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Greifers vs CCP, Hulkageddon is winning. Time for CCP to code changes.

Author
Maya Deudigren
Doomheim
#121 - 2012-05-25 16:14:20 UTC
Simple:

A ship that can destroy a 250mil ship should cost 250mil or damn close.

5mil V250mil is bullsh*t
Drake Draconis
Brutor Tribe
Minmatar Republic
#122 - 2012-05-25 16:25:19 UTC
Maya Deudigren wrote:
Simple:

A ship that can destroy a 250mil ship should cost 250mil or damn close.

5mil V250mil is bullsh*t


You Fail horribly at EVE.

Leave now and turn in your pod.


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Rico Minali
Sons Of 0din
Commonwealth Vanguard
#123 - 2012-05-25 16:30:04 UTC
Drake Draconis wrote:
Maya Deudigren wrote:
Simple:

A ship that can destroy a 250mil ship should cost 250mil or damn close.

5mil V250mil is bullsh*t


You Fail horribly at EVE.

Leave now and turn in your pod.





I dont often agree qith Drake, often just on principle, butthis time I feel he sums it up very well.

It must ALWAYS be possible to take down expensive ships in cheap ones because otherwise Eve becomes fattest wallet wins. And a mining vessel is not a combat vessel (wow, really? I mean who'du thunk right?) So they must be easy to kill with combat vessels. What you should be doing is guarding your vulnerable vessels. It isnt hard.

Trust me, I almost know what I'm doing.

Lord Zim
Gallente Federation
#124 - 2012-05-25 16:36:29 UTC
Maya Deudigren wrote:
Simple:

A ship that can destroy a 250mil ship should cost 250mil or damn close.

5mil V250mil is bullsh*t

So by that measure I should only be able to kill a titan with another titan, or a blackops ship should only be killable by another blackops or some other ship which for some reason is valued at roughly the same price value.

This is wrong on oh so many levels, and you should be ashamed for suggesting this.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tyr Aeron
L0pht Systems
#125 - 2012-05-25 17:51:32 UTC
Maya Deudigren wrote:
Simple:

A ship that can destroy a 250mil ship should cost 250mil or damn close.

5mil V250mil is bullsh*t


Your logic is a horrible indictment of the education system.

By your logic, the only way to keep the game balanced then is to prevent that 250mil ship from ever killing a 5mil ship under any circumstances. All of combat will devolve into fleets of EVERY hull in the game and 1v1 fights with no one coming out a winner.

Your logic is pointless and just plain idiotic.

ALL of this crying about getting your ships blown up is simply aggravating as hell to those of us that took the time to learn how NOT to die. You're typical of the Occupy morons who demand society give them everything or dumb it down so they can function. Screw that. Improvise, adapt, and overcome or die. That's life, that's EVE. Neither is fair and neither is going to be made easier to accommodate your laziness or stupidity.
Davon Mandra'thin
Das Collective
#126 - 2012-05-25 21:57:04 UTC
I dont want to start a trend, and I dont want to say too much. But there is a very viable way of stopping suicide gankers... Its not been there long.

Use your head.
Drake Draconis
Brutor Tribe
Minmatar Republic
#127 - 2012-05-25 21:58:09 UTC
Davon Mandra'thin wrote:
I dont want to start a trend, and I dont want to say too much. But there is a very viable way of stopping suicide gankers... Its not been there long.

Use your head.


It's that common........



common.....


What was that again?


Oh YEAH!

Common Sense!!!!

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Jack Carrigan
Order of the Shadow
#128 - 2012-05-25 23:03:47 UTC
Here is a prime example of proportionality. Saying a ship that can destroy a 250M ISK ship should cost close to 250M ISK is ****tarded as in real life a 750 dollar rocket propelled grenade launcher can take down a multi-million dollar airplane or helicopter.

Just remember, it is never too late to give me your stuff and biomass.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Rio Bravo
Deep Core Mining Inc.
Caldari State
#129 - 2012-05-26 12:56:58 UTC
I agree with Lady Flute... Vocal ISK elites and super nerds are ruining the game. Game is slanted away from new subs for sure. If another player friendly sci-fi indy game is developed by another corp, CCP will be ganked, and CCP will be QQing, and will quit EvE like Hitler did and play Dust instead... Real life gaming developing = Null sec in the same way....

:D

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Danika Princip
GoonWaffe
Goonswarm Federation
#130 - 2012-05-26 14:10:25 UTC
Maya Deudigren wrote:
Simple:

A ship that can destroy a 250mil ship should cost 250mil or damn close.

5mil V250mil is bullsh*t


So, in effect, a tengu fleet should be completely invulnerable to other subcaps, right?

