These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

FW: I-hub and system upgrades

First post First post
Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#401 - 2012-09-05 01:15:31 UTC
Milton Middleson
Rifterlings
#402 - 2012-09-05 01:35:33 UTC
X Gallentius wrote:
Cearain wrote:
We know it will still be a mostly pve mechanic.
Anything you propose will be a PVE mechanic when one side decides to not show up for a fight.


+1 to this. No sovereignty system you can imagine will be pvp-based if the other side is a no show. Drawing comparisons to running sanctums in a rival's nullsec is ridiculous.

However, you do need to deal with the issue of whether or not it is more efficient to contest a plex or wait and run one later/elsewhere. Under the current mechanics, it is easier for defenders to undo their opponents progress by running dplexes after they leave, and it is more efficient for attackers to leave for a bit and run plexes elsewhere, since it is unlikely a pvper will subject themselves to winding down a half-run plex.The easiest way to drive out the farmers is to make them realize that there is no easy money in FW - they will have to fight for every loyalty point.

Question for CCP Ytterbium about the system upgrades: Do the bonus slots only apply to facilities the station already possessed, or will it give slots where there are currently none? The former is somewhat anemic, as there are only a handful of systems with extensive enough services to merit maintaining upgrades. The later is actually pretty awesome, as it makes any system with a station potentially valuable. (I suspect it is the former). And is this the extent of system upgrade changes, or will there potentially be more?
Hans Jagerblitzen
Ice Fire Warriors
#403 - 2012-09-05 01:37:49 UTC  |  Edited by: Hans Jagerblitzen
Zarnak Wulf wrote:
I want to be able to take a few comrades, jump clone back to Metropolis, and threaten Minmatar's WZC. The goal should be to force some Minmatar pilots to leave the Kourm theater of operations. If Minmatar are drowning in LP though that won't happen.


You do realize that they are scaling the investment needed to upgrade along with the payouts, right? As the LP income rises, so does the amount taxed every time you upgrade the IHUB.

The mechanic change would mean that taking over a system (which will be much easier in backwater systems) hurts far more than simple plexing someone down. This is what drives me nuts about the current system - you can plex us all day and its meaningless. As long as we hold the system, all the bleed in the world doesnt hurt a bit. We just time our spike and BOOM instant full cashout, every time. You never get a chance to really stick it to us.

I understand your concerns about the LP payout buff, but like I said we have to pay that much more to upgrade anyways. But that's besides the point, because throwing LP at the Amarr threat won't even work as a defense tactic - if you hit the bunker we'll have no choice be to be drawn into a fight. Even if we poured LP in as you plexed us, we would only be upping the ante ourselves by placing 6 WZC points on the line. Because 6 points can easily threaten a Tier level, every contested system is an immediate threat to one's way of life regardless of the bleed state.

This is one of those chance to turn up the stakes, in real time, driving real conflict. The sliding, spiking, cash out whenever Shangri-la is super convenient for the winning militia. We shop at our leisure while our systems burn to the ground (just look at the map if you dont believe me). Why is this possible? Because we get to control everything. We decide what tier to achieve, and when that will happen. The only way you can affect this is by taking away enough systems to cap our spike.

Call me masochistic, but I think its much more interesting if we start having some of the cheese robbed from us the minute you knock us below 5 instead of letting us have a bit more time to gain systems back and do a little dance around the penalty in the process. Otherwise, we'll just keep the LP, take a couple more systems back, and cash out at Tier 5 again as if it never happened. Like I said, the current system insulates the winning militia from any kind of harm as long as they save their LP and time their shopping.

I thought the point of all these changes was to add consequence to Faction Warfare. Allowing all of the consequences to losing systems and bleeding LP to be circumvented by what are essentially coordinated shopping mall raids. It is just silly. We need to make the winner hurt as they start to fall from glory, and feed the underdog more and more as they come back from behind.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#404 - 2012-09-05 01:38:23 UTC  |  Edited by: Cearain
Marcel Devereux wrote:
Cearain wrote:

6) Villore accords leaving gallente for minmatar

There are 7 pieces of evidence that economics is a strong motivator as to what militia somone will be in.


