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New inventory system > honest opinion and feedback.

First post
Author
Cyris Maleus
Symptom Industries
#201 - 2012-05-23 20:45:36 UTC

Quote:
CCP Soundwave
Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.


I personally think this would be the better solution sir. The categorization in this manner would be a lot better.
Dethbringer1
NoWar4Me
#202 - 2012-05-23 21:04:54 UTC
I'm not going to say much cause I have post a lot about this already. Just going to say I hate it. Salvaging now takes so long that my fully trained salvage alt is now useless to me. The lag is totally unbearable. Any time savings this system could possibly have is totally negated by the extreme lag. I really don't understand ppl who say it makes them more organized... Don't they know how to sort there stuff in containers? I double click my ship... double click on my ammo can.... load ammo... head to mission. Couldnt be easier. Why do I need so many options? this ui is a terrible downgrade!
Batack
Independent Manufacturers
#203 - 2012-05-23 21:05:07 UTC  |  Edited by: Batack
I've finally found a use for the 4th button on my 4 button mouse. I've assigned it [Shift] so I can now shift-click using my thumb and my left mouse button. But now I'll probably get a ban for macroing What?

Batack
Aron Fox
Tranquillian Imperial Navy
#204 - 2012-05-23 21:11:34 UTC
CCP Soundwave wrote:
Quick update to the inventory stuff:

We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.

One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with:

Solution one: All POS inventories are treated as wrecks. You fly to them, open them and they're put in your inventory with a little "x" next to them so you can remove them once you've used them.

Solution two: All POS inventories are put in to trees, so you can open/close whatever subsection of inventories you're currently interacting with.

Anyway, feel free to add some feedback to those two and I'll return with a more detailed list of changes later today.

Option 3: Realize UI was a total waste of time, claim it all was a late april fools joke and bring back the old system that was workign and were good.
Maul555
Xen Investments
#205 - 2012-05-23 21:11:56 UTC
I will probably be moving out of WH space because of this change. I may have to shut down my highsec POS too.... Basically an entire corp shutting down.... I cannot deal with this ****. I think I will just withdraw for a while, I have better **** to do. This game is not fun anymore. I was literally screaming at my f****** screen just trying to mine. 10 f****** years CCP! 10 YEARS!!!! You are killing "permanent" customers. I am soooooo not happy right now its not even funny.
Chainsaw Plankton
FaDoyToy
#206 - 2012-05-23 21:12:42 UTC
tbh I haven't really noticed a change in the inventory at all...

I have the "Merge "Items" and "ships" into Station Panel" checkbox ticked, so my ships and items all show up in the same place they used to, double clicking on the hanger/ship still opens my cargo and added bonus the drones tab opens with it! tbh I think I like that cans act as subfolders in my inventory, that and tbh I probably won't even need as many as I can do better with less work setting up some filters.

although sounds like a bunch of issues are with caps and poses but tbh I don't want to touch either of those with a barge pole.

@ChainsawPlankto on twitter

Josef Djugashvilis
#207 - 2012-05-23 21:17:17 UTC
CCP Soundwave wrote:
Cord Binchiette wrote:
CCP Soundwave wrote:
Quick update to the inventory stuff:

We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what....


I have a better idea. Why not make a list of OUR requested changes?



If it wasn't clear, the list we're compiling is changes requested by the playerbase.


This why CCP (Eve) will survive, despite the odd stumble along the way.Smile

This is not a signature.

Dethbringer1
NoWar4Me
#208 - 2012-05-23 21:18:28 UTC
Callic Veratar wrote:
It took me about 10s to love the new inventory on Sisi, and now that it's on TQ, it's even better.

Aside from the performance problem when moving lots of stuff, I was able to make a dozen filters, sort through 800 items and move them where I wanted them in about 15 minutes, including flight time. The old system would have required a line by line price check to determine what I wanted to do with it.

Looting only needs one window that's faster than the old system (or will be when the selected container moves correctly.




no the new system lags so much i will not be using my salvage alt. it lags so bad it is completely useless to me. I know others say its instant but not everyone has fast computers. ccp can disregard the users with slower computers all they want but we will only deal with so much aggrevation before moving on with another game. I seriously doubt many ppl will buy a faster computer just for an eve update.
Batack
Independent Manufacturers
#209 - 2012-05-23 21:29:56 UTC
Chainsaw Plankton wrote:
tbh I haven't really noticed a change in the inventory at all...

I have the "Merge "Items" and "ships" into Station Panel" checkbox ticked, so my ships and items all show up in the same place they used to, double clicking on the hanger/ship still opens my cargo and added bonus the drones tab opens with it! tbh I think I like that cans act as subfolders in my inventory, that and tbh I probably won't even need as many as I can do better with less work setting up some filters.

although sounds like a bunch of issues are with caps and poses but tbh I don't want to touch either of those with a barge pole.


You obviously don't use corp hangars, mine with an orca or loot wrecks then either. All of these jobs are infinitely more complicated than they were with the old system.

Batack
Ranger 1
Ranger Corp
Vae. Victis.
#210 - 2012-05-23 21:37:43 UTC
Jajas Helper wrote:
can i ask you to: Buy 40+ ships , add 20 + containers and buy a corp office and then add containers and ships in those aswell. See how you like this new unified window then...

or **** around with industry in a pos with 20-30 manufactering arrays and 100 defence mods ( guns)


Done.

What's your point?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#211 - 2012-05-23 21:38:59 UTC
Batack wrote:
Chainsaw Plankton wrote:
tbh I haven't really noticed a change in the inventory at all...

