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Inferno Features on Singularity

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Author
Sutha Moliko
Giza'Msafara
#361 - 2012-05-03 07:05:31 UTC
The new inventory is brilliant. No more no less !
We still can open multiple inventories by holding the Shift key, which sometime help for the drag and drop.

Fantastic. Love

Oberine Noriepa
#362 - 2012-05-03 07:24:53 UTC  |  Edited by: Oberine Noriepa
Is anyone other than me having difficulty installing this patch? I've tried using the repair tool and have even tried performing a clean install. No matter what I do, the patch manages to download incorrectly, and the repair tool always ends in errors.

EDIT: Was just able to bypass the error loops using the information from Tiberizzle's awesome post.

Damar Rocarion
Nasranite Watch
#363 - 2012-05-03 07:38:01 UTC
MotherMoon wrote:
Some of us have been asking for these changes for 3 years, stop trying to stop the change we've all been waiting for ! Factiona warfare is dead! it has been dead, it's not like this can make it any worse.


Remind me again who you are? Right now your spouting reminds me of the OLD fanfest FW video which was full of idiots like Chatgris talking about FW plexing/Occupancy without ever actually participated in it (at least before CCP gave them their wish regarding plex spawns and npc nerf).


Hans Jagerblitzen
Ice Fire Warriors
#364 - 2012-05-03 07:59:27 UTC
Lyrrashae wrote:

One less reason to join FW, in any case, but we all know who CCP is really making this game for, at the expense of everyone else. Soon, not Soon(TM), our only options will be "become a sov-dullsec lemming or GTFO." I give it another year at most. Sandbox, my arse!


Not sure if serious.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#365 - 2012-05-03 08:19:33 UTC  |  Edited by: Hans Jagerblitzen
Marlona Sky wrote:
This the agenda a certain ex-CSM pushed for? The one to turn FW into a test bed for null sec changes?


No, the majority of the major Faction Warfare changes (with the exception of datacores) were all ideas that originated from within the community.

From all the of GOOD things that are coming that everyone agreed on (LP for kills, LP for plexing), to even the controversial changes like station docking denial, probably 95% of the current package stems from FW community feedback.

If you don't believe me, time to start re-reading old threads.

People will wail and gnash their teeth about "being forced into nullsec" but really there is little in this package that resembles anything within null sec. The exception is docking denial, which like I said is something that many FW pilots have asked for historically.

The other cool thing is that players have complete freedom to participate or not participate in the coming system. Don't want to run missions? PvP for your income instead, you can actually make a living doing that now. Don't want to upgrade your system? Fine, keep your LP. Don't want to be locked out of a station? Quit FW for a day and re-enlist when you get your stuff moved. Station lockout won't keep anyone from playing the game, it'll be more like a time out box, unless you have a neutral alt. For those with neutral alts, its even less of a big deal, you just have to do a little work to get your stuff back. No different than having to work to repair a POS after an enemy's banged it up. Its a consequence. Consequence is what EVE is all about. Its not the consequence I would have chosen, but its also not outrageous to say that owners of a station should deny docking to a sworn enemy.

Nothing here that is forced on anyone, which is another good thing. It wouldn't be a sandbox otherwise. There will be pilots that just enjoy the fact that they get paid to pew, and do nothing else. They wont care about holding a system, they'll just dock on the fringe, and raid into enemy territory and get paid more to kill than ever before.

Others will go for the full package, coordinating efforts to take and hold space and reap the benefits. There are multiple levels to be involved or not be involved, and there are multiple ways to deal with the few consequences that are being implemented, CCP is expecting FW pilots to HTFU and learn to creatively deal with the challenges.

I believe enough in the FW community that I think most people will learn to do just that. There will be those that just rage and quit before they've even seen how this turns out, but I think most FW pilots are tough enough and skilled enough to be able to compensate and perform even when their faction is in a difficult situation.

In the old days, there was no incentive to fight back. Thats why we've been pitchforking for years. Now, there is more reason to fight back than ever before. We are to blame for the current package, not anyone in null sec.

CPM0 Chairman / CSM7 Vice Secretary

Sutha Moliko
Giza'Msafara
#366 - 2012-05-03 08:21:58 UTC
V3 Amarr skin

Always too dark, it was already the case with Gallente and Caldari

I really don't like the dull light brown. It make me miss the golden fleet. (Nvidia GTX560 Ti, all settings high)
The Sarum ships : same, dull dark red instead of the shiny i was used to.
The Khanid ships : beautifuls because this time you used a silver shiny skin and not a dull light brown.

