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New dev blog: Unified Inventory Changes

First post First post First post
Author
SillyWaif
#941 - 2012-05-25 20:34:30 UTC
Just to add to the number who find the new inventory system quite user unfriendly.

*) shift-click to open items is an extra action
*) to sort corp stuff i 'll have to open all the corp hangars separately which is the opposite of the intent of 'unified inventory'
*) when opening cans/wrecks in space it replaces my cargo hold so looting is now a real pain
*) the fact that the windows one wants to keep open (again my cargo hold) close with actions like dock/undock
*) the ship you fly not in hangar as 'the active one'
*) and so on and so on...

I used to play daily or at least be logged in but now i just wait till you either reverse this unified inventory (which is not going to happen, right?) or you have enough complaints filed so you are more or less forced to give in a little.

No rage quit here, since my toons have game-time for quite a few months to come. Sadly ...

Most changes I can ignore, e.g the incursion changes, or faction warfare or POS stuff, or whatever, but this inventory stuff annoys me so much I just have to stop playing :(

sheesh, I even start whining on the forums about it ... Sad
Newbie Ned
Real Nice And Laidback Corporation
#942 - 2012-05-25 20:40:06 UTC
OK I'm getting a little used to it, pretty much up to "tolerate". My 2 main points are:

1. Windows needs to remember where they were and how big etc - I think you are working on this.

2. I loot all quite a bit, as I am sure do many others. The new system makes this difficult so to simplify it could you:

a. Add a button (near the align to/warp to etc buttons) that lets me do this without opening.
b. Add the option to R-click menu for overview item that lets me do this without opening.
c. Add the option to R click menu for a locked target that lets me do this without opening.

Any of these would be good, all 3 would be great!

Thanks.
Circumstantial Evidence
#943 - 2012-05-25 21:09:22 UTC
Salpun #105 Posted: 2012.05.22 15:57 wrote:
---== Issue #4 ==---
The 'xxx isk Est. price' bar at the bottom of the Inventory windows is redundant for me in 99.5% of situations and is just wasting space. Please give me the option to turn it off!
CCP Soundwave #190 Posted: 2012.05.22 18:03 wrote:
Issue 4 (the est price):
We can’t guarantee that every piece of the UI fits your exact usecase. Information like this will continue to be available globally. By this logic every single piece of EVE should have an off button, which we won't do.
This is a cool new feature, it's great fun for the first hour of opening various cans in stations :)
But I don't need to know what stuff is worth every second.

How about a global toggle. The "Est. price" info takes up screen space, in use cases where I care more about the window contents and need more pixels for other information, such as watch lists, fleet UI, market orders, chat windows, etc.

If it costs the server to retrieve prices, precedent for adding a toggle exists with the Market settings checkbox, "Mark my orders."
Mangone
Plan.B
#944 - 2012-05-25 21:20:02 UTC
I cant see any mention fixing windows in station so they remain were i left them when i undocked... I still need to shift + click 400 times in day.. To help people with this bug u guys need to fix eve so that when u open ur item bay from inventory it is still there when u redock later...
sera180
Primordial Freelancers
Dark Squirrel Syndicate
#945 - 2012-05-25 21:30:48 UTC
i can see you can use sift click but every time you open up your invetory is very anoing personaly i very much prefer the old one or make it opinal i fid it more dificult to use mainly coz of my proboblem as you can prob see i have a problem with text lol so this new one has a lot more text so i will all ways find it hard to use and i know im not alown in this matter i have no proble whith the people who like so dont give me gref if you have a prob with what i put im just puting my veuw here
Yonis Kador
KADORCORP
#946 - 2012-05-25 21:31:41 UTC
CCP Soundwave,

What's really interesting is that even many posters who claim they "could maybe" like the new UI, suggest that the corp hangar button be reinstated and open in a new window, that the station hangar and ship hangar buttons be draggable to the neocom (and open in a new window,) and that wrecks/cans also open in new windows. A position which, if you think about it, is also advocating a return to the previous interface's functionality. If CCP made those changes, which I'm all for, the interface would no longer be "unified." It becomes a multi-windowed system again, which is the only conceivable solution for a great many industrialists and traders. As I've written before, and as remains my position, the one-windowed system is flawed by design and it "is" the problem. Functionality and efficiency aside, loading everything into one window is even the source of the lag.

