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FW: I-hub and system upgrades

First post First post
Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#381 - 2012-09-04 21:33:56 UTC
Problem is incentives, ones you add them you get ants farmers. The obvious solution is to remove the artificial separation twixt LP/ISK, PvP and PvE as much as possible.

Some examples:
- LP value on tags, remove offensive LP. Rats are already slated to be killed to cap anything so is a no brainer. Adds some risk to as one can get popped before getting paid.
- Missions only to hostile systems, mission VP count towards system contested status and all missions get a poison pill. Everyone gets to actually fight the war without forcing anyone to pew .. encourage, but not force Smile.
- Add modifier to LP-for-kills inside plexes and apply to system VP as well as pay it out. Just imagine a pitched battle where defender loses a plex but comes out ahead VP wise due to killing more of the enemy trying to get him out of that same plex.
Cearain
Plus 10 NV
#382 - 2012-09-04 21:38:58 UTC
X Gallentius wrote:
Cearain wrote:
But to answer your question the current tier system allows people to make just as much isk by plexing for their own militia. Han's proposal forces underdogs to always take less isk if they want to plex for their own militia.

This is statement is false. The weaker plexing side on either front has not cashed in at Tier 5.


There are two statements both are true.

Just because amarr and gallante have not yet cashed out at tier 5 does not mean we can't. Both have cashed out at tier 4. And the system is only about 3.5 months old.

But lets assume I am wrong and amarr and gallente can't make it to tier 5 under the current system, (which we may never know if they change it in winter.)

If I am wrong and we can't make it then clearly rewarding defensive plexing with lp is doing the opposite of balancing the game. If amarr and gallante can't hit tier 5 under the current system and you don't want people to just pile on the winning side then you need to make defensive plexing less rewarding, not more.

Like I said force the pilot to pay lp to have the plex effect contested level. Or maybe have the defensive plex not yield as many vp.

Han's proposal is just making what is perhaps already an unbalanced system, completely unbalanced.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#383 - 2012-09-04 21:40:32 UTC
Cearain wrote:
What is the argument to plex for the losing side hans?


I will answer this question one last time, and it will be the last post I make between us for the day, Cearain. Too many other people deserve to get a word in edgewise without circumventing walls of text that you fire off in rapid succession without waiting for a response, or even reading through and acknowledging the ones you do receive before you bounce off more rebuttals that show you never listened to begin with.

The reason to plex for the losing side is because you want PvP opprtunities and because you care about helping that faction recover. Yes, thats right, there are players that will defy economic logic as long as they can make the base income necessary to support PvP with high target availability and will fight for bragging rights and factional pride as long as they can afford to do so whether or not they make the maximum isk possible.

This is the point I already made to Corestwo, whom you quoted, and he already ceded the point that the Faction Warfare community ultimately may be more pew-driven than isk driven. He clearly understood my answer to his question even if he disagreed. It's also why he hasn't followed up with 6 more posts asking me to answer something I've already answered.

I simply believe that most players signing up for Faction Warfare do so for the PvP, not the isk, and this will be much more so the case once the AFK farming is solved and plexing becomes more of a risk and challenge. And its my opinion that the best way to encourage this is to make sure that even the losing side has the ability to make money at all times in order to prevent them from caving and washing out of the militia completely, and to ensure that they have immediate economic incentive as they recover each step of the way.

I've made these points explicitly clear, I will not be repeating them over and over again no matter how many posts you want to clog the thread up with after this asking me to repeat myself.

The fact that we disagree on whether the balancing factor should be PvP opportunities or Isk opportunities is a subjective issue. There is no right or wrong. You are absolutely correct that economically it doesnt make much sense for someone to join the losing faction, I've said every step of the way that the PvP incentive will always be stronger, and there is over four years of evidence to support that.

