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FACTION STANDING REPAIR PLAN ('The Plan')

First post First post
Author
Sentenced 1989
#281 - 2014-11-20 10:05:15 UTC
I was looking into getting standings with all factions about 2 years ago. I did figure out that if you swap sides you can go up, but that didn't yield that much of an result. So found the plan, even though I did skip most of the stuff from there, I found out about L4 epic arcs and that they don't cause standings hit, so decided to skip every storyline and anti-faction missions and just do Incursions, Epic arcs and occasional regular missions. After 2 years, and countless epic arcs (2-3 toons doing them every 3 months, I'm guessing I completed each epic arc at least 15-20 times :D)

My main now has (unmodified)
Amarr Empire 7.82
Gallente Federation 6.49
Minmatar Republic 6.29
Caldari State 5.72
Servant Sisters of EVE 4.94
Khanid Kingdom 3.78
Mordu's Legion Command 3.17
The InterBus 3.05
The Society of Conscious Thought 1.93
ORE 1.33
Jove Empire 0.91
Ammatar Mandate 0.88

My alt has (unmodified)
Amarr Empire 8.38
Caldari State 8.09
Mordu's Legion Command 7.20
Ammatar Mandate 6.50
Gallente Federation 5.31
Minmatar Republic 5.10
Khanid Kingdom 5.01
Servant Sisters of EVE 1.81
The InterBus 1.61
DeMichael Crimson
Republic University
Minmatar Republic
#282 - 2014-11-22 06:02:53 UTC
Sentenced 1989,

Gratz on getting those standings up, very impressive.



DMC
Arashi Kumo
Stoney Mining Co.
#283 - 2014-11-26 10:41:57 UTC
Hello, I am trying to reach positive standing with each empire, and gain access to a lvl 4 R&D agent for each empire. I started with the amarr, and at the time I did not plan on keeping positive standings. So currently my highest standing is 0.91 for the Caldari. The lowest is minmatar at -1.94, I currently have access to lvl 1 R&D agents for the Carthum Conglomerate. I am going to begin using 'The Plan' in the hopes of reaching positive standings for each empire. I have a few questions regarding the point at which standings equalize. I am not planning on raising them all to 5.00 or above, and by positive I mean simply want to be welcome in each empire 0.04 as a low example would be fine with me. My question is how far do I need to go with the standings for each empire. I do not have access to lvl 4 agents for any corp, and in your opinion would i need to gain access to lvl 4 epic arc and cosmos agents to achieve this?. (also first forum post lol Smile)
DeMichael Crimson
Republic University
Minmatar Republic
#284 - 2014-11-26 20:37:14 UTC
Arashi Kumo,

Hello and welcome to the forums.

As long as your Empire Faction standings remain above -5.00 standing, you can freely travel everywhere. To access high level agents, the Faction standing needs to remain above -2.00 standing.

R&D Agents require a minimum amount of positive Faction and Corporation standing for access. To see what amount is needed, show info on the agents and then work 'The Plan' to achieve that goal. After reaching the minimum amount of Faction standing, you'll have to do regular missions to gain the Corporation standing.

The thing about the Epic Arcs is they give a large Faction standing increase with little to no derived standing hits. The only problem is they can only be completed every 3 months. The rest of the Event Agents can only be completed once in the life of the character.

If you follow 'The Plan' you'll be able to access R&D Agents with each Empire Faction. Training Research Project Management skill to Level 5 will give access to 6 R&D Agents.

For right now I suggest you follow the steps outlined in 'The Plan' and get the Faction standings close to equal. After viewing the required amount of standings needed for R&D Agents, bounce between the various Event Agents until you have gained the minimum amount of required Faction standings, then work regular missions for the Corporation Agents. Make sure to decline all Anti-Empire encounter missions and also Storyline mission offers in order to maintain your Faction standings.

Hope this makes sense. Good luck to you and if you have any more questions, feel free to ask.


DMC

Wuu Tang
Deep Core Mining Inc.
Caldari State
#285 - 2015-01-25 20:29:44 UTC
Is there an mission to boost caldari empire standings without killing the other 3 empire standings? Similar to how SOE missions boost gallante without decreasing other 3 empire standings.
DeMichael Crimson
Republic University
Minmatar Republic
#286 - 2015-01-26 12:34:13 UTC
Wuu Tang,

Thanks for posting that very good question. Correct me if I'm wrong but I believe you're talking about derived standings.

