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New dev blog: Unified Inventory Changes

First post First post First post
Author
Peter Drakon
Luminaire Traders and Builders
#1181 - 2012-05-27 12:53:36 UTC
disasteur wrote:
yeah you have a point, seems a good strategy from CCP to wait until its to late for a roleback

I did not say I like it, I'm in a WH, this new feature makes my life harder, and not by a bit. I said we should move forward, because moving back is not an option.
Peter Drakon
Luminaire Traders and Builders
#1182 - 2012-05-27 13:03:49 UTC
Callidus Dux wrote:
...The first improvement MUST BE to rebuild ALL the functions of the old UI including hundreds of available windows. If YOU dont like this idea fine. ...

At this stage I don't like the new feature either, it has serious bugs and design flaws. (I do like to have open 5-10 windows too.) But let us move forward, and let them improve this new thing. It may actualy work.
Tippia
Sunshine and Lollipops
#1183 - 2012-05-27 13:10:39 UTC
Balder Verdandi wrote:
I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it:


http://www.nos.org/htm/Image33.gif


Look familiar?
Nah. They got it from here… well, aside from the dosshell properly supporting multiple locations, unlike the inventory UI. Twisted
Andy DelGardo
#1184 - 2012-05-27 13:17:14 UTC  |  Edited by: Andy DelGardo
BUG: New inventory system keeps hanging and crashing my client if i try to move a large number of BPC from corp hangar to member hangar.

I need to regularly move a large amount (1000+) of BPC from corp section to private section, so i can "circumvent" the 6 hour API asset-list limit crap. This involves of moving all my BPC around and back, with the old system this was also laggy as hell, but at least my client did not crash or freeze. The new system seem to handle this really badly.

I also would appreciate if u can lift this stupid 6 hour limit for API asset calls, my inventory as a producer changes every hour and i need to be able to import those data correctly in a spreadsheet, so reduce the time limit to something like 30mins!

Also make t3 BPC stackable, thats the only reason i have over 1000 in the beginning and it becomes unmanageable to work with those!

bye Andy
Peter Drakon
Luminaire Traders and Builders
#1185 - 2012-05-27 13:19:23 UTC
Ribikoka wrote:
The missile effects is part of the inventory ? The amarr ship colours is part of the inventory ? The frigate cosmetics is part of the inventory ? The inventory not necessary for saving your skillpoints to database. Dont be fool. ...
You talking idiotic things. So, stop it.

I answered the question "why can't they just revert back to a previous version?" - in that context my answer was correct, they can not do that. Reverting back to a previous version would also mean to roll back everything, including the database.

Your statement is correct in a logical level, these features are not part of each other, but they are in a single code base, and thus can not be separated easily (only with a lot of work). The moment since they have merged the new feature branches into a single code base, they can not move back, they can only move forward, and fix this new inventory.
Krystyn
Serenity Rising LLC
Controlled Chaos
#1186 - 2012-05-27 13:25:34 UTC
Peter Drakon wrote:
Ribikoka wrote:
The missile effects is part of the inventory ? The amarr ship colours is part of the inventory ? The frigate cosmetics is part of the inventory ? The inventory not necessary for saving your skillpoints to database. Dont be fool. ...
You talking idiotic things. So, stop it.

I answered the question "why can't they just revert back to a previous version?" - in that context my answer was correct, they can not do that. Reverting back to a previous version would also mean to roll back everything, including the database.

Your statement is correct in a logical level, these features are not part of each other, but they are in a single code base, and thus can not be separated easily (only with a lot of work). The moment since they have merged the new feature branches into a single code base, they can not move back, they can only move forward, and fix this new inventory.


And they can move forward with a lot less people playing the game...
Peter Drakon
Luminaire Traders and Builders
#1187 - 2012-05-27 13:28:32 UTC
Krystyn wrote:
And they can move forward with a lot less people playing the game...

They did made a huge error releasing this. They have apologiezed, and this is the priority now to fix. Thats all they can do.
Andy DelGardo
#1188 - 2012-05-27 13:30:14 UTC  |  Edited by: Andy DelGardo
Peter Drakon wrote:
Ribikoka wrote:
The missile effects is part of the inventory ? The amarr ship colours is part of the inventory ? The frigate cosmetics is part of the inventory ? The inventory not necessary for saving your skillpoints to database. Dont be fool. ...
You talking idiotic things. So, stop it.