CPM0 Chairman / CSM7 Vice Secretary

Kuehnelt
Devoid Privateering
#384 - 2012-09-04 21:42:05 UTC  |  Edited by: Kuehnelt
Hans Jagerblitzen wrote:
Yeah, there's not really much point in these wild "what if" scenarios.


Here's the context:

Kuehnelt: "Simply removing defensive LP from the proposal would remove all risk of that. So long as defensive LP is included... well, it should be easy to imagine an extreme level of defensive LP that would cause the initially-losing faction to instantly give up on ever offensive plexing, if you want an emotional handle on what you want to avoid."

Hans: "I don't understand what you mean by this at all. What extreme, imaginary level of defensive plexing would keep you from wanting to offensively plex?"

It should be easy to imagine an extreme example, but you couldn't imagine any, so I gave you one. It should be easy to see that defensive LP makes chumps out of attackers, but you can't see that, so I gave you as clear as possible a picture of that ever being the case. I strongly feel that phrases like "imagine" and "extreme" and "if you want an emotional handle" are such clear language that it's OK for me to get irritated with you for this dismissal of my whole point as a 'what if' scenario. I'm not concerned about 'what if' scenarios, I'm concerned about the defensive LP as proposed, which, depending on the answers to my questions about it, already offers to reward the defender more than the attacker and therefore makes the attacker a chump and a fool for choosing to contest the system.

Hans Jagerblitzen wrote:
That's just it, you don't have to "help the enemy" for a long time


You're simply declaring this. But since you don't understand the objections to defensive LP - which are why anyone would think the new system would see plexing degrade to "helping the enemy" - your assurance is weightless.

I agree that Tier 1 income's getting buffed. I like that. That's not the point.

Hans Jagerblitzen wrote:
It makes more sense to kill the enemy, than go into his system and plex there for moree income, than it does to ignore the enemy and just undo his work later for a fraction of pay for the same time orbiting a button.


Again, although not quoting this time:

Also, 50% of what LP? The LP your tier 4 faction would get from an offensive plex, or the LP that the enemy's teir 1 faction would get, or the base tier 2 LP?

Let's say it's the enemy's tier of LP that you get 50% of. If the enemy's in a minor plex in a 50% contested system, expecting to earn 5000 LP, can you hide in a major stronghold and make 50% (tier 1) * 50% (system contested) * 30000 LP = 7500 LP? Getting paid better than your enemy to hide in a plex that's too tough for him instead of chasing him out of the minor?

Where is this supposed to be a "modest stipend"?

Hans Jagerblitzen wrote:
Faction Warfare right now doesn't encourage direct conflict - it encourages equal efforts in separate locations, not a competitive environment in a single location. When any militia has to defensive plex for any extended period of time (and this has identical effect on both militias, regardless of those that say this is all about the winner), it washing them out of the militia completely.

...

We have 4 years of history to show that players will sign up for the underdog in Faction Warfare regardless of wherever the seasonable isk-making activity, and its always been for the PvP opportunities. There is simply no reason to throw out that fact and intentionally build a system that relies solely on economic incentives to join.

Defensive plexing rewards encourage pilots to stick around in the area where the fighting is occuring, and to support their FC's in the war effort without fear of losing the income they need to participate in FW at the same time.


I cleaned this up a little bit, but let me clean it up further. Your cleaned-up argument for defensive LP is: defensive LP encourages you to be in systems that the enemy is actively trying to take.

OK, cool. Then it just needs some refinements for only this goal to be achieved:

1. It needs a (high) lower bound as well as an upper bound in which no LP is rewarded at all.

2. Defensive LP should halt when the system becomes vulnerable.

3. Ensure the stipend really is modest but don't have an LP split: everyone on grid gets the same modest LP.

With that, eh, it'll still be exploitable, but it really will have the modest draw that you suggest, and it won't break FW.