So to answer your question, I would say the Epic Arc missions are pretty much the only type that does what you're asking.

Just remember though, doing them will still incur a little bit of negative Faction standing hits due to ship kills / aggression. The amount of negative standing incurred is very small compared to the amount of positive standing gained for completion.

Also the negative standing hits to the other Faction can be easily managed just by completing their Epic Arcs as well.



DMC
Shiloh Templeton
Cheyenne HET Co
#287 - 2015-01-26 16:39:49 UTC
Sentenced 1989 wrote:
I was looking into getting standings with all factions about 2 years ago. ... After 2 years, and countless epic arcs (2-3 toons doing them every 3 months, I'm guessing I completed each epic arc at least 15-20 times :D)
Congrats.

I set a goal to get above 5 standings with all factions before crius so I could anchor a tower anywhere in Empire. That reason doesn't exist anymore, but I still want to accomplish the goal. I just wish CCP would quit nerfing the rewards that go with standings.

DeMichael Crimson
Republic University
Minmatar Republic
#288 - 2015-01-27 07:49:44 UTC
Shiloh Templeton,

Yes I agree, the main reason for having high Faction standings in the past was to anchor a POS in high security.

However, there's still other benefits to having high Faction standings too, mainly being able to access all Agents in all Corporations within those Factions. That makes it very easy to build up Corporation standing to create Jump Clones, get reduced tax on Refining as well as access high level Locator Agents.

I think CCP did a big mistake when they removed the Faction Standing requirement for anchoring POS in high security systems but that's a topic for another thread.

Anyway, 'The Plan' itself was actually created to repair negative Faction standings. While in the process of doing that it also helps boost positive Faction standings. If worked correctly players can easily get positive Faction standings with all Empire Factions. Over time the 4 main Factions can be well above +7.00 Faction standing.



DMC
Murderface Mona
Doomheim
#289 - 2015-01-30 10:56:31 UTC
Do you have a recommended ship or class of ship for completing most of these missions?
Sentenced 1989
#290 - 2015-01-30 13:59:46 UTC  |  Edited by: Sentenced 1989
Murderface Mona wrote:
Do you have a recommended ship or class of ship for completing most of these missions?


Marauder, any will do with decent fit. I aim for 1000-1200 dps tank in bastion + 4 faction damage modifiers, rest is what ever you fancy. You can prolly get away with ship hull + 250-400 mill for damage mods, 100 mill for rigs and rest can be T2 and it will perform nicely.

There are my standings now
Amarr Empire 7.78
Gallente Federation 6.94
Minmatar Republic 6.75
Caldari State 6.58

And in past I've used Machariel, Ishtar, Rattlesnake, Vargur, Paladin, Golem (sometimes just one ship, sometimes 2 of them on grid) and all of them worked, but marauders work best since ewar immunity. Otherwise gun ships have issues with amarr one due to tracking disruption, all non-marauders need buddy or drone boat for last caldari mission and its pain for damps in gallente one without bastion.

Only ever lost one ishtar due to going afk for 1 minute and not noticing there were still couple neuting cruisers who drained its cap and killed it.
Market McSelling Alt
Doomheim
#291 - 2015-01-30 14:39:41 UTC
Sentenced 1989 wrote:
Murderface Mona wrote:
Do you have a recommended ship or class of ship for completing most of these missions?


Marauder, any will do with decent fit. I aim for 1000-1200 dps tank in bastion + 4 faction damage modifiers, rest is what ever you fancy. You can prolly get away with ship hull + 250-400 mill for damage mods, 100 mill for rigs and rest can be T2 and it will perform nicely.

There are my standings now
Amarr Empire 7.78
Gallente Federation 6.94
Minmatar Republic 6.75
Caldari State 6.58

And in past I've used Machariel, Ishtar, Rattlesnake, Vargur, Paladin, Golem (sometimes just one ship, sometimes 2 of them on grid) and all of them worked, but marauders work best since ewar immunity. Otherwise gun ships have issues with amarr one due to tracking disruption, all non-marauders need buddy or drone boat for last caldari mission and its pain for damps in gallente one without bastion.

