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Greifers vs CCP, Hulkageddon is winning. Time for CCP to code changes.

Author
Grace Ishukone
Ishukone Advanced Research
#101 - 2012-05-20 00:58:26 UTC
Zer'Adul wrote:
Call it the New Player Protection Act.


I really like that idea, although I can't help but think it would be promptly abused horribly by vets. Vets do so many ... lamentable .. things, like trying to get new players in Newbie Help channels to re-roll as a friend invite account, so that the vet gets a free PLEX and the newbie gets a shiny pittance. And CCP's aim of the invite a friend programe gets totally undermined, as someone CCP has attracted to the game suddently gives them yet another $15 debt on the books, all due to unscrupulous vets.
Zer'Adul
Impetuous Industrialism
Manifesto.
#102 - 2012-05-23 16:41:29 UTC  |  Edited by: Zer'Adul
Grace Ishukone wrote:
Zer'Adul wrote:
Call it the New Player Protection Act.


I really like that idea, although I can't help but think it would be promptly abused horribly by vets. Vets do so many ... lamentable .. things, like trying to get new players in Newbie Help channels to re-roll as a friend invite account, so that the vet gets a free PLEX and the newbie gets a shiny pittance. And CCP's aim of the invite a friend programe gets totally undermined, as someone CCP has attracted to the game suddently gives them yet another $15 debt on the books, all due to unscrupulous vets.



And yet, the proposal was setup to prevent that kind of abuse. It may not have gone quite far enough, IMO, but that isn't for me to determine. The proposed shield would be part of any trial account, regardless of source, and would have the fixed 2 week time frame. An account lock would make absolutely certain that it can't get used by an unscrupulous veteran. The other restrictions can be adjusted as needed. The need for something like this is there, and the 'Internet Spaceships is Serious Business' crowd won't admit it. Without the 'new blood' that most of them feel completely free to abuse, the rest of us lose an awesome game.

People, make suggestions on how to bring this in line with protecting the new player while not destroying anything you hold dear. The account lock part is absolutely non-negotiable. The time limit does have some wiggle room, but should not exceed the normal trial length as far as I'm concerned.

Things like the capital defenses can be brought more in line with other types of ships, but should not be removed. By delaying the first ship loss by a week or more, you give that new player a chance to come to grips with how things actually do work based on mechanics. The new alts usually won't even notice the module as they usually spend the first couple of months locked in a station with a whole bunch of skill books.

Something has to be done, if you don't like the original suggestion please make suggestions. Don't just flame away because it's different then how we started. Like it or not, the people who are joining now are going to quit when they get killed over a stupid mistake that an experienced player wouldn't normally make. This is a fact that all of us already know as the 'Ragequit' phenomenon. Either we protect them somehow, or this game dies a slow and horrible death when someone else gets it right.
Lord Zim
Gallente Federation
#103 - 2012-05-23 16:55:55 UTC
Lord Zim wrote:
At best, all you'd do is postpone the shock of losing a ship by a few weeks. It's a non-solution, in fact it's an anti-solution because it'll give newbies the sense that they are, indeed, invincible in hisec, which'll make the shock of getting ganked even worse..

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Zer'Adul
Impetuous Industrialism
Manifesto.
#104 - 2012-05-23 17:04:22 UTC
Lord Zim wrote:
Lord Zim wrote:
At best, all you'd do is postpone the shock of losing a ship by a few weeks. It's a non-solution, in fact it's an anti-solution because it'll give newbies the sense that they are, indeed, invincible in hisec, which'll make the shock of getting ganked even worse..




Oh? Where did I state that they'd be invulnerable? Where have I ever stated that this couldn't be modified? Are you going to post tripe and crap about how it's just a bad thing, or are you going to make an actual suggestion to make it better, or at least workable, from your point of view?