I answered the question "why can't they just revert back to a previous version?" - in that context my answer was correct, they can not do that. Reverting back to a previous version would also mean to roll back everything, including the database.

Your statement is correct in a logical level, these features are not part of each other, but they are in a single code base, and thus can not be separated easily (only with a lot of work). The moment since they have merged the new feature branches into a single code base, they can not move back, they can only move forward, and fix this new inventory.


Lol, u ever worked with a decent source control? Last time i checked u should always tag your revisions prior to a patch and also setup the source control in a way that u can selective rollback changes. It would be probably a hassle to rollback those changes , but it is technically doable by all means. They cant simply screw-up a modern source control system this much to not being able to do a rollback.
I still don't think they will, since they can still try and add/change the new system, so it works "similar" to the old one and retain there "vision" of the new one.
Brutal Red
Republic Military School
Minmatar Republic
#1189 - 2012-05-27 13:40:07 UTC  |  Edited by: Brutal Red
Andy DelGardo wrote:

I still don't think they will, since they can still try and add/change the system so it works "similar" to the old one and retain there "vision" of the new one.


Yes, but how long is this going to take ?
A few fixes every tuesday ?

For me that looks like crappy gameplay for at least several months if not years ..
(While before the patch, the game was playable, now it's not)

I hope CCP understands the somewhat unpleased players .
cuculet
Bearing Srl.
#1190 - 2012-05-27 13:46:10 UTC
CCP Soundwave wrote:



Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.

No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.



just to clarify, why weren't you aware that there is a problem BEFORE you rolled this piece of trash on server? are you guys even reading the test server feedback?
i'm all moved about your efforts of patching this piece of trash every week, really, but how about you put all those efforts into something that is broken, like sov system, for example instead of breaking the stuff that is actually working good...

i just resubed last week, great time, i see you guys are keep doing the good work; anyways this is my last resub, i'm soo tired of you spitting on your customers and telling us it's raining...


p.s: my stuff is already given, don't even bother
Andy DelGardo
#1191 - 2012-05-27 13:47:45 UTC  |  Edited by: Andy DelGardo
Brutal Red wrote:
Andy DelGardo wrote:

I still don't think they will, since they can still try and add/change the system so it works "similar" to the old one and retain there "vision" of the new one.


Yes, but how long is this going to take ?
A few fixes every tuesday ?

For me that looks like crappy gameplay for at least several months if not years ..
(While before the patch, the game was playable, now it's not)

I hope CCP understands the somewhat unpleased players .


Nah i think they are well aware that they have a small shiit-storm on there hands and i also think that they realize that players don't simply ***** about "change", but real gameplay issues that need to-be tackled/fixed. From my point of view i see no reason, that limits the new system to gain most of the functionality of the old system. It basically boils down to multiple window- shortcut- and save/restore handling. This should be fixable in a couple of weeks, so my guess is: around 1 month to iron out all those big problems and a additionally month to fix the smaller one.
galrizian
Mini Vikings
#1192 - 2012-05-27 14:03:55 UTC
CCP Guard wrote:
We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first, and how. CCP Soundwave has put together a blog on the subject. Please read the blog here, and make sure you give us your feedback right here in the thread.



ive been sat in rens now for 30 minutes waitin for this **** fukin UI to load ffs..............................when are you guys at CCP going to realise that its fukin **** usless...........i dont know anyone in game that like it... its Fail................ INFACT ITS massive fukin fail..... GETTIN SRSLY FUKED OFF HERE WITH THIS **** NOW GUYS..... I Mean come on wtf ???????????....... sort it out an change it bk... admit its fail... no one is going to say told you so!!!!!!!!!!!!!!!!!!...........just give us our hassle free game bk ffs .AAAAAAAAAGGGGGGGGGHHHHHHHHHHHHHH going mental here waitin for stuff to load ffs guys :(
Callidus Dux
School of Applied Knowledge
Caldari State
#1193 - 2012-05-27 16:04:27 UTC  |  Edited by: Callidus Dux
Peter Drakon wrote:
Callidus Dux wrote:
...The first improvement MUST BE to rebuild ALL the functions of the old UI including hundreds of available windows. If YOU dont like this idea fine. ...

At this stage I don't like the new feature either, it has serious bugs and design flaws. (I do like to have open 5-10 windows too.) But let us move forward, and let them improve this new thing. It may actualy work.