Only ever lost one ishtar due to going afk for 1 minute and not noticing there were still couple neuting cruisers who drained its cap and killed it.



A T2 fit Vargur and a T2 fit Cov Ops can do every mission in the Epic Arc except for some of the branch missions with courier stuff.

This man speaks the truth though, as all those ships are viable. However many people report their faction standings didn't change after the arcs. To each their own.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Sentenced 1989
#292 - 2015-01-30 16:54:15 UTC
Market McSelling Alt wrote:


This man speaks the truth though, as all those ships are viable. However many people report their faction standings didn't change after the arcs. To each their own.


Thats because of an bug while fleeted with somebody else and doing same mission 2 times, wrong character gets objective completed marker. Just petion it and you get standings. Also Gallente mission Heresiology is currently bugged and needs petition to complete.
DeMichael Crimson
Republic University
Minmatar Republic
#293 - 2015-01-30 20:19:51 UTC
Shocked

Wow, got some action happening in this thread again.

Thank you all for posting info here. It's definitely helpful and very much appreciated.

Murderface Mona wrote:
Do you have a recommended ship or class of ship for completing most of these missions?

That's a very good question, not to mention also very important.

Since I'm Minmatar I only used Minmatar ships. Also I had completed the Event Agents listed in 'The Plan' before CCP did their Ship re-balancing so all of my ship fits were max fit using T2, Faction and Deadspace modules.

The main thing to remember is that the difficulty level of Cosmos Agent missions are actually a step higher than regular Agent missions. Basically that means a level 2 Cosmos Agent is actually equal to a level 3 regular Agent.

Having said that I can only list ship class, not specific names.

All of the level 1 Event Agents can be easily completed in a combat Frigate, best to use an Assault Frigate when you do the level 1 Cosmos Agents.

For level 2 Cosmos Agent missions I suggest a well fit Cruiser. I actually used 2 different types. A basic Combat Cruiser (T1) and a Force Recon Cruiser (T2), depending on the mission.

For majority of level 3 Cosmos Agent missions I used a T1 Battlecruiser.

For level 4 Cosmos Agent missions and also for the Epic Arcs I used a T3 Strategic Cruiser. (The only Epic Arc mission I can't complete solo is the final mission in the Caldari Epic Arc due to the perma-jam being done by Elite Cruisers. I have a Fleet member help with that mission.)

At various times depending on the situation I'd use other ships, such as a Shuttle, Industrial, Blockade Runner, etc. Some missions send you into Complexes that only allow a specific class of ship and other missions send you into low sec so a ship able to use a Covert Ops Cloak module is very helpful (Force Recon, Blockade Runner, T3 Cruiser). Also remember some of the missions require probing and some require Hacking so you'll need a ship capable of that while doing combat as well.

The Event Agent missions can only be completed once so best to be prepared with a large variety of ships to use including a Battleship. Also make sure you have some friends online and nearby cause some of the missions may require Fleet members to complete.

Sorry I couldn't be more specific, hope this is helpful and good luck to you.


DMC
Murderface Mona
Doomheim
#294 - 2015-02-01 02:52:38 UTC
DeMichael Crimson wrote:
Shocked

Wow, got some action happening in this thread again.

Thank you all for posting info here. It's definitely helpful and very much appreciated.

Murderface Mona wrote:
Do you have a recommended ship or class of ship for completing most of these missions?

That's a very good question, not to mention also very important.

Since I'm Minmatar I only used Minmatar ships. Also I had completed the Event Agents listed in 'The Plan' before CCP did their Ship re-balancing so all of my ship fits were max fit using T2, Faction and Deadspace modules.

The main thing to remember is that the difficulty level of Cosmos Agent missions are actually a step higher than regular Agent missions. Basically that means a level 2 Cosmos Agent is actually equal to a level 3 regular Agent.

Having said that I can only list ship class, not specific names.

All of the level 1 Event Agents can be easily completed in a combat Frigate, best to use an Assault Frigate when you do the level 1 Cosmos Agents.