Until you make a constructive post of some kind, versus this type of flamebait, I'm going to classify you as a latent troll until proven otherwise and ignore anything further from you.
Drake Draconis
Brutor Tribe
Minmatar Republic
#105 - 2012-05-23 17:07:46 UTC
Zer'Adul wrote:
Lord Zim wrote:
Lord Zim wrote:
At best, all you'd do is postpone the shock of losing a ship by a few weeks. It's a non-solution, in fact it's an anti-solution because it'll give newbies the sense that they are, indeed, invincible in hisec, which'll make the shock of getting ganked even worse..




Oh? Where did I state that they'd be invulnerable? Where have I ever stated that this couldn't be modified? Are you going to post tripe and crap about how it's just a bad thing, or are you going to make an actual suggestion to make it better, or at least workable, from your point of view?

Until you make a constructive post of some kind, versus this type of flamebait, I'm going to classify you as a latent troll until proven otherwise and ignore anything further from you.


I'm sorry...everyone was under the impression your idea was a troll in the first place.

Maybe you should try again yes?

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Lord Zim
Gallente Federation
#106 - 2012-05-23 17:10:31 UTC
Classify me as a troll all you want, it doesn't negate the fact that newbies don't need special protection, in fact what they need to do is to learn the mantra "don't fly what you can't afford to lose" and "don't be dumb about making yourself into a too juicy target".

Newbies shouldn't be supercoddled, that just creates newbies which turn into even bigger whiners when they finally do get ganked. EVE is harsh, and the quicker newbies learn that and adapt, the better.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Zer'Adul
Impetuous Industrialism
Manifesto.
#107 - 2012-05-23 17:27:42 UTC
Wow people are so short sighted sometimes.

Everyone seems to think that a new player doesn't deserve some kind of protection from the asshats who deliberately target them. Make suggestions that are better, rather then repeating that Eve is a dark and cruel place. There are more MMOs that are geared towards PvP/Conflict that provide some kind of basic protection for the new player. The PvP servers for Runes of Magic have a block on PvP against low level players, for instance.

I'll ask again, why is doing something to protect the new player a bad thing? Back lash from the first loss is inevitable, its going to happen regardless of when that loss happens. A sense of invulnerability in Highsec? Isn't that the case already?

If no one else is willing to suggest something to modify this, then it's a dead issue. Too bad that the typical lack of reading comprehension is killing a possible discussion with short sighted ideas on how the player base should continue to abuse the new players.

On that note, I'm done with this topic.

People failing to see the potential in something, simply because it's not how they started playing. Congrats, it's attitudes like this that cost us other games that had a lot of potential.

/finished
Lord Zim
Gallente Federation
#108 - 2012-05-23 17:39:27 UTC
Zer'Adul wrote:
I'll ask again, why is doing something to protect the new player a bad thing? Back lash from the first loss is inevitable, its going to happen regardless of when that loss happens.

Lord Zim wrote:
At best, all you'd do is postpone the shock of losing a ship by a few weeks. It's a non-solution, in fact it's an anti-solution because it'll give newbies the sense that they are, indeed, invincible in hisec, which'll make the shock of getting ganked even worse..

My quote still stands.

Zer'Adul wrote:
A sense of invulnerability in Highsec? Isn't that the case already?

To a certain degree, yes it is. Just look at how much some people whine the first time they get ganked. That's because they've thought themselves invincible in hisec, a place where the developers themselves have said should be safer, not safe.

Zer'Adul wrote:
If no one else is willing to suggest something to modify this, then it's a dead issue. Too bad that the typical lack of reading comprehension is killing a possible discussion with short sighted ideas on how the player base should continue to abuse the new players.

It's not a "lack of reading comprehension", it's you being just like one of those parents who whine about how something or other has to be changed to protect the children because god forbid they might scrub their knee or break a nail while playing or something.

EVE is a harsh place, the sooner they learn this, the sooner they can adapt their mentality and start playing more cautiously, and the less they'll whine in the long run.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Duchess Starbuckington
Doomheim
#109 - 2012-05-23 17:53:48 UTC
Rather than being given an utterly arbitrary invulnerability for their first however long of playing, they need to learn ASAP what is possibly the #1 rule of EVE:

Don't fly what you can't afford to lose.

