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New inventory system > honest opinion and feedback.

First post
Author
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#381 - 2012-06-28 23:25:02 UTC
I'm at the "getting use to it" phase, but I still miss the old system more often than not.

Totally violates KISS (Keep It Simple Stupid).

Hope the devs' programming teachers find them one day and smack them upside the head. Either that, or the devs smack their teachers', because this much needless complexity and wasted screen space is stupid.


My vote is still for moving the new inventory to the Assets window and keep the simple inventory windows for doing simple inventory management.
rofflesausage
State War Academy
Caldari State
#382 - 2012-06-28 23:58:17 UTC
I hated it at first. It seemed to violate everything I know about UIs.

A few weeks on and I still hate it.

I've come to the rather harsh realisation that my lack of logging on over the last few weeks has been primarily driven by the change. Tonight at a POS I just opened the hanger and thought 'screw this, I just can't be bothered'.
It's the first and only time I've ever felt like that towards Eve.

I just feel like I'm fighting the UI with almost everything I do now. What was a perfectly working system, and one that is used in almost every other program / OS has gone. It feels like it was designed for an iPad, not a mouse based MMO.

A game that I used to log into every single night has now gone to a few times a week and falling. Maybe I just need a break......I'm just not feeling the love right now.
Vyktor Abyss
Abyss Research
#383 - 2012-06-29 00:04:36 UTC
I have lost interest in Eve a lot recently and the new imposed inventory is part of that.

After 6-7 years playing the game it annoys me when CCP make clumsy fundamental changes like many of the UI change without it being desired or even necessary.

It reminds me of losing ship spinning and the forced re-design of characters. When you go tinkering with the fundamentals of the game you're going to upset a lot of people unnecessarily. There's an argument the inventory and character creator may improve the game, but when it is imposed on us and not optional it forces me to consider whether I really want to play this game anymore given all the time invested learning to do certain things in a routine way gets wiped out on the whim of CCP and I am forced to 'adapt' or quit yet again.

Adapting to new pointless stuff gets annoying after a while. Cheers.
Maraner
The Executioners
Capital Punishment.
#384 - 2012-06-29 01:39:33 UTC
I've struggled with it, I have my items and ship hanger on the station services bar these days, so I try not to use the UI unless i have too. To be honest for the first time in 7 years playing the game I've been actively looking for another MMO to play.

I emailed CCP Unifex and CCP Guard about the UI prior to it's launch having seen it on Sisi. I had a response from CCP Unifex asking for specifics which I supplied. I predicted a near Incarna level event and widespread hatred of the feature and warned that it would likely make the good parts of Inferno disappear beneath the communities rage.

I dont blame them for ignoring me, thats buisness, they obviously feel that they know what they are doing. I do find it very concerning that there appears to be a deliberate policy of dividing the threads on this subject, by now we should be in excess of 200 pages of posts about the UI - with I'd say conservitively 80% plus either apathetic or actively hating it.

I am also concerned about the levels of censorship that have crept into the forums recently... seems you can say what you like as long as you agree with CCP. This worries me a great deal. There was a great poetry thread about the UI the other day,.... it just dissapeared.

I'm amazed that CCP hasn't carried out some simple market research amongst the player base. A simple do you like it poll I suspect would be very very revealing, and I dont think we will ever see it. Eve if anything is not a democracy.

To sum up I hate it, sad that CCP dont seem to have learned from Incarna, suspcious of another agenda and the UI has just pushed me and a bunch of the friends that I play with towards apathy about the game.

This is so so serious, and CCP oh so quite about it all. I'd really like to hear from CCP Unifex about it.
Xercodo
Cruor Angelicus
#385 - 2012-06-29 17:45:32 UTC
black cree wrote:
Xercodo wrote:

Cause you're doing it wrong?

Shift click open corp hanger division you want to make a secondary window

Close the primary window

Primary window will now pop open for wrecks as its own window

tah-dah!



excuse me, why is there "primary" and "secondary window" in the first place ?


Cause one is more organizational and functional while the other is simply functional?

The Drake is a Lie

Xercodo
Cruor Angelicus
#386 - 2012-06-29 17:59:45 UTC
Eternus8lux8lucis wrote:
Xercodo wrote:
Krixtal Icefluxor wrote:
In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.

GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).

Why is CCP so stubborn and insistent on keeping this travesty active ?


Cause you're doing it wrong?

Shift click open corp hanger division you want to make a secondary window

Close the primary window

Primary window will now pop open for wrecks as its own window

tah-dah!

Thats great!! But then my toon moves from ratting and looting wrecks to do POS work, or heaven forbid mining or moving stuff with a rorqual. As then I have to change the layout of everything. Trying to do logistics for a corp let alone an alliance now is a joke. Wanna do more than one thing with a toon? Nope get bent.


What I'd do is keep my corp hanger as the exception and have the primary ready to use for everything else. (Wrecks and POS mods)

The I love the organization the tree provides me, cause now I can access the POS hangers easier then before. Besides the fact that SMAs and corp hangers couldnt be named you had to find them either in space visually or in the list form the overview. The overview wasn't as much help cause everything was named the same and in a well populated POS there can be a cluster **** of modules floating around in it. This meant the process of moving camera focus around till it was in a good spot for selecting it if you weren't already close to it.