For level 2 Cosmos Agent missions I suggest a well fit Cruiser. I actually used 2 different types. A basic Combat Cruiser (T1) and a Force Recon Cruiser (T2), depending on the mission.

For majority of level 3 Cosmos Agent missions I used a T1 Battlecruiser.

For level 4 Cosmos Agent missions and also for the Epic Arcs I used a T3 Strategic Cruiser. (The only Epic Arc mission I can't complete solo is the final mission in the Caldari Epic Arc due to the perma-jam being done by Elite Cruisers. I have a Fleet member help with that mission.)

At various times depending on the situation I'd use other ships, such as a Shuttle, Industrial, Blockade Runner, etc. Some missions send you into Complexes that only allow a specific class of ship and other missions send you into low sec so a ship able to use a Covert Ops Cloak module is very helpful (Force Recon, Blockade Runner, T3 Cruiser). Also remember some of the missions require probing and some require Hacking so you'll need a ship capable of that while doing combat as well.

The Event Agent missions can only be completed once so best to be prepared with a large variety of ships to use including a Battleship. Also make sure you have some friends online and nearby cause some of the missions may require Fleet members to complete.

Sorry I couldn't be more specific, hope this is helpful and good luck to you.


DMC

Thanks for the insight. The task seems overwhelming, but I'm sure if I take it on a little bit at a time I can get it done.
DeMichael Crimson
Republic University
Minmatar Republic
#295 - 2015-02-01 06:31:33 UTC  |  Edited by: DeMichael Crimson
Murderface Mona wrote:

Thanks for the insight. The task seems overwhelming, but I'm sure if I take it on a little bit at a time I can get it done.

Well, I've listed various walk-through guide links in 'The Plan' for most of the Event Agent missions. As such, it makes it a lot easier to complete them. I suggest you do a little bit of research and view them first before actually contacting those Agents.

Most of the required items can be obtained from Public Contracts and or Regional Markets if needed which makes it much easier to complete those missions. Just remember doing that can get rather expensive but greatly reduces the amount of time required to actually complete those missions.

I mainly only did that when the mission was against one of the 4 main Empire Factions, which wasn't too often. Most of the time I'd do some research first by viewing the various guides for a specific Agent and make a list of all items required to complete that Agents mission series. Then I'd go seek and secure those items first whenever possible before even contacting that Agent. Doing that allowed me to complete the missions and collect both the mission and bonus time rewards.

It also gave me a good idea on what type of ship to use as well.

Anyway, hope you have much success and good luck working 'The Plan'.


DMC
ficr
Republic University
Minmatar Republic
#296 - 2015-02-22 13:35:45 UTC
DeMichael Crimson wrote:
Murderface Mona wrote:

Thanks for the insight. The task seems overwhelming, but I'm sure if I take it on a little bit at a time I can get it done.

Well, I've listed various walk-through guide links in 'The Plan' for most of the Event Agent missions. As such, it makes it a lot easier to complete them. I suggest you do a little bit of research and view them first before actually contacting those Agents.

Most of the required items can be obtained from Public Contracts and or Regional Markets if needed which makes it much easier to complete those missions. Just remember doing that can get rather expensive but greatly reduces the amount of time required to actually complete those missions.

I mainly only did that when the mission was against one of the 4 main Empire Factions, which wasn't too often. Most of the time I'd do some research first by viewing the various guides for a specific Agent and make a list of all items required to complete that Agents mission series. Then I'd go seek and secure those items first whenever possible before even contacting that Agent. Doing that allowed me to complete the missions and collect both the mission and bonus time rewards.

It also gave me a good idea on what type of ship to use as well.

Anyway, hope you have much success and good luck working 'The Plan'.


DMC


I'm a new player. I've run all the major empire's tutorial mission and I'm happy with my standings. Except for Faction

Thukker Tribe 0.49 (Diplomacy 3 raises your effective standing from -0.81) (Good)

I've sought out Thukker Mix and have run a few level 1 & 2 missions. Thukker Mix likes me but I Thukker Tribe's -0.81 won't move.

Thank You for you time.
DeMichael Crimson
Republic University
Minmatar Republic
#297