By the way, we have 4 years of history (and three months of history) to show that players will defensive plex systems that they care about without a reward. We shouldn't intentionally build a system that relies solely on economic incentives to defensive plex. Defensive LP encourages players to AFK far away from the enemy. Defensive plexing where the enemy isn't is boring and LP won't make it any less boring, just pay people to be bored. Don't be disingenuous: defensive plexing does not affect everyone equally, Amarr's 3 systems are not a chore to defend, this is a buff to whoever's on top.
Cearain
Plus 10 NV
#385 - 2012-09-04 21:43:12 UTC
Veshta Yoshida wrote:
Problem is incentives, ones you add them you get ants farmers. The obvious solution is to remove the artificial separation twixt LP/ISK, PvP and PvE as much as possible.

...


Not always do you get farmers when you get incentives. If they made plexing an actual pvp mechanic you would get combatants instead of farmers. But ccp seems to have lost focus on the proposals that would make this a pvp mechanic. Instead they want to randomly change the ship restrictions and give more fluff in the upgrades.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Alticus C Bear
University of Caille
Gallente Federation
#386 - 2012-09-04 22:08:20 UTC
I see it’s a grumpy night all round tonight.

I agree with Hans to an extent, I will not swap sides due to income, however as a casual player income does impact my ability to PVP, reduced income moves me from PVP to undertaking other activities such as missions. That is time spent not fully participating in Faction Warfare or I choose to subsidise with PLEX sales, which I have done before. I have not had to do either since inferno; I have been out in small ships plexing and PVPing at the same time and I believe that this was the intention of the faction warfare overhaul.

I think it is important when talking about income that this is seen for what it is, a general faction warfare income nerf, yes I believe even for Minmatar.

You see a number of things are being tweaked and most of the Blogs I have seen regarding this do not seem to account for all the current mechanics.

ISK discount in stores is being removed. This is big.

Hubs require more LP and although LP is theoretically more available under the proposals at the moment very little LP is lost to LP bleed as systems are left without upgrades for long periods of time. Hard to judge but I get the feeling that it will leave less LP for cashing out in stores and require more general LP investment maintenance that could be a bit of a chore.

Cap on rewards for plexes in vulnerable systems, this will reduce the number of plexes giving LP. This arguably encourages a faction to bash systems so they can take control and get warzone points but even then it is still one less system full of plexes.

LP Bleed - Is it being reduced by that much? Currently 50% (12,500lp for a Major) if it ends up being 10% of the boosted LP amounts (7,500 lp for a major at level 5) rather than unmodified then it is not if the faction is at a high level. I am curious if it includes the current LP Multipliers at the moment I do not think I have ever seen it tested.

LP Multipliers - we have one now, I think people forget but it caps out at 20% I believe. I have yet to see a comparison of warzone tiers from current mechanics against the proposed that includes this

Income Nerf, It is possibly something that needs to happen, it has been possible to rack up extreme amounts of LP through farming and I would perhaps agree that the difference between Tier 5 being way much too profitable and Tier 1 being worse even than standard LP stores.
Alticus C Bear
University of Caille
Gallente Federation
#387 - 2012-09-04 22:09:22 UTC
High Incomes are due to Farming and it is this that needs to be addressed.

I do not think the proposed warzone control changes are the thing that will solve farming, the plex changes in regards to NPC’s both being required to be destroyed and the fact that they will tank are the things that will change the farmers. Players may still try to do it, but at least they will be combat fit and perhaps a little more willing to stand and fight.

The other change proposed that means that LP is not paid out for offensive plexing where a system is vulnerable will also help limit farming. Only players that are interested in getting PVP or reducing the upgrade level of the enemy systems will continue to plex in these systems.

For me it is the cap on how contested a system can become that will encourage defensive plexing. I gave up, kept trying to plex Deven down but with a red bar that never moves it is a pointless thankless task. The LP rewards proposed are much too high. CCP has stated before that active defence is preferred; circling a timer for LP with possibly no WT in system is not active defence. PVP rewards for defending should be higher. I do not think the beacon location change helps it just allows one party to ambush the other on the warp in.

