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New inventory system > honest opinion and feedback.

First post
Author
Bunnie Hop
Bunny Knights
#341 - 2012-05-29 13:59:05 UTC
I loved the new system until I had to do more complex things. For just in station inventory-ship management it is nice but once you get beyond that it gets rather wierd.
Spc One
The Chodak
Void Alliance
#342 - 2012-05-29 14:06:34 UTC
honest opinion:
It sucks, i spend more time looking for things that i can't find or see.
With old inventory it was very easy and fast but with new one i just get lost, don't know where to find my stuff.
March rabbit
Aliastra
Gallente Federation
#343 - 2012-05-29 14:13:03 UTC
well. it looks interesting....
but slow and sometime i need to press many different buttons and do many manipulations with it. Need to get used to it.

The worst things i found is:
- unloading freighter with ships and stuff into station i'm in: need to make 2 steps because ships don't want to be unloaded to page Items and items don't want to be unloaded to page Ships.
- tried to put some items into assembled container inside corporation hangar of my carrier - bad luck. Dunno why. Have put it into corporation hangars itself.

The Mittani: "the inappropriate drunked joke"

Spc One
The Chodak
Void Alliance
#344 - 2012-05-29 14:19:01 UTC  |  Edited by: Spc One
CCP Soundwave wrote:
Cord Binchiette wrote:
CCP Soundwave wrote:
Quick update to the inventory stuff:

We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what....


I have a better idea. Why not make a list of OUR requested changes?



If it wasn't clear, the list we're compiling is changes requested by the playerbase.

Soundwave, just give us option to switch, so user can decide if he/she wants to use old system or new system.
Like you guys did with ship spinning.

That's OUR requested changes.
thanks.
Quixotic
Swabacorp
#345 - 2012-05-29 14:31:41 UTC
Please let us go back to the old system.

Failing that, at least make this one take up less real-estate, and allow us to open in new window by default (getting rid of the need for shift clicking every time).

Why does the bottom bar have to be so thick? Can we please have the option to hide this bar if we want to? I only have a 17" monitor, and it means keeping an item window open results in not being able to see much else!

Same goes for the top bar, I don't really think we need the "how full is this container" bar to stretch over the 3/4 of the window, and then have a second bar for the hide tree and view options buttons. Please can you compress this into one bar and save me a good 50 pixels.

When I make the window small, the amounts spill over on top of the bottom of the UI. That just looks wrong.
Bootleg Whammers
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#346 - 2012-05-29 14:38:19 UTC
Fitting is a pita from either the station window or the independent one.
Bayushi Akemi
Brutor Tribe
Minmatar Republic
#347 - 2012-05-29 14:41:42 UTC  |  Edited by: Bayushi Akemi
I've posted in some of the more official threads, however, while POSes load faster now, still being stuck using one window by default is annoying at the very least.

Also, hangars still take too long if you live in one place

https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941

Fundamental Problems with New UI. Also, see Tippia's post

Alavaria Fera
GoonWaffe
#348 - 2012-05-29 15:13:12 UTC
How's this honest feedback working for everyone?

More or less effective than the SiSi-based feedback system?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Eso Es
Republic Military School
Minmatar Republic
#349 - 2012-05-29 15:37:20 UTC
TBH I really don't mind the system. It needs some tweaks, but it seems like CCP is addressing most of the obvious ones as we speak (looting, ship hangar, POS windows). Its unfortunate that it was released in the state it was, but I am definately not jumping on the "OMG this system is horrible, Im unsubbing, heres my stuffs" bandwagon. Its not THAT bad, and it has the potential to be much better than the old system.
Lin-Young Borovskova
Doomheim
#350 - 2012-05-29 15:53:22 UTC
Alavaria Fera wrote:
How's this honest feedback working for everyone?

More or less effective than the SiSi-based feedback system?


If feedback effectiveness must be related to "rage" "angry people" and "displeased" customers, then it's a full success Lol

brb

ISquishWorms
#351 - 2012-05-29 15:59:36 UTC
Alavaria Fera wrote:
How's this honest feedback working for everyone?

More or less effective than the SiSi-based feedback system?


*Talks to wall *

‘No, this isn't it at all. Make it more... psssshhhh’.

Cutesmile
Native Freshfood
Minmatar Republic
#352 - 2012-05-29 16:06:50 UTC
ISquishWorms wrote:
Alavaria Fera wrote:
How's this honest feedback working for everyone?

More or less effective than the SiSi-based feedback system?


*Talks to wall *


It really looks that we are talking to trees or stones - maybe anybody from devs will give a comment on what they plan to do now?
Kronnek McBryde
Caldari Provisions
Caldari State
#353 - 2012-05-29 16:31:06 UTC
Only when I mine is this new system terrible and I find myself playing less and less because of it.

When I'm juggling 6 accounts and hauling for them (and corpmates or whatever) the incredible amount of time that this has added to the simple task of opening cans and hitting the 'loot all' button makes mining too risky and incredibly annoying. I know the new system has it's advantages but, I don't need to look at anything except what I'm dealing with when I'm mining.

Funnier yet, I have all my clients set to the lowest resolution as possible because they don't need to be that big, now I open up the inventory/cargo and it takes up the WHOLE client.

Please god bring back an option for the old school inventory system for those of us that mine/rat/plex on multiple accounts.

I really haven't mined since I tried once after the new inventory system. I open cans I get lag, screen freezes while I'm collecting about 25 to 30 cans off the field (each can lags.) Lag = death in a hauler when cloakies are about. It's terrible and I'm loosing intrest in logging back in.

As for the promises eve has made about making life easier for those with multiple accounts with a single account management page (hasn't happened yet) this new inventory screen system has made life in eve for me much worse.

Just give an option so I can have my one eve client set to bare mins.

