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FW: I-hub and system upgrades

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#561 - 2012-11-08 15:51:24 UTC
Iris Bravemount wrote:
So instead of having a bottleneck in Hofjaldgund, we'll have a bottleneck in Eszur?

Why not a Siseide <-> Frerstorn (or Gebuladi) gate instead?


You'll have two options to enter Eszur (the new one being a regional gate) and three to leave Eszur when heading from Amarr space to the back of Metro. Eszur will still be a hub but it will be a hub that cannot be easily fully locked down.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Altaen
SoE Roughriders
Electus Matari
#562 - 2012-11-08 16:05:47 UTC
Iris Bravemount wrote:
So instead of having a bottleneck in Hofjaldgund, we'll have a bottleneck in Eszur?

Why not a Siseide <-> Frerstorn (or Gebuladi) gate instead?


I'm afraid you must have missed
Kurniainen (Bleak Lands) to Isbrabata (Metropolis)
and
Gulmorogod (Heimatar) to Egmar (Metropolis)

both of which bypass Eszur entirely and in a huge way.
Iris Bravemount
Golden Grinding Gears
#563 - 2012-11-08 16:09:32 UTC  |  Edited by: Iris Bravemount
Don't get me wrong, the other two connections seem great, I just said that the Sis - Eszur gate doesn't seem to make that much of a difference.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Altaen
SoE Roughriders
Electus Matari
#564 - 2012-11-08 16:10:01 UTC
CCP Fozzie wrote:
Hey everyone. I've got another FW update to our plan.

We've been getting a lot of feedback about problems with the geographical layout in the Amarr/Minmatar warzone. We spent some time discussing the options with players from both factions a few months ago, but we had not announced anything because we were not sure if we could fit it into our plan for the release.

While doing some triaging of the FW work to fit as much as possible into Retribution we realized that getting these geography changes in would have a good benefit to time ratio so we're putting it into the plan.

Our plan for the moment is to add three new jump gates to the warzone:

  • Kurniainen (Bleak Lands) to Isbrabata (Metropolis)
  • Siseide (Heimatar) to Eszur (Metropolis)
  • Gulmorogod (Heimatar) to Egmar (Metropolis)

Let us know what you think!

:Edit: Cearain and Jason below had the excellent idea of posting the link to Dotlan's map of the warzone. I really should have included that with the post so I'm going to shamelessly steal the idea from them just in case people don't read down two posts.


How can a post this epic and awesome only have one like including mine? I'm not even in the milita any more, but I can see how much more dynamic Metropolis will become.
Shalee Lianne
Banana-Republic.
Shadow Cartel
#565 - 2012-11-08 16:13:44 UTC
Thank you for this. Awesome work.
http://amarrian.blogspot.com/  ~ Roleplay blog. http://sovereigntywars.wordpress.com/ ~ Faction War blog.
Cearain
Plus 10 NV
#566 - 2012-11-08 16:28:58 UTC
I am glad we will no longer have the lame gate camps in eszur - assuming this extra gate works to prevent that.

As far as adding the other gates and generally making the fw space smaller- I see pros and cons. But given the the number of active players we have right now the pros outweigh the cons.

I do think the gate from sisiede to eszur will draw some of the focus from kourmonen - which is nice.

I still think I would prefer a jump from sisiede to frerstorn (or even egg to frer or eszur) but this set up has its advantages too.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bienator II
madmen of the skies
#567 - 2012-11-08 16:31:51 UTC
awesome work. I was checking the FW area with the latest build... nice changes. But are you sure you want to have destroyers in rookie complexes? T1 frigs vs destroyers is suicide most of the time... esp for rookies. Small plexes have T2 frigs which are a fine match to destroyers. Also the plex description does not mention faction ships at all so i have not tested it.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

CCP Fozzie
C C P
C C P Alliance
#568 - 2012-11-08 16:33:42 UTC  |  Edited by: CCP Fozzie
Bienator II wrote:
awesome work. I was checking the FW area with the latest build... nice changes. But are you sure you want to have destroyers in rookie complexes? T1 frigs vs destroyers is suicide most of the time... esp for rookies. Small plexes have T2 frigs which are a fine match to destroyers. Also the plex description does not mention faction ships at all so i have not tested it.


The plex descriptions are not updated in that build. The rookie plexes will not allow destroyers, will allow navy faction frigs and may or may not allow pirate frigs depending on what we have time to implement.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Miura Bull
Screaming Hayabusa
#569 - 2012-11-08 17:29:03 UTC
Fantastic.


How do these changes work?

Does a team of intergalactic highway builders move in during downtime?... (no synthetic coffee breaks allowed). Then much like in Hitchhiker's Guide to the Galaxy and Arthur Dent's journey through creation, CCP Fozzie as Slartibartfast takes Hans on a pleasure ride onto the factory floor of Siseide solar system. Hans stares in amazement at the newly built Superhighway while purists berate the fact that the chamber they just entered did not previously physically exist in New Eden; and it may disturb you.
Wu1f
The Scope
Gallente Federation
#570 - 2012-11-08 17:29:10 UTC
Wow lots of hate for the Eszur gate camp.... so go ahead give us another one Twisted
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#571 - 2012-11-08 17:45:22 UTC
A New Gate in my Eszur?? Can CCP also create a taxation system??
Kryten2X4B523P
SMaK Enterprises
Ushra'Khan
#572 - 2012-11-08 18:45:49 UTC
Quote:
We spent some time discussing the options with players from both factions a few months ago


Who exactly? There are two FW alliances based out of Eszur and neither were consulted. Sounds like the Amarr carebear whine commitee has been in action ...

