These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Unified inventory

First post First post
Author
Maul555
Xen Investments
#461 - 2012-05-06 15:24:57 UTC
Bloodpetal wrote:
CCP Optimal wrote:
DaiZ Do wrote:
Quote:
(...) and under Corporation you will see all the divisions accessible to you (the ones that you don’t have read access rights for are hidden).


This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times.


Good point. We'll be looking into this issue.



I have a loot drop hangar for corp mates to drop loot from kills they don't want to keep.

Would ruin my elegant solution. Ugh



I have a small gang of highsec miners that currently rely on being able to dump into hangers they have no access to. If you take away this ability, it will cause several corps to re-structure, and we wont be happy about it.
Maul555
Xen Investments
#462 - 2012-05-06 17:58:52 UTC  |  Edited by: Maul555
ok, I just logged into sisi and am trying it out. For the love of god do not replace our current UI with this!!!!! I cant even open my orca corp hangers in a separate window, and I dont like having to spawn my custom windows with shift clicking. And when I dock, I cant just keep my current windows open, I have to reuse one of them to start going down a list to start spawning more... I hate this. I cant say this enough. this is not a step forward for my inventory management. Release this as a new feature that does not replace my current windows, or don't release it at all. I have been with eve since Beta in 2003, and if you replace my windows with this crap, then I don't see myself sticking around for much longer. I don't mean to put down your great work and ideas with this. But this is an idea that needs lots of refinement and feedback before anyone should come close to the idea of replacing our current windows with it. The current UI is great because it allows everyone to customize it so heavily and simply... This one size fits all window does not come close for me. Thanks for the effort though guys... I do like being able to see estimated values, that's neat.
Alastar Frost
The Scope
Gallente Federation
#463 - 2012-05-06 19:28:04 UTC
Another task that needs multiple windows is station trading.

I want to have a ships and a items window open to see when some of my buy orders are filled.

Currently you can see the inventory windows filling with new stuff without going through the orders, you immeadetly see what you have got. With only one window, this is far less obvious.

Station trading as i do it lives from seeing new bought stuff and putting it on sell order right away. I check those windows far more often than i go through the list of orders. I want to see that on one glance, without clicking through a list. Especially if i read a book and look at the eve window from time to time, I only go up and start clicking things if i see there is something new to sell.
Maul555
Xen Investments
#464 - 2012-05-06 19:54:01 UTC
I think it would be best if you guys look into how you can take some of the best stuff from this, and incorporate it into the current UI slowly. maybe start with the estimated isk price. The current UI is not broken, and should not be totaly re-vamped.
Caiden Baxter
You're a Pirate
#465 - 2012-05-07 01:29:01 UTC
Nice idea but seriously needs more time in the oven Shocked

Soon™

Ein Spiegel
Fly-by-Night Industries LLC PTY LTD
#466 - 2012-05-07 03:41:41 UTC
Great stuff. You may have unintended consequences, though...

What's going to happen to the container market, eh? For so long, we've had containers with names like "ammo", "drones", even "random t1 crap modules". Now we don't need those containers, BECAUSE OF FILTERS.

I like it though.

Also, with regards to your team name... I cannot hear "Game of Drones" without being reminded of Liquid`TLO. Sorry, he's just been using it for so long, and his game really is a game of drones.
Packtu'sa
Nabaal Construction and Industrials Corp
Nabaal Syndicate
#467 - 2012-05-07 04:53:31 UTC
Ein Spiegel wrote:
What's going to happen to the container market, eh? For so long, we've had containers with names like "ammo", "drones", even "random t1 crap modules". Now we don't need those containers, BECAUSE OF FILTERS.

I have to say: the filters can go. So can the ISK estimates. I don't really want to use filters, I want to sort columns. Usually sorting by name or quantity is enough, but sometimes I want to sort on BPO ME level, or tech level, or module size. Filters are something, but they're cumbersome in comparison to proper sorting, in my opinion.

I can go both ways on the folders vs. containers thing, but folders definitely seems less EVE-like. There's a manual aspect of EVE, despite the kind of technology that capsuleers have access to. Otherwise, I'd be able to script my trade orders, mining lasers and mission ships to work automatically. Convenience for convenience's sake isn't necessarily a valid argument.

I agree that the current system has problems, but maybe the solution is to improve containers instead of making them useless. Let us build all of them, and maybe move them in flattened states. More size options. Less restrictions (maybe by getting rid of the Planck generators). Folders are neat, and they're easier than containers, but they're not necessarily better. Let us nest our containers, and I think we've got a nice balance between usability and gameplay. Organization, like everything in EVE, should come at some cost.
qu1ckkkk
The Warp Core Stabilizers
#468 - 2012-05-07 06:36:53 UTC
Maybe bug maybe not. Here it is anyways.