And a cap fleet should only ever die to a supercap fleet?

And supercaps should only die to other, bigger supercap fleets?

And hell, rifters shouldn't even be able to kill stealth bombers?


Do you even play this game?
Duchess Starbuckington
Doomheim
#131 - 2012-05-26 16:22:44 UTC
Maya Deudigren wrote:
Simple:

A ship that can destroy a 250mil ship should cost 250mil or damn close.

5mil V250mil is bullsh*t

You're an idiot.
Tyr Aeron
L0pht Systems
#132 - 2012-05-26 21:55:38 UTC
Rio Bravo wrote:
I agree with Lady Flute... Vocal ISK elites and super nerds are ruining the game. Game is slanted away from new subs for sure. If another player friendly sci-fi indy game is developed by another corp, CCP will be ganked, and CCP will be QQing, and will quit EvE like ****** did and play Dust instead... Real life gaming developing = Null sec in the same way....

:D


I don't have a lot of ISK, but what I do have, I've earned every penny. As far as being slanted away from new subs, it's always been that way. Even when I started, new players were targeted because older players were smart enough to not fall for stupid shenanigans. We all started blissfully ignorant of what EVE is. You have to either accept it and get smart and learn how to keep yourself alive, or quit. Those are your options. There is no, "make the game easier" way out.

One thing I see all the time is new players banding together in corps. You're never going to learn anything that way. You're just compounding your ignorance. Join an EXPERIENCED corp that will actually teach you something. EVE University or Agony Unleashed are another way to go if you want to learn how to stay alive.

Another thing I learned a long time ago: 0.0 is WAY safer than empire. If you're a miner, join a 0.0 alliance and go mine ABC ores deep in your alliance space. You'll rarely have to worry about getting jumped because the intel channels tell you when there's a hostile coming your way LONG before he's in your system. Even if he does manage to get to your system unnoticed, he still has to scan down the grav site, giving you plenty of time to get to safety. I only died once in a mining ship on my indy alt and that was because some jack-hole gave me the wrong intel channel when I first moved out there and I was dumb enough to mine in a belt.

This thread is just a bunch of people complaining that they want EVE to be 'easier' so they don't have to put in the time and effort to learn it. CCP has already made being a new player easier by leaps and bounds in the last year and a half, so quit 'cher bitchin' and grow a pair.
Grace Ishukone
Ishukone Advanced Research
#133 - 2012-05-27 11:07:53 UTC
Rico Minali wrote:
What you should be doing is guarding your vulnerable vessels. It isnt hard.


Actually, it is hard. You tell me how to stop a hulk from getting suicide ganked by 4 destoyers. It's not possible, especailly for newer players. CONCORD protects gankers, and people with wanted bounties on them. Broken system is broken.

EVE is about largest wallet wins. Happens all the time, and that's ok. It inspires people to make more ISK. But there is no credible defence to suicide ganking at the moment, and that's broken. PvP should never be certain kill, any more than having a big shiny warship should never guarantee victory without skill.
Grace Ishukone
Ishukone Advanced Research
#134 - 2012-05-27 11:13:00 UTC
Tyr Aeron wrote:
We all started blissfully ignorant of what EVE is. You have to either accept it and get smart and learn how to keep yourself alive, or quit. Those are your options. There is no, "make the game easier" way out.


... except ...

CCP has made this game tons easier than it used to be. Know what that tells me? They want the subs.
They need the new players to stay, so they have been changing the rules over and over (and over) to keep them.

If players can't come up with good ideas to retain new players in face of gankers and greifers running amok, then CCP will hardcode changes. They have done it before, and will do it again if things don't improve.
Drake Draconis
Brutor Tribe
Minmatar Republic
#135 - 2012-05-27 19:47:06 UTC
Grace Ishukone wrote:
Rico Minali wrote:
What you should be doing is guarding your vulnerable vessels. It isnt hard.


Actually, it is hard. You tell me how to stop a hulk from getting suicide ganked by 4 destoyers. It's not possible, especailly for newer players. CONCORD protects gankers, and people with wanted bounties on them. Broken system is broken.

EVE is about largest wallet wins. Happens all the time, and that's ok. It inspires people to make more ISK. But there is no credible defence to suicide ganking at the moment, and that's broken. PvP should never be certain kill, any more than having a big shiny warship should never guarantee victory without skill.


It's called start paying attention to the f'ing game and stop being so stupid about it.

Get the message now?

Anyone who mines and doesn't pay attention to local/intel channels and everything deserves to be ganked.