“However, defending dungeons do not yield LP for now, to avoid abusive farming in a single set of safe systems” From the Dev Blog
Alticus C Bear
University of Caille
Gallente Federation
#388 - 2012-09-04 22:21:01 UTC
I feel the aim is to encourage a number of quite stable systems with others in flux.


Players already have lowsec homes and the stronger upgrades are certainly a step in the right direction, it is good local upgrades that will encourage high upgrade levels to be maintained. I understand CCP want to stay away from warefare link style bonuses but players may need more direct benefits to fully invest. It is possible that if the proposed upgrades here had originally gone live in Inferno that some corps with permanent homes may have taken advantage and you would see some permanently upgraded systems.


I do support LP bleed reduction to give some permanence to upgrades.


I still feel the current mechanics can work and work better than those proposed, I can see that there is a desire to nerf income. With upgrades easier to maintain and being more useful, adjustments in the warzone lp store reductions I feel are more appropriate nerf Tier 5 and boost Tier 1 but use the existing mechanics.


How do you intend to roll these changes out, I feel that if the npc/plex changes can be rolled out earlier than the complete overhaul of warzone mechanics then you may see some improvements without such drastic changes. We were promised iteration, this feels like starting again and I fear it is the last time this will happen.
Rengerel en Distel
#389 - 2012-09-04 22:33:36 UTC  |  Edited by: Rengerel en Distel
At this point, we're all arguing over numbers without having the basis to argue over them. It would be nice for the Devs to chip in some answers, but that doesn't seem likely now. We might just have to see what it's like when it hits sisi and go from there.

Some changes i'd still like to see added:

I'd like to see the system name in the FW UI blink when a timer is running in a system.

I'd like a new beacon type that only FW militia can see in the overview (pirates should have to scan you down).

I'd like to see a plex captured instantly if a battle is won by one side or the other in pvp. (perhaps some base isk value on the killmail so it isn't gamed)

With the increase in shiptoasting, the Report timer needs to be shortened.

Cearain
Plus 10 NV
#390 - 2012-09-04 22:33:56 UTC
Hans Jagerblitzen wrote:
Cearain wrote:
What is the argument to plex for the losing side hans?


I will answer this question one last time, and it will be the last post I make between us for the day, Cearain. Too many other people deserve to get a word in edgewise without circumventing walls of text that you fire off in rapid succession without waiting for a response, or even reading through and acknowledging the ones you do receive before you bounce off more rebuttals that show you never listened to begin with.

The reason to plex for the losing side is because you want PvP opprtunities and because you care about helping that faction recover. Yes, thats right, there are players that will defy economic logic as long as they can make the base income necessary to support PvP with high target availability and will fight for bragging rights and factional pride as long as they can afford to do so whether or not they make the maximum isk possible....


Pvp may be a reason to be in an underdog militia - or an underdog alliance in null sec. But it is not a reason to plex for that miltiia. You seem to misunderstand that and be under the impression that plexing has much to do with pvp. I can tell you that most amarr don't view it that way. And there isn't really anything in the winter expansion that changes that.

If amarr are at tier 1 after winter they will likely just join caldari. They can get all the pvp advantages from this front and make much more from plexing.

But ok you want to rely on the "pvp opportunities" as a balance. I didn't realize you were that far gone. Do you do faction war for the pvp? Are you going to join amarr? White noise had allot of pvp opportunities didn't they? How are they doing? Are pvpers flocking to them?

Ok so we are left with factional pride and bragging rights in a pve plexing system. Of course, as new people enter the war everyday they don't have any of those things so they will just join the winning team. But I suppose you think the old guard militia will stay forever regardless of how economically foolish it is.


Hans Jagerblitzen wrote:

I've made these points explicitly clear, I will not be repeating them over and over again no matter how many posts you want to clog the thread up with after this asking me to repeat myself.