SHIFT+CLICK the same container 2/3/4 times. This opens say 4 of the same windows at once. Why you'd want this I dont know, but ok. Now drag too many items from one container to one of the duplicate windows, causing the space indicator at the top of all the windows to go red. Release the drag in the items window to get the "Can only fit like 10 items here scotty" message. Once you ok that, only the window you dragged to will have its space indicator turn to the normal blue, leaving all the other duplicates red.

Suggestion: When your switching between ship cargoholds to view the contents, how about a lil' loading indicator or something. Feels a little unresponsive if there is a lot to load and you don't know that :)

Proud developer of SeAT! A Simple Eve API & Corporation Management Tool.

Project Page: https://github.com/eveseat/seat

Pierced Brosmen
The Scope
Gallente Federation
#469 - 2012-05-07 07:18:13 UTC
OK. here is a quick proposal to CCP:

1) Leave the old-style inventory management the way it works today. That is, separate windows for each locations, opening a container opens a new window.

2) Merge the new Inventory Manager with Assets Manager into a new multi-tool with the current functionality plus the ability to see the remote assets.

That way you let people chose for themselves what kind of inventory management that best soothes their play style.

I know that the new Inventory Manager might work perfectly for a lot of players, but for those of us who have lots of crap to manage and have a preference to how we do so, this new manager in it's current form is a complete disaster.
Dawnmist
#470 - 2012-05-07 10:47:56 UTC
Having market deliveries, cargo hold and corporation hangar visible at same time is something I prefer to have. You can think these as 3 different playgrounds. If you pile them all to one stack, the children in the bottom ones are going to be pretty upset.

As people have said this unification is not ready for actual game play. I need several windows and they should remain where I put them between sessions.
Smoking Blunts
ZC Omega
#471 - 2012-05-07 12:41:16 UTC
is it a bank holiday in iceland also?. or have the devs just forgot about this after the first few comments

OMG when can i get a pic here

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#472 - 2012-05-07 12:48:12 UTC
This is awesome with awesome sauce on top, thank you Game of Drones Dev's !

One question remains though.

If you are truly "Game of Drones", will you also show lots of love to a better Drone interface, please ?
With awesome sauce on top ?

o/


Brettskibols BOLSOVER
Legion of the Scarlett Phoenix
#473 - 2012-05-07 12:50:00 UTC
This made my day now thats the inventory I wanted for a long time CCP great job there something we all use every day and it helps us all in game a definite 10/10 from me Lol
Simetraz
State War Academy
Caldari State
#474 - 2012-05-07 13:26:50 UTC
I LIKEY, THANK YOU
kildres
State War Academy
Caldari State
#475 - 2012-05-07 16:32:15 UTC
This may be the most important/needed fix to the entire game ever!!!!
Tippia
Sunshine and Lollipops
#476 - 2012-05-07 16:40:17 UTC
Brettskibols BOLSOVER wrote:
This made my day now thats the inventory I wanted for a long time CCP great job there something we all use every day and it helps us all in game a definite 10/10 from me Lol
Nah. In its current form, it hinders me more than it helps. It's a great framework — now it just needs a working inventory system built on top of it… 5/10.
Tiger's Spirit
Templars of the Shadows
#477 - 2012-05-07 19:25:07 UTC
Tippia wrote:
Brettskibols BOLSOVER wrote:
This made my day now thats the inventory I wanted for a long time CCP great job there something we all use every day and it helps us all in game a definite 10/10 from me Lol
Nah. In its current form, it hinders me more than it helps. It's a great framework — now it just needs a working inventory system built on top of it… 5/10.



Just 3/10
Malice Redeemer
Kenshin.
Fraternity.
#478 - 2012-05-08 02:21:28 UTC
wow, not surprised that this is related to the neocom rework, so much wasted potential, where to I do to tell them the very basic things they should have done with that? Like oh IDK like:

Let us name the right now useless groups, or give them icons?

Give us some freaking control over the way new icons for open windows appear on it, personaly I liked the old way open windows worked, even though it was bad, this way with like almost everything having a default icon is just freaking redonk, and without working folders there is no room on the neocom so I just had to remover EVERYTHING from my neocom and use the crap eve menu it wont let me reorganize to open windows I don't have keyboard mapped.


Anyways, here is another post telling you some of things that need to be fix on this newest addition so it doesn't do more harm then good like the neocom did.

https://forums.eveonline.com/default.aspx?g=posts&m=1247616#post1247616
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#479 - 2012-05-08 08:50:15 UTC
Btw for UI related stuff I would recommend doing those user testing sessions while planning the features - not when they are already "done".

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Talon SilverHawk
Patria o Muerte
#480 - 2012-05-08 12:26:19 UTC
I hope the devs are looking at the threads in Test Server Feedback and the almost overwhelmingly negative feedback.

Do not implement this.

If you haven't seen them..

https://forums.eveonline.com/default.aspx?g=posts&t=104539&find=unread

https://forums.eveonline.com/default.aspx?g=posts&t=104222&find=unread

I'm not going to list all the problems here read the threads above.

Tal