These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

FW: I-hub and system upgrades

First post First post
Author
Cearain
Plus 10 NV
#361 - 2012-09-04 18:47:19 UTC  |  Edited by: Cearain
Hans Jagerblitzen wrote:
Cearain wrote:
Really hans what history are you talking about?


All of it, from FW's start to present. I've watched players switch factions for years not for isk, but for pew.


You do realize that there was no isk related to plexing until the last 3 months right? I think the last three months should provide a bit more important data to how people react to isk for plexing. But even before then people would leave amarr for caldari and minmatar due to easier mission rats. Inferno just expanded that reason.


Hans Jagerblitzen wrote:

You've already agreed that the NPC changes are a step in the right direction towards making plexes more PvP friendly, why do you assume that this motivator is suddenly non-existent?


I'm not saying its non-existant. It was a very good change. It is just that it won't be enough. As long as plexing is most efficiently done in pve ships it will remain pve. The change made it so you can pvp in some plexes. But it didn't make it so plexing is best done as a pvp activity.
Hans Jagerblitzen wrote:

We've also seen many corps sign up for the pew *despite* the economic incentive stacked against them, even post inferno. Moar Tears, Fweddit, And Agony to name a few. These corps did this despite all the predictions that one one would enlist because of stupidity of doing so economically.


LOL 2 out of 3 have already left amarr for the more lucrative caldari militia.

Did they do that for pvp? I doubt it, but lets assume they did. Well they are leaving the smallest militia for the largest militia. So much for your theory people will join the smaller militia for the pew.

Hans Jagerblitzen wrote:

With fewer economic penalties for losing, and an immediate reward once you rise up even a single tier, the economic barrier to those that want to enlist for the pew is lower than ever. Part of the "mass-exodus" was because of the economic hardships created by the status quo you are now trying to protect, and which are eased significantly by the new reward system.


You continue to frame the argument in terms of plexing profits and isk income. That's fine if you see these as what motivates Faction Warriors at their core, I will continue to staunchly disagree. Like I said, history tells the story. We have about 4 years of FW without the lucrative rewards, you can't just discard all of that and only look at the last couple of months and pretend that it defines us as a community.


Your first and second paragraphs seem to contradict.

But yes history tells the story. Isk and pvp are important factors. Before the inferno isk was generally balanced. Although caldari and minmatar had a very slight edge it mostly didn't matter what faction you were in. After inferno they added huge isk consequences and we saw a huge exodus from the militia that seemed to get the short end of that stick.

Yet we see that even amarr can start working slowly toward an equivalant payday. Look at how more and more systems become vulnerable. This is because minmatar don't get lp for defensive plexing. So the minmatar whine that the farming stopped and soon that last bit of balance will be gone thanks to thier having a member on csm.

FW provides pvp for all militias but under your new system the winning side gets most of the isk and the losing side has no hope of getting equivalant gains ever.

Hey I don't care. I and most every amarr I know already has alts in minmatar miltiia. So if you want to remove the only isk balance thats fine. Plexing will be even more of a joke than it is now.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#362 - 2012-09-04 18:57:47 UTC
Kuehnelt wrote:
Hans Jagerblitzen wrote:
In the new system, someone can join the underdog for half the penalty that exists today, and have an INCREDIBLY easier time increasing his bottom line by only needing to rise a single tier to reap immediate rewards. What pilots DONT want to do is sign up for a losing militia with 4x LP store costs and just pray that the others around him get their act together and blow through all the way up to teir 5 before they get bored and move on. In the new system, there is an immediate incentive to make progress, rather than the "hail-mary" hope of someday reaching tier 5 again, and living with LP they can't spend in the meantime.


This is true. But if it becomes understood that offensive plexing is feeding in the DotA sense, the only way to make that superior income will be to perform an act that's shameful. The proposed system runs the risk of becoming what the current system was understood to be before people like Cearain solved it and started to only flip a huge number of systems at once: it becomes that any act you make to better yourself is mainly to the benefit of your enemy.