No it will NOT work. have a look at all the threads in this forum. The main opinion about this UI is.

BURN IT IN A BIG INFERNO!


It will NEVER EVER work for me and perhaps for most of the people, posting in these forum. I demand hundreds of own adjustable windows. Before THIS is not done; CCP can work out the most beautiful functions, make nice graphics and so on. But I won't play the game! Thats all. I want my UI back to be able to play. I will NEVER learn this crapsh!it of UI. NEVER!

Drag this guy Arrow and Optimal here. No comment from the causer of this UI problem.

To CCP: Why is there not a public apology from Arrow and his team; because he ignored ALL SiSi feedback with reason: "We do not believe you!" ?
Why is he able to work on as nothing happens? The forum is on fire but all responsible persons are hidden and send Soundwave as troubleshooter?

And be a little bit more concrete. A statement like:
CCP Soundwave wrote:

In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.

is ridiculous. To write: until CCP is happy is wrong. Untill YOU (the customer) would be right.

Furthermore explain EXACT what you are willed to change back. Will it be possible again to drag ALL available windows out of this unified UI in order to have back my hundreds of windows; adjustable in size and position? Or are you just working on an solution for this lag and implement more useless filter; no one wants? I do not want your dumb filters. I have named containers but they are not proper reachable, because of your crap tree view and all in once window!

It is time to be more concrete CCP and answer some questions.


Peter Drakon wrote:

They did made a huge error releasing this. They have apologiezed, and this is the priority now to fix. Thats all they can do.


They did a lot of huge errors with releasing a lot of crap since I am in the game. They had ever a contemporary feedback. But they never learned. A simple apology is not enough if you have noticed many "Errors" during the last years. I will answer this with a statement from CCP Arrow.

We do not believe you!
Vaerah Vahrokha
Vahrokh Consulting
#1194 - 2012-05-27 16:13:54 UTC
Peter Drakon wrote:
Ribikoka wrote:
The missile effects is part of the inventory ? The amarr ship colours is part of the inventory ? The frigate cosmetics is part of the inventory ? The inventory not necessary for saving your skillpoints to database. Dont be fool. ...
You talking idiotic things. So, stop it.

I answered the question "why can't they just revert back to a previous version?" - in that context my answer was correct, they can not do that. Reverting back to a previous version would also mean to roll back everything, including the database.

Your statement is correct in a logical level, these features are not part of each other, but they are in a single code base, and thus can not be separated easily (only with a lot of work). The moment since they have merged the new feature branches into a single code base, they can not move back, they can only move forward, and fix this new inventory.


If they are using any kind of decent versioning system, each team has their distinct uploads into the source tree. You can do partial roll backs. Been there, done that. CCP are not the only developers in the world using those tools.
Kblackjack54
Deep Core Mining Inc.
Caldari State
#1195 - 2012-05-27 16:29:04 UTC
DUST now controls EVE, or How CCP sold it's soul.

The recent now 60 plus page complaint thread regarding the new UNIFACE, and CCP's responses to this led me to do a little research on the current state of CCP and it's involvement with SONY.

This quickly brought me to this web page http://www.grapevine.is/Home/ReadArticle/CCP-And-Sony-Team-Up from which you can see indications of how SONY's take over of CCP was already a done deal in regard to DUST.

How deeply DUST will effect game play on EVE has already been indicated by the introduction of CQ and virtual goods, something SONY must have been slobbering over due to the money that can be made by them from you, eventually on the surface CCP back tracked and gave the player base an option button, but it is still there in it's entirety and can at any time SONY choose to push the issue be made mandatory, probably the same time that DUST is finally released.

Further information can be found in this link http://www.eurogamer.net/articles/2012-03-08-sony-removed-psn-barriers-for-free-to-play-mmo-dust-514

I will leave you to assess how this will effect your game play and effect it will as SONY muscle in to EVE to maximise there profits, http://www.tentonhammer.com/dust514/news/ccp-and-sony-negotiate-dust-514-virtual-items-policy

Why only SONY and the PS3, well that can be found in Microsofts policy of 'If we can't control it then it's not happening' on the XBOX', and SONY had to make a lot of changes to it's operating policy to make DUST happen and a company like that does not make such changes unless they see major dollar signs with multiple zero's on it http://www.eurogamer.net/articles/2012-03-08-sony-removed-psn-barriers-for-free-to-play-mmo-dust-514

Hence the Unified inventory 'Feature', direct from Console gamer hell and this is why CCP ran this abomination on SISI, not for player base feed back as stated but to sort out server side interface issues between DUST and EVE as this console game will run on EVE servers, The lag issue and it's clanky operation are normal for console gamers, they understand such things fully and game delays for them are a non issue, scrolling through menu's is not a problem, this is why CCP will not revert the interface, they can't, it's not there call but that of SONY.

The new skins for ships are nothing to do with EVE but are a direct offshoot of console graphics were partial rendering and bland colours of items is again a non issue and the character design interface, again console based, easy to integrate into DUST, Module name changes probably due to conflict issues with DUST inventories and changes to the universe map will be one of the next issues we face as certain aspects of EVE continue to be dumbed down for integration with consoles.

And the one of the casualties I am sure will be listed fairly soon will be PLEX, a device that allows players to play the game free, a thorn that SONY will find so irritating they will force it out as soon as possible, the excuses are already lining up and have been for months quietly in the back ground along with a long series of current and soon to be introduced 'Features'.

So to believe that this thread will illicit any meaningful changes from CCP on the issue of the Unified Inventory and it's problems in game is not going to gain anything, again it's not there call but that of SONY, a body that we the EVE player base have no interface with, that is unless you pay to play DUST.

I will leave you with CCP's current answer to player complaints.

http://www.youtube.com/watch?v=QqvHD_RVO3s

TTFN
Brutal Red
Republic Military School
Minmatar Republic
#1196 - 2012-05-27 16:52:36 UTC
Great , Eve : My first Sony in space

Gah , I'm going to be sick .

Have fun CCP

o/
Cold Ethyl
FetLife
#1197 - 2012-05-27 20:09:56 UTC
Missile Effects: Ooh, Aaaah!

Very nice. However, I am not an easily distracted cat, and your missiles are not my ball of yarn.

Unified Inventory: It is broken. It Sucks. It Sucks. It Sucks.

Congratulations you successfully re-invented the wheel. Yours is the squarest wheel to date in all the previous attempts in the history of man at re-inventing the wheel. Your Mamma and Poppa must be so proud. Remind me to slap them if I ever meet them.

I will not re-list the MANY, MANY reasons why this unified inventory fiasco fails in so many ways. My fellow posters have done an admirable job at listing them. You have broken the game that we, your paying customers, play the game of Eve. Fix it. Fix it soon.

A Sincerely Pissed Off Paying Customer.

PS: In case there is any doubt, or the information has exited the gray matter already, unified inventory SUCKS!
nat longshot
The Scope
Gallente Federation
#1198 - 2012-05-27 20:11:48 UTC
ok fine ill post here.

Fix the lag when opening windows first all with that fix they looting works now. it takes 3-5x long to loot missions now WTF were you thinking when you put this trash live fire the morons that worked on it and the moron that ok put this trash out on the live game.

you say you listen if you did you would have but this junk of a ui out we told you when we were testing it on sisi it sucked but do you evern listen NO FING MORONS!!

think iam upset just getting started

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Maldus NiKunni
Mirada Mining and Construction
#1199 - 2012-05-27 20:38:56 UTC
hmmm.....ok. So instead of rolling back the new ui ....returning the old ui...and then giving the new ui out with an option to use the new ui or not....which would make all of us happy......you stubbornly refuse to admit that you made a big mistake and thereby continue to force the new ui on us and try to "improve" it so we will eat it and clean our plates like good little kids.
All I see is more arrogant devs thinking they know more about what works in the real game than we players. Doesn't our monthly payments go to pay their salaries?
it is time to grow up and admit your failure, return the old ui (unless soem idiot up there deleted the whole ui module) and continue on with developement of a new ui......and also...listen to the testers on SISI when ya are told something doesnt work.....Listen.....(I know....What a concept).
I see the online numbers slowly falling every day because of this boondoggle of your making......what does it take to make ya see the proper fix for this is to remove the new system and start over......
until then I will be on the sidelines waiting for the ui to change so I can get back to industry and PI....not playing but checking forums.....watching the online numbers falling daily.
Makaganti
Doomheim
#1200 - 2012-05-27 21:18:22 UTC
CCP will not do a roll back CCP will not go back to the old UI

CCP Official Fuk you members

With Unity there is Power