The fact that we disagree on whether the balancing factor should be PvP opportunities or Isk opportunities is a subjective issue. There is no right or wrong. You are absolutely correct that economically it doesnt make much sense for someone to join the losing faction, I've said every step of the way that the PvP incentive will always be stronger, and there is over four years of evidence to support that.



Finally you concede then that you the economic balance under your plan will greatly favor joining the winning side.

You hope that the "pvp opportunities" that the underdog has will compensate for this.

You claim you have 4 years of evidence that pvp opportunities provide a stronger incentive than economic incentives. Please list it out. I gave you evidence for the opposite conclusion.

1)To the extent there were economic incentives to join one or the other militia it was to join minmatar and caldari because the rats in the missions were easier. And well both factions always had greater numbers than thier enemy militias. Coincidence?



However we really never had economic incentives for plexing until inferno. And after inferno we saw nothing but an exodus from the underdog militias and growth in the economically leading militias.

2) Fweddit leaving amarr

3) Moar tears leaving amarr

4) 7th fleet leaving amarr

5) Wolfsbrigade never bothering to plex outside kamela faction war - except perhaps for minmatar.

6) Villore accords leaving gallente for minmatar

7) The actual numbers of people in minmatar militia versus amarr militia.

There are 7 pieces of evidence that economics is a strong motivator as to what militia somone will be in.

Please list your evidence.

Are you really going to use fweddit and moar tears as proof people will buck the tide of economics even though both left amarr due, at least in part, for economic reasons?

Are any minmatar alliances going to join amarr for the pvp opportunities?

You keep claiming this evidence exists. But I think you are the one ignoring data and history and just relying on speculation and perhaps anecdotal/bs stories of individuals.

But please don't let me put words in your mouth. You tell me this evidence.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#391 - 2012-09-04 22:42:17 UTC
Alticus C Bear wrote:
High Incomes are due to Farming and it is this that needs to be addressed.

I do not think the proposed warzone control changes are the thing that will solve farming, the plex changes in regards to NPC’s both being required to be destroyed and the fact that they will tank are the things that will change the farmers. Players may still try to do it, but at least they will be combat fit and perhaps a little more willing to stand and fight.

....



We know it will still be a mostly pve mechanic.

Why? Because amarr used to have to bring larger ships with guns to plexes due to t1 frigates not being buffed and the target painters from the rats.

Despite this, plexing was still most efficiently done with pve ships.

"It took less than a week to achieve the maximum faction warfare rank (Divine Commodore), ….111 faction warfare complexes were captured … I did not kill anyone in the process..” Ankhesentapemkah Posted - 2008.06.18 02:29:00

Now I agree that what they are doing with npcs will make it so you can fight others if you want. But if you are really after capturing as much space for your miltiia as you can you will warp out and run a different timer instead of risking your ship and the time it takes to go several jumps to reship.

The only changes that would have really effected the pve nature of the occupancy war would have been for them to implement a timer countback and or a way to know where plexes are being attacked.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ugleb
Jotunn Risi
#392 - 2012-09-04 22:51:43 UTC
Kuehnelt wrote:
By the way, we have 4 years of history (and three months of history) to show that players will defensive plex systems that they care about without a reward. We shouldn't intentionally build a system that relies solely on economic incentives to defensive plex. Defensive LP encourages players to AFK far away from the enemy. Defensive plexing where the enemy isn't is boring and LP won't make it any less boring, just pay people to be bored. Don't be disingenuous: defensive plexing does not affect everyone equally, Amarr's 3 systems are not a chore to defend, this is a buff to whoever's on top.


I agree with this, I don't think that LP for defensive plexing will be necessary if players have a vested interest in maintaining a high WZC tier continuously.

If there needs to be a bonus for defensive plexing then I'd prefer the suggestion for bonus LP in PVP ship kills while in a defensive plex.

http://uglebsjournal.wordpress.com/

The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.  Join channel JORIS to learn more!