If you are going to list your evidence, at least fact check your evidence. Villore Accords is in Gallente not Minmatar.

Maybe you should be asking for tools to help Amarr organize rather than bitching about favoritism. Oh wait that would require no in fighting. Who am I kidding. That will never happen.



So I give 7 pieces of solid evidence that players follow the isk. And your response is to make a technical complaint about one of them.

As I sit here I can name a few other pieces of evidence that should make it clear to anyone that isk talks louder than "pvp opportunities":

8) Nulli

9) Caldari miltiia bigger than gallente.

10) Not a single large minmatar entity left minmatar militia after inferno. Don't any of them want pvp??

Not to mention that you will likely still get the pvp opportunities if you say fly for caldari instead of amarr, or fly for minmatar instead of gallente.

So the argument that people will join the losing side for pvp opportunities is not only illogical the overwhelming evidence is against it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#405 - 2012-09-05 01:49:54 UTC
Milton Middleson wrote:
X Gallentius wrote:
Cearain wrote:
We know it will still be a mostly pve mechanic.
Anything you propose will be a PVE mechanic when one side decides to not show up for a fight.


+1 to this. No sovereignty system you can imagine will be pvp-based if the other side is a no show....



This is why the first and most obvious step to making it a pvp mechanic is letting the players know where they need to go to fight for the plex.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Milton Middleson
Rifterlings
#406 - 2012-09-05 01:52:00 UTC  |  Edited by: Milton Middleson
I absolutely agree, within reasonable limits (both to avoid sending out garbage information/spam, to force people to be roaming space, and to prevent blobbery). I would wholeheartedly support a constellation intel channel for plex distress beacons (possibly with more detail information for upgraded systems).
Hans Jagerblitzen
Ice Fire Warriors
#407 - 2012-09-05 01:53:53 UTC  |  Edited by: Hans Jagerblitzen
I will say this much to everyone as we continue the debate going into Winter - the way we value incentives will dictate the type of player Faction Warfare attracts. We have a choice as to which direction we can shape the feature. We can choose to develop a system that uses the profit off of wild economic swings to drive conflict, and we'll likely continue to see growth in Faction Warfare amongst the crowd that wants to chase economic benefit. PvP-ers at the lower tiers may starve and wash out in the short term, but if we wait long enough someone new will come along that's figured out how to game the comeback effort for maximum isk.

Alternatively, we can continue to push to make plexing as PvP-risky as possible, and open the war up to more direct conflict in more locations (including defensive plexes), and attract the type of players that are interested in the pew pew that Faction Warfare has to offer more than the isk incentives. In this case, those that do come for the isk place their lives on the line and add to the pew content in the process. Those that want maximum pew and enlist in a system designed to foster pew, will always join the underdog (unless, of course, the reward at Tier 1 is so crippling that its unfeasible to live there because players can only afford to cash out at higher Tiers.)

Regardless of which side of the debate you are on, I personally believe in building the system to encourage the latter, not the former. If we're going to continue to call Faction Warfare a place for PvP, than we need to make it comfortable to live and fight all the time, regardless of what side of the war you are on. Hitting Tier 1 shouldn't be so crippling that you wash out to another miltiia, there should be hope at Tier 2. Faction Warfare players are casual PvPer's. They don't have the patience or time or money in the bank to wait around weeks for a lucrative comeback. Those that pew pew gotta eat.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#408 - 2012-09-05 02:09:30 UTC  |  Edited by: Cearain
Hans Jagerblitzen wrote:
I will say this much to everyone as we continue the debate going into Winter - the way we value incentives will dictate the type of player Faction Warfare attracts. We have a choice as to which direction we can shape the feature. We can choose to develop a system that uses the profit off of wild economic swings to drive conflict, and we'll likely continue to see growth in Faction Warfare amongst the crowd that wants chase economic benefit. PvP-ers at the lower tiers may starve in the short term, but if we wait long enough an outside forces that's greedy enough will help them.

