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EVE Online: Inferno - Feedback thread

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Author
MamCieZjemCie
Processor Co
#581 - 2012-05-23 14:44:23 UTC  |  Edited by: MamCieZjemCie
Ok list of things CCP broke this time.

1. Hangars/Corp Hangars in station close after undock
2. Hangars/Corp Hangars in station don't remember there last position
3. Item, Ship, Corp hangar, Delivery hangar buttons are missing
4. Hangar name on tab is not seen now.... some junk added before it resulting in names being out of this tiny tab

5. Corp POS storage don't open in last closed place
6. Opening new POS storage close old one
7. Can't acces Corp hangars at POS... only way to do so is to find it from list of 150-200 positions
8. In space with one hangar window open, and second one hangar in same window, you can't drag and drop goods on hangar tab from 1st hangar on 2nd hangar tab in same window.

9. If your autopilot got to system where you have destination station, if you warp by hand to station not restarting autopilot, then it won't dock

List of things CCP broke earlier and havent fix yet.

1. Hitting Dock button without enought cap for whole warp will stop you half way
2. Mission "Read Details" info don't remember position where were last time open



PS. Those things are broken, those arent changes, for changes you can count new filter's, left side item window tab or Est. price of goods in hangar
Pflepsen
Conquering Darkness
#582 - 2012-05-23 14:49:20 UTC
[b]Put the inventory system back to the way it was! And fire the idiot who came up with this impossible to use piece of crap! Evil
Give the guys who made the new missiles his pay, out standing Well done!
Selissa Shadoe
#583 - 2012-05-23 14:51:49 UTC

"EVE behaving this way should not be surprising - CCP frays the nerves of all but the hardiest gamers, and a galactic mess that is the unified inventory will have devastating effects on the morale of untold numbers of long-term subscribers, not matter how many more are ready to take their place."

Big smile

"Whether suicide ganking or doing anything in eve, there are exorbitant amounts of people in the game and on the forums that are complete jerks." - Spikeflach

Zainal Draco
Lyon King Inc.
#584 - 2012-05-23 14:55:19 UTC
sigh very dissapointed with the invetory window i want my caro hold window back! please fix this soon
CCP Punkturis
C C P
C C P Alliance
#585 - 2012-05-23 14:55:47 UTC
MamCieZjemCie wrote:

2. Mission "Read Details" info don't remember position where were last time open


what? I thought I fixed thisSad Can you tell me which agent you were talking to and which mission, please?

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Vis Coos
Deep Core Mining Inc.
Caldari State
#586 - 2012-05-23 14:56:47 UTC
Love the missiles :D

i hope more expansions like these come out :D

for new inventory UI is there a way to put the capacity space in the index. maybe like an overlay it kinda helps with jetcan mining in windowed mode :D
Bala Aodh
Deep Core Mining Inc.
Caldari State
#587 - 2012-05-23 15:02:47 UTC
The new Inventory is making EVE more annoying to play not better especially with POS work. And the Chats are all broken.
Alx Warlord
The Scope
Gallente Federation
#588 - 2012-05-23 15:03:09 UTC
Kasriel wrote:
everything seems ok.. except for the unified inventory window

> Double click to open JUST ships cargo now gone - i seem to remember complaints when this was removed in the past?
> Ship cargohold now gone - this ruins my personal layout but it's an annoyance
> Doesn't seem to 'remember' it's position
> Picking up cargobays from POS guns 20km away
> No ability to remove items you don't want in the list overview style?
> Filter for valuble items picks up ammo and cheap BPO but not faction POS towers?
> Useless for blueprints until ME/PE is displayed in list or detail view
> Doesn't work well with certain colour schemes (as shown by Chribba)
> Windows decide to resize themselves with no particular reason upon undocking/docking
> POS hangers with large amounts of copies now lag MORE than they used to (before you had a slight delay to load items, now you have lag on everything to do with said items)

bugs i've found so far:

> attempting to repackage station containers that have been used will no longer say your unable to repackage the item due to entries in the log it just won't do it with no explanation as to why

my thoughts?

make it optional, just like the WiS stuff, or roll back and remove it, put it back on SiSi till it's actually ready and not missing half the benefits of the old window system or at least not so clunky and unintuative i like only having what i want open open you know?

also these new modules should be T1 and have BPO seeded so it's actually a player driven market.. just a thought as it's a basic cornerstone of the game y'know...