Simply removing defensive LP from the proposal would remove all risk of that. So long as defensive LP is included... well, it should be easy to imagine an extreme level of defensive LP that would cause the initially-losing faction to instantly give up on ever offensive plexing, if you want an emotional handle on what you want to avoid.

Another angle: right now, even the most hopeless act of contesting a system is one that harms the enemy (by making him sit around doing nothing for a bit for no reward) and that personally benefits you. So there's any reason at all in the present system for people to poke bee's nests like Sahtogas, and also the bees are likely to come out and sting. Would you really rather the bees mock you in local, thank you for taking the plex, promise to earn sweet LP after you slink away?


Under the current system:

If you think minmatar have it too hard then you should give lp for defensive plexing.

If you think they have it too easy then you should actually charge lp for defensive plexing to count toward system contested status.

Personally I think its fairly balanced. It may need a bit more time to tell for sure if amarr can hit tier 5 and therefore be economically competitive with minmatar. But its really too soon to tell.

The current tier system is actually an ingenious system that preserves balance while adding consequences.

The new proposed changes just eliminate all balance, and makes it so only fools plex for the losing side.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#363 - 2012-09-04 19:03:09 UTC
Kuehnelt wrote:
Simply removing defensive LP from the proposal would remove all risk of that. So long as defensive LP is included... well, it should be easy to imagine an extreme level of defensive LP that would cause the initially-losing faction to instantly give up on ever offensive plexing, if you want an emotional handle on what you want to avoid.


I don't understand what you mean by this at all. What extreme, imaginary level of defensive plexing would keep you from wanting to offensively plex? And how would this extreme level interfere with your desire to take systems, gain WZC points, so that you can multiply your income once you raise a tier? Even if it may not *seem* like good sense to offensive plex from behind, it is. If someone doesn't want to bump their faction up a tier for double rewards, I don't even know what to say....

Kuehnelt wrote:
Would you really rather the bees mock you in local, thank you for taking the plex, promise to earn sweet LP after you slink away?


Why in the world would I thank a pilot for bringing me that much closer to losing a handful of WZC points (possibly threatening my tier level and income in real-time) and handing me an activity that is still boring, and pays only a fraction of what two other activities in FW payout much better in terms of isk / hour?

If you're in my system, taking my plexes, and you're no longer flying a warp-stabbed inty, I'm going to undock and kill you for the fun of it. And if I'm hard up for isk, I'm going to go take one of yours, or run missions. What I'm not going to do is sit around and ignore a kill opportunity only to undock later and make less income than I could elsewhere.

I'm not trying to be combative, perhaps there's something I'm misunderstanding about your point here.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#364 - 2012-09-04 19:09:46 UTC
Even after minmatar flipped enough systems to tier 5 some amarr militia mates said they wanted to keep our alts in minmatar to farm plexes. I had one and only one argument I could use. That was due to no lp for defense, we can plex for our own side and hit a tier 5 cashout.

Tell me what should I tell my militia-mates who say "hey after winter lets keep our alts in minmatar and plex for 2xs as much isk." Should I tell them "No don't do that! Be happy you are making half the isk of our enemies!" ??

What is the argument to plex for the losing side hans?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kuehnelt
Devoid Privateering
#365 - 2012-09-04 19:14:37 UTC  |  Edited by: Kuehnelt
Hans Jagerblitzen wrote:
I don't understand what you mean by this at all. What extreme, imaginary level of defensive plexing would keep you from wanting to offensively plex?


OK. "The enemy gets a billion LP for taking any defensive plex." You can struggle to take space from what will rapidly become the entire EVE community's combined alts, heavy with supercaps and deadspace everything.

Hans Jagerblitzen wrote:
If someone doesn't want to bump their faction up a tier for double rewards, I don't even know what to say....


If you take one step to the east, you don't circumnavigate the globe. You need a lot of steps. If it's generally shameful to take every one of those steps, if your enemy celebrates every step you make and is rewarded by every step even more than you are, then there's no longer a marginal path to victory, and yeah, giving up has a lot to recommend it vs. maybe possibly getting double rewards if only you'd commit to helping your enemy for a long time.