Alternatively, we can continue to push to make plexing as PvP-risky as possible, and open the war up to more direct conflict in more locations (including defensive plexes), and attract the type of players that are interested in the pew pew that Faction Warfare has to offer more than the isk incentives. In this case, those that do come for the isk place their lives on the line and add to the pew content in the process.

Regardless of which side of the debate you are on, I personally believe in building the system to encourage the latter, not the former. If we're going to continue to call Faction Warfare a place for PvP, than we need to make it comfortable to live and fight all the time, regardless of what side of the war you are on. Hitting Tier 1 shouldn't be so crippling that you wash out to another miltiia, there should be hope at Tier 2. Faction Warfare players are casual PvPer's. They don't have the patience or time or money in the bank to wait around weeks for a lucrative comeback. Those that pew pew gotta eat.




False dichotomy, and a whole lot of confused thinking.

Having large economic swings does not mean less pvp. It just means all the militias get a payday instead of just one or 2.

Nor do the underdogs need anyone ot bail them out in the current mechanic. You keep saying that but right now amarr has over half the systems vulnerable or in our control. Who bailed us out? You never answer this question either. Why don't you ask susan because she is the one spouting this nonesense.

Giving people lp for defensive plexing does not mean you will have more conflict in defensive plexes. You will have less conflict because you are giving an economic incentive to let the offensive plexers finish their plex.

As far as making it pvp centered, you are the one who is diluting the message.

You are the one on csm letting ccp get diverted from this goal so your militia can farm defensive plexes.

You ran on the platform to make plexing a pvp mechanic. Yet somehow the 2 main proposals to accomplish that, get tabled, but your miltiias concern that they cant continue to farm systems after they capture them is getting addressed.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#409 - 2012-09-05 02:23:40 UTC  |  Edited by: Hans Jagerblitzen
Nothing is tabled, Cearain. This is something I am in talks daily with CCP about and that they are in the process of making more decisions about Faction Warfare. No one ever said this was the complete package. Politicize this all you want - but LP for defensive plexing is by no means high on my priority list, just because it was something CCP made a decision about prior to the issue of plexing alerts.

If you want to stop diluting the message, stop posting 16 walls of text saying the exact same thing about defensive plexing. Everyone (including CCP) gets it - you don't like it, you think its game breaking, and you would rather we maintain the status quo where the underdog starves while waiting for economic rapture (hey, as long as they get it....someday....hopefully before they give up and quit!)

You can keep repeating the d-plexing rebuttal over and over and over again, and try to accuse me of all kinds of evil at the same time, but its not helping CCP understand the bigger issue - the need for alerts and PvP risk. Nobody enjoys reading a clogged thread dominated by someone who can't respect others once they've made their point about a particular issue.

CPM0 Chairman / CSM7 Vice Secretary

X Gallentius
Black Eagle1
#410 - 2012-09-05 02:41:30 UTC  |  Edited by: X Gallentius
Cearain wrote:
So I give 7 pieces of solid evidence that players follow the isk. And your response is to make a technical complaint about one of them.

Many of us left QCATS because we wanted to fight under the Gallente banner. So, what this shows is that some players will do what they want, and others will do what they want as well.

BTW, most of the Gallente corporations and alliances have stayed with Gallente FW even though Caldari have the clear plexing advantage (even though it is more "efficient" to join Minmatar FW).