The hound is too dark too.
If you plan to use this dark brown for V3 Minmatar, well... in the end, from distance we will only see black spot in space.
Aethlyn
Brutor Tribe
Minmatar Republic
#367 - 2012-05-03 08:45:34 UTC  |  Edited by: Aethlyn
Absolutely love the updated Blood Raider ships... now I'll have to train into lasers to fly them, aaaargh! And once I'm able to you'll update the Minmatar ships - I'm doomed... :/ Other amarr ships are fine, they still have that golden look, but it's not like they're plated in gold or whatever. Wouldn't change that any further, it's nice. :)

New bombers are nice, but I'm still not sure about the new hound. Judging by turret dimensions, it seems to be massive and possibly be the biggest bomber? Although it's missing something, the structure looks too simple without some more sails.

Oh and that bomb launcher... guess I'll have to fit one just for the looks of it. :D

Btw.: In case noone noticed; the new bombers got a forced slot layout based on weapon category (so bomb launchers and torpedo launchers always occupy the same 4 slots). Very nice idea.

Looking for more thoughts? Follow me on Twitter.

Oppon's Pull
Caldari Provisions
Caldari State
#368 - 2012-05-03 09:10:04 UTC
Loving the extended respawn timers on the FW plexs - not so short as to be flipped during a TZ's downtime but not long enough to make flipping a system unfeasable. Thank you for listening to our complaints!
Malkshurr
Alter Ego Inc.
#369 - 2012-05-03 09:11:16 UTC  |  Edited by: Malkshurr
Too dark amarr models such as Guardian, Paladin and Absolution. Red is nice but as a whole gives a very dark effect

Guardian looks like a black ball

Even though earlier ships were all black you could see their details. Now in the case of the red version is almost impossible.
Boggy B'me
Caldari Provisions
Caldari State
#370 - 2012-05-03 09:11:45 UTC  |  Edited by: Boggy B'me
I suspect it's just me if no one else has had this, but..
I'm on a Mac and fitting heavy missile launchers to any hull causes that hull to not be visible in space (as if it doesn't load at all). I only tested cruise launchers otherwise and they were fine.
Issue was persistent across game restarts, docks / undocks, and immediately stops when you remove heavy missile launchers.

Thanks for letting us test this / see it, it's awesome!

Edit: Realized this should be in the Missile & Launcher Defect Thread, sorry.
marVLs
#371 - 2012-05-03 09:12:37 UTC
New inventory - cool and i think it will serve better than old but we need some time to get used

Amarr V3 - fantastic!

Stealth Bombers - omg caldari looks so awesome Shocked

Missile Lanuchers effects etc - meh :/ disappointed, they cut fps dramatically, torps and cruise looks the same, drake looks like crap (it needs little just little redesign - cut missiles bay and there put launchers), small number of effects :/
Tubrav Sadarts
Viscous Logistics
#372 - 2012-05-03 09:19:30 UTC
Missiles? Fantastic. The new explosion effects are beautiful, if only they didn't cut the FPS down...

Amarr V3 is great on T1, however on T2, the Paladin, Absolution and Guardian are now just too dark. Painting the majority of the hull a very dark maroon isn't great for visibility... and they've lost the 'ooh shiny t2' feel they had before the reskin.
Luscius Uta
#373 - 2012-05-03 09:28:10 UTC
Wow, the new stasis webifier drones are so awesome, I'm sure that the -5% velocity penalty of Warrior SW-300's will ruin the day of many pilots Roll

Workarounds are not bugfixes.

Hans Jagerblitzen
Ice Fire Warriors
#374 - 2012-05-03 09:54:31 UTC
Luscius Uta wrote:
Wow, the new stasis webifier drones are so awesome, I'm sure that the -5% velocity penalty of Warrior SW-300's will ruin the day of many pilots Roll


They will when there is 50 of them on the target, which happens all the time with ECM drones. These will be no different I'm sure.

CPM0 Chairman / CSM7 Vice Secretary

Alticus C Bear
University of Caille
Gallente Federation
#375 - 2012-05-03 09:55:21 UTC
Just been on SISI. Is there a specific thread for faction warfare feedback?

Factional warfare hubs look good, change in clone costs being the key upgrade.

Faction warfare info panel is blank.

Not sure about the docking changes, I am a generally solo casual player with little time, I already quite often log of in space (sometimes even seems safer than having to undock later) it is the inability to resupply or repair that may affect me most. Not being able to pick up extra drones or ammo will make things tricky.

Many people will get round this with neutral alts although I would question that if people are required to do this to get round the docking change then perhaps this is not the right decision. There will probably even be a role for neutral logistics corps (in the traditional sense not RR) or even alliances to keep supplies and ships spread through the combat zone and make use of the upgraded enemy systems. Is this good or bad I don’t know?