Hans Jagerblitzen wrote:
If you're in my system, taking my plexes, and you're no longer flying a warp-stabbed inty, I'm going to undock and kill you for the fun of it.


Even if that becomes an objectively foolish thing to do? Even when people say, no, hold up, let's get the system up to 75% contested first?

Look, if incentives so don't matter to you that you won't ever be influenced by them and can't even imagine them influencing anyone else, why do you want defensive LP?
Hans Jagerblitzen
Ice Fire Warriors
#366 - 2012-09-04 19:20:26 UTC
Cearain wrote:
LOL 2 out of 3 have already left amarr for the more lucrative caldari militia.

Did they do that for pvp? I doubt it, but lets assume they did. Well they are leaving the smallest militia for the largest militia. So much for your theory people will join the smaller militia for the pew.


Cearain, you are deliberately ignoring most of my post and pulling out key sentences to support your argument without regard to their context. That, combined with the fact that you are once again using cheap emotional appeal ("If you think minnies have it rough, go with Han's plan") rather than rational argument to make your case, is why we don't really speak much anymore and why every time I respond to your posts it ends up in a completely unproductive circular conversation that dominates the thread. You simply want to reiterate the same rhetoric "this destroys the only thing balancing the system" rather than think outside the box and approach this with an open mind.

Your statement that the named corps left for Caldari militia for the isk is precisely why I've advocated for and we now see a bump in the low-end income for the underdog. It's also why I'm advocating a system that pays people the isk they need to fight the war today, not tomorrow, helping the underdog actually have the resources they need to make the recovery you expect them to make using zero income because they're sitting on their loyalty points. You're ignoring all of those that say that tier 1 income was too low to mount a proper defense, and ignoring the fact that the promise of double income, within closer reach thna ever before, is a major motivator to put effort in despite falling to tier 1. It is a motivator that is absent in the current system, and a motivator you've repeatedly ignored every time you discuss this issue because it doesn't support the premise you refuse to abandon.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#367 - 2012-09-04 19:24:40 UTC  |  Edited by: Cearain
Hans please answer this question. Its a fair question, and I think it will help you start to understand "the underdog" perspective on this.

Cearain wrote:
Even after minmatar flipped enough systems to tier 5 some amarr militia mates said they wanted to keep our alts in minmatar to farm plexes. I had one and only one argument I could use. That was due to no lp for defense, we can plex for our own side and hit a tier 5 cashout.

Tell me what should I tell my militia-mates who say "hey after winter lets keep our alts in minmatar and plex for 2xs as much isk." Should I tell them "No don't do that! Be happy you are making half the isk of our enemies!" ??

What is the argument to plex for the losing side hans?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#368 - 2012-09-04 19:26:12 UTC  |  Edited by: X Gallentius
Cearain wrote:
Even after minmatar flipped enough systems to tier 5 some amarr militia mates said they wanted to keep our alts in minmatar to farm plexes. I had one and only one argument I could use. That was due to no lp for defense, we can plex for our own side and hit a tier 5 cashout.

Tell me what should I tell my militia-mates who say "hey after winter lets keep our alts in minmatar and plex for 2xs as much isk." Should I tell them "No don't do that! Be happy you are making half the isk of our enemies!" ??

What is the argument to plex for the losing side hans?

The real question they are asking is this: "Where can my alts farm to make the most isk with least effort?" The answer could be Minmatar FW, Low Sec L4/L5 missions, High Sec L4 missions, Incursions, 0.0 ratting, Exploration, Industry whatever. The potential answer is not limited to Minmatar FW.

You tell your corpmates this: "Do what you want with your alts. They're alts. If you want to contribute to Amarr winning FW Occupancy, then get them the hell out of the Minmatar Militia, get them into a Minmatar corp as a spy, or run Minmatar FW missions and crash their market!"
Veshta Yoshida
PIE Inc.
Khimi Harar
#369 - 2012-09-04 20:06:00 UTC  |  Edited by: Veshta Yoshida
Once more for the hell of it:
Defensive LP is an atrocious idea that will inevitably exasperate the farming issues as the one Aspect of FW that is even easier than the current speed-tanking frigate is defensive plexing.
While it might help if the rules are bent (read: contorted) by having enemy NPC suddenly appear in friendly plexes, it raises the question of whether a mechanic that requires that amount of trickery to even be palpable should be considered at all.

