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New inventory system > honest opinion and feedback.

First post
Author
Rek Seven
University of Caille
Gallente Federation
#261 - 2012-05-24 11:13:48 UTC
I think the inventory system is fine once you get use to it. Sure it needs some refining but i think they are on the right track.
Acwron
Meet The Fockers
#262 - 2012-05-24 11:18:12 UTC
Kiandoshia wrote:
Has anyone else been experiencing this issue with items randomly getting locked inside cans that are not supposed to be locking anything?


Yes, items get locked in station container even if it's set to unlock...

Maybe shift key solves the problem Evil Joking ofc...

Also, it's nice to see my friends still on local while they are offline hours ago...I feel stronger, I'm not alone, my friends look like they're still with me ! the downside is that they just don't answer if you talk to them... :D
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#263 - 2012-05-24 11:23:13 UTC
CCP Soundwave wrote:
If it wasn't clear, the list we're compiling is changes requested by the playerbase.


My two cents worth:

Was I at first kinda confused by the new system? Yes. Have I got used to it after only a day? Yes. Is it better than the old one? Jury still out on that.

Most of problems I faced was the fact that the UI failed to distinguish between the settings in station and and in space. What really needs to change is simply that in space, all we really want is to pin the cargo bay window to the screen, without this carrying over to the in station window.

What irked me more than anything was docking up only to be faced with inventory screen pinned and transparent in the center of the screen, whether I actually accessed it or not. This seems to be because I have my cargo window pinned to one side of the screen while in space, and the failure for the system to differentiate between the two is in my opinion a (one) major factor for much of the grief with it.
Sidways
Doomheim
#264 - 2012-05-24 11:29:20 UTC
Reefer Girl wrote:
It was bound to happen. When you walk around with your head us someones ass (eve's dev's and Sony's ass) you are bound to bump into a wall. Grats on this joke of a change to inventory. Do you devs even undock and play this game? Have you tryed to mine out of a pos? Have you tryed to organise reactions at a pos with this change? The fact that your head is so deep up Sony's ass and EVE is going to die soon doesn't mean that you need to give it a push.


Well said
Gabber359
0.0 Massive Dynamic
Pandemic Horde
#265 - 2012-05-24 11:32:59 UTC
OMFG the new inventory/cargo system is HORRIBLE!!! Why did u change it? Seriously. WTF. I've been playing this game for 4.5yrs + with 4+ accounts and this is the most digusting change I've seen. Inventory/Ships is gone from the tab menu on the left, and its impossible to grab loot from space in a timely fashion.

Why the **** would you change something that isn't broke in the first place? LEAVE WELL ENOUGH ALONE !

I don't normally rant and rave on the forums, but with this change I felt obligated to. Change it back, please. It's disgusting and liable to get me killed.

The only thing I fear, is running out of beer !

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#266 - 2012-05-24 11:38:20 UTC  |  Edited by: Myriad Blaze
I have mixed feelings about the new unified inventory.

When I started playing EVE about a week ago I had (after some tries) one very large window for my station inventory, a smaller (but still large) window for my ship inventory, a small window as my ship hangar that I rarely used and a very small window for cargo containers / wrecks that I found in space.
Moving items from station to ship inventory and vice versa was easily done by dragging the respective icon from one window to the other. When I looted a wreck in space a small window popped up and automatically closed after I clicked the "loot all" button.

Now I have only one window for everything. Because of that I had to make it a lot smaller than my original station inventory window. With the new filter options it's still better, though. However, to move stuff from station to ship and back I need to concentrate more now because the target "drop area" for my drag'n drop is much smaller than it used to be. I can live with that but would prefer to have an extra window for the ship cargo. What really irks me about the change is looting wrecks after the change. The unified inventory window (in my settings) is much bigger than the loot window I had before. And even worse, it doesn't vanish after clicking "loot all" but automatically switches to show my ship inventory. The first time it happend was a "wtf moment". This is really annoying and I hope you change this asap. If I want to look at my ship cargo I can click the respective button to open it any time I want. And I most certainly don't want to do that while a swarm of hostiles surround me.