This! It is very much complete!

CCP Since you are Seeding these new modules in a different manner, you could keep them in line with the old seeding mechanism.... Make these modules factional, with no T1 versions.... This way you justify the lack of T1 BPO and keep the same effect that you want keeping the "lore"...

Also, The new inventory really looks like a mess when you open it on a OVERMODULATEDWITHEVERYPOSSIBLETHING POS, really! I got to scroll down 3 pages of guns ammo cargoholds ultil I can see the "X-Large Ship Assembly array" that we use as corporate hangar and then scroll up until I can see my ship again.....

MAKE THE INVENTORY ONLY SHOW WHAT IS IN RANGE FOR GOD SAKE!!!!

Also most of capital pilots are complaining about fuel management in this new window...

And WHY CANT WE HAVE INDIVIDUAL PILOTS HANGARS ON POS IN THE CORPORATE HANGAR!?

well, This was a good expansion... that just need a few fixes...

Balder Verdandi
Wormhole Sterilization Crew
#589 - 2012-05-23 15:08:39 UTC
Using what I posted on another thread, and expanding on it ....

So far, I'm fine with most of the stuff this new patch brought but this inventory system is the most horrible part of the patch.

Mining operations:
If you've ever held a mining op that:

- Used jet-cans tractored in by a Rorqual or Orca
- Dumping directly into the cargo bay on an Orca
- Dumping from an Orca into a Rorqual,

this was incredibly easy to do, and is now incredibly painful. You really need multiple windows for doing these operations and its obvious that whomever came up with this design hasn't spent hours in a belt or mining out the ABC's of an anom. What makes this worse is having inventory in the system you're mining in; there is NO reason why I need to see whats in a station that is tens of AU away from me while I'm in a mining operation.

Looting wrecks:
This should be super easy with two clicks (open cargo, loot all button) but it's now just madness. I don't want to open an inventory control panel (and wait for it to load) while looting wrecks. All I need to see is the cargo hold of the wreck that I'm looting, not everything I have in system. This not only applies to belt ratting, but running a Noctis through a plex to get all the goodies and T2 salvage. Again, I don't want to fill my screen with stuff I don't need to see while running a salvage operation nor do I want to close the cargo hold of a looted wreck when before it auto-closed, or have it auto-default back to my cargo hold.

Corp Hangars:
Moving things like blueprints in/out of a corp hangar to research using the corp lab (or corp assets in general) are painful. There is no reason why I need to open my entire inventory, then open (shift+click) on the specific corp hangar, then open (another shift+click) the container with my blueprints, and then struggle with now open containers/corp hangar that will reset their size every session change because they are now hidden behind a single massive inventory control panel. Double clicking was much easier.

Session Resets:
When I open my cargo hold, drone bay, station container, anchored container, Corp Hangar, or my friend's corp bay in his Orca, I don't want to deal with resizing it every single time I need to open it. I have different sizes for each window based on what action each item provides me, whether its dumping ammo into my hold, adding/removing drones, or just trying to keep track of minerals or blueprints. I have tried clearing my cache and this does not work.

Double Clicking:
Wow. I thought this was a feature, not a flaw of the game. I used to double click a ship to easily open it's cargo bay while in station and instead I end up getting into a ship. And the ship disappears? Seriously? It needs to show up as an active ship. Also, double clicking a station container doesn't open a new window. I need the ability to have multiple windows open (and have them remember where they opened and what size) without this struggle.