There is something to be said for removing someone from the fight for a period of time rather than them being able to reship immediately, but how many people when faced with a multi jump two way journey just to get another ship will finish for the day. You will also be required to make one leg in your pod (can pods dock and get a rookie ship, have not checked?) so good job that there is the cloning cost upgrade.

Does anyone know if it affects enemy high sec stations?

I have noted that the dock command will warp me to the station and then deny me docking rights; can I get a warning message before initiating warp please?

I would perhaps propose that you can always access your militia corp stations and that they perhaps be redistributed more evenly through the warzone.

LP store data cores seem cheap enough.

Anyone have any info over LP rewards for plex and PVP?
X Gallentius
Black Eagle1
#376 - 2012-05-03 10:01:10 UTC
MotherMoon wrote:

WILL YOU SHUT UP, everyone at fanfest liked the changed we helped craft them, and we cared enough to go to iceland to talk to the devs about FW. we care about it a lot too. And all of these changes were put past the community in person, and now like 24 people are angry about it, while everyone else is silent because they already knew was coming sorry if you feel late to the boat. Fun times ahead for FW! it will gain 1000's of members and we won't mind losing you.

Some of us have been asking for these changes for 3 years, stop trying to stop the change we've all been waiting for ! Factiona warfare is dead! it has been dead, it's not like this can make it any worse.

Sorry, I can't tell if this is a troll or not. Most of the FW community who post with their mains discussed this topic on the forums and this really was the general consensus.
Hans Jagerblitzen
Ice Fire Warriors
#377 - 2012-05-03 10:05:31 UTC
Alticus C Bear wrote:
Just been on SISI. Is there a specific thread for faction warfare feedback?


There will be a specific one posted when the dev blog (which will hopefully answer most of your questions) comes out next week. Until than, this is the official feedback thread for the SiSi changes.

Unfortunately, people have been mostly abusing the thread so far with doomsday scenario speculation, instead of just sharing their thoughts on what they SEE on SiSi, much you like you did.

Thanks for your level-headed and open-minded approach to the changes. If the rest of the community goes into this with your attitude we'll be in good shape.

CPM0 Chairman / CSM7 Vice Secretary

Dennie Fleetfoot
DUST University
#378 - 2012-05-03 10:05:44 UTC
New inventory is broken.

Can open a separate window for current ships cargo hold which will stay there when pinned. But can't open inventory within a station until that cargo window is closed down. You can then reopen the cargo hold window and it goes where it was once the full inventory menu is opened.

I want the cargo hold to remain and the station inventory menu to open automatically where I pinned it in station like I had it before.

Should you then undock with the cargo hold window open, all is well till you close that window. You click on the old cargo hold button and the full inventory window opens once again where you pinned it in station.

The only window I want in space is the ships cargo hold and any containers I open should be in a separate window for drag and drop.

I will consider it a fail until its sorted.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Damar Rocarion
Nasranite Watch
#379 - 2012-05-03 10:10:55 UTC  |  Edited by: Damar Rocarion
Oppon's Pull wrote:
Loving the extended respawn timers on the FW plexs - not so short as to be flipped during a TZ's downtime but not long enough to make flipping a system unfeasable. Thank you for listening to our complaints!


Unfortunately when everyone knowing when the patch is coming, outnumbered sides (= Amarr & Caldari) will lose all their FW agent stations day before expansion is applied when system can be taken in couple of hours since the opposing side has enough time to make sure people ditch their rl plans, CTA whole militia and everyone makes sure they are willing to be available for plexing for 7-8h needed for the operation.

Other side can make defense plans but with outnumbered being the issue what it is, ultimately there is little to do than except perhaps delay system flipping by 1-2 hour in each case with pointless suicide runs. Past examples of this are plenty with CCP playing favourites, "Dominion debacle" being the best one.

And after expansion? There is no way outnumbered militia can ever regain those systems because the blob will always be there and it will always have time to form.

And someone still wears rose coloured glasses and says "things will turn out well for all militias".

EDIT: This is important. With SOV changing to occupier, this also removes the benefit of original sov holder and the increased plex spawn at DT. I might add THIS WAS ORIGINALLY GIVEN AS STEALTH NERF TO GALLENTE BECAUSE THEY DIDNT WANT TO COMPETE WITH CALDARI ON EU TZ.

Oh and CCP is totally unbiased when it comes to FW. Honestly.
Lyrrashae
Hellstar Towing and Recovery
#380 - 2012-05-03 10:11:08 UTC
Hans Jagerblitzen wrote:
Lyrrashae wrote:

One less reason to join FW, in any case, but we all know who CCP is really making this game for, at the expense of everyone else. Soon, not Soon(TM), our only options will be "become a sov-dullsec lemming or GTFO." I give it another year at most. Sandbox, my arse!


Not sure if serious.



I hope I'm wrong as wrong can be, but...

Ni.