It's an absolutely foolproof way of making sure you never take a crippling loss.
Drake Draconis
Brutor Tribe
Minmatar Republic
#110 - 2012-05-23 18:52:08 UTC
New Players need volunteers who will mentor and help players understand eve in its truest form.

None of this BS invonerability crap.

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Raging YarrX
Coven Of Witches
C0VEN
#111 - 2012-05-23 18:58:00 UTC
indeed. new toons make excellent bait. :D
Drake Draconis
Brutor Tribe
Minmatar Republic
#112 - 2012-05-23 19:09:11 UTC
Raging YarrX wrote:
indeed. new toons make excellent bait. :D


I was refering to those who won't exploit them...at least at first. Cool

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Lady Flute
Ilmarinen Group
#113 - 2012-05-24 04:02:20 UTC  |  Edited by: Lady Flute
Lord Zim wrote:
Classify me as a troll all you want, it doesn't negate the fact that newbies don't need special protection, in fact what they need to do is to learn the mantra "don't fly what you can't afford to lose"



Sorry Zim, she's right. You are trolling, and the real issue is that for some playstyles the mantra "don't fly what you can't afford to lose" translates to "other players can prevent you from playing for weeks at a time". They quit EVE instead.

That is abysmal design. And it has implicitly been recognised as well: go see the dev blog on ship skill design, and note the training times for exhumers. To make good ISK as a miner you need an exhumer, and to train that you need to wait 2 months (47 days). At that point you get your first exhumer: which typically the player will not be able to afford to replace. Because the ships all come into range in a relativey short space the new players go for the most expensive ship they can get, because they need the ore income stream, especially if they hope to pay past 3 months with PLEX.

You gank such players in their first exhumer (typically covetor / hulk), the chances are excellent that they will not renew thier sub at month 3, which we know is critical to new player retention. So yes, Hulkageddon really can directly cost CCP revenue. If CCP were brave, they would plot exhumer training, loss, and player retention data and present it to the community: I know annecdotally of people who have got their very first exhumer, spending everything they have, and lost it within hours of getting it: and who stopped playing because of that.

It is all well and good for the hardcore to say "you need to learn to only fly what you can afford to lose"; but that is overlooking the issue that CCP have not, which is that there simply is nothing else worth flying for this playstyle. Mining frigates being scrapped in the latest patch is a stark admission of that, and it is expected meaningful sub-exhumer ships will be added soon.

If someone tries EVE, spends 2 months to get a ship, takes it out and loses it to a bored suicide ganker nearly instantly, then guess what, they typically won't be able to replace the ship (given the insurance issues), and there being no suitable smaller ship option they will simply quit the game, because all thier work proved the folly of EVE's advertising saying new players have a chance against veterans. They don't. No matter how well you tank a hulk or even orca, or who you fly with, veterans can and do suicide kill them in Highsec. Unless the vets are stupid, they will never fail to kill it: and "always wins" is as flawed in game design terms as "can never die". The first is in-game currently, the latter is the natural counter (New Player Protection Act, with suitable balances).

And if you keep saying "you need to learn to fly something you can afford to lose" ... do the math and logic. How much money per hour can you make with a 40 million ISK battlecruiser? Or a 300 million ISK battleship? it's more than a solo covetor or hulk with T1 strip miners that has to can mine (which is where most newer players are at in month 2 of a mining career). And if you lose your shiny combat ship, unless you bizarrely sold off all your old ships, you will have a hangar full of cruisers, frigates, and other ships to earn up a replacement. If a 2 month old player loses their first exhumer, guess what new players learn:

"CCP design effort is focused on veteran vocal combat players, and the only thing you can fly that is worth flying you will not be able to afford to lose until you are a veteran. So sorry your experience of EVE has been 2 months of waiting to be able to really play, then bored vets robbing you of your gameplay, and that you're quitting. We would love to fix the design flaws by making a credible sub-exhumer mining ship, but to be honest we've been too busy making missle launcher graphics to make combat even prettier to appease the vocal combat players. You're the quiet social players who pay for this game, but we forgot about you. Oops, hugs and kisses, please please please tell a friend how wonderful EVE is and get them to play too, even though you think it's **** because you can spend months to get nowhere because you foolishly believed mining and industry was viable for new players like we told you in the tutorial when we set you up for getting obliterated with bad ship balance, insurance that isn't enough to get you into a credible smaller version of the ship you lost to keep playing, and no-lose pvp kills for all but the most stupid vet teams."

I really am pleased that CCP has admitted they have a problem with mining ship design. But that's not going to stop them bleeding subscriptions over this, they need to step up thier game, fast. The quickest temporary fix ould be to make Hulk basic insurance x% higher payout so that a player losing a Hulk can afford to buy and fit a Covetor to keep mining. But better balance between ever-increasing cheap firepower for gankers and static wafer thin exhumers is silly: maybe hotfix Hulk and co ships hull's up 10,000 points or more, to make them something that actually requires some effort and thought to gank. All you need atm is three destroyers and to not screw up.

Bottom line: stop pretending there is no problem here. There is, because the ship progression is screwed up, and the playtyle is badly neglected. The "mining cruiser" has a hold of 420 m^3 ... which can hold nothing ISK worth of ore? Where is the gas mining ship again? Get real. If they wanted a real mining cruiser, it would have an ore hold of 2,000 m^3, be able to fit 1 strip miner, and add refine ore (poorly) sub-cap ships that are not exhumers (converted battleship mining ship).
Lady Flute
Ilmarinen Group
#114 - 2012-05-24 04:23:12 UTC
Drake Draconis wrote:
New Players need volunteers who will mentor and help players understand eve in its truest form.

None of this BS invonerability crap.


You offering up Goonswarm to help mentor new players? Oh wait, they already do that: they teach them how to greif other new players out of EVE, and how to pay for subs with PLEX rather than pay CCP actual US$.

Sorry, it's not happening. Miner playstyle players are the most inherently social, because you sit in an asteroid belt/field for hours shifting ore from hold A to can B to hold C, so they talk a lot while doing it. The new interface sucks for that, by the way, well done CCP ... you need an option to make a can a separate window still. Anyway, those are the people who are most chatty in help, and who are going to be happy to mentor. The ones pvping and scanning the latest new player iteron at the highsec suicide gate camp do not have time to mentor or chat in help, they have only seconds to decide if they are going to obliterate yet another new player for no reason other than they have an item that might be worth something but probably isn't. Any excuse to gank is a good excuse, right? So what if the newbie quits over it ... that's what you all say. Go play WoW. Oh wait ... 12 million people are playing that one, and EVE is on a hardcore recruitment drive because ... it has failed to keep its new player base and achieve growth targets.

Wake up, step up, and post suggestions. EVE already has invulnerability added in, with the new player systems rules. The new players start with huge skill pools compared to the old days, and loads fo freebies from the tutorials. Guess what kiddies, you can see the writing on the wall. If we don't give EVE good ideas about how to increase new player retention by addressing issues such as hulkageddon greifers driving new players away, then EVE's devs are going to keep on coding in changes that "carebear" up the game. I would not be at all surpirsed to see invulnerability from PvP added for new players, or no-ganking rules added to 0.9 and 1.0 systems. If we don't give EVE's devs qualtiy options for subtle systems, they will be left with the unsubtle ones: and guess what, keeping 10 new players is worth more real money than losing 1 veteran's ganker alt. It a numbers game, and if CCP wants EVE to keep growing, the new players will always have more.
Drake Draconis
Brutor Tribe
Minmatar Republic
#115 - 2012-05-24 04:52:21 UTC  |  Edited by: Drake Draconis
Lady Flute wrote:


You offering up Goonswarm to help mentor new players? Oh wait, they already do that: they teach them how to greif other new players out of EVE, and how to pay for subs with PLEX rather than pay CCP actual US$.