Since the POS organization in the tree defaults to thing being closed I can now ignore the factories and labs and get right to the hanger I want :D

Assuming I'm doing stuff at the POS:
-If I am working with something besides my own cargo then I'll keep the primary for accessing the POS hangers and open up the tree in my secondary-cargo-window to use the other bay my ship has
-If I am working with both my cargo and a extra ship bay then I open a second secondary window and use its tree to get to the fuel/drone/ore/corp bay I need, my ship's cargo is left alone

Overview:

-Primary is always used for extra-ship actions like looting or working with a POS or organizational cans in station and only needs to be open as needed, other wise closed
-Ship cargo works as a secondary that keeps access to your current ship's cargo 24/7
-Extra ship bay is another secondary window that provides access to extra bays of your ship like fuel/ore/drone/ship or corp hangers. This one is used temporarily as needed and would be shift clicked open

Suggestion: Map the primary inventory window to Alt + I (and remove the hotkey from S&I window unless you actually use that hotkey a lot), and map the current ship's cargo to Alt + C

The Drake is a Lie

Kathryn Railly
School of Applied Knowledge
Caldari State
#387 - 2012-06-29 19:08:52 UTC
Here is my feedback:

All three accounts are now cancelled, one of which has run out of remaining time and the other two are not far behind. I take great pleasure in knowing that the cancellation of my subs will potentially move us a little closer to the day that CCP Soundwave is fired and we don't have something like Unified Inventory forced upon Eve Online players again.
Winston Wolverbadger Nimrodican
Brutor Tribe
Minmatar Republic
#388 - 2012-06-29 19:21:08 UTC  |  Edited by: Winston Wolverbadger Nimrodican
It sucks.
I still fumble with it.
Very annoying.
Ships and "stuff" need to be two separate icons on the neo con.
Nobody keep their socks and their cheese in the garage.
MadMuppet
Critical Mass Inc
#389 - 2012-06-29 20:42:37 UTC  |  Edited by: MadMuppet
Xercodo wrote:
Eternus8lux8lucis wrote:
Xercodo wrote:
Krixtal Icefluxor wrote:
In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.

GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).

Why is CCP so stubborn and insistent on keeping this travesty active ?


Cause you're doing it wrong?

Shift click open corp hanger division you want to make a secondary window

Close the primary window

Primary window will now pop open for wrecks as its own window

tah-dah!

Thats great!! But then my toon moves from ratting and looting wrecks to do POS work, or heaven forbid mining or moving stuff with a rorqual. As then I have to change the layout of everything. Trying to do logistics for a corp let alone an alliance now is a joke. Wanna do more than one thing with a toon? Nope get bent.


What I'd do is keep my corp hanger as the exception and have the primary ready to use for everything else. (Wrecks and POS mods)

The I love the organization the tree provides me, cause now I can access the POS hangers easier then before. Besides the fact that SMAs and corp hangers couldnt be named you had to find them either in space visually or in the list form the overview. The overview wasn't as much help cause everything was named the same and in a well populated POS there can be a cluster **** of modules floating around in it. This meant the process of moving camera focus around till it was in a good spot for selecting it if you weren't already close to it.

Since the POS organization in the tree defaults to thing being closed I can now ignore the factories and labs and get right to the hanger I want :D

Assuming I'm doing stuff at the POS:
-If I am working with something besides my own cargo then I'll keep the primary for accessing the POS hangers and open up the tree in my secondary-cargo-window to use the other bay my ship has
-If I am working with both my cargo and a extra ship bay then I open a second secondary window and use its tree to get to the fuel/drone/ore/corp bay I need, my ship's cargo is left alone

Overview:

-Primary is always used for extra-ship actions like looting or working with a POS or organizational cans in station and only needs to be open as needed, other wise closed
-Ship cargo works as a secondary that keeps access to your current ship's cargo 24/7
-Extra ship bay is another secondary window that provides access to extra bays of your ship like fuel/ore/drone/ship or corp hangers. This one is used temporarily as needed and would be shift clicked open

Suggestion: Map the primary inventory window to Alt + I (and remove the hotkey from S&I window unless you actually use that hotkey a lot), and map the current ship's cargo to Alt + C


A page long 'workaround' full of keyboard shortcuts and remaps for a system that wasn't broken in the first place. The new system didn't have the functionality of the old one and the tinkering to make the current version handy 'out of the box' requires a wall of text from one of its supporters to explain it? What does that say about the new system?

I'm going month to month right now. This new UI still annoys the crap out of me, enough so that I haven't gone back to larger operations yet. I've missed several looting opportunities that I can honestly say are the direct result of the new UI, breaking one of the mini-games that I used to enjoy.

I still have to double-check everything I do because before UI I knew that THAT box was my cargo window and THAT box was my loot and THAT box was my hangar items. Now I need to check and see IF that box is my cargo window or IF that box is my loot or IF that box is my items hangar.Did I really put my drones in my drone bay? Better double check (oh yeah, the fitting window doesn't update right,, note to self to bug report).

TLDR - UI still is annoying. If it is so great then why is everybody having to remap? Shouldn't it work out of the box?

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

KarmaHotelLobby
Aliastra
Gallente Federation
#390 - 2012-06-29 21:10:10 UTC

It would take genuine thought and effort to bring in changes to a UI that added new functionality whilst retaining old functionality. Anyway, isn't it obvious by now that none of the devs play the damn game in any meaningful way - so have not got a clue.

Which I might almost forgive if there weren't a bunch of dudes using SiSI and TELLING THEM WHY THEIR IDEAS ARE DUMB.