You can "tweak" the engine of a car with no wheels all day long....but you aren't going to get very far.

My suggestions:

1.) Merge the new UI and the Assets tab - since that's what it is. It's an unified, one-windowed, all-assets interface and at the moment, we have two assets managers. At least then the work wasn't wasted. That way, if players "want" to scroll through a gazillion items by location, they still can, and they'll even have new isk estimates and m3 values to boot.

2.) For the love of nachos, restore one click, multi-windowed functionality. End this one-windowed nightmare asap. You tried it and it has not been received well. That's unfortunate. (It's almost like there should be some testing process to alert you in advance or something.) The one-windowed system was doomed from day one. It should have never made it to Tranquility imo. We've been working with multiple windows since forever and these windows were usually created by single-clicking on static buttons. It may not have been perfect but it was quick, convenient and simple. This scrolling/right clicking/ open in new window/ resizing ad nauseum process just can't be promoted as a means to access anyone's things "more efficiently." I'm just shocked that anyone at CCP would even purport that this is "more efficient."

The station hangar and ship hangar buttons on the neocom really need to be restored, the corp hangar with its tabs needs to be restored, and wrecks, cans, and pos structures need to open in their own windows and/or close once looted. The bottom line is that until this happens, grief is deserved because we will still be fighting for the restoration of lost functionality.

3.) User-defined windows need to retain their size and position after undocking/jumping.

4.) And surely the least of my concerns, but why can't I "look at" my drones when in combat any longer? All I see now is a green square with a white cross. No drone.

If you guys can implement these changes within the new UI framework, then great. But if its going to take months or can't/won't be done at all, at least give us that information so that the people who absolutely won't adapt can make informed decisions. And if it's the former, then roll us back instead of forcing us to live with this debacle for months. I'm worried, as someone who has a deep appreciation for EVE, and for whom this expansion has depressed my desire to play my favorite game, how that sentiment must be translating throughout the rest of the playerbase. I can't even enjoy any of the other features added in the Inferno expansion because the UI is so central to all activities, it makes everything less-enjoyable.

Thanks for reading and for being present in the forums.

Yonis Kador
Asmodes Reynolds
Rayn Enterprises
#947 - 2012-05-25 22:01:21 UTC
Dalilus wrote:
Let me pile on a few days too late and say the new inventory system is slow, tedious, counter intuitive and i join my voice to the chorus asking for the old inventory back - which CCP has said it cannot do.

My question is, where was the CSM in all of this? did they not see this fiasco coming? were they too busy along with CCP looking at new, inventive and innovative ways to further nerf high-sec and lvl 4 missions? looks like it......random module damage....datacores to faction warfare.....who knows what else.



to this I am willing CCP did not even tell them that this was coming with this patch. Whenever it's something truly controversial CCP has a habit of leaving out these little details.. after all they don't actually have to tell them anything... but that is sort of pointless since they cannot give their opinions on it unless they are given a heads up. Besides there was enough people in the test server forums that told them what was going to happen yet they still did it.
Ribikoka
Royal Amarr Institute
Amarr Empire
#948 - 2012-05-25 22:05:05 UTC
MMMORPG.COM :

""CCP does not listen to their players (customers) at all...!?!?!?!

The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP fix a system that worked well and had no problems? And best of all, it failed on SISI and the players all let CCP know about it and they still forced it on us anyway.