Suggested changes (ihub+plexes) almost "fixes" the offensive part of the equation; decent enough potential payout, semi-relevant upgrade options (still want docking somewhere in the there Smile), challenging underlying mechanics .. all in all, looking pretty good.

Defensive fix however is the basest of the base and amounts to throwing ISK/LP at the problem and even delaying any required action for exorbitant amount of time (almost as if designed to allow one TZ really), hasn't worked in any other circumstance that I can recall be it virtual or real.
Defending ones space should be reward in and of itself, make the upgrades worth protecting rather than handing out LP willy-nilly.

This is two-fold:
-+- Immediate benefits acquired by expensing the LP, well over hal-way there with much better effects in the upgrade paths but still need MOAR!
* Increase slots, speed, efficiency etc. even more .. within reason of course, but barring using Titan's to export the ability to mass produce effectively in low-sec makes little sense, which bring me to ..
* Make repair and taxes cost 0 (zero) ISK ..
What is the worst that can happen, pirates move in, a low-sec trade-hub comes into being or freighters start selling/moving again? Twisted

-+- Introduce a sense of urgency to defending and wanting to die/kill for ones space. This isn't and shouldn't be like null where you have hours/days to get your act together.
* Either decrease the upgrade levels again (bad idea, need to dump LP from system somehow) or increase the bleed significantly compared to proposed levels.
* Double, triple, quadruple or however high one can go without breakage, LP-for-Kills within defensive plexes. Do NOT payout this LP but rather use it to top up the system LP pool, any overflow is lost or perhaps paid out as normal.
* Add the ability for the enemy to dock should he have ~8 hours uninterrupted plexing, ought to be around level 3-4 upgrade or so as originally suggested by CCP.

Damn, now my beer is gone .. grrrrrrrrr.

Edit: Forgot the underdog fail-safe. Can be anything that facilitates a come back without needing a massive influx of players (ie. Da Blob) .. personally partial to reducing all involved timers the deeper one is in the hole. Down to 1-3 systems and you can take any plex, defensive and offensive, in say half the time Smile
Cearain
Plus 10 NV
#370 - 2012-09-04 20:07:47 UTC
Hans Jagerblitzen wrote:
Cearain wrote:
LOL 2 out of 3 have already left amarr for the more lucrative caldari militia.

Did they do that for pvp? I doubt it, but lets assume they did. Well they are leaving the smallest militia for the largest militia. So much for your theory people will join the smaller militia for the pew.


Your statement that the named corps left for Caldari militia for the isk is precisely why I've advocated for and we now see a bump in the low-end income for the underdog. It's also why I'm advocating a system that pays people the isk they need to fight the war today, not tomorrow, helping the underdog actually have the resources they need to make the recovery you expect them to make using zero income because they're sitting on their loyalty points.


Ok so we agree they left, at least in part, due to isk.

You think they will be happy to plex for half the income of other militias?

Hans Jagerblitzen wrote:
[
You're ignoring all of those that say that tier 1 income was too low to mount a proper defense, and ignoring the fact that the promise of double income, within closer reach thna ever before, is a major motivator to put effort in despite falling to tier 1. It is a motivator that is absent in the current system, and a motivator you've repeatedly ignored every time you discuss this issue because it doesn't support the premise you refuse to abandon.




I don't know who all these people are that want to make half the income of everyone else in faction war. I really don't.

There is motivation to plex right now for amarr. Even with an extremely gutted amarr militia they already over half the systems necessarry for tier 5 vulnerable. If people were plexing on caldari characters they will not be able to take advantage of the amarr cash out.