And to be fair to QCATS, they were a large contributor in griefing Nulli, and they are a large contributor to Gallente FW in the Gallente/Caldari theater. AND they aren't doing it with their alts. They are plexing with their mains killing more people than any other FW corp.
Kuehnelt
Devoid Privateering
#411 - 2012-09-05 04:04:31 UTC
Hans Jagerblitzen wrote:
Everyone (including CCP) gets it - you don't like it, you think its game breaking, and you would rather we maintain the status quo where the underdog starves while waiting for economic rapture


Cearain wants to push for a cashout, but that he wants that has nothing at all to do with defensive LP. Defensive LP is not what ends 'push for a cashout'; moving warzone control benefits to earned LP rather than store prices is what ends it.

Hans Jagerblitzen wrote:
Nobody enjoys reading a clogged thread dominated by someone who can't respect others once they've made their point about a particular issue.


When people are seen to be raising their voices, sometimes it's because they're just jerks, and sometimes it's because someone keeps raising the noise level with comments like "you don't like defensive LP because you want the underdog to starve."
Hans Jagerblitzen
Ice Fire Warriors
#412 - 2012-09-05 04:37:34 UTC
Kuehnelt wrote:
Cearain wants to push for a cashout, but that he wants that has nothing at all to do with defensive LP. Defensive LP is not what ends 'push for a cashout'; moving warzone control benefits to earned LP rather than store prices is what ends it.


Yes, I'm aware. I wasn't referring to defensive plexing, I was referring to the payout scheme Cearain repeatedly defends.

Quote:
When people are seen to be raising their voices, sometimes it's because they're just jerks, and sometimes it's because someone keeps raising the noise level with comments like "you don't like defensive LP because you want the underdog to starve."


Yeah, that's not what I said. See above.

CPM0 Chairman / CSM7 Vice Secretary

Deerin
East Trading Co Ltd
#413 - 2012-09-05 06:40:43 UTC
So many walls of texts. My eyes will bleed soon.

I was looking at the new tier system and had a weird idea. To help the losing side to equialize things:

For example assume that Amarr is at T1 and Minmatar is at T5. In this case an Amarrian player will get 50% LP for doing offensive plexes, which will probably result in Amarr not even bothering with trying to recapture systems.

My proposal is : Reverse Tier LP reward bonuses for recapturing currently occupied systems.

So at T1 if an Amarrian player does a plex in Kourmounen (Which was an amarr system but is under Minmatar control now) they will get as much LP as in Minmatar militia(T5 if minmatar is at T5 or T4 if minmatar is at T4, T3 if Minmatar is at T3). If the same player plexes Auga (minmatar system), he'll get his normal T1 LP.

....and to wrap up: (Warning Caps Lock!)

DO NOT REWARD LP'S FOR PLEXING IMMEDIATELY!!!11! KEEP TRACK OF THEM AND REWARD THEM WHEN THE SYSTEM IS CAPTURED/DECONTESTED.

You are doing this in incursions. You can also do this in FW.

This would encourage the losing side to recapture the lost homeland systems.
Shirley Serious
Gutter Press
#414 - 2012-09-05 08:21:14 UTC
I don't think I understand the maths they're proposing for LP for defensive plexing.

Quote:
As such, tier1 WZ would reduce all LP gains by 50%, tier2 would keep them on the same field as of now, tier3 would give a 100% LP gain bonus, tier4 150% and tier5 200% LP gain bonus.


Quote:
Defensive plexing gives LP: as title says, but with a twist. LP amount is based on contested system % to avoid farming. Thus, a system that is 50% contested would only give 50% of the total LP amount available.


Tier 1 attacker, Tier5 defender. System X is 50% contested.

Attacker captures a plex that has a default value of 10,000 LP. because they are at tier 1, this makes that plex only worth 5000 LP to that attacker, is that right ?

Defender defends a plex, that also has a value of 10,000 LP. What amount of VP do they get ?
5000 LP since system is 50% contested ?
5000 LP +200% for being tier 5 = 15,000 LP ?


Tier 2 attacker, tier 4 defender, would get 10,000 lp for attacker, 12,500 for defender at 50% contested system. ?
Tier 3 attacker, tier 3 defender, would be 20,000 lp for attacker, 10,000 for defender. ?
Tier 4 attacker, tier 2 defender, would be 25,000 lp for attacker, 5000 for defender. ?
Tier 5 attacker, tier 1 defender, would be 30,000 lp for attacker, 2500 for defender. ?