X Gallentius
Black Eagle1
#393 - 2012-09-04 23:01:33 UTC
Cearain wrote:
We know it will still be a mostly pve mechanic.
Anything you propose will be a PVE mechanic when one side decides to not show up for a fight.
Alticus C Bear
University of Caille
Gallente Federation
#394 - 2012-09-04 23:22:01 UTC
Cearain wrote:
Alticus C Bear wrote:
High Incomes are due to Farming and it is this that needs to be addressed.

I do not think the proposed warzone control changes are the thing that will solve farming, the plex changes in regards to NPC’s both being required to be destroyed and the fact that they will tank are the things that will change the farmers. Players may still try to do it, but at least they will be combat fit and perhaps a little more willing to stand and fight.

....



We know it will still be a mostly pve mechanic.

Why? Because amarr used to have to bring larger ships with guns to plexes due to t1 frigates not being buffed and the target painters from the rats.

Despite this, plexing was still most efficiently done with pve ships.

"It took less than a week to achieve the maximum faction warfare rank (Divine Commodore), ….111 faction warfare complexes were captured … I did not kill anyone in the process..” Ankhesentapemkah Posted - 2008.06.18 02:29:00

Now I agree that what they are doing with npcs will make it so you can fight others if you want. But if you are really after capturing as much space for your miltiia as you can you will warp out and run a different timer instead of risking your ship and the time it takes to go several jumps to reship.
The only changes that would have really effected the pve nature of the occupancy war would have been for them to implement a timer countback and or a way to know where plexes are being attacked.



I do support timer count back and also a notification system if handled correctly.
Zarnak Wulf
Task Force 641
Empyrean Edict
#395 - 2012-09-05 00:01:15 UTC
I have only plexed for Amarr through mostly thin times. When we hit tier 4 I contributed over a million LP to upgrades. I felt a certain amount of pride in that. I'm still working through the blueprints but when all is said and done I expect to make 7 billion isk off of that spike. For a dedicated PvPer like myself that isn't bad at all.

I currently have 2.8 million Amarr LP from plexing. I expect to have many fold that by December. Even if we don't spike again before winter, a constant LP store will offer me another great cash out.

These new changes give an underdog a much greater opportunity to make isk. Really - tier one is the only tier with a penalty. Amarr need 12(?) systems to get out of it. I hope no one is seriously complaining about 12 systems.

The one point I have consistently made is that I feel it is too easy to spin LP out of thin air. Unlike Cerain though, I like the idea of defensive LP as it has benn presented. I think the main culprits for LP production are level 4 missions and 'foreign' plexing. @Hans- if you add a source of LP in one area you need to pull it back in others. I want to be able to take a few comrades, jump clone back to Metropolis, and threaten Minmatar's WZC. The goal should be to force some Minmatar pilots to leave the Kourm theater of operations. If Minmatar are drowning in LP though that won't happen.
Perkin Warbeck
Higher Than Everest
#396 - 2012-09-05 00:17:46 UTC  |  Edited by: Perkin Warbeck
Hans Jagerblitzen wrote:
X Gallentius wrote:
The majority of the reward for defensive plexing should be to hold onto system upgrades and warzone control, not LP. If LP is involved, then defensive plexing should require something more than an unfit frigate.


I absolutely agree. That's why I'm encouraging them to have the plex spawn determined by the player inside the plex, so that defensive plexers don't get immunity from NPC's and have to deal with the same spawn threat as offensive plexing.



This is bizarre. Why in a factional war would your own side shoot you?

I know that many people in FW are attracted to the sovereignty mechanic in FW as a 'them against us' scenario. I know I am. The opposition try and take a system while I try and defend it and vice versa. With this in place you are essentially saying that a plex is no more than any other mission complex in EvE that must be cleared of all rats. It actually destroys the concept of FW. The risk of defensive plexing in a unfit frigate (whatever the f*ck that is given some of the fits on BCs I've seen) is that someone else from the other militia may shoot you!