After your proposed changes no one will ever have a reason to plex for the side that is losing.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#371 - 2012-09-04 20:15:56 UTC
X Gallentius wrote:
Cearain wrote:
Even after minmatar flipped enough systems to tier 5 some amarr militia mates said they wanted to keep our alts in minmatar to farm plexes. I had one and only one argument I could use. That was due to no lp for defense, we can plex for our own side and hit a tier 5 cashout.

Tell me what should I tell my militia-mates who say "hey after winter lets keep our alts in minmatar and plex for 2xs as much isk." Should I tell them "No don't do that! Be happy you are making half the isk of our enemies!" ??

What is the argument to plex for the losing side hans?

The real question they are asking is this: "Where can my alts farm to make the most isk with least effort?" The answer could be Minmatar FW, Low Sec L4/L5 missions, High Sec L4 missions, Incursions, 0.0 ratting, Exploration, Industry whatever. The potential answer is not limited to Minmatar FW.

You tell your corpmates this: "Do what you want with your alts. They're alts. If you want to contribute to Amarr winning FW Occupancy, then get them the hell out of the Minmatar Militia, get them into a Minmatar corp as a spy, or run Minmatar FW missions and crash their market!"


I'm still waiting for hans to give an answer. Although I am not optimistic.

But your answer is pretty weak. Yes "it could be" plexing for the enemy. We know that plexing for the enemy will pay over 2xs as much as plexing for our own side.

If they want to make isk from faction war then they should plex the winning side.

If they otherwise care about faction war occupancy outside of isk then they should orbit a button for half the value the enemy militia gets. I think I already know how well this argument will work.

Like I said Han's system has no balance.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#372 - 2012-09-04 20:29:13 UTC
Hans Jagerblitzen wrote:
Cearain wrote:
LOL 2 out of 3 have already left amarr for the more lucrative caldari militia.

Did they do that for pvp? I doubt it, but lets assume they did. Well they are leaving the smallest militia for the largest militia. So much for your theory people will join the smaller militia for the pew.


Cearain, you are deliberately ignoring most of my post and pulling out key sentences to support your argument without regard to their context. That, combined with the fact that you are once again using cheap emotional appeal ("If you think minnies have it rough, go with Han's plan") rather than rational argument to make your case, is why we don't really speak much anymore and why every time I respond to your posts it ends up in a completely unproductive circular conversation that dominates the thread.



No Hans. You are upset that I have called out your minmatar friend Susan for making a bad suggestion to give lp for defensive plexing and explaining that your proposals are going to remove all balance.

And the reason we are going in circles is because you constantly refuse to explain how this is balanced. You have been called out on this by more than just me.

corestwo wrote:
Hans Jagerblitzen wrote:

I see where you're going with this, you're certainly zeroing in one a very important problem, but I really believe the solution is much simpler. Fix the LP store prices at pre-inferno levels for all factions, and modulate the LP rewards for the various activities by a multiplier instead. This instantly eliminates the ability to "spike" the market, and it holds factions accountable for their current progress. Right now a faction can live at Tier 1 all week long, and cash out all their LP in an hour window on the weekend, and go right back to living at Tier 1 all the time. This is pretty broken, and it encourages everyone to chase the tier 5 spike (and discourages them from cashing out UNLESS they hit the tier 5 spike).

The problem people will point out right away with this change is the bleed-out - its way too easy to drain an IHUB quickly of its upgrades, which provides a disincentive to use them for anything other than spiking the market. This is easily fixed by tweaking the rate of the bleed-out. The other obvious problem is "snowballing" of the winning militia, meaning the more LP you earn the easier it is to maintain your upgrades. This is also easily fixable by scaling the amount of LP it takes to upgrade, based on your WZC control.

With a few mathematical adjustments to make it easier to maintain a given Tier level, scaling LP payouts instead of the store pricing will reward factions based on their current performance, and allow all players to cash out their LP freely at any time (helping them stay in the game and supplied with isk and ships) instead of the situation we have now where the losing faction just accumulates their LP, spending little and waiting for a savior to come in and help them achieve the magic system number needed to spike the market to the appropriate level. This change also heavily encourages those that are merely in FW to farm LP and isk (a valid reason to participate) to actually care about the state of the war on a day-to-day basis, which was the original design intent.


