of my clients and regardless of file repair, tracert showing no losses of connection etc, there is no solid explanaition. If this is a solidly recurring issue like I've seen from reading through this forum post, it's safe to say it will NOT be worth my time to continue playing this game and spending money on accounts if I'll be wasting half my time trying to reconnect and hoping like hell I don't die on field due to a socket close.
In the grand scheme of things... You're all pubbies. So HTFU.   "It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses." - Elwood Blues
Grendel Sickswitch
#542 - 2013-03-25 19:03:28 UTC
having this problem the last few days. game is unplayable.
Lethusa
Varietasischer Orden
#543 - 2013-03-26 04:37:34 UTC
Have the same issues about months ago.
Running 2 Clients, all two closes in the same time.

Had a Closed Socket Error about 10 min. ago:

ISP: Alice ( o2 Germany )
Running System: Windows 7 x64

Quote:

C:\Users\***>ping www.eveonline.com

Ping wird ausgeführt für www.eveonline.com [87.237.39.180] mit 32 Bytes Daten:
Antwort von 87.237.39.180: Bytes=32 Zeit=52ms TTL=245
Antwort von 87.237.39.180: Bytes=32 Zeit=53ms TTL=245
Antwort von 87.237.39.180: Bytes=32 Zeit=52ms TTL=245
Antwort von 87.237.39.180: Bytes=32 Zeit=52ms TTL=245

Ping-Statistik für 87.237.39.180:
Pakete: Gesendet = 4, Empfangen = 4, Verloren = 0
(0% Verlust),
Ca. Zeitangaben in Millisek.:
Minimum = 52ms, Maximum = 53ms, Mittelwert = 52ms

C:\Users\***>tracert www.eveonline.com

Routenverfolgung zu www.eveonline.com [87.237.39.180] über maximal 30 Abschnitte:

1 <1 ms <1 ms 1 ms 192.168.0.1
2 26 ms 26 ms 26 ms lo1.br02.muc.de.hansenet.net [213.191.89.9]
3 25 ms 26 ms 25 ms ae0-101.cr02.muc.de.hansenet.net [213.191.88.94]
4 37 ms 37 ms 37 ms so-0-0-0-0.cr02.ber.de.hansenet.net [213.191.87.161]
5 36 ms 37 ms 37 ms ge-1-0-0-101.pr03.ber.de.hansenet.net [62.109.108.48]
6 37 ms 37 ms 37 ms rmwc-brln-de01-xe-0-1-3-0.nw.mediaways.net [213.20.149.209]
7 46 ms 91 ms 41 ms rmwc-dsdf-de02-pchan-0-0.nw.mediaways.net [195.71.254.226]
8 64 ms 51 ms 52 ms xmwc-lond-uk02-xe-0-0-0-0.nw.mediaways.net [195.71.254.58]
9 52 ms 51 ms 51 ms ge-3-3-0.mpr1.lhr3.uk.above.net [195.66.236.76]
10 * * * Zeitüberschreitung der Anforderung.
11 52 ms 52 ms 51 ms srv250-f.ccp.cc [87.237.37.250]
12 52 ms 52 ms 52 ms srv180-h.ccp.cc [87.237.39.180]

Ablaufverfolgung beendet.


Seems like somewhere in the near of ccp has a problem Roll
Gnoshia
Caldari Provisions
Caldari State
#544 - 2013-03-26 07:23:59 UTC
Fixed mine a month and a half ago.

My issue was my ISP. It took them 2 weeks to solve the problem and haven't had closed socket error.

However now I'm getting a proxy server didn't connect issue. Unrelated but it's annoying as crap.
James Costen
Free Space Pioneering
#545 - 2013-03-26 08:02:39 UTC
Has anyone else tried the constant ping that i explained earlier in the post? I'd be interested to see if it works for anyone else
AlexandritaRUS
Imperial Academy
Amarr Empire
#546 - 2013-03-26 12:46:50 UTC
http://clip2net.com/s/4O3W8p and thanks to this error, the ship was lost as it knocked out of the fleet and the game. Within 7 minutes, it was impossible to get into the game, it is the client is guilty again?
Lethusa
Varietasischer Orden
#547 - 2013-03-27 03:54:18 UTC
Today the same Error again, both Client had this error.
But this time with Constant Ping ( ping -t www.eveonline.com ) and Teamspeak 3 connected on the background.

