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New dev blog: Unified inventory

First post First post
Author
Fabulousli Obvious
Caldari Provisions
Caldari State
#681 - 2012-05-22 13:20:17 UTC
Chribba wrote:
Steijn wrote:
Agreed, cargo needs to be able to be seperated as it was before the patch, not part ofr the inventory. Only been on for a couple of mins before you took it down again but initial impression of the inventory is it sux big time.

+1000

also fix themes http://eve-files.com/chribba/unified.png

also I think I saw somewhere someone mentioning that you could open windows the old way too, but no idea who or where it was said - bc that's how I will open stuff for sure.


Believe me, my main was yelling about this on DAY ONE on Sisi. We really really tried folks.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Fabulousli Obvious
Caldari Provisions
Caldari State
#682 - 2012-05-22 13:23:16 UTC
Would it not be great if CCP came back and said "OK. We'll remove this crap of a joke Window Thingy and stop holding the game hostage as soon as every Goon Unsubscribes".

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Steijn
Quay Industries
#683 - 2012-05-22 13:26:47 UTC
seems shift-click is now working.
Blue Harrier
#684 - 2012-05-22 13:27:07 UTC
As Fab said a lot of us tried to get this modified but got told in a round about way, ‘We know best, this is what your getting, get used to it’.

If your complaining about your cargo hold, just try flying an Orca with all the holds missing from the right click menus.

You can shift click the tree view to open separate windows but they all close and don’t re-open when you undock and re-dock.

If you have the ships and items windows merged with your station services menu you can hold shift and right click then select 'open container' to open a cargo container in a separate window.

But it's still a mess Shocked

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Evilynthea
The Scope
Gallente Federation
#685 - 2012-05-22 13:33:09 UTC
I would give anything to go back to the old inventory.
Evilynthea
The Scope
Gallente Federation
#686 - 2012-05-22 13:52:51 UTC
Steijn wrote:
seems shift-click is now working.


Shift-clicking works, one time. If you like to double click on containers to open them and keep say, station container inventories in the top middle of your screen tabbed with other station containers... forget it. If you like to have your cargohold separate from items/ship and container inventories...forget it. I will be unsubscribing all of my characters if this is not fixed. Unfortunately I pay yearly...this will teach me how bad of an idea that is.
Marisol Shimaya
Doomheim
#687 - 2012-05-22 13:55:47 UTC  |  Edited by: Marisol Shimaya
Sorry tho say this that new looks on the inventory is terrible looks and I want the old looks back


And it's big mess too and it's crap too

Fight For Our Rights

Republic Citizen
#688 - 2012-05-22 13:56:21 UTC
Evilynthea wrote:
I would give anything to go back to the old inventory.


Same here.
A lot of issues and really not user-friendly inventory GUI.

I just don't wanna "adapt" to that crappy UX experiment. Hire some good UI/UX folks. CCP!

.

Pierced Brosmen
The Scope
Gallente Federation
#689 - 2012-05-22 13:57:55 UTC
/me moving over to GD.... Have stocked up on popcorn
Ishanmae
Deep Core Mining Inc.
Caldari State
#690 - 2012-05-22 13:58:28 UTC
Evilynthea wrote:
I would give anything to go back to the old inventory.


Give me your stuff, I'll look into what I can do about it Blink
Tiger's Spirit
Templars of the Shadows
#691 - 2012-05-22 14:01:35 UTC  |  Edited by: Tiger's Spirit
So they didn't fix nothing in the last days on this crap inventory system.
Windows still not remember their positions and sizes. All shift+click opened windows close after dock or solar system changes.
This is just a horrible bad work what is expected from CCP.
dhunpael
#692 - 2012-05-22 14:04:49 UTC  |  Edited by: dhunpael
put assets in them as well, so you can use the filters on all your assets, that would be realy nice ^^
make the filter bar able to go up top, some ppl have a lot of filters...

also, edit seems broken, can't edit filters i made...
Fabulousli Obvious
Caldari Provisions
Caldari State
#693 - 2012-05-22 14:06:34 UTC
dhunpael wrote:
put assets in them as well, so you can use the filters on all your assets, that would be realy nice ^^

also, edit seems broken, can't edit filters i made...


^^ This was indeed posited on Sisi Forum. But NOOOOOOOOOOOOOOOOOOOOOOOOO !

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

dhunpael
#694 - 2012-05-22 14:14:37 UTC
dhunpael wrote:

also, edit seems broken, can't edit filters i made...


seems this is only if i have multiple filters, if you just filter on one thing you can edit them, otherwise you can not
Ya Huei
Imperial Collective
#695 - 2012-05-22 14:37:32 UTC
Is it possible to get "copy/paste" to spreadsheets working from the unified inventory containers much like we can now copy stuff from transaction lists etcetera ?

This would save me ALOT of time that i'd rather spend playing the game :)
Shokre O'Corwi
The Squid Squad
#696 - 2012-05-22 14:43:52 UTC
Is there any way to activate the "old" interface back? This "everything-in-one-window" idea is only slowing down any inventory usage, not to mention how painfully slow it is to juggle item around multiple containers / cargoholds.
Musashibou Benkei
State War Academy
Caldari State
#697 - 2012-05-22 14:56:07 UTC
CCP have now fulfilled the interface analogy described in this video. Next, it'll be the "fifty billion different skills" part with race specific skills :P
nardaq
Orion Expeditions
#698 - 2012-05-22 15:35:48 UTC  |  Edited by: nardaq
so CCP, where is the option to use classic function again? I can't find it.

I dunno about you, but I've got better things todo looking stuff up and shift-click the proper hanger (i bet 99% don't know u can) open and try move stuff from hanger A to B, and a bit from B to D and then D to C. and this on multi toons
Brego Tralowski
Tralowski Independent Traders.
#699 - 2012-05-22 15:39:09 UTC
Give us the option to turn the new inventory system off and back to the old way of doing things, we have the option now for CQs please implement this for the inventory system too.

Supplying Quality goods to the masses.

See 'T1 Module supplies' for all your T1 needs or T1.com in game chat.

SigmaPi
Ambivalent Inc
Coney Island Ski Club
#700 - 2012-05-22 15:45:08 UTC
So, I just got on inferno, and it's way too difficult to deal with POS structures on the unified inventory. Might I suggest the ability for the filter to delete options on the list that do not have any of the 'filtered item' in them?