So, let me summarize. "You get rewards for joining the losing side, and you get MORE rewards for joining the winning side."

Assuming I've summarized correctly, how does your system do anything but encourage more and more players to join the winning side? The closest thing that I see seems to be increasing the amount of LP it takes to upgrade the higher you get - presumably doing so to a greater degree than already exists, since upgrading a system from 0 to 1 is already cheaper than from 2 to 3 and so on. This doesn't really seem to incentivize joining the losing side, it merely makes an already snowballing winning side have a little bit harder time maintaining their WZC.

...


e: It occurs to me - your explanation makes sense if you see the coordinated cashouts as a problem, but have no issue with one faction being entirely dominant. I don't suppose this is the case, is it? If so, how is that interesting?



You sort of forgot this question in your response to this poster as well.

So Hans what is the balance? Or are you going to just admit its not balanced at all so we can move on to the problems that will cause?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#373 - 2012-09-04 20:35:35 UTC
Quote:
OK. "The enemy gets a billion LP for taking any defensive plex." You can struggle to take space from what will rapidly become the entire EVE community's combined alts, heavy with supercaps and deadspace everything.


Yeah, there's not really much point in these wild "what if" scenarios. No one is seriously proposing giving billions of LP for a defensive plex. When thats being discussed, we can talk about why it will cause everyone to snowball into the same militia, and in the meantime lets stick to the proposal at hand.

Quote:
If you take one step to the east, you don't circumnavigate the globe. You need a lot of steps. If it's generally shameful to take every one of those steps, if your enemy celebrates every step you make and is rewarded by every step even more than you are, then there's no longer a marginal path to victory, and yeah, giving up has a lot to recommend it vs. maybe possibly getting double rewards if only you'd commit to helping your enemy for a long time.


That's just it, you don't have to "help the enemy" for a long time, and much less so before you start reaping rewards under the proposed system. After Inferno, the only way the underdog will reap rewards us in the extreme case of a large nullsec entitiy joining with the specific purpose of farming isk, and assisting the faction to reaching a teir 4-5 spike. This is not only an unsustainable method of recovery (such saviors will leave after accomplishing their goals), its also not one the rank-and-file members can achieve themselves. On the other hand, modulating payouts means that the underdog will reap rewards much much sooner, the minute they hit tier 2. This is much more achievable, and allows the underdog to stay in the game financially and not get washed out when he hits bottom and Nulli Secunda isn't around to help.

Which do you think is more demoralizing, slaving away to earn tier 2 only to find that you're still not going to be able to cash out your LP until you've slaved through 3 more tiers before cashout (and fighting for that long without any isk income because you're sitting on your LP)? Or making twice as much as you do now, and making twice as much more LP once you rise from tier 1 to tier 2, and being able to fund that war effort the whole way because you can cash out anytime without penalty?

Quote:
Even if that becomes an objectively foolish thing to do? Even when people say, no, hold up, let's get the system up to 75% contested first?


It's not objectively foolish. Preventing the enemy from taking the plex is still the most efficient way to deal with an enemy offensives. Defensive plexing is still the least efficient use of a pilot's time. It makes more sense to kill the enemy, than go into his system and plex there for moree income, than it does to ignore the enemy and just undo his work later for a fraction of pay for the same time orbiting a button.

Quote:
Look, if incentives so don't matter to you that you won't ever be influenced by them and can't even imagine them influencing anyone else, why do you want defensive LP?


Faction Warfare right now doesn't encourage direct conflict - it encourages equal efforts in separate locations, not a competitive environment in a single location. When any militia has to defensive plex for any extended period of time (and this has identical effect on both militias, regardless of those that say this is all about the winner), it washing them out of the militia completely. It makes them not want to do FW at all, not just make them not want to do defensive plexing. Burnout is bad game play design. Some envision a system where this burnout and member depletion help the underdog recover, but I think its asinine to have a balancing system that depends on solely on recruitment for the underdog, or burnout of the winners.