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Jack Carrigan
Order of the Shadow
#136 - 2012-05-28 01:11:36 UTC
To help out, I still have 3 Thrashers on the market that need good homes to help create more emo-bear-rage.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Corina Jarr
en Welle Shipping Inc.
#137 - 2012-05-28 04:07:35 UTC
Grace Ishukone wrote:
Rico Minali wrote:
What you should be doing is guarding your vulnerable vessels. It isnt hard.


Actually, it is hard. You tell me how to stop a hulk from getting suicide ganked by 4 destoyers. It's not possible, especailly for newer players. CONCORD protects gankers, and people with wanted bounties on them. Broken system is broken.

Come try to gank my Hulk next time I mine. I'll even put you in fleet so you can warp right next to me.

To save time, here is the outcome. I'll be in warp before you exit warp. I'll have about 3 seconds to identify your ship, and a dessie or BC3 means I'm gone. Cruiser depends on the ship. BS... I wouldn't care at this point it would be funny. And frig/indie I would just laugh.


Hint: every ship can instawarp if you have it set up.
Zer'Adul
Impetuous Industrialism
Manifesto.
#138 - 2012-05-28 08:03:17 UTC
Corina Jarr wrote:
Grace Ishukone wrote:
Rico Minali wrote:
What you should be doing is guarding your vulnerable vessels. It isnt hard.


Actually, it is hard. You tell me how to stop a hulk from getting suicide ganked by 4 destoyers. It's not possible, especailly for newer players. CONCORD protects gankers, and people with wanted bounties on them. Broken system is broken.

Come try to gank my Hulk next time I mine. I'll even put you in fleet so you can warp right next to me.

To save time, here is the outcome. I'll be in warp before you exit warp. I'll have about 3 seconds to identify your ship, and a dessie or BC3 means I'm gone. Cruiser depends on the ship. BS... I wouldn't care at this point it would be funny. And frig/indie I would just laugh.


Hint: every ship can instawarp if you have it set up.



Obviously you've never heard of an insta-lock before. You're locked and alpha'd before you even hit warp.

I've already demonstrated this to several people in ice and ore belts. An exhumer isn't going to get to warp before I can scram and kill it with hot mods.
Danika Princip
GoonWaffe
Goonswarm Federation
#139 - 2012-05-28 09:33:08 UTC
Zer'Adul wrote:
Corina Jarr wrote:
Grace Ishukone wrote:
Rico Minali wrote:
What you should be doing is guarding your vulnerable vessels. It isnt hard.


Actually, it is hard. You tell me how to stop a hulk from getting suicide ganked by 4 destoyers. It's not possible, especailly for newer players. CONCORD protects gankers, and people with wanted bounties on them. Broken system is broken.

Come try to gank my Hulk next time I mine. I'll even put you in fleet so you can warp right next to me.

To save time, here is the outcome. I'll be in warp before you exit warp. I'll have about 3 seconds to identify your ship, and a dessie or BC3 means I'm gone. Cruiser depends on the ship. BS... I wouldn't care at this point it would be funny. And frig/indie I would just laugh.


Hint: every ship can instawarp if you have it set up.



Obviously you've never heard of an insta-lock before. You're locked and alpha'd before you even hit warp.

I've already demonstrated this to several people in ice and ore belts. An exhumer isn't going to get to warp before I can scram and kill it with hot mods.


How can you alpha a ship that's ALREADY IN WARP? If they're aligned at warpout speed, it's not going to be difficult to get out before you're out of warp...
ShahFluffers
Ice Fire Warriors
#140 - 2012-05-28 09:40:05 UTC
Zer'Adul wrote:
Corina Jarr wrote:
Grace Ishukone wrote:
Rico Minali wrote:
What you should be doing is guarding your vulnerable vessels. It isnt hard.


Actually, it is hard. You tell me how to stop a hulk from getting suicide ganked by 4 destoyers. It's not possible, especailly for newer players. CONCORD protects gankers, and people with wanted bounties on them. Broken system is broken.

Come try to gank my Hulk next time I mine. I'll even put you in fleet so you can warp right next to me.

To save time, here is the outcome. I'll be in warp before you exit warp. I'll have about 3 seconds to identify your ship, and a dessie or BC3 means I'm gone. Cruiser depends on the ship. BS... I wouldn't care at this point it would be funny. And frig/indie I would just laugh.


Hint: every ship can instawarp if you have it set up.



Obviously you've never heard of an insta-lock before. You're locked and alpha'd before you even hit warp.

I've already demonstrated this to several people in ice and ore belts. An exhumer isn't going to get to warp before I can scram and kill it with hot mods.

Pro-tip: You hit warp as soon as something "out of the ordinary" loads on your grid. So long as you are "actively aligned" nothing with catch you (and yes, there is effort involved in being "actively aligned").