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New dev blog: Unified inventory

First post First post
Author
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#601 - 2012-05-16 13:11:59 UTC
Blue Harrier wrote:
Last night (UK time), I was playing Skyrim and had a sudden thought, are we being used as labrats to test this new UI because it is designed for use with a consoles joypad?

Think about it a bit, this design of UI would work excellently with a joypad and is in a way something like the tree view, container driven menu system that many console games have. So are we in fact testing the UI interface that will be used in Dust?

Is this the ‘unifying’ interface on both Eve the game and Dust so both players will see a similar UI and that eventually Eve the game might be able to run on the next generation consoles? - snip -

Blue:
An excellent hypothesis. I postulated that they were trying to make life miserable for botters and macroers at the expense of a bad human player experience.

I think we both agree : this new system defies logic and thus points to a hidden agenda.

To CCP:
Maybe my comments like "failure to handle object inheritance" are not considered specific enough to warrant consideration. Sorry if I was thinking like a programmer, but object inheritance and drawing windows are Programming 101. Ignoring professional standards and stating things more in generic terms of player feedback, I don't see anyone saying that this is wanted, or a great idea, or an improvement. In fact, players are saying it is bad, and not really usable in its current form, but may well have potential.

Now add in all the very specific complaints and I must say that I can't believe this is about to happen.

The real question is : are you really listening to the players as stated within the "new and improved" player based change concept? Or, what level of player dissatisfaction needs to be expressed before you will listen and react accordingly?

kk - I'll STFU now.
Daeva Teresa
Viziam
Amarr Empire
#602 - 2012-05-16 13:27:46 UTC  |  Edited by: Daeva Teresa
I can see this new system/window replacing curent assets window - that would be really nice. But please not the inventory. Even if you pollish it as much as you could, it will styl be full of unnecesary things. Things that could be usseful while browsing through you entire assets (like that filters) but not in everyday / everyhour / everyminute using of inventory (looting, moving, selling).

Really why not leave inventory windows alone and create new huge window with many functions to manage yours (corp, aliance) assets as a whole.

CCP really please dont use Upgraded, Limited, Experimental and Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order.

Niko Lorenzio
United Eve Directorate
#603 - 2012-05-16 13:32:22 UTC
Urgg Boolean wrote:


The real question is : are you really listening to the players as stated within the "new and improved" player based change concept? Or, what level of player dissatisfaction needs to be expressed before you will listen and react accordingly?

kk - I'll STFU now.


I think they are listening, but I have a feeling they're reading those posts from the beginning from people who vaguely looked at it and called it "AWESOME", "COOL!!!!", and "I CANT WAIT TO USE THIS" not realizing that those people probably didn't consider the larger picture and just saw all the cool new features and sugar coating and were sold on the spot. It's like giving a kid sweet cake instead of dinner, which will make the kid very happy, but in the long run you cant replace dinner with cakes completely. You need to have both or the kid will grow fat and unhealthy and be very unhappy in the long run.

This is why I said it needs to be implemented along with the old system and then data collected on how people use new vs old. Instead it's going to replace the current system and the real shitstorm will hit when majority of the people who don't even know this is coming get to try it first hand. Who knows? Maybe we are just crazy and we'll get used to it in a few days, but, if we're right... well, get the popcorn out and enjoy the show P

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#604 - 2012-05-16 13:50:33 UTC  |  Edited by: Grey Stormshadow
Niko Lorenzio wrote:
Urgg Boolean wrote:


The real question is : are you really listening to the players as stated within the "new and improved" player based change concept? Or, what level of player dissatisfaction needs to be expressed before you will listen and react accordingly?

kk - I'll STFU now.