I am seeing between 95% to 99% of comments in the forums asking for a return to the old true INVETORY SYSTEM with persistem windows. In my own personal experience the game is now unplayable, I can not manage my POS, or actually do Ratting or Mining in 0.0 with out considerable time and effort. Tasks that used to take only a few key clicks now take me an hour to perform. Then once I leave the station or the POS and return I have to do it all over again, what joy!!!

When the game ceases to be fun and is now a frustrating and extremely time consuming, I no longer desire to spend time in it..."
"
Mangone
Plan.B
#949 - 2012-05-25 22:09:27 UTC  |  Edited by: Mangone
Yonis Kador wrote:
CCP Soundwave,

What's really interesting is that even many posters who claim they "could maybe" like the new UI, suggest that the corp hangar button be reinstated and open in a new window, that the station hangar and ship hangar buttons be draggable to the neocom (and open in a new window,) and that wrecks/cans also open in new windows. A position which, if you think about it, is also advocating a return to the previous interface's functionality. If CCP made those changes, which I'm all for, the interface would no longer be "unified." It becomes a multi-windowed system again, which is the only conceivable solution for a great many industrialists and traders. As I've written before, and as remains my position, the one-windowed system is flawed by design and it "is" the problem. Functionality and efficiency aside, loading everything into one window is even the source of the lag.

You can "tweak" the engine of a car with no wheels all day long....but you aren't going to get very far.

My suggestions:

1.) Merge the new UI and the Assets tab - since that's what it is. It's an unified, one-windowed, all-assets interface and at the moment, we have two assets managers. At least then the work wasn't wasted. That way, if players "want" to scroll through a gazillion items by location, they still can, and they'll even have new isk estimates and m3 values to boot.

2.) For the love of nachos, restore one click, multi-windowed functionality. End this one-windowed nightmare asap. You tried it and it has not been received well. That's unfortunate. (It's almost like there should be some testing process to alert you in advance or something.) The one-windowed system was doomed from day one. It should have never made it to Tranquility imo. We've been working with multiple windows since forever and these windows were usually created by single-clicking on static buttons. It may not have been perfect but it was quick, convenient and simple. This scrolling/right clicking/ open in new window/ resizing ad nauseum process just can't be promoted as a means to access anyone's things "more efficiently." I'm just shocked that anyone at CCP would even purport that this is "more efficient."

The station hangar and ship hangar buttons on the neocom really need to be restored, the corp hangar with its tabs needs to be restored, and wrecks, cans, and pos structures need to open in their own windows and/or close once looted. The bottom line is that until this happens, grief is deserved because we will still be fighting for the restoration of lost functionality.

3.) User-defined windows need to retain their size and position after undocking/jumping.

4.) And surely the least of my concerns, but why can't I "look at" my drones when in combat any longer? All I see now is a green square with a white cross. No drone.

If you guys can implement these changes within the new UI framework, then great. But if its going to take months or can't/won't be done at all, at least give us that information so that the people who absolutely won't adapt can make informed decisions. And if it's the former, then roll us back instead of forcing us to live with this debacle for months. I'm worried, as someone who has a deep appreciation for EVE, and for whom this expansion has depressed my desire to play my favorite game, how that sentiment must be translating throughout the rest of the playerbase. I can't even enjoy any of the other features added in the Inferno expansion because the UI is so central to all activities, it makes everything less-enjoyable.

Thanks for reading and for being present in the forums.

Yonis Kador


+1

And why is that every time when theres some crap on sisi which wont work.. U guys will patch it on TQ even its not working on sisi???

Someone stubborn??

- I ALREADY MADE THIS PATCH.. DAFUQ IM NOT GOING TO MOVE IT IN RECYCLEBIN ANYMORE -
MotherMoon
Tribal Liberation Force
Minmatar Republic
#950 - 2012-05-25 22:19:54 UTC
Victor Sane wrote:
Reeper McArthur wrote:
Would be nice if the active ship is also shown in the ship hangar.


