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New dev blog: Unified inventory

First post First post
Author
GRIEV3R
Ranger Corp
Vae. Victis.
#161 - 2012-05-03 13:12:36 UTC
Wow, this is a big change. I'm not sure if I like it yet, but I certainly appreciate how much work it took. I'm glad that you can shift-click to open multiple windows. That's definitely still useful.
Joanna Zhora
Republic University
Minmatar Republic
#162 - 2012-05-03 13:13:22 UTC
similar filters in lp store please. Also when i repackage all inventory can it stack iteams in piles automatically please? I think it shouldn't be a hard thing to do.
Rakeith vlka
2 Days to Mine
The Worst Alliance
#163 - 2012-05-03 13:14:10 UTC
How about having an option of Turning the meny Changes on and off?
People might like Some of the older options Of the Free move / open Boxes And might not like the list Type menu
Maybe not turning them all off and on with 1 click, i know its annoying
But im sure use will think of something or someone will put a good idea in..
Flash Morden
Imperial Shipment
Amarr Empire
#164 - 2012-05-03 13:16:17 UTC
Ships in the tree list need a type identifier. Nobody really uses names like "Flash Morden's Draek".
Vorstellung
Plan.B
#165 - 2012-05-03 13:16:30 UTC
as long as u keep it possible to have more then one inventory window -> all is fine

in most situations the single window will be awesome and sufficient. but thers some special occations where u WANT to have more then one window open.

like when sorting things in containers
when mining u want have cargo open + jetcan open
when hauling/looting/PIing u want containers open to see how much space left etc
PVPer who use container to store cap boosters want htat + inventory open + possible loot window if kill a ship.

so if possible give an option for inventory windows like they are NOW. without tree and special buttons. so u can keep them as small as possible on your screen. thx!

CCP Optimal
C C P
C C P Alliance
#166 - 2012-05-03 13:16:59 UTC
Sin Pew wrote:
It looks like a very neat change, might take a bit of time to change habbits (that's why most people hate changes) but it hopefully fixes one of the tedious part of the UI, with the added benefit of way less fiddling with various windows whenever the settings and cache has to be cleared.

But... making POS hangars/SMA items repackage-able and stackable? pleez? with "View content" right-click menu option for ships? (or will they work the way station ships are displayed?)

Oh and... might have missed the answer to that... estimated price based how? For those living in W-space would that mean no more jita-alt-price-checking? or is it based on regional prices (WH-dwellers screwed up)?


We're using global weighted average, so you can send your alt on vacation.
Ur235
Appetite 4 Destruction
#167 - 2012-05-03 13:18:48 UTC
I have been messing about on SiSi this morning, and I have got to say the new inventory system is brilliant. I dont have to keep moving my items window, my drone bay window and my cargo bay window about just so I can drop stuff in the windows. Its really good CCP obviously some people arent going to like it, but I just love it perhaps even more than the missile effects :)

hmm

Deathwing Reborn
#168 - 2012-05-03 13:19:17 UTC
Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?

1. WTF does this have to do with Drones?
2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right?
3. Why not have named a sorely needed DRONE patch with this great title?
4. Seriously WTF....


On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.

PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"?
Sin Pew
Ministry of War
Amarr Empire
#169 - 2012-05-03 13:23:59 UTC
CCP Optimal wrote:
Sin Pew wrote:
It looks like a very neat change, might take a bit of time to change habbits (that's why most people hate changes) but it hopefully fixes one of the tedious part of the UI, with the added benefit of way less fiddling with various windows whenever the settings and cache has to be cleared.

But... making POS hangars/SMA items repackage-able and stackable? pleez? with "View content" right-click menu option for ships? (or will they work the way station ships are displayed?)

Oh and... might have missed the answer to that... estimated price based how? For those living in W-space would that mean no more jita-alt-price-checking? or is it based on regional prices (WH-dwellers screwed up)?


We're using global weighted average, so you can send your alt on vacation.

Hell! no vacation for slaves!

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Locutus ofBorg
Hyper Pivot
Intergalactic Space Hobos
#170 - 2012-05-03 13:24:56 UTC  |  Edited by: Locutus ofBorg
Can we get clarification on whether the item price will be regional or if you're going to break the economy and pull prices from battleclinic?

*Never mind, the post above mine has that answer, I am a sad sad eve player right now because of that :(
CCP Optimal
C C P
C C P Alliance
#171 - 2012-05-03 13:27:12 UTC
Deathwing Reborn wrote:
Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?

1. WTF does this have to do with Drones?
2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right?
3. Why not have named a sorely needed DRONE patch with this great title?
4. Seriously WTF....


On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.

PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"?


I'll have to be honest; scrum team naming isn't what you would call exact science Roll

We definitely haven't forgotten about the drone UI and we have some very interesting ideas floating around. The problem is simply that there are so many worthwhile UI improvement projects and so little time!
Morwen Lagann
Tyrathlion Interstellar
#172 - 2012-05-03 13:28:05 UTC
I only had a few minutes to check it out on Sisi last night before the server went down for downtime, but I'd only messed with it for thirty seconds before I found an excessively aggravating issue:

The new inventory window's minimum size is way too damn big. It doesn't fit into the way I've laid everything out on my screen anymore and there's no possible way to make it fit. The only thing I can think of that might be causing this is the increased size of the capacity bar and the addition of "interesting" but in most cases useless information. I mean, cool, I've got 3642 different stacks in my cargo supposedly worth eleventy thousand ISK. The former is somewhat useful most of the time. The latter, not so much. I don't trade, and I don't haul that much - I generally don't give a damn (or, for that matter, even want to know or think about) about how much ISK I'm carrying in my cargo hold.