All in all I think the new UI inventory isn't worth it (for me) atm and I would switch it back if I had the option. If I were a vet player with tons of stuff to manage I might like it better maybe. BUT the above mentioned annoyance with looting stuff in space has to go. At least implent a change so that the inventory window closes after a sucessful loot all.
Jajas Helper
#267 - 2012-05-24 12:58:23 UTC
Implying Implications wrote:
Jajas Helper wrote:
Implying Implications wrote:
Is anybody else missing items? In the assets window, I can see all my items but the inventory window only shows two of them. I also have no filters applied.


its a feature, called lag - refresh your inventory ( close it - reopen it- scroll through your intire tree to find the right container - click the right container - click on the corp tab if its in a corp hangar- )

Easy fix... **cough**

This isn't really working. Sad


try it again... its a a feature, not a bug.
So how many items are you actualy "missing" in the inventory?

If you really need to use the items, go through the asset window and try working from there.

Inferno do _stuff _with _stuff _to imitate the _stuff _you could do faster with the old stuff

-stuff-

Jajas Helper
#268 - 2012-05-24 13:06:38 UTC
Vaerah Vahrokha wrote:
Xander Karsoth wrote:
As a new player i find it very intuitive and it only took me a couple of hours to get working to my desired paramiters.


I believe this was the real objective of this UI change: to make it easy on new players.
It succeeds at it, and this is good.

The problem begins once you are not newbie any more and begin to have to interact with 5-6 different containers / hangars / bays at once. Then it gets messy, and the easy to use UI begins showing all it's cracks.

Maybe they should have made this new UI the default on new characters, with a check box to disable it when you become more experienced in the game or need to use all those features involving a lot of cans / containers.


my question: how long did it take a new player to "learn" and work with the old system? Because i dont remember it taking anyone a couple of hours to work with the old system, and i have multiple friends who have started this game.
It took longer to figure out how to work with shipfittings, ammo +guns stats and other things.

Issues that are brought up to justify this new system are not even applied to new players. So ccp changed a system for the sake of changing it...

The solution:

1) Old inventory comes back

2) New inventory replacing the Assets window

you can now search throug/organize your stuff when you actualy need-want to.

Inferno do _stuff _with _stuff _to imitate the _stuff _you could do faster with the old stuff

-stuff-

khmervareman
Quebec's Underdog League
Quebec United Legions
#269 - 2012-05-24 13:44:28 UTC
Give us the old inventory back plz
Jo Blot
ALT-F4 Corp
#270 - 2012-05-24 16:25:50 UTC
Heimdallofasgard wrote:
I think the new inventory system is good when you're docked


Not if you've got access to all seven corporate hangers, with dozens of cans inside, with many corp offices that you visit on a daily basis for resupply.

For example, we buy on regional orders and have to do daily freight runs around the system to pick up the incoming goods, ship them to a corp depot, and sort them into designated cans or hangers. The opening of the windows now takes so long that we have had to suspend our operations. We'll keep up our existing buy orders, but once executed we have to consider if it's viable to put up new orders.

It's a question of working capital. We have X amount of ISK available in the trading account and we generally turn it over every ten days or so. This doesn't give us much of a buffer if we can't resupply due to the new time constraints.

Shift-click does not help either. In fact, it hinders. A combination right-click, left-click has the same effect and only requires one hand. Shift-clickers can do what they like, but if they want to browse their items and drink beer at the same time, they are going to have to use straws aren't they?


Ruairi Maguidhir
Hibernian Shipbuilding Ltd.
#271 - 2012-05-24 17:30:24 UTC
Skills liefen nicht während Spielpause
Vaerah Vahrokha
Vahrokh Consulting
#272 - 2012-05-24 17:41:29 UTC
Kiandoshia wrote:
Has anyone else been experiencing this issue with items randomly getting locked inside cans that are not supposed to be locking anything?


I do, all the time. It's really annoying.
Ruairi Maguidhir
Hibernian Shipbuilding Ltd.
#273 - 2012-05-24 17:42:24 UTC
Karsa Egivand wrote:
Kiandoshia wrote:

There is one thing.. one thing only... Allow us to move stuff from one can to another when you have them opened in the same window (with tabs) by dragging stuff onto the tabs and I be happy again.


This!!

Also, I like the general concept of the new UI very much.

As long as the seperated windows keep/start remembering where they were, I am good.