POS Management:
There is absolutely NO need to see all the offensive and defensive hardware (missile/gun/laser arrays, shield emitters, etc.) of a POS when I open the cargo hold on my ship to pick up blueprint copies, or drop off fuel blocks. This also applies to POS moon mining, POS corporate hangars, POS silos, and POS labs.

Pricing:
I'm primarily an industrialist, so I know how to use the market history tools already available in the market view. Where is the need to know how much my ships cost, or how much various sizes and quantities of ammo cost? This makes no sense because if I have missiles mixed with hybrid ammo, you're now making "apples + oranges = ISK" and its no longer an accurate representation of each items value.


If this UI actually added any benefit I would sing its praises, instead it has now made things incredibly difficult for me that were once very simple.

Ridjobradi
72.CO
#590 - 2012-05-23 15:14:26 UTC
Again someone had vision, as something is "WRONG" with UI and must FORCE all players to swalow that, think it is called despotism! How come u guys in DEV-TEAM never thought u just made perfect thing Shocked ..and there is NOTHING u supose to change,atleast until it bug.If u have nothing special to change then DONT change it, otherwise ull just screw it,just as u did again.Please roll back fixed mouse-over OV and roll back this cargo/hangar/ship hangar disaster!
JEZEB
Sebiestor Tribe
Minmatar Republic
#591 - 2012-05-23 15:18:17 UTC
The Unified Inventory was a very bad idea, you need to put it back the way it was or let US decide whether or not we want to use it. It's obvious that the less functional players like it while not realizing what they like. It's a cop out anyway because this system of trees is just the same window copied over into another window when we SHIFT + CLICK... it's not even really a new window!

Put the ACTIVE SHIP back on the Neocom and keep the double click to select ships. I really don't understand the logic behind these choices you made here CCP, it's stupid and ignorant.

WE WANT TO BE ABLE TO CLICK OPEN OUR CARGOHOLD/ CONTAINERS/ WHATEVER AND MOVE THEM AROUND THE SCREEN QUICKLY AND EASILY. YOU JUST F'ED THAT ALL UP!!!

How hard is this?
Callidus Dux
School of Applied Knowledge
Caldari State
#592 - 2012-05-23 15:18:55 UTC  |  Edited by: Callidus Dux
I want to suggest, that every one who hates the new UI set CCP Arrow and CCP Optimal to -10 and sends him the notification. Maybe they will THAN see, what they had done wrong. Sad

Make this crap optional or trash it at once.
GodsSoldier Aideron
Slam Pig Syndicate
#593 - 2012-05-23 15:19:29 UTC
i have to say i think the new missile effects are pretty cool,,, been a long time coming. only problem is if you zoom out from your ship even a little .... the effects go away.....i have a good graphics card and computer with my settings on the highest levels. and i understand ccp needs to worry about the effects on the server and players computers when large scale battles take place,,, but what good are these new effects if you have to be zoomed right on top of your ship,, i dont know anyone who plays like that. especially if your a mission runner and need to see the scene around you, at least before you could see who was shooting at what and with the issue that the missile launcher sounds are also non existent when zoomed away from your ship (still not fixed!!!).. the only way i know im firing missiles now is by staring at the missile module button!! i dont have any comments on the other things this update gave us as ive not played much since the inventory system sucks so bad, but all in all its a huge disappointment with such a large buildup for so long before... and when i signed in this morning and saw that the "new" inventory system was still in place (with such a HUGE negetive response to it) on top of the fact that ccp has failed to fix SO MANY other issues with the game that go back as far as the year ive been playing... i realized this may be the last of eve for me. pretty bummed out cause i like this game so much.. but enough is enough. now that my game play involves 10 million extra clicks per week and key combos its a deal breaker!!!
Bayushi Akemi
Brutor Tribe
Minmatar Republic
#594 - 2012-05-23 15:23:39 UTC
Woo today's patch broke shift clicking! Not that it's an actual solution to the problem, but now even the workaround doesn't work

https://forums.eveonline.com/default.aspx?g=posts&m=1354941#post1354941

Fundamental Problems with New UI. Also, see Tippia's post

Etherimos
The Scope
Gallente Federation
#595 - 2012-05-23 15:26:40 UTC
The missiles are completely awesome! Good job there! However, the new unified inventory completely sucks. I tried jet-can mining and found using the new window exceedingly painful. It's bulky - it's not intuitive at all. As some of the other posters have asked - why does the active ship disappear from the ship inventory? As I mentioned opening a can in space is really time consuming - there's no point having the loot all button if it takes 10x longer to open the can now. Basically it sucks.