Just nerf the LP payouts. Reward the behaviour you want to encourage and penalise the behaviour you don't want. If you want to encourage PvP then reward that appropriately. If you want more PvP the you could focus the fighting in a region of the warzone that can only be contested sequentially so that chokepoints are created and more pilots are concentrated in those systems. If you want people to invest in warzone control then by all means reward plexing. But the point is balance. At the moment the situation is totally out of control. FW income should be a combination of plexing, PvP and missioning - not the exclusive realm of one or the other.
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#397 - 2012-09-05 00:24:28 UTC
Cearain wrote:

6) Villore accords leaving gallente for minmatar

There are 7 pieces of evidence that economics is a strong motivator as to what militia somone will be in.


If you are going to list your evidence, at least fact check your evidence. Villore Accords is in Gallente not Minmatar.

Maybe you should be asking for tools to help Amarr organize rather than bitching about favoritism. Oh wait that would require no in fighting. Who am I kidding. That will never happen.
Kuehnelt
Devoid Privateering
#398 - 2012-09-05 00:51:34 UTC
Marcel Devereux wrote:
If you are going to list your evidence, at least fact check your evidence. Villore Accords is in Gallente not Minmatar.


Wow, you've caught Cearain in a grave error.

Quantum Cats Syndicate. Formerly of Villore Accords, and the only member of it I've ever heard of before. Famously switched to Minmatar while remaining Gallente so that they could receive Minmatar LP.

Marcel Devereux wrote:
Maybe you should be asking for tools to help Amarr organize rather than bitching about favoritism.


Don't be absurd. Why would only Amarr need special tools to help them organize? Why would only Amarr be especially afflicted with infighting?

They don't need anything like that. Just better mechanics, no defensive LP, and either a reasonable rollout or a 2-3 months supply of vodka.
Hans Jagerblitzen
Ice Fire Warriors
#399 - 2012-09-05 01:02:25 UTC  |  Edited by: Hans Jagerblitzen
Perkin Warbeck wrote:
This is bizarre. Why in a factional war would your own side shoot you?


They wouldn't. Lol What I'm saying is this - the proposed plan cuts several waves of rats down into a single rat that pops in periodically if you're offensively plexing. We're no longer talking about mission-style PvE content. We're talking about an NPC player-intruder proxy. The NPC and enemy player each serve the exact same function - they warp in, stop the timer, and threaten to kill you. You must destroy either to hold the plex. The only difference between the two is that the NPC will inevitably be much easier to destroy.

In this new paradigm of plex content, its just as logical for you to be defending your own plex and have an NPC warp in, just as a player may warp in on you during a defensive plexing effort. Barring some programming barrier, I don't see any reason why any player, under any form of plexing activty, can't be threatened periodically by these NPC proxies.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#400 - 2012-09-05 01:04:29 UTC
Zarnak Wulf wrote:

These new changes give an underdog a much greater opportunity to make isk. Really - tier one is the only tier with a penalty. Amarr need 12(?) systems to get out of it. I hope no one is seriously complaining about 12 systems..



Getting and holding 12 systems has proven to be very difficult against the minmifarm. All the while the underdog plexers will be making a pittiance of lp compared to their enemies.

I think you will find this new system everything will snowball to 2 winning sides. It may take some time for the dust to settle on who the winners will be but after that it will snowball.

Hans refers to our hitting tier 5 as a sort of hail mary pass. He is eliminating that hail mary pass. There will be no potential bright side or payday for the underdog.

You know I have been a fairly vocal proponent of prodding amarr to do plexing - and at least not constantly plex for minmatar.


But with these changes there can be no question the smart players will plex for the winning side. There are no goals that the underdog can hit to make for a good pay day. It will just be a constant grind. But those who grind for the winning sides will make several times the isk.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815