Ahhhh... that would be the trick wouldn't it Karsa. But since you had to beat the windows into submission repeatedly until they did with the old system, that was bad enough but now it's hopeless.
Jo Blot
ALT-F4 Corp
#274 - 2012-05-24 17:46:08 UTC
Ruairi Maguidhir wrote:
I notice how everyone keeps saying that all you have to do is SHFT/dbl click to open new windows.
Fine... EXCEPT they don't reappear in the same place and same size and you have do it all the time and each and every time.


Did you ever have the misfortune to upgrade to Windows 7?

It was exactly the same.
Chainsaw Plankton
FaDoyToy
#275 - 2012-05-24 18:45:15 UTC
St Rannik wrote:
On person that definitely benefited from this is my wife

Yesterday I logged in in my carrier, prepared to spend few hours shooting sleepers.
Opened ship hangar to find my scanner ship, couldn't find it, so decided I'd rather spend the time with her instead.
Logged off and have no intention to log back in until this is fixed.

I'd be curious to see the graph of people numbers on the server for the last week


open cargo, go to the ship bay tab.... ZOMG HARD!!!

and made it back to my orca, the way the inventory is organized doesn't seem hard to figure out at all... maybe slightly annoying if you are opening something from your station's corp hanger and trying to put it into your orcas corp hanger, I can only imagine having a ton of tabs open for that.

@ChainsawPlankto on twitter

Copy Katt
Doomheim
#276 - 2012-05-24 19:11:47 UTC
Suggestion: How about improving the UI by replacing the inventory tree with a fancy new thing developed a mere 30 years ago called "Windows"? If you do I promise to dance and sing your praises.
Yogsoloth
Call of Cuthulu
#277 - 2012-05-24 19:13:54 UTC
If windows would stay in place after you Shift-clicked them and pinned then them, that would be a significant improvement.

Also, back and forth arrow buttons << & >> like most browsers have would be a nice addition.
Devilmonkey
Incredible.
Brave Collective
#278 - 2012-05-24 19:48:49 UTC
I want to go back to the old Inventory system. this new one is too many clicks if i want to open multiple windows.

I WANT TO GO BACK TO THE OLD SYSTEM

it was faster and less of a hassle



Ominae Australis
Bundy Rum manufacturing
#279 - 2012-05-24 19:55:54 UTC
I have been battling with the new UI now for 2 days and I really hate it why would you put our ships in the tree with all the other stuff and i dont really want to know how much the ammo is worth that i shoot at people or rats. Great for market people but all in all we are not all market people. I didnt really hear any complaints over the old system it just worked whether it was old and clunky didnt really matter change for change sakes is a bad way to go if its not broken dont fix it. How many man hours and resources could have been allocated to other areas that needed it if you had left the UI alone.
I would like to suggest you give us the option for new and classic view i know the mining / POS players will most likely choose that option as well as some of the PVP players try and reship quickly with the new UI is terrible what was the logic to go down this unified path.

I believe the sisi test also bought similar results and complaints yet you implemented it anyway when will you guys listen to the player base and deliver the changes with the right outcomes. I dont mean to be rude but this is an epic fail again and i dread having to use my inventory or corp inventory to do anything so my game morale is low along with thousands of other players please fix this and offer the use of classic or new.

Sentinel Smith
Center for Advanced Studies
Gallente Federation
#280 - 2012-05-24 20:10:22 UTC
Well I'm a fan of the new inventory system.. It needs some changes, of course, but as a whole I find it a step above the existing..

What I want to see..
Persistent Windows. I like to keep my active ships Cargo in the bottom right corner of the screen, all the time. Docked or undocked.. it would be there.. I can do that now, but each time I need to manually do it.. remember it.

The Search needs to search inside containers when in the Item Hangar, and inside ships cargo [ and maybe even fits ] when in the Ships Hangar.. Or at least make it an option.. I keep all my stuff sorted into cans, generally it's easy to find what I want, but still, it would be very convent if we didn't need to search in each can one at a time.

Remember Order-By in a per Hangar/Can basis. I keep my ships sorted by type, but I like my Items sorted by name..

Active ship in Ship Hangar.

That's all the jumps to mind for me.


Oh and on an unrelated note.. Let us put Repackaged Cans inside of assembled one, or at least inside Station Warehouses..