Quote:

Antwort von 87.237.39.180: Bytes=32 Zeit=57ms TTL=246
Antwort von 87.237.39.180: Bytes=32 Zeit=56ms TTL=246
Antwort von 87.237.39.180: Bytes=32 Zeit=56ms TTL=246
Antwort von 87.237.39.180: Bytes=32 Zeit=57ms TTL=246
Antwort von 87.237.39.180: Bytes=32 Zeit=57ms TTL=246
Antwort von 87.237.39.180: Bytes=32 Zeit=56ms TTL=246
Antwort von 87.237.39.180: Bytes=32 Zeit=57ms TTL=246
Antwort von 87.237.39.180: Bytes=32 Zeit=56ms TTL=246
Antwort von 87.237.39.180: Bytes=32 Zeit=57ms TTL=246

Ping-Statistik für 87.237.39.180:
Pakete: Gesendet = 42205, Empfangen = 41822, Verloren = 383
(0% Verlust),
Ca. Zeitangaben in Millisek.:
Minimum = 51ms, Maximum = 1504ms, Mittelwert = 60ms
STRG-C

C:\Users\***>tracert www.eveonline.com

Routenverfolgung zu www.eveonline.com [87.237.39.180] über maximal 30 Abschnitte:

1 8 ms 5 ms 4 ms 192.168.0.1
2 34 ms 32 ms 32 ms lo1.br02.muc.de.hansenet.net [213.191.89.9]
3 33 ms 31 ms 31 ms ae1-102.cr01.muc.de.hansenet.net [213.191.88.125]
4 44 ms 43 ms 43 ms so-0-0-0-0.cr01.ber.de.hansenet.net [213.191.66.69]
5 44 ms 43 ms 42 ms ge-1-1-0-102.pr03.ber.de.hansenet.net [62.109.108.112]
6 44 ms 43 ms 44 ms rmwc-brln-de01-xe-0-1-3-0.nw.mediaways.net [213.20.149.209]
7 49 ms 47 ms 47 ms rmwc-dsdf-de02-pchan-0-0.nw.mediaways.net [195.71.254.226]
8 58 ms 77 ms 58 ms xmwc-lond-uk02-xe-0-0-0-0.nw.mediaways.net [195.71.254.58]
9 59 ms 58 ms 58 ms ge-3-3-0.mpr1.lhr3.uk.above.net [195.66.236.76]
10 60 ms 58 ms 60 ms 213-152.240-250.PXu259.above.net [213.152.240.250]
11 58 ms 57 ms 57 ms srv250-f.ccp.cc [87.237.37.250]
12 58 ms 58 ms 58 ms srv180-h.ccp.cc [87.237.39.180]

Ablaufverfolgung beendet.

C:\Users\***>


Gesendet = sent | Empfangen = receive | Verloren = lost
Tonto Auri
Vhero' Multipurpose Corp
#548 - 2013-03-27 15:43:46 UTC
Guys, you don't want to even try the workaround?...

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

James Costen
Free Space Pioneering
#549 - 2013-03-27 23:49:16 UTC
Tonto Auri wrote:
Guys, you don't want to even try the workaround?...

Isnt this exactly what im suggesting by having a ping running to the server. It pings every 15ms so thats a constant connection and im still getting socket closed errors. Ive tried the team speak way and that doesnt work either. So is there any other way?
Lethusa
Varietasischer Orden
#550 - 2013-03-28 01:09:58 UTC
James Costen wrote:
Tonto Auri wrote:
Guys, you don't want to even try the workaround?...

Isnt this exactly what im suggesting by having a ping running to the server. It pings every 15ms so thats a constant connection and im still getting socket closed errors. Ive tried the team speak way and that doesnt work either. So is there any other way?


Same here.

Playing other MMO's, and there is no problems with the connection, same with Teamspeak.

So there must be the problem by CCP or some of there ISP.

And I cleaned the DNS cache twice, nothing helped.
Tonto Auri
Vhero' Multipurpose Corp
#551 - 2013-03-28 01:21:29 UTC
James Costen wrote:
Tonto Auri wrote:
Guys, you don't want to even try the workaround?...

Isnt this exactly what im suggesting by having a ping running to the server. It pings every 15ms so thats a constant connection and im still getting socket closed errors. Ive tried the team speak way and that doesnt work either. So is there any other way?