Just the facts.

Veshta Yoshida
PIE Inc.
Khimi Harar
#415 - 2012-09-05 08:48:23 UTC
Deerin wrote:
...My proposal is : Reverse Tier LP reward bonuses for recapturing currently occupied systems...

Oh dear, a good bordering on brilliant idea from the other side of the fence .. what is the world coming to!!!!1111
Deerin wrote:
DO NOT REWARD LP'S FOR PLEXING IMMEDIATELY!!!11! KEEP TRACK OF THEM AND REWARD THEM WHEN THE SYSTEM IS CAPTURED/DECONTESTED.

Welcome to the Common Sense Lobby, may your words carry weight and your arguments crush the opposition! Smile
Julius Foederatus
Federal Navy Academy
Gallente Federation
#416 - 2012-09-05 14:17:19 UTC
On reflection, I can't say I'm a fan of LP for defensive plexing in its current state. I think everyone in this convo agrees that farmers are the enemy here, but there seems to be a misconception about what actually causes the farming.

People farm FW plexes (and they do farm them more than missions I can almost guarantee you) because it's 1) profitable and 2) horrifyingly easy, though that depends on which faction you join, admittedly. By giving as much as 75% of the possible LP gained from regular offensive plexing, we're just creating another isk source for farmers that is even easier than it is now, as you don't even need to worry about tanking npcs.

Now if we do what Hans suggests, and basically make it so you have to deal with NPCs whether it's a defensive or an offensive plex, that might solve our farming problem right there. No more 2 day old alts running unrestricted majors by themselves, assuming the NPC changes don't come out totally FUBAR.

Everyone needs to keep in mind that any solution has to take into account both micro and macro mechanics (plex mechanics and incentives). They both affect the problems we have in equal measure. Farmers farm because it's easy and profitable. People don't defend because it is not profitable and incredibly boring/time consuming. But that's not the whole story. People also don't defend because its ineffectual against the farming horde.

Case in point, back when Gallente had no systems, part of the reason so few plexed was that the system was stacked against us. A huge plex spawn would occur at downtime when we were hopelessly outnumbered, and you would sometimes get nothing in the system for the rest of the day. For those of us who couldn't be on at DT, it was impossible to affect the outcome, so many eventually just stopped doing it.

Likewise, people didn't defensive plex now because of the endless tide of farmers that could contest any type of plex without having to use ammo or change ships. Now incentives surely had something to do with the lack of people defensive plexing, and maybe more defensive plexers would have balanced out the farmers, but it still wouldn't have taken the farmers out of the picture, and that's really what the goal is here.

By shifting farmers over to defensive plexing, there's a very likely danger that the meta will swing all the way from one extreme to the other. The front will be so stagnant that no one will want to offensive plex in any meaningful way, and system occupancy will grind to a halt. If people can't win, they won't want to play, and we'll be back to the bad old days when no one cared about plexing or system occupancy.
Alaekessa
Matari Combat Research and Manufacture Inc.
#417 - 2012-09-05 14:45:46 UTC
CCP Ytterbium wrote:


Speaking of which, how do you feel about neutrals having access to your precious upgrades? As explained in the blog, the original goal was to promote an industrial backbone in low-security space, but you may feel differently.



Thanks for your time!


As a proud, low-sec FW Industrialist, IMHO, it is bullshit. If they want to reap the benefits, they should have to sow seed as well. Industry can be done just as easily from a FW corp as it can be from a neut corp. In fact, I personally think it is easier. If they want the added rewards, then they should be required to take on that added risk as well.

In closing, neuts should not be affected by FW system upgrades for good or ill (except in the case of anchorable things like the proposed Cyno-Jammer, which they can destroy to get rid of anyway).
Hans Jagerblitzen
Ice Fire Warriors
#418 - 2012-09-05 14:54:36 UTC
Nice words, Julius.