Excuse me?

You think I'm in goonswarm?

HAHAHAHAHAHAHAAHAAHAHAHAHAHAHAHAHAHAHAHA

Lord Zim - She thinks I'm in Goonswarm! HAHAHAHAHA

You really are a dumbass.

I have no authority or right to offer up Goonswarm so I'm not sure how the hell you figured that.

And there are hundreds of corps who do the same thing.

Get over yourself.

Waste of time...go cry in your corner.... I'm sure there will be plenty of people to show you what EVE is about.

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Jack Carrigan
Order of the Shadow
#116 - 2012-05-24 07:51:04 UTC
I'm used to seeing ****posts, but not entire ****threads.

New Eden is a harsh, unforgiving, cold environment.

HTFU or GTFO. It's as simple as that.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Serina Tsukaya
Dropbears Anonymous
Brave Collective
#117 - 2012-05-24 09:08:00 UTC
The gas mining ship: Ferox

Gas clouds do damage, a lot of damage, and you need to tank that damage, espcially if you're running five T2 Gas harvesters and your three buddies are doing the same. Sorry, what was that? You want an exhumer with Strip gas harvesters and a rock hard tank to supply the market with cheap gas? Guess what: THERE IS NO NEED FOR IT.

Gas is used in two things as far as i know: T3 production and Boosters. T3 can only be properly done in wormhole, Wormholes get ladar sites so they can often stay self sustained. Drugs are illegal in highsec, and can only be reliably made in null. Guess where the largest usage of boosters are? Null. Guess where the good gas clouds are? Null. Guess where you have to be for it to be a decent sort of income? Null.


New players have a chance against veterans, but that is in a certain context. No veteran has a chance in a hulk against 5 sucide gank destroyers, nor does a new toon. A new player on the other hand can fly a rifter with a point and microwarpdrive, and keep that 80 million skillpoint maelstrom pilot locked down whilst the rest of the fleet blows his ship up.

Also, giving a larger insurence payout would only make the economic situation worse, it's an isk faucet after all.

Danika Princip
GoonWaffe
Goonswarm Federation
#118 - 2012-05-24 10:13:29 UTC
Lady Flute wrote:
the real issue is that for some playstyles the mantra "don't fly what you can't afford to lose" translates to "other players can prevent you from playing for weeks at a time".


No, it doesn't. People just think it does, for reasons I can't really fathom. Want to mine during hulkageddon? Use a battleship, or downgrade to a T1 barge, or go somewhere really out of the way and watch local carefully, or mine aligned and just warp out when the gankers come in, or go do some missions for a while and mine the rocks that spawn in those...

The real issue is that people don't know how to avoid dangers, and choose not to even try.
Lord Zim
Gallente Federation
#119 - 2012-05-24 10:29:40 UTC
Lady Flute wrote:
Lord Zim wrote:
Classify me as a troll all you want, it doesn't negate the fact that newbies don't need special protection, in fact what they need to do is to learn the mantra "don't fly what you can't afford to lose"

Sorry Zim, she's right. You are trolling, and the real issue is that for some playstyles the mantra "don't fly what you can't afford to lose" translates to "other players can prevent you from playing for weeks at a time". They quit EVE instead.

No, she's not right. You may think that eve should be some cuddly huggy place. It's not. It's supposed to be a place which is safer than lowsec or nullsec, but it's not supposed to be safe. Just look for what CCP themselves have said, look at their reaction to Burn Jita, and tell me EVE (and hisec) is supposed to be a huggy cuddly carebear place where everyone just loves eachother.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tyr Aeron
L0pht Systems
#120 - 2012-05-24 19:54:24 UTC
Official CCP response:

CCP Response to Crybears.