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New inventory system > honest opinion and feedback.

First post
Author
Grimolfr Ronuken
Native Freshfood
Minmatar Republic
#241 - 2012-05-24 03:01:40 UTC
Illusive Wolf wrote:
Adding options means supporting code for both, which gets expensive.


Not if you actually design it first. The functionality is already there to support both modes, otherwise shift-dragging wouldn't work.
Lynx Iberian
Pator Tech School
Minmatar Republic
#242 - 2012-05-24 04:02:32 UTC
Maraner wrote:
Dont like it, didnt ask for it - revert to old system NOW or at least make it optional




I totally agree with this sentiment. Why do we need such a system upgrade? It was working fine before the patch I thought.
Dar Saleem
Imperial Academy
Amarr Empire
#243 - 2012-05-24 04:31:43 UTC
Even now knowing what I want to do and how to do its slower.

There are good some features, but in the whole I would revert to old system given a choice. I know a few people who used 6 man plus mining groups and its nigh on impossible to run them.

I had the misfortune of hauling for a large mining OP with an orca after 2 hours I had to take a stress leave or I was going to damage my monitor
St Rannik
Tactical Farmers.
Pandemic Horde
#244 - 2012-05-24 05:26:58 UTC
On person that definitely benefited from this is my wife

Yesterday I logged in in my carrier, prepared to spend few hours shooting sleepers.
Opened ship hangar to find my scanner ship, couldn't find it, so decided I'd rather spend the time with her instead.
Logged off and have no intention to log back in until this is fixed.

I'd be curious to see the graph of people numbers on the server for the last week
miR VANA
Dark-Rising
Wrecking Machine.
#245 - 2012-05-24 05:58:22 UTC
I guess this unified cargo feature is great for POS people living in WH Evil

Ugh

The rename pos mods feature works great too!

05:50:39 Notify You can't rename that type of object.
Veldar Reku
Wu Xi Holdings
#246 - 2012-05-24 06:13:27 UTC
Each container should have their OWN tree of items
a) ship and all its bays as one window
b) hangar, corp hangar, player hangars, etc... ONE window
c) EACH pos module should have its own window, memorized location and settings

As is it is impossible to manage a manufacturing POS or any POS for that matter.

Each container that doesn't have a parent container - their own window by default! Their own settings for that window too.

As is it is very difficult to move items between different containers... Heck, even moving stuff from your own inventory to the ship's is terrible... Ugh

By god, do NOT stick everything under the sun under one massive tree. Where was this idea even hatched? regedit? Sad

BugraT WarheaD
#247 - 2012-05-24 06:47:51 UTC
As I said before, the new system is certainly a real good thing, but it's not yet finished. I must admit than in mission, the fact that cargo you want to loot always brings you back to the main inventory windows is not a good thing, but if CCP just can add to this main indow a function like "Search for nearby lootable wrecks and Cargo" with a clear view of wrecks you actually can loot without being shot, it must be a real good thing and less clicfest.
Implying Implications
Sebiestor Tribe
Minmatar Republic
#248 - 2012-05-24 06:49:16 UTC
Is anybody else missing items? In the assets window, I can see all my items but the inventory window only shows two of them. I also have no filters applied.
Yonis Kador
KADORCORP
#249 - 2012-05-24 07:01:48 UTC
The most intelligent thing I've read in the forums today (and since I'm not playing atm, I've read so many posts, I haven't a clue who wrote it at this point) is that the tree-view inventory system, with its value/m3 calc and all-inclusiveness should be used as a replacement for the assets tab. I like that idea. It keeps the good and tosses the bad. The corp hangar, ship hangar, (doubleclicked) ship cargo, drone bay, cha, pos labs, and wrecks (all of it....etc, etc, etc) should still be opening using a multi-windowed system. One window will never suffice. There are just myriad occasions when dragging and dropping (where you can actually see both inventories) is necessary....and previously this was accomplished by a single click often on static buttons. Now its a haystack needle hunt and requires multiple shift/clicks ad nauseum. The new system is less efficent, more time-consuming, and potentially disastrous if a task needs to be accomplished quickly. This unified inventory just needs to be scrapped. You can't force a one-size-fits-all solution into a dynamic environment where one solution is rarely the same for any two players. I do not expect the aforementioned tweaks to be sufficient or to end the rampant dissatisfaction in-game atm. It's still going to be one window - and require more clicks to do anything - and that's the problem. As I type this, there are only about 18K (a number that I've watched fall all day) players online. This must be dealt with quickly. And considering that post-expansion gameplay is supposed to be filled with new content and enhancements - driving up gameplay, this does not bode well. CCP would be well-advised to take into consideration the hundreds upon hundreds of complaints posted in the past 48 hours (many from first-time posters) and issue the quickest, surest fix possible - a complete rollback of the inventory system - until such a time as this feature can be implemented without hemorrhaging players just for the sake of change.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#250 - 2012-05-24 09:02:52 UTC
After some more playing with new inventory it turn out that i can re-size it and it does remember its place upon docking/un-docking as well as gate jump no i cannot say anything bad as long as personal use go.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Jajas Helper
#251 - 2012-05-24 10:04:45 UTC
Implying Implications wrote:
Is anybody else missing items? In the assets window, I can see all my items but the inventory window only shows two of them. I also have no filters applied.