I think they are listening, but I have a feeling they're reading those posts from the beginning from people who vaguely looked at it and called it "AWESOME", "COOL!!!!", and "I CANT WAIT TO USE THIS" not realizing that those people probably didn't consider the larger picture and just saw all the cool new features and sugar coating and were sold on the spot. It's like giving a kid sweet cake instead of dinner, which will make the kid very happy, but in the long run you cant replace dinner with cakes completely. You need to have both or the kid will grow fat and unhealthy and be very unhappy in the long run.

This is why I said it needs to be implemented along with the old system and then data collected on how people use new vs old. Instead it's going to replace the current system and the real shitstorm will hit when majority of the people who don't even know this is coming get to try it first hand. Who knows? Maybe we are just crazy and we'll get used to it in a few days, but, if we're right... well, get the popcorn out and enjoy the show P

Naa they listen and understand now all right. It is just that the feedback we were giving requires so big changes to the original concept that it would be quite impossible to fix the code in few days. At this point we have to be happy if they manage to eventually "fix" it before moving on to next project. Damage to this one has been already made and hopefully it can be prevented from happening again with better understanding and planning of the process in the future.

At the moment I'm mostly worried about will they be able to restore sticky windows for initial tranq build. All the other things could really be addressed in point patches, but if "extra" windows won't stay where you put them and restore to their previous state between between station/space sessions/jumping between systems - there will be big problem. This is really the only single "big" thing which will cause rage fest if the feature doesn't exist from the start (IMO).

I really would like to believe that soundwave was aware about the above thing and knew it would be fixed in time before making his statement about this going live next week. If not - it would be absolutely reckless move to push this to tranq.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Fabulousli Obvious
Caldari Provisions
Caldari State
#605 - 2012-05-16 14:20:56 UTC
It is almost as if this thing is made for those with 'weak minds' who cannot organize their crap.

It is neither robust or dynamic enough now to adapt to the near infinite variety of playstyles and screen setups.

We do not need a centralized tool to handle 'everything' (just ask America about Washington DC, but I digress). This needs to remain as customizable and adaptable to ANY circumstance.

In other words, nothing here should have been touched. At all.

BAD touch.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

DJ P0N-3
Table Flippendeavors
#606 - 2012-05-16 14:36:59 UTC
CCP Arrow wrote:
Tippia wrote:
By the way…
CCP Arrow wrote:
In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.
…aside from the slight O_o at you not believing what we say, should we interpret this as it being better to do what I did and record and actually show you the problems we find rather than just write them up in the classic test feedback way?

I mean, sure, we're talking about a visual interface so visuals are probably quite handy, and if a picture is worth 1,000 words, I suppose a video is worth 24,000 words a second… but still, it's a fair bit more work so does it actually have any added value to you?


What I said was, it's not that we don't believe you when you say that there is a problem, we do believe you, but instead of acting directly on the feedback we get on the forums, we need to recreate the situation players are describing so that we see the problems in action. This allows us to make design decisions that are more accurate than trying to interpret what we read on the forums and directly implement fixes based on that.

So yes, getting videos where you both do something and say what you are doing and what you are thinking while doing it is very useful, it's exactly what we get in the User Tests. The reason we also do User Testing is so that we can compare multiple participants doing the same tasks, having different background, experience and play styles. We need to compare all those different use cases to each other to make sure we cater the solutions to as many types of players as possible. That is our goal, but it is a hard one as you can imagine.

TL;DR: We believe you


Well...this is a wee bit discouraging. If I give a step by step description of a day in the life of opening inventory windows on TQ versus Sisi, will that be more helpful than describing the root cause of what makes me a sad panda? I don't have video recording software (and filming one's POS home on TQ is not something I would like to do).
Fabulousli Obvious
Caldari Provisions
Caldari State
#607 - 2012-05-16 15:16:11 UTC  |  Edited by: Fabulousli Obvious
CCP Arrow wrote:
[The reason we also do User Testing is so that we can compare multiple participants doing the same tasks, having different background, experience and play styles. We need to compare all those different use cases to each other to make sure we cater the solutions to as many types of players as possible.