I have my cargo open in flight for two reasons and two reasons only: keeping track of what ammo I've got left, and how much space there is for loot. In almost all circumstances I do not need any other information out of my cargo hold; the small and unobtrusive window in the corner of my screen is more than sufficient for me. The new inventory system will, effectively, ruin that idea because I can't make it small enough to be unobtrusive - and as a result have to decrease screen real estate that I'd rather use to look at the things I'm shooting at - not various bits and bobs I don't need.

If you need an idea of how small I want this window to be, go on TQ and open a can or something with the large icon view. Now set it to its minimum height, and the width necessary to show three stacks/items side-by-side - with a scrollbar, in case you have more than three stacks. That is how much space I want my cargo taking up on my screen. I don't need it to take up more space than that, and in fact I do not want it to take up more space than that.

That aside? It's great. I love it and want to mess with it more. But for the cargo of my active ship the last thing I need is all of the extra bits and bobs and doodads that make the window take up lots of space.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Della Monk
Monastery of Drakes
#173 - 2012-05-03 13:30:12 UTC
Deathwing Reborn wrote:
Ok, so I haven't read through this entire thread so I don't know if anyone already commented. WTF were you thinking with the "Game of Drones"?

1. WTF does this have to do with Drones?
2. Why would you be rubbing in the fact that CCP has decided that Drones deserve no time investment to get right?
3. Why not have named a sorely needed DRONE patch with this great title?
4. Seriously WTF....


On a very unrelated side note, the inventory window does look kind of nice. I do foresee alot of misplacing of items using the tree though.

PS. So in the future are we going to get a Drone related patch named "Cleanup on aisle five"?


Preeeetty sure it's the name of the dev team
Nalha Saldana
Aliastra
Gallente Federation
#174 - 2012-05-03 13:32:09 UTC
I really want the option to make windows automagically close on undock and reopen on docking, can we have a checkbox for this?
Something like "Only show in station".
Banjo Larry
UnionOfTheCow
#175 - 2012-05-03 13:32:21 UTC
CCP Guard wrote:
Our UI people have been on a tear lately, reshaping EVE's many interfaces and making the experience of using them a lot more pleasant.

Please read the latest on your user friendly EVE future in this blog from CCP Arrow and CCP Optimal.



Cool... can't wait for this to come down the line. Good work all.
Sable Moran
Moran Light Industries
#176 - 2012-05-03 13:34:11 UTC
Dev Blog wrote:
If this “One window to rule them all” doesn’t sound like the thing just for you then don’t panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.


When i started reading the dev blog I got worried but the above quote produced a sigh of relief. There are times when I really do want to have several (up to 7 or 8) container windows open at the very same time. I do that when I update my sell orders and factory jobs (most of the time at the same time).

If it would be possible to have a few very basic container boxes open (without any frills like the container tree) it would be very much appreciated.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Noriko Mai
#177 - 2012-05-03 13:35:19 UTC  |  Edited by: Noriko Mai
AWESOME changes!!!!!!!!111

Would be nice to arrange the filters manualy. Now they are sorted alphpabetically.

High slot mod --> High slot mod
Low slot mod ---> Med slot mod
Med slot mod ---> Low slot mod

It is already in the last picture (mock-up) of your awesome blog.

"Meh.." - Albert Einstein

WisdomLikeSilence
BurgerkingTM
#178 - 2012-05-03 13:35:38 UTC
The list is an absolute good. The list is life.

now merge it with the assets window too.


I want to see all my stuffs EVERYWHERE.
Anathema Matou
Moonmaiden Ltd.
#179 - 2012-05-03 13:35:59 UTC
Your example screenshots miss one important point: as soon as one has *many* places in that tree, and has to scroll the tree list to get anywhere, tree views stop being useful. I haven't used the tree view in Windows Explorer for 10+ years for that very reason. Considering typical hangars with 40+ containers or simple POSes with 10+ factories (*each* with 7 sub-hangars!) this is bound to occur rather often :-(

Unrelated to that: will the new inventory window retain the order items were placed in while undocking or use the painful auto-sorting which was introduced a while ago as a side-effect for the stack-all command? ArrowStandard use case: in station, open freighter cargo hold, load items in specific order, undock. fly to POS, load first bunch of items to first factory, second bunch of items to second factory etc.

Also *signed* to the requests for separate screen layouts (in-station / in-space); that should be an absolute minimum requirement before it can be deployed on TQ.
Catho Sharn
Don't Die Interstellar Enterprises
#180 - 2012-05-03 13:37:09 UTC
How do detail column settings work? Currently it's a pain in the neck to set columns the way I want in, oh, every single container in the universe. Does the unified interface use a single column layout? If not can we get a global setting for default column preferences at least?