Victor Sane wrote:
on improvement on the unified hangar / items ui, i was thinking in terms of ships viewing like this showed on my photobucket.com jpeg image

http://i47.photobucket.com/albums/f173/nightcrawlor/eveshipshangarmanagementpreview.jpg

doesnt have to be an active preview picture showing full scale detail of the ship but a normal picture like the info ones if you want. But it would be nice to see the preview used for this feature aswell.

and also please put in a search feature on the index reform window


mmhmm


oh my god, now THAT is a UI.

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#951 - 2012-05-25 22:20:51 UTC  |  Edited by: MotherMoon
Ribikoka wrote:
MMMORPG.COM :

""CCP does not listen to their players (customers) at all...!?!?!?!

The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP fix a system that worked well and had no problems? And best of all, it failed on SISI and the players all let CCP know about it and they still forced it on us anyway.

I am seeing between 95% to 99% of comments in the forums asking for a return to the old true INVETORY SYSTEM with persistem windows. In my own personal experience the game is now unplayable, I can not manage my POS, or actually do Ratting or Mining in 0.0 with out considerable time and effort. Tasks that used to take only a few key clicks now take me an hour to perform. Then once I leave the station or the POS and return I have to do it all over again, what joy!!!

When the game ceases to be fun and is now a frustrating and extremely time consuming, I no longer desire to spend time in it..."
"


it's not even 90% only about 15% of poster want it removed, 10% love it, and the rest of us want it fixed.

Don't make up numbers

Edit:actlly you're not making up numbers, you're just high hacking everyone who posts "The new UI is ****! please fix it!" and then acting like those people want it scraped. we don't.

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#952 - 2012-05-25 22:27:55 UTC  |  Edited by: MotherMoon
Asmodes Reynolds wrote:
Kasriel wrote:
hey hey guys, i've got this great idea, it's called unified HUD, now we all know that the opposite to many is one right?

http://imgur.com/KYW6Z

oh wait. that's an 8+ year old screenshot that Optimal worked on changing when he decided that everything being jammed together was a bad thing.

source:
http://community.eveonline.com/devblog.asp?a=blog&bid=831


I would like to thank Kasriel for pointing this dev blog, I think it correctly illustrates CCP's attitude back then compared their attitude now. especially in this quote"

CCP Optimal's dev blog wrote:


Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out and the new NeoCom will be one of the first features to get such royal treatment. The idea here is to make the introduction of new features a smoother experience, both for developers and players. To enable a BETA feature, one must go to the "General settings" tab of system menu (ESC) and press the relevant button in the bottom left corner. Should this iteration of the new feature not meet your expectations, you can simply turn it off for the time being and tell us why you did so on the forums. Even though SISI has proven a great play testing tool, we feel confident that trying out new features on TQ where you are actually playing the game will provide better feedback than we‘ve been able to get in the past.



We already have plenty of ideas for iterations beyond the BETA, such as allowing alignment to any side of the screen, customizable names and colors of groups and adding more visual polish but we want more! Is there anything blatantly missing from the current design? Are there windows you would like to be directly accessible through the EVE menu? Do you have an idea for a special NeoCom button that would make your life easier? If so, please don't hesitate to tell us on the forums (and we might listen).




I would like to call your attention to the bolded portion , they're trying out a new feature, to get a wider opinion rather than the SiSi testers, however you have to opt in to it. The bold and underlined portion is what they are currently doing to us. note the fact that they're forcing it on you unable to disable it.

CCP what happens to your player driven experience motto.

Care to make a comment on why your attitude is changed? didn't think so.....


seriously, even though i like the direction of the new UI. Come on you idoits, windows 3.1 UI is not better than windows 7.

However this piece of garbage should of never been released live without 1st working. I mean, come on guys, you can allready make different UIs optional, then when it's finished, release it for real. When the old functionality and the new are all available.



edit:wait what? the tree can be opened inside every single items window? by pressing the >> button? THEN WHY don't windows open like they used to? please make it so we have to hold SHIFT to open a window in the SAME WINDOW.