The system as it currently is already caters to all user needs.

That's my opinion, and that's what I'm gleaning from almost all the comments.

Why are companies nowadays always so reluctant to admit failure and back off ? It seems like come hell or high water they will shove new unneeded crap down our throats.

New ideas are not always the best. Remember the Segway ?

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Tippia
Sunshine and Lollipops
#608 - 2012-05-16 15:20:11 UTC
DJ P0N-3 wrote:
Well...this is a wee bit discouraging. If I give a step by step description of a day in the life of opening inventory windows on TQ versus Sisi, will that be more helpful than describing the root cause of what makes me a sad panda? I don't have video recording software (and filming one's POS home on TQ is not something I would like to do).
Do what I did: find a recording software that lets you define an area of the screen to record, and make sure this is (roughly) away from any information you feel is sensitive. Blink
Fabulousli Obvious
Caldari Provisions
Caldari State
#609 - 2012-05-16 15:27:12 UTC
Urgg Boolean wrote:
Or, what level of player dissatisfaction needs to be expressed before you will listen and react accordingly?



Welp, we all SAW that level expressed last summer around a certain Monument.

It's further proof that nobody remembers a thing anymore from before the past week. How quickly last June is forgotten.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Smoking Blunts
ZC Omega
#610 - 2012-05-16 15:27:34 UTC  |  Edited by: Smoking Blunts
Smoking Blunts wrote:
Smoking Blunts wrote:
CCP Soundwave wrote:


Should be getting Sisi updates before Tranq!


cool i will be paying attention for them and as long as they address the issues i and others are havng with it, it will be a win for ccp customer comunication and that is something that can not be sniffed at.


new morning, new sisi patch. nothing has changed

ISSUE 1.
after testing the new build on sisi. the windows do remember where and what size the last window you closed. but they dont remember that you stacked corp windows in 1 place and in 1 size and that you stacked items and ships in another place and size and wrecks in a different place and size etc etc.
the problem seams to be, the old system labled the windows and knew each one was different, the new system just thinks all windows are the same regardless of what you do with them. it also lables them all inventory:name of window. where it just needs the name of window.

ISSUE 2
the ship window needs to show all ship regardless of state, active, assembled or packaged, there ships it makes no sence for any of them not to be in the ship hanger.

ISSUE 3
add the fact that everytime you session change they all forget they were open and where they were open(see above) and anoyance levels increase.

ISSUE 4
right click open cargo/bay/fuelbay etc etc should be there and should open the window as it always did. i want stuff easy to find not hidden deep within the tree. this should be there in all the places it used to be, pos's, fleet memebrs corp hangers etc etc.

there are more issue, but these 4 are high on my ******* anoying list.

Mr CCP Soundwave, when are these issue going to be addressed? i ask as you now have 5 days to fix them, get them on sisi and then get them into a tq build, or like i pointed out, you are rolling out a feature that reduces functionality, again.


new build on sisi.

issue 1 not sorted
issue 2 not sorted
issue 3 not sorted
issue 4 partly sorted - can click on orca(tested) and open up corp hangers, ship mant bay BUT it opens in the inventory window and you cant open up a different window without shift click(wtf is it with you and shift clicking stuffs, it should be shift click to open in the inventory window and just click for a new one) needs testing at a pos on mods

OMG when can i get a pic here

DJ P0N-3
Table Flippendeavors
#611 - 2012-05-16 15:47:28 UTC
Tippia wrote:
DJ P0N-3 wrote:
Well...this is a wee bit discouraging. If I give a step by step description of a day in the life of opening inventory windows on TQ versus Sisi, will that be more helpful than describing the root cause of what makes me a sad panda? I don't have video recording software (and filming one's POS home on TQ is not something I would like to do).
Do what I did: find a recording software that lets you define an area of the screen to record, and make sure this is (roughly) away from any information you feel is sensitive. Blink