its a feature, called lag - refresh your inventory ( close it - reopen it- scroll through your intire tree to find the right container - click the right container - click on the corp tab if its in a corp hangar- )

Easy fix... **cough**

Inferno do _stuff _with _stuff _to imitate the _stuff _you could do faster with the old stuff

-stuff-

Andemnon Kohort
Republic University
Minmatar Republic
#252 - 2012-05-24 10:24:06 UTC
Jajas Helper wrote:
Implying Implications wrote:
Is anybody else missing items? In the assets window, I can see all my items but the inventory window only shows two of them. I also have no filters applied.


its a feature, called lag - refresh your inventory ( close it - reopen it- scroll through your intire tree to find the right container - click the right container - click on the corp tab if its in a corp hangar- )

Easy fix... **cough**


so not only does the inventory system need even more clicking and selecting things than normal, but if you change the contents of the 'inventory' you have to close the thing again and go through the whole luguborious procedure again, to show the updated contents..

Eve redefining the concept of 'improvements' Roll
Implying Implications
Sebiestor Tribe
Minmatar Republic
#253 - 2012-05-24 10:28:21 UTC  |  Edited by: Implying Implications
Jajas Helper wrote:
Implying Implications wrote:
Is anybody else missing items? In the assets window, I can see all my items but the inventory window only shows two of them. I also have no filters applied.


its a feature, called lag - refresh your inventory ( close it - reopen it- scroll through your intire tree to find the right container - click the right container - click on the corp tab if its in a corp hangar- )

Easy fix... **cough**

This isn't really working. Sad
Kiandoshia
Pator Tech School
Minmatar Republic
#254 - 2012-05-24 10:31:58 UTC
Has anyone else been experiencing this issue with items randomly getting locked inside cans that are not supposed to be locking anything?
Bardiok
Drangwaesche
#255 - 2012-05-24 10:32:13 UTC
Wo ist die rechtsklick option "Drohnenhangar öffnen" hin wenn man auf einer Station gedockt ist?
BugraT WarheaD
#256 - 2012-05-24 10:34:31 UTC
Bardiok wrote:
Wo ist die rechtsklick option "Drohnenhangar öffnen" hin wenn man auf einer Station gedockt ist?

Excusez moi monsieur mais je pense que vous vous trompez légèrement de forum non ? Lol

I think English is the langage here Blink
Thebriwan
LUX Uls Xystus
#257 - 2012-05-24 10:37:56 UTC
After fixing some bug the inventory is going better.
After using it for some time some thing are also feeling better.
But it still is slower and I have to make much more clicks for managing the same things.

CCP Soundwave wrote something about short cuts to locations - that would bring most of the speed back.
Kiandoshia
Pator Tech School
Minmatar Republic
#258 - 2012-05-24 10:38:20 UTC
Bardiok wrote:
Wo ist die rechtsklick option "Drohnenhangar öffnen" hin wenn man auf einer Station gedockt ist?


Futsch.
Bardiok
Drangwaesche
#259 - 2012-05-24 10:38:29 UTC
BugraT WarheaD wrote:
Bardiok wrote:
Wo ist die rechtsklick option "Drohnenhangar öffnen" hin wenn man auf einer Station gedockt ist?

Excusez moi monsieur mais je pense que vous vous trompez légèrement de forum non ? Lol

I think English is the langage here Blink



mimimi?

http://lmgtfy.com/?q=translate
Itis Zhellin
#260 - 2012-05-24 10:42:16 UTC
As a new player I support any UI improvement over the existing one as my biggest fight in EVE is with his horrible UI and the insane clickfest. So anything that can cool down a bit this "right clicking on anything" madness is welcome. Also, I was very annoyed by the need to open millions of windows on my screen just to try organize my stuff in my inventory, huge waste of time.

The new inventory system was a bit confusing even for me as a new player, but after 2 days of working with I managed to understand the concept and I even started to love it. There are still many problems to solve/fix, but overall the direction is good and I'm sure the devs will work hard to fix all the problems asap.

I understand the veterans, probably I would also be annoyed to see this new concept after years and years of using something that worked well and I was used with it. Maybe the best option would be to make this new inventory system default, but also optional. So people can choose what they like better and will not be forced to use something that they dont feel it right.