I have the "Merge "Items" and "ships" into Station Panel" checkbox ticked, so my ships and items all show up in the same place they used to, double clicking on the hanger/ship still opens my cargo and added bonus the drones tab opens with it! tbh I think I like that cans act as subfolders in my inventory, that and tbh I probably won't even need as many as I can do better with less work setting up some filters.

although sounds like a bunch of issues are with caps and poses but tbh I don't want to touch either of those with a barge pole.


You obviously don't use corp hangars, mine with an orca or loot wrecks then either. All of these jobs are infinitely more complicated than they were with the old system.

Batack


Big smileBig smileBig smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#212 - 2012-05-23 21:41:55 UTC
Dethbringer1 wrote:
I'm not going to say much cause I have post a lot about this already. Just going to say I hate it. Salvaging now takes so long that my fully trained salvage alt is now useless to me. The lag is totally unbearable. Any time savings this system could possibly have is totally negated by the extreme lag. I really don't understand ppl who say it makes them more organized... Don't they know how to sort there stuff in containers? I double click my ship... double click on my ammo can.... load ammo... head to mission. Couldnt be easier. Why do I need so many options? this ui is a terrible downgrade!


Or just leave the ammo check box checked? Big smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#213 - 2012-05-23 21:49:11 UTC
Didn't have much time for eve so there is proly work around this...

In case I farm incursions before change I prefered cargo tab open and in corner for easy access to civilians\ore\ammo and when other container is opened it pop open just above my cargo making drag n drop easy and bottom corner side action.

Now when I click cargo and shift click in space can I ,m missing half of my screen...no fleet chat\watch list\d-scan,add to the mix blood thirsty sansha,people calling for reps,cap and 2 more cargo containers in ship cargohold and well new system add a lot more drama for such mundane tasks by forsing one to fly on audio only or multy monitor use.



Anyway I didn't play with it as I stated above.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Chainsaw Plankton
FaDoyToy
#214 - 2012-05-23 21:49:31 UTC
Batack wrote:

You obviously don't use corp hangars, mine with an orca or loot wrecks then either. All of these jobs are infinitely more complicated than they were with the old system.

Batack


nope haven't used corp hangers in a while. as for orca, my alt can fly one. mostly use it for a glorified hauler, haven't touched it since patch. and I looted some militants out of a wreck, seemed pretty straight forward, click on the loot and drag to cargo bay, if anything that last one seems easier...

@ChainsawPlankto on twitter

Bubanni
Center for Advanced Studies
Gallente Federation
#215 - 2012-05-23 21:49:39 UTC
Soundwave, 2 things I dislike about the new unified inventory... ship hangar, I want it sperated... or at leas the option to have the icon down where it used to be... so it opens a new window when I click it... second thing... the active ship should also be in the ship hangar...

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Tabimatha
Center for Advanced Studies
Gallente Federation
#216 - 2012-05-23 22:08:36 UTC
Adding to the chorus for the old inventory or a way to make things work just like it.

Taking extra screen space and requiring extra clicks is very bad for some activities. I know there are great new features that work better for some people, but for others it's a major loss of function.

Please find a way to accomodate those who could play better with the old inventory.
silens vesica
Corsair Cartel
#217 - 2012-05-23 22:18:26 UTC
Harold Tuphlos wrote:
silens vesica wrote:
Don't like it, but can live with it.

Specific complaint:
Looting multiple cannisters takes much more time.

Before:
Open all cannisters. Click 'loot all' button, cannister vanishes, to show next cannister. I could clean out twenty cannisters faster than you took to read this sentence.

Now:
Open one canister. Loot. Open next cannister. Loot. Repeat until done. Time elapsed it roughly three times as long as previously.

Only three times as long? I salvaged c3 radar sites last night, and I couldn't empty the cans while salvaging the wrecks or the lag turned the whole thing into a 1 fps slideshow.
And do NOT ever try stacking stuff in your cargo hold if you have it open twice, unless you want to restart your eve client.

Can only speak to my own experience. Your situation sounds rather more dire than mine.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Mistah Ewedynao
Ice Axe Psycho Killers
#218 - 2012-05-23 22:40:00 UTC
I have been using it all day. I mean like for all my POS tasks and some manufacturing.

More complicated, more clicks and slower.

NOT an improvement. Cry

Nerf Goons

Nuke em from orbit....it's the only way to be sure.

c4 t
Cosmic Psychedelics
#219 - 2012-05-23 22:41:41 UTC
With the old inventory system, there were buttons for deliveries and corp hangar. Now these buttons have been removed. So if I want to check my deliveries window, I have to double click the background and then scroll down to wherever deliveries might be.

Previously this was a 1 step process, clicking the deliveries button. Why have you removed the deliveries and corp hangar buttons? Put em back.
Furoth
Black Avarice
Skeletons in the Closet
#220 - 2012-05-23 22:42:24 UTC
Tabimatha wrote:
Adding to the chorus for the old inventory or a way to make things work just like it.

Taking extra screen space and requiring extra clicks is very bad for some activities. I know there are great new features that work better for some people, but for others it's a major loss of function.

Please find a way to accomodate those who could play better with the old inventory.



I've read only one post so far that says this new UI helped them and that is because he opened a ship and found a few things he hasent used in years.

I can see this inventory helping new players though. It puts everything under one window and when your new your already confused enough. But as the player grows this thing will become more and more cumbersome.