Put 20 gates in the system we really couldnt give a damn - carebears will still be popped - but don't continue with the usual mendacity by pretending you've done it with a quorum of opinion.

http://i43.tinypic.com/25unvh3.jpg
Xuixien
Solar Winds Security Solutions
#573 - 2012-11-08 18:59:35 UTC
T.R.I.A.D. is gonna be mad.

Epic Space Cat, Horsegirl, Philanthropist

Cearain
Plus 10 NV
#574 - 2012-11-08 19:02:30 UTC
Kryten2X4B523P wrote:
Quote:
We spent some time discussing the options with players from both factions a few months ago


Who exactly? There are two FW alliances based out of Eszur and neither were consulted. Sounds like the Amarr carebear whine commitee has been in action ...

Put 20 gates in the system we really couldnt give a damn - carebears will still be popped - but don't continue with the usual mendacity by pretending you've done it with a quorum of opinion.

http://i43.tinypic.com/25unvh3.jpg



There were a few posts about it.

I don't remember anyone defending the gate camp.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zarnak Wulf
Task Force 641
Empyrean Edict
#575 - 2012-11-08 19:08:26 UTC
Xuixien wrote:
T.R.I.A.D. is gonna be mad.


That is irrelevant. Sahtogas is now three jumps from the Minmatar Hinterland. It's wide open.
Vordak Kallager
Descendance.
GoonSwarm.
#576 - 2012-11-08 19:16:52 UTC
Kryten2X4B523P wrote:
Quote:
We spent some time discussing the options with players from both factions a few months ago


Who exactly? There are two FW alliances based out of Eszur and neither were consulted. Sounds like the Amarr carebear whine commitee has been in action ...

Put 20 gates in the system we really couldnt give a damn - carebears will still be popped - but don't continue with the usual mendacity by pretending you've done it with a quorum of opinion.

http://i43.tinypic.com/25unvh3.jpg


Everyone ******* hates the geography and has for a long ******* time.

Sa souvraya niende misain ye.

Xuixien
Solar Winds Security Solutions
#577 - 2012-11-08 19:37:39 UTC
Zarnak Wulf wrote:
Xuixien wrote:
T.R.I.A.D. is gonna be mad.


That is irrelevant.


Agreed! Cool

Epic Space Cat, Horsegirl, Philanthropist

kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#578 - 2012-11-08 19:42:31 UTC
Vordak Kallager wrote:
Kryten2X4B523P wrote:
Quote:
We spent some time discussing the options with players from both factions a few months ago


Who exactly? There are two FW alliances based out of Eszur and neither were consulted. Sounds like the Amarr carebear whine commitee has been in action ...

Put 20 gates in the system we really couldnt give a damn - carebears will still be popped - but don't continue with the usual mendacity by pretending you've done it with a quorum of opinion.

http://i43.tinypic.com/25unvh3.jpg


Everyone ******* hates the geography and has for a long ******* time.


Thats not the issue, we are glad with this change. He's just annoyed that Amarr get their way when they whine.
Sean Parisi
Blackrise Vanguard
#579 - 2012-11-08 19:45:17 UTC
Xuixien wrote:
Zarnak Wulf wrote:
Xuixien wrote:
T.R.I.A.D. is gonna be mad.


That is irrelevant.


Agreed! Cool


Yep, the sudden patch really put the Caldari into a bad position. But at the end of the day it doesn't really matter, I would rather have changes that open up the warzone more and expand on the game then consistently worry about my own vested interests.
Hans Jagerblitzen
Ice Fire Warriors
#580 - 2012-11-08 20:35:13 UTC  |  Edited by: Hans Jagerblitzen
Kryten2X4B523P wrote:
Quote:
We spent some time discussing the options with players from both factions a few months ago


Who exactly? There are two FW alliances based out of Eszur and neither were consulted. Sounds like the Amarr carebear whine commitee has been in action ...

Put 20 gates in the system we really couldnt give a damn - carebears will still be popped - but don't continue with the usual mendacity by pretending you've done it with a quorum of opinion.

http://i43.tinypic.com/25unvh3.jpg


Players have brought up the geography of the warzone off and on for years, this is nothing new. Back in April, I forwarded some suggestions to CCP regarding bypassing the Hof pipe, and CCP brought up the map again at the summit. At the time, it wasn't something that most players considered more important than fixing the broken plex mechanics and economic issues that were plaguing FW so it didn't get as much hype, but as the plex mechanics and WZC issues have been buttoned up one by one more and more players zoomed in on it again as one of the remaining issues making the Amarr / Minmatar warzone less dynamic than it could be.

In other words, the bottlenecks in our warzone have been talked about as long as players have been talking about FW reform, so there's been plenty of time for everyone to speak up and voice their support or opposition. You can blame Amarr whining all you want, but the bottom line is that this is one of those common sense changes that allows for more fighting to occur where it hasn't been as active historically. I sincerely hope the Amarr take advantage of this opportunity and hit us hard when this goes live, I'm sure it will keep your pilots busy and having fun.

CPM0 Chairman / CSM7 Vice Secretary