Dunno' if DEVs are even reading this...
silens vesica
Corsair Cartel
#354 - 2012-05-29 16:34:26 UTC
After a long weekend of playing with the new inventory system, my opinion remains pretty much as it was before: Meh.

Totally needless, but not horribly broken. Has some good points, has some bad points, generally less 'good' than previous system, but hardly a game-breaker.


Much more concerned about the general inability of CCP to effectively respond to its loyal customer base in a coherent and timely manner. This is not a new problem - so CCP's failure to get a handle on it now seems deliberate, and that's not a happy-making thought.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Arc Typ
State War Academy
Caldari State
#355 - 2012-05-29 16:36:11 UTC
I really enjoy the new inventory. I have only been playing for two months, so it did not take me long to get used to it, but my god is it much more user friendly and enjoyable to use this inventory as opposed to the old system. Great job on the new inventory system!
Maxx Kreetin
Caldari Provisions
Caldari State
#356 - 2012-05-29 16:44:59 UTC  |  Edited by: Maxx Kreetin
I've seen people say anybody who likes the new system must not loot and salvage their missions. They've gone on about how the game is not even playable the new inventory system is so bad lol. Yet I just got done salvaging another lvl 4 mission with ease. At first, it was a pain, ya, the inventory would come up in the middle of my screen every time I looted a wreck and it was a pain. I then wizened up to the new system. I moved the inventory window to jump under my overview right over my drone window. I don't need to use my drones when I loot so no worries there, and when I'm not looting I just close it off. Then when it opens again in space its in the same spot, awesome. So when I loot a mission I click open cargo, then I start the salvager, then I click loot all, and I repeat over and over again never having to close the window sense its right below overveiw and its even easier then it was before with the new system. Wow how simple is that.

So it seems a lot of people don't know what in the hell they are talking about. I know people are also bitching its buggy blah blah blah, I haven't ran into any bugs, and like shown above, it is indeed functional, and not broke. I'm sure there are some bugs, but I don't believe they are system breaking. I also believe they will be worked out, and in no way are even close to being game breaking like some people claim.

Will more people tell you otherwise? I would bet 6000 bucks they always will. There seems to be a lot of people in this game who think of them self as elite because they play eve. As a result they tend to act like ignorant idiots at times. For example when I was still on a trial account. I had worked my way up to a standing of just above 3.0 with the cladari navy. I remember I was stoked as I felt I could start making some decent ISK sense I could then run lvl 3 missions instead of lvl 2 missions. However when I tried to accept a lvl 3 mission the game told me trial accounts could not accept a lvl 3 mission. It went on to tell me to activate, or find a lvl 2 agent. Now I could go into a lvl 3, or even a lvl 4 mission that somebody else had accepted, but I could not accept 1 myself.

I commented on this in local. For no reason really, just to say man, that sucks. When I did that 6 or 8 people replied and told me no, you can accept them, you just have to make sure your standing is high enough. They assumed I didn't know what I was talking about, and that I simply didn't have a high enough standing, they also did so in a rude fashion. I remained friendly however and informed them my standing was indeed over 3.0 with caldari navy, and that it had told me it was restricted, and also to find a lvl 2 agent or activate. For some reason it was easier for them to believe that I was an idiot and for some reason, had made that up, and I could indeed run lvl 3 missions if I had the standing. At this point 6 or 8 people are raging at me swearing they are elite and they know what they are talking about. When I brought up the idea that maybe changes were made sometime recently they responded in the same fashion, raging. In fact they threatened to blow me up. Lol.

My point is that the new inventory system is fine. People are narrow minded, or at least they can be.

"edit" I can see somebody liking the old system better for sure, even though I don't. However liking the system old system, and claiming the new system is game breaking, 2 different things.
silens vesica
Corsair Cartel
#357 - 2012-05-29 16:45:02 UTC
Arc Typ wrote:
I really enjoy the new inventory. I have only been playing for two months, so it did not take me long to get used to it, but my god is it much more user friendly and enjoyable to use this inventory as opposed to the old system. Great job on the new inventory system!

See, you don't think you've really much of a base of experience to make that comparisson. I find that many of the more complex tasks, and even some of the simpler ones, take more steps, block out more screen, and generally move less smoothly than before. Sure, it's got some nice points too - But I had a rather nicely evolved and well-tweaked system of windows that would allow me to interact with my inventories in a fairly complicated ways whilst still seeing what I was doing - even in the midst of combat.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Cutout Man
Doomheim
#358 - 2012-05-29 17:10:32 UTC
There are two things that drive me crazy about it: I open a ship cargo window separately, tuck it away in a corner. Then I'm done with moving stuff around, so I close the main inventory window. Oops. Forgot to get more ammo... now I have to move and resize the cargo window, open the menu, and redo it all again. Second, the one thing it would have been most useful for is remote inventory management, the one thing it doesn't do.
graveyard 1
dutch destructive and mining inc
#359 - 2012-05-29 18:25:21 UTC  |  Edited by: graveyard 1
maxx kreetin i have no problem for people that whants new way but try to go mining in 2 macks and 1 orca for ice i have tryit and it failed completly i use 3 accounds and old way is much easyer for me then new way so thats why i vote for players choice for both ways old and new way and with new inventory can't even keep open my 3rd accound with mining and have eve standard on its lowest to be able to play 3 accounts and go out mining before i forget not every 1 have good computer laptop or mac at home to play eve or have very good connection consider that also before you make conclusions
marVLs
#360 - 2012-05-29 18:37:40 UTC
For me new inventory is good, better than before, it need some tweeks but it's ok (just place it in left top corner and minimalize, unminimalize when needed) but 2 things that get me frustrated:

- items dont stack
- in containers even when i check options for unlocking items they are locked every time


Please fix it Smile