Sadly, I want to look at various aspects of how I can interact with structures within a POS, and so I'd have to black out most of what I'm trying to show. If the corp was just me, I wouldn't mind, but the POS-dwelling toon is in a real live corp full of people who would object to seeing their belongings and POS defenses listed on the eve forums. I'll have a hunt around for some video software, set up a POS somewhere on sisi using this toon, and try to do everything I do in a normal day on TQ.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#612 - 2012-05-16 21:10:36 UTC
DJ P0N-3 wrote:
Tippia wrote:
DJ P0N-3 wrote:
Well...this is a wee bit discouraging. If I give a step by step description of a day in the life of opening inventory windows on TQ versus Sisi, will that be more helpful than describing the root cause of what makes me a sad panda? I don't have video recording software (and filming one's POS home on TQ is not something I would like to do).
Do what I did: find a recording software that lets you define an area of the screen to record, and make sure this is (roughly) away from any information you feel is sensitive. Blink


Sadly, I want to look at various aspects of how I can interact with structures within a POS, and so I'd have to black out most of what I'm trying to show. If the corp was just me, I wouldn't mind, but the POS-dwelling toon is in a real live corp full of people who would object to seeing their belongings and POS defenses listed on the eve forums. I'll have a hunt around for some video software, set up a POS somewhere on sisi using this toon, and try to do everything I do in a normal day on TQ.
The irony here is that CCP should be doing a much better marketing job on this new UI -- including the very use cases that Tippia has demonstrated on YT and which DJ P0N is considering testing on Sisi.

After all, how did the project get 'sold' to those who sign off on the developer time and funding? Right?

Taking a step back, I would love to have a developer do a video capture of his or her navigating through typical use cases to show us the [hidden] benefits of this new UI. Is it faster? Are there fewer clicks to gain access to the same stuff that we right click once and instantaneously access? Are there better ways to perhaps use up less of the screen real estate than what meets the eye when we first open up the new Inventory window? Seriously.

CCP, show us the benefits of this new UI. Show us what we have not yet discovered through testing on Sisi. Please.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Tanaka Sekigahara
United Space Marine Corp
#613 - 2012-05-16 21:38:08 UTC
Blue Harrier wrote:
Last night (UK time), I was playing Skyrim and had a sudden thought, are we being used as labrats to test this new UI because it is designed for use with a consoles joypad?

Think about it a bit, this design of UI would work excellently with a joypad and is in a way something like the tree view, container driven menu system that many console games have. So are we in fact testing the UI interface that will be used in Dust?

Is this the ‘unifying’ interface on both Eve the game and Dust so both players will see a similar UI and that eventually Eve the game might be able to run on the next generation consoles?

BTW I still don’t like it and I’m finding it a heck of a Kludge just to do some of the simple things I used to do but come next week I suppose it’s the usual ‘Adapt or Leave’ attitude from everyone.

Ah well popcorn and a stiff drink ready LOL
Thats EXACTLY what they did with us last summer, used us as lab rats on some half finished crap, meant for another game, and it seems ONCE AGAIN, they are HELLBENT on using their EvE playerbase to be guinea pigs.

CCP, you make an inherent mistake by assuming that because we willingly play eve, we will willingly play dust, or be beta testers for dust.Understand this and understand it fast.I dont want to see CCP hurt itself, again.
Niko Lorenzio
United Eve Directorate
#614 - 2012-05-16 21:52:02 UTC
Hakaru Ishiwara wrote:
DJ P0N-3 wrote:
Tippia wrote:
DJ P0N-3 wrote:
Well...this is a wee bit discouraging. If I give a step by step description of a day in the life of opening inventory windows on TQ versus Sisi, will that be more helpful than describing the root cause of what makes me a sad panda? I don't have video recording software (and filming one's POS home on TQ is not something I would like to do).
Do what I did: find a recording software that lets you define an area of the screen to record, and make sure this is (roughly) away from any information you feel is sensitive. Blink