While I agree we need to have the rats shoot you in a defensive plex if at all plausible from the programming end, I still maintain that the absolute priority is making sure the proper PvP incentives are in place. Making plexing dangerous because of the likelihood of PvP will do far more to cut down on farming than any NPC-based solution.

NPC's are only part of the equation, all they do is guarantee that your victim is in something other than a gunless, warp stabbed, nano-frigate. They dont make it more likely that the victim will stick around in the first place.

If we can get CCP to implement the timer rollback and institute some kind of alert system to bring PvPers out to the plexing (offensive and defensive alike), the PvP risk inside plexes will dwarf the risk caused by rats. Once farmers realized there is no hiding their plexing efforts, they'll cease to become risk-averse farmers and become consensual PvPers whenever they enter the plex.

So yes - rat aggro for both types of plexing is great, the PvP incentives are better and I hope others keep speaking up in support of this. Otherwise all we'll be left with is farmers using new ships and still running constantly to plex wherever they can hide from the PvP crowd, little will have changed. PvP incentives are king this winter - they are the most badly needed fixes.

CCP hasn't ruled these out, they're still discussing this internally, so I could use your support in bringing plexing to the place we've wanted it to be all along - the premiere venue for guaranteed sub-cap PvP.

CPM0 Chairman / CSM7 Vice Secretary

Alaekessa
Matari Combat Research and Manufacture Inc.
#419 - 2012-09-05 15:17:22 UTC
Milton Middleson wrote:
I absolutely agree, within reasonable limits (both to avoid sending out garbage information/spam, to force people to be roaming space, and to prevent blobbery). I would wholeheartedly support a constellation intel channel for plex distress beacons (possibly with more detail information for upgraded systems).


Curious about this...

Are you saying that when an offensive plex is opened, a channel would open for every member of the defending militia akin to the channel that opens when an Incursion occurs?

If so, I like this idea.
Hans Jagerblitzen
Ice Fire Warriors
#420 - 2012-09-05 15:25:24 UTC  |  Edited by: Hans Jagerblitzen
Alaekessa wrote:
Milton Middleson wrote:
I absolutely agree, within reasonable limits (both to avoid sending out garbage information/spam, to force people to be roaming space, and to prevent blobbery). I would wholeheartedly support a constellation intel channel for plex distress beacons (possibly with more detail information for upgraded systems).


Curious about this...

Are you saying that when an offensive plex is opened, a channel would open for every member of the defending militia akin to the channel that opens when an Incursion occurs?

If so, I like this idea.


I think its even easier than that - we already have militia channel, which can and is used to relay intel about enemy movement.

What we need is a more useful minimap - the current map only shows contested systems as flashy, which is redundant as we already have that information listed in a column to the right. Instead I think it would be so much more useful to just have the minimap flash whenever a plex is being taken in that system.

It doesnt dumb things down, you still need scouts to determine what plex they are in and who's inside, it just makes it impossible to sneak around and hide your plexing efforts. Plexing becomes instant bait for PvP, as its intended to be.

This is a simple, elegant, spam free and channel-free method of accomplishing the same thing. It allows new players to find meaningful action whether or not they've made it through the hazing into a player group and participate in the war.

The more PvP-supporting features we can implement like this, the less players will be wandering around aimlessly or sitting in stations while farmers plex right under the enemy's nose. It'll do far more to encourage conflict than simply forcing players to shoot an NPC.

This is by no means the only type of alert we could have, I'm just in favor of simple, powerful changes rather than more complicated and explicit text alerts that most players are getting tired of anyways. I've already been speaking to CCP about this, but I could always use some support from others here that likewise want plexing to get back to being a PvP activity, not a place to do sneaky PvE with little risk for huge payouts. Let your voices be heard!

CPM0 Chairman / CSM7 Vice Secretary