I want all faction warfare participants to stick around and fight for a long time, win or lose - and I want underdogs to be able to fund their own recovery along the way without relying on outside saviours that don't really have their back to begin with.

We have 4 years of history to show that players will sign up for the underdog in Faction Warfare regardless of wherever the seasonable isk-making activity, and its always been for the PvP opportunities. There is simply no reason to throw out that fact and intentionally build a system that relies solely on economic incentives to join.

Defensive plexing rewards encourage pilots to stick around in the area where the fighting is occuring, and to support their FC's in the war effort without fear of losing the income they need to participate in FW at the same time. It's a small stipend, not a substitute for their main paycheck, and it has far more to do with keeping FW pilots in FW, and not using burnout and boredom as a crude balancing measure.

Lastly, LP-for defensive plexing is something that many, many pilots have suggested across these various threads, from all four militias, regardless of those that want to politicize this issue. Burnout and boredom affects everyone, not just the winners, and I think we all want a system that retains good pilots in the long run.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#374 - 2012-09-04 20:45:03 UTC
Hans Jagerblitzen wrote:
Quote:
OK. "The enemy gets a billion LP for taking any defensive plex." You can struggle to take space from what will rapidly become the entire EVE community's combined alts, heavy with supercaps and deadspace everything.


Yeah, there's not really much point in these wild "what if" scenarios. No one is seriously proposing giving billions of LP for a defensive plex. When thats being discussed, we can talk about why it will cause everyone to snowball into the same militia, and in the meantime lets stick to the proposal at hand.

Quote:
If you take one step to the east, you don't circumnavigate the globe. You need a lot of steps. If it's generally shameful to take every one of those steps, if your enemy celebrates every step you make and is rewarded by every step even more than you are, then there's no longer a marginal path to victory, and yeah, giving up has a lot to recommend it vs. maybe possibly getting double rewards if only you'd commit to helping your enemy for a long time.


That's just it, you don't have to "help the enemy" for a long time, and much less so before you start reaping rewards under the proposed system. After Inferno, the only way the underdog will reap rewards us in the extreme case of a large nullsec entitiy joining with the specific purpose of farming isk, and assisting the faction to reaching a teir 4-5 spike. This is not only an unsustainable method of recovery (such saviors will leave after accomplishing their goals), its also not one the rank-and-file members can achieve themselves. On the other hand, modulating payouts means that the underdog will reap rewards much much sooner, the minute they hit tier 2. This is much more achievable, and allows the underdog to stay in the game financially and not get washed out when he hits bottom and Nulli Secunda isn't around to help..




Notice that currently over half the systems are vulnerable or in amarrs control. Please tell me what big null sec alliance helped amarr do that.

Seriously you need to stop swallowing all the stuff susan writes. Amarr didn't hit tier 4 due only to nullis efforts. Nulli is the reason we didn't hit tier 5 but you are drinking too much of susan's koolaid.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#375 - 2012-09-04 20:51:18 UTC
Cearain wrote:

But your answer is pretty weak. Yes "it could be" plexing for the enemy. We know that plexing for the enemy will pay over 2xs as much as plexing for our own side.


On a side note: Would you undermine your faction for:
1. 1% increase in rewards
2. 10% increase in rewards
3. 50% increase
4. 100% increase
5. 200% increase
6. 1000% increase?

This reminds me of: "We've already established that you're an isk whore, we're just trying to set the price". Your price is apparently at most 2x (100% increase).


Cearain
Plus 10 NV
#376 - 2012-09-04 20:53:34 UTC
Hans Jagerblitzen wrote:
It's not objectively foolish. Preventing the enemy from taking the plex is still the most efficient way to deal with an enemy offensives. Defensive plexing is still the least efficient use of a pilot's time. It makes more sense to kill the enemy, than go into his system and plex there for moree income, than it does to ignore the enemy and just undo his work later for a fraction of pay for the same time orbiting a button..



It will still likely be more pay than what the offensive plexer received.

Hans your system is in fact giving an incentive for people to wait and let the enemy contest the system up.