Sadly, I want to look at various aspects of how I can interact with structures within a POS, and so I'd have to black out most of what I'm trying to show. If the corp was just me, I wouldn't mind, but the POS-dwelling toon is in a real live corp full of people who would object to seeing their belongings and POS defenses listed on the eve forums. I'll have a hunt around for some video software, set up a POS somewhere on sisi using this toon, and try to do everything I do in a normal day on TQ.
The irony here is that CCP should be doing a much better marketing job on this new UI -- including the very use cases that Tippia has demonstrated on YT and which DJ P0N is considering testing on Sisi.

After all, how did the project get 'sold' to those who sign off on the developer time and funding? Right?

Taking a step back, I would love to have a developer do a video capture of his or her navigating through typical use cases to show us the [hidden] benefits of this new UI. Is it faster? Are there fewer clicks to gain access to the same stuff that we right click once and instantaneously access? Are there better ways to perhaps use up less of the screen real estate than what meets the eye when we first open up the new Inventory window? Seriously.

CCP, show us the benefits of this new UI. Show us what we have not yet discovered through testing on Sisi. Please.


THIS! Sounds like a double dare challenge to me! If a dev's make a video that convinces me that this method is better I will... put "I am the biggest idiot in EVE" in my character's bio for one month Lol

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Maul555
Xen Investments
#615 - 2012-05-16 23:01:33 UTC
I think this problem partly stems from the way CCP is giving out information. Behind the scenes a great master plan has been created, however, The dev blogs only give us glimpses of what is to come. I have a feeling that this new UI is part of some master plan, and is intertwined into it in a way that it must be pushed out with the rest of it.

That is a problem.


CCP should be including us on the design of the master plan, not just the new individual cogs and gears they are planning.
Niko Lorenzio
United Eve Directorate
#616 - 2012-05-16 23:53:54 UTC
Maul555 wrote:
I think this problem partly stems from the way CCP is giving out information. Behind the scenes a great master plan has been created, however, The dev blogs only give us glimpses of what is to come. I have a feeling that this new UI is part of some master plan, and is intertwined into it in a way that it must be pushed out with the rest of it.

That is a problem.


CCP should be including us on the design of the master plan, not just the new individual cogs and gears they are planning.


Now that I think of it... you're right!

One UI to rule them all, One UI to find them,
One UI to bring them all and in the darkness bind them!

Shocked

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Lipbite
Express Hauler
#617 - 2012-05-17 04:16:23 UTC
Checked inventory UI on test server. Single inventory window is extremely confusing. Double window a-la Norton/Windows commander could be much more suitable.
Smoking Blunts
ZC Omega
#618 - 2012-05-17 06:47:41 UTC
no new build on sisi. all issue still there.

so at what point mr ccp soundwave do you have to admit its got reduced functionality and roll it out regardless?
or in the intrests of not ******* off many people, hold it back til its finished?

OMG when can i get a pic here

49125
Growing Old Disgracefully
#619 - 2012-05-17 10:57:23 UTC
Fabulousli Obvious wrote:

Why are companies nowadays always so reluctant to admit failure and back off ?

Totally seperate from the thread discussion, but IMO the answer is that more than ever they need to be able to predict the future.
And that's how you get ants grey.

.

Lin-Young Borovskova
Doomheim
#620 - 2012-05-17 19:13:55 UTC
Tested this new feature on sisi pretty fast, needs some time to get used to and at my first contact it's not that intuitive.
Probably because we're used to our old assets system and I was expecting something that simple to use when actually I found it more complicated (lot more options) to have something clear to take a fast look at.

Not a bad critic nor a good one (guess you noticed that one), I need some time to get used to and learn how to manage/use it properly.

It's new so at first is a good thing and brings some freshness, but I will not admit yet it's better until I get used to it, just like many other I guess. Lol

brb