It doesn't help anything, only increase network load, making situation worse for everyone.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

James Costen
Free Space Pioneering
#552 - 2013-03-28 17:28:00 UTC
Tonto Auri wrote:
James Costen wrote:
Tonto Auri wrote:
Guys, you don't want to even try the workaround?...

Isnt this exactly what im suggesting by having a ping running to the server. It pings every 15ms so thats a constant connection and im still getting socket closed errors. Ive tried the team speak way and that doesnt work either. So is there any other way?

It doesn't help anything, only increase network load, making situation worse for everyone.


Increases the load on the line? 64kb's of data - dear god best upgrade those lines.

So do you have an answer to the last point on my comment about another way to fix the problem? As creating a workaround means there is a problem to work around so im confused as to why there is still an issue outstanding.
Tonto Auri
Vhero' Multipurpose Corp
#553 - 2013-03-30 05:31:38 UTC
The "another fix to the problem", which is not a fix, but merely a workaround, was posted on a previous page, and referenced multiple times. Too lazy to find it?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Henry Hengstenberg
Backyard Massacre
#554 - 2013-03-31 12:15:55 UTC
a funny thing that happens me in the last minutes ... if i visit deviantart.com i get socket closed in eve online. i got no other problems with other sites. someone told me i should check my flood protection from router but there is no option like this.

ok .. its NOT funny ..
Tonto Auri
Vhero' Multipurpose Corp
#555 - 2013-03-31 16:14:35 UTC
At this time, I'm almost certain, that whatever is causing it, lies somewhere in the interprocess operation. I get socket closed alot, but only when my PC was running for some time.
When I reboot, it is gone and copuld stay fine for hours. Still, disabling checksum offloading helps. I was unable to stay online for any prolonged period of time without that.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Lirp
GAROUN INVESTMENT MOONMINING BANK
#556 - 2013-04-01 21:28:39 UTC
Just wanted to touch base... I have been playing with NO disconnects since I started doing following. That was back on March 4th. I have been playing for hours at a time with this workaround with no issues at all.



#524 Posted: 2013.03.04 20:42 | Report
So I have stumbled across something that has worked for me the last 2 days with NO disconnects at all..

I have been running Ping Plotter against CCP server IP 87.237.38.200 with the following settings-

Sampling= Unlimited
Trace Interval= 1 sec
Samples to include= ALL

I am running all 3 of my accounts on the same system with no Socket Disconnect problems. But if I try and play without PP running I get disconnected right away.

This is a strange workaround, but at least I can play!

Lirp out...
Lugor
UK Corp
Goonswarm Federation
#557 - 2013-04-05 00:29:42 UTC
So after a period of relative stability with the odd socket closed msg appearing here and there this problem has come back with vengeance and over the last 24hrs i have lost count of the amount of disconnects I have had from this problem.


And reading up this Post what a surprise there is no comment from CCP.....shock and horror...... I know to most this would seem like a minor issue to those never having the problem but if any of the CSM delegates are reading this what do you think bout CCPs lack of help or even suggestions?
Kaul Ironfist
The Scope
Gallente Federation
#558 - 2013-04-06 01:29:14 UTC
Lirp wrote:
Just wanted to touch base... I have been playing with NO disconnects since I started doing following. That was back on March 4th. I have been playing for hours at a time with this workaround with no issues at all.



#524 Posted: 2013.03.04 20:42 | Report
So I have stumbled across something that has worked for me the last 2 days with NO disconnects at all..

I have been running Ping Plotter against CCP server IP 87.237.38.200 with the following settings-

Sampling= Unlimited
Trace Interval= 1 sec
Samples to include= ALL

I am running all 3 of my accounts on the same system with no Socket Disconnect problems. But if I try and play without PP running I get disconnected right away.

This is a strange workaround, but at least I can play!

Lirp out...


Confirming this has done wonders for me. Thanks for the tip!
Mathias Lears
Caldari Provisions
Caldari State
#559 - 2013-04-07 07:27:43 UTC
Hello , yeah i just got the issue as of this evening been playing a month on my laptop no problems till now. East coast usa. Im down to give any info needed but new to coding etc so wouldnt know where to start. I just found eve please dont make it go away!
AcidRain Tekitsu
KarmaFleet
Goonswarm Federation
#560 - 2013-04-07 08:49:30 UTC
I´m from German and I have this problem since the last patch, its really annoying....
When I was Mining in High sec tonight with my retriever and I switched to another window, after 10 min I checked EVE and there was the socket closed error. This happend 2 times...

PLS FIX IT

AcidRain