You may not realize it but it does.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#377 - 2012-09-04 21:00:33 UTC
X Gallentius wrote:
Cearain wrote:

But your answer is pretty weak. Yes "it could be" plexing for the enemy. We know that plexing for the enemy will pay over 2xs as much as plexing for our own side.


On a side note: Would you undermine your faction for:
1. 1% increase in rewards
2. 10% increase in rewards
3. 50% increase
4. 100% increase
5. 200% increase
6. 1000% increase?

This reminds me of: "We've already established that you're an isk *****, we're just trying to set the price". Your price is apparently at most 2x (100% increase).





I see people who want can count are "isk whores." Terrible people right? How dare they choose a economically smart approach to this game?


But to answer your question the current tier system allows people to make just as much isk by plexing for their own militia. Han's proposal forces underdogs to always take less isk if they want to plex for their own militia.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#378 - 2012-09-04 21:20:07 UTC
Hans Jagerblitzen wrote:

Faction Warfare right now doesn't encourage direct conflict - it encourages equal efforts in separate locations, not a competitive environment in a single location. When any militia has to defensive plex for any extended period of time (and this has identical effect on both militias, regardless of those that say this is all about the winner), it washing them out of the militia completely. It makes them not want to do FW at all, not just make them not want to do defensive plexing. Burnout is bad game play design. Some envision a system where this burnout and member depletion help the underdog recover, but I think its asinine to have a balancing system that depends on solely on recruitment for the underdog, or burnout of the winners. ..


If they don't like defensive plexing then they should fight people who offensive plex before the plex is captured, instead of waiting until they captured it and then opening a d-plex. That is how the current system does indeed encourage direct conflict.

Your system encourages people to avoid that pvp conflict let the person finish their offensive plexing, because the more they offensive plex your system the more isk you make after they leave.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ugleb
Jotunn Risi
#379 - 2012-09-04 21:23:24 UTC
I like the overall set of changes proposed, with maybe a couple of concerns.

When changes were made to Incursion rewards awhile back, a set of nerfs were put together to curb the excessive rewards that could be farmed from blitzing Vanguard sites. While it did (IMO) need doing, the changes all taken together proved to be far too big a nerf. I'm worried the reverse might happen to defensive plexing.

Under the new system, WZC tiers 3-5 will boost LP payouts. That means players should want to defend their space more in order to maintain higher control tiers, rather than just spike the tier up to 5 for a brief period as we do in Inferno. Instead, we need to keep the tier high in order to earn more LP. That means it should be in our interest to defensive plex more - the reward is keeping your WZC up.

If you also add an LP reward for defensive plexing on top of this, then defensive plexing becomes the new semi-afk earning method of choice. Even with a diminishing returns mechanic, I think this is heading towards being a farmable mechanic. Change the control tier system, but think twice before adding 'active rewards' for defensive plexing. If it is done, then make sure the numbers stay small.

Second point; mission payouts need to be cut back. Missions were originally intended to promote PVP by sending players towards enemy space, but in reality it doesn't really happen. What does happen is that huge amounts of LP can be made for a relatively low risk activity (stealth bombers...) that does little to nothing to promote FW's primary purpose; PVP.

Reduce the rewards for missions sooner rather than later, doing so will increase the relative value of offensive plexing and PVP kills (less LP in circulation), encouraging more players to get stuck into the war effort proper.

http://uglebsjournal.wordpress.com/

The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.  Join channel JORIS to learn more!

X Gallentius
Black Eagle1
#380 - 2012-09-04 21:29:03 UTC  |  Edited by: X Gallentius
Cearain wrote:
But to answer your question the current tier system allows people to make just as much isk by plexing for their own militia. Han's proposal forces underdogs to always take less isk if they want to plex for their own militia.

This is statement is false. The weaker plexing side on either front has not cashed in at Tier 5.

Forum whoring edit: BTW, I made no statement w.r.t morality and isk-whoring. You are free to make isk any way you see fit. If you want to encourage your corpmates to undermine your militia that is up to you. All of us can count, all of us can optimize our isk-making activiites, and many of us can make enough isk to pew in FW even though we don't have alts in the opposing militia.