Clicking buttons to open new windows should work just like before. THEN, we click the >> button, we ge the tree view to move items quickly, once we are done, we can close the tree by pressing << button.

Why can't you do this CCP? it wouldn't even require much change! it wuld be the old UI, with the tree as optional. the tree would only show up by defalt in station in the main items window. By MY CARGO DOESN'T NEED TREE VIEW.

http://dl.eve-files.com/media/1206/scimi.jpg

Mangone
Plan.B
#953 - 2012-05-25 22:33:37 UTC  |  Edited by: Mangone
MotherMoon wrote:
Ribikoka wrote:
MMMORPG.COM :

""CCP does not listen to their players (customers) at all...!?!?!?!

The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP fix a system that worked well and had no problems? And best of all, it failed on SISI and the players all let CCP know about it and they still forced it on us anyway.

I am seeing between 95% to 99% of comments in the forums asking for a return to the old true INVETORY SYSTEM with persistem windows. In my own personal experience the game is now unplayable, I can not manage my POS, or actually do Ratting or Mining in 0.0 with out considerable time and effort. Tasks that used to take only a few key clicks now take me an hour to perform. Then once I leave the station or the POS and return I have to do it all over again, what joy!!!

When the game ceases to be fun and is now a frustrating and extremely time consuming, I no longer desire to spend time in it..."
"


it's not even 90% only about 15% of poster want it removed, 10% love it, and the rest of us want it fixed.

Don't make up numbers

Edit:actlly you're not making up numbers, you're just high hacking everyone who posts "The new UI is ****! please fix it!" and then acting like those people want it scraped. we don't.



Well now how exact are ur calculations? Did u really go trough every post and took notes? Wonder how long that took...
But ya i understand ur point dont make up numbers... I would say same to u dont make up that crap with people liking the UI because there arent too many of u guys...

Let me fix it for ya.. Roughly 95% of forum thinks UI sux.. Another thing is that what things they are not saticfied in it...
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#954 - 2012-05-25 22:35:31 UTC
Meytal wrote:
-snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system?
Please say this isn't true.

Here is some recent history that Blue and I discussed while testing on SiSi.
Vespa Orebane
Brutor Tribe
Minmatar Republic
#955 - 2012-05-25 22:40:08 UTC
I'll be back once that piece of crap you claim to be an improvement the disUnified Inventory and been either removed or fixed to make it actually usable. As opposed to the utter fkin abortion it currently is.
Mangone
Plan.B
#956 - 2012-05-25 22:40:38 UTC
Urgg Boolean wrote:
Meytal wrote:
-snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system?
Please say this isn't true.

Here is some recent history that Blue and I discussed while testing on SiSi.


Funny thing is that i just today tought that this inventory looks like it would be desinged for playstation controller...
WolfSchwarzMond
Doomheim
#957 - 2012-05-25 22:49:19 UTC
CCP Punkturis wrote:

I was working on War Dec and Kill Reports this release - hope you like that stuff!

This was on the 1st page of the EVE Online: Inferno - Feedback thread. Post number 10. This tells me that CCP knew we'd hate this new Inventory. There a is Dev going "Don't blame me. I was working on something else.!"

So after 25 pages here and 50 pages in the Feedback Thread, 90% of them saying this thing is "CRAP" or "junk" or "Stupid" or that is just "SUX" the question is simple. Why can't CCP learn from it's own mistakes? We've been here before......]

"Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans." -Hilmar Veigar Pétursson, CEO

And so CCP have repeated the same mistake. Making a change, testing it, getting feeback from players that said "THIS SUCKS" then ramming it down the player's collective throats anyway.

"The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience." -Hilmar Veigar Pétursson, CEO

Well Sir, this was a lesson you didn't learn. You are proving it. The new inventory has made Looting from Wrecks, Player Owned Station operations, Jetcan Mining, Corporate Hanger Ops, and dealing with large amounts of items into a tedious, time wasting, torture sessions. The new system lags. It in some cases makes it harder to find things. It makes you repeat the same actions over and over and over where before it was once. Your people were told time and again during Sisi testing that this change was not a good idea, but you did it anyway. Again....