Haven't interacted with the new modules yet, but some of those look interesting... But that inventory thing... fix it or axe it.
Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#596 - 2012-05-23 15:27:40 UTC
GodsSoldier Aideron wrote:
it is amazing to me that after you read all these posts to the new unified system, the only dev responses are from those who have worked on OTHER things!!! after a major release like this do you not (eve) think it wise to have all hands on deck to deal with any problems???!!! i have never posted in the forums even though i have been playing for a year now and seen all that ccp has done over this time. anyone who has played eve for a day would not have liked this change,,

edited by Ad'Hakim T


LolLolLolLol If I had to guess, I'd assume that the other Devs have grabbed hold of CCP Arrow and are keeping him/her as far, far away from the forums as possible.

Crossing my fingers in hope that more experienced hands now have hold of the problem that is the 'improved' inventory management system.... I live in hope of an opt out.
William Jenner
Sharks With Lasers Pew Pew
LinkNet
#597 - 2012-05-23 15:31:17 UTC
Ok, look I have been playing eve for almost a year. I was very happy about this update in regards to the missile effects and revamp of ship. For the love of god, would you guys at CCP listen to your consumer and put the ships bay and items bay back to how they were. I signed in this morning and only 21,000 people were signed in. Whats that say? It says that people are not happy and are not going to play. "FIX THE ISSUE." IF IT WAS NOT BROKE DONT FIX IT. You have hurt the mission running guys, and the mining crews on this end. You guys took away the good loot and replaced it with Scrap metal and some little things here and there. I ran Mordus Head Hunters the other day. I use to fill my Noctis up all the way, now It does not eve get filled half way...You guys (The Creators) need to listen to the people who play this game...JUST FIX THIS THE STUFF....Make the game fun, how is was in INCARNA....THAT WAS GREAT..
Helothane
Ascendent.
Test Alliance Please Ignore
#598 - 2012-05-23 15:37:03 UTC
This morning (after patch):

Hauler with 145 different stacks of modules in the cargohold. Dock in station in order to reprocess the modules. Select All, drag and drop into station item hangar. Over 1 minute later, it is still transferring. 42 in local. Finally everything transfers over. Select All, reprocess. That is usually almost instaneous, but not today. Took about 20-25 seconds for it to run through all the modules.

This lag is a killer. Even in nullsec, where there really aren't that many people, clicking on a wreck and hitting open cargohold, the hold finally opens when I am maybe 1500m from the wreck rather than a little less than 2500m because of how long it is taking for the system to process the instructions and display the contents.
MamCieZjemCie
Processor Co
#599 - 2012-05-23 15:40:23 UTC
CCP Punkturis wrote:
MamCieZjemCie wrote:

2. Mission "Read Details" info don't remember position where were last time open


what? I thought I fixed thisSad Can you tell me which agent you were talking to and which mission, please?


Naan Lekspar
Nojana Dyodo
Peter Oskarin
Yelos Girgen

Yes something changed, not I am unable to open "Read Details" on all at once even, if thats how you fix it... removing it then... I won't comment it as I will end with ban.
Zora stein
Caldari Provisions
Caldari State
#600 - 2012-05-23 15:40:40 UTC
The new UI is complete crap go back and make it optional.Ever heard the saying if its not broke don't fix it .Why not try and add the Jove or new space.Not a big fan of the new turd colored amarr ships either.Missles are great the rest just looks like a waste of time and made my game worse.Ill trade you the missile effects for my UI back. FAIL