I would humbly suggest that you either Rollback this change or make it optional as you did with the whole Captain's Quarters fiasco. Let us not take this latest lack of good judgement and turn it into International news.
Prove to us you can learn from your mistakes. And stop repeating them.

Quotes taken from here http://community.eveonline.com/devblog.asp?a=blog&nbid=2672
Marisol Shimaya
Doomheim
#958 - 2012-05-25 22:52:15 UTC
Once a time the circus is in the town called something. In Something is was a good town, but later in the same year the town burn down. Something is now nothing. Nothing has to seek out for a new place and didn't find it. Nothing seek futher and futher.
to nothing discovered hole in the ground. So Nothing saw the hole in the ground and thought this is it. So nothing became once a again Something.

So this riddle has an issue


So everybody seeks to find something but always ends up with nothing.

Fight For Our Rights

Ribikoka
Royal Amarr Institute
Amarr Empire
#959 - 2012-05-25 22:56:32 UTC  |  Edited by: Ribikoka
Mangone wrote:
Urgg Boolean wrote:
Meytal wrote:
-snip- I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system?
Please say this isn't true.

Here is some recent history that Blue and I discussed while testing on SiSi.


Funny thing is that i just today tought that this inventory looks like it would be desinged for playstation controller...



Wait this is a Sony developing idea ? :P Idea from the Star Wars Galaxy developers ? :P
God save us!!! Oh wait SWG ? What is that ? Their developers just killed it with same stupid ideas ?

This is a PC game if they want to make a console inventory for Dust just do it a separated inventory for Playstation, but do not ruin our PC inventory with this crap.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#960 - 2012-05-25 22:57:22 UTC  |  Edited by: MotherMoon
Mangone wrote:
MotherMoon wrote:
Ribikoka wrote:
MMMORPG.COM :

""CCP does not listen to their players (customers) at all...!?!?!?!

The UNIFIED INVENTORY is the worst idea I have seen in all the upgrades/patches since I started playing the game many years ago. Why would CCP fix a system that worked well and had no problems? And best of all, it failed on SISI and the players all let CCP know about it and they still forced it on us anyway.

I am seeing between 95% to 99% of comments in the forums asking for a return to the old true INVETORY SYSTEM with persistem windows. In my own personal experience the game is now unplayable, I can not manage my POS, or actually do Ratting or Mining in 0.0 with out considerable time and effort. Tasks that used to take only a few key clicks now take me an hour to perform. Then once I leave the station or the POS and return I have to do it all over again, what joy!!!

When the game ceases to be fun and is now a frustrating and extremely time consuming, I no longer desire to spend time in it..."
"


it's not even 90% only about 15% of poster want it removed, 10% love it, and the rest of us want it fixed.

Don't make up numbers

Edit:actlly you're not making up numbers, you're just high hacking everyone who posts "The new UI is ****! please fix it!" and then acting like those people want it scraped. we don't.



Well now how exact are ur calculations? Did u really go trough every post and took notes? Wonder how long that took...
But ya i understand ur point dont make up numbers... I would say same to u dont make up that crap with people liking the UI because there arent too many of u guys...

Let me fix it for ya.. Roughly 95% of forum thinks UI sux.. Another thing is that what things they are not saticfied in it...


I was making a general point. That 95% was so stupid high it can't be true.

But yes 95% of players don't like it, but please don't try to push out the new UI. It just needs to be fixed. Removed or made optional now, fixed later. Like the Neo neocom before it. When it couldn't go vertical, they didn't release it. Then when it was ready, they did.

if you look through a simple sample te 1st 5 pages. Lots of people like the new UI. It's just, shouldn't, be in game untill it works

http://dl.eve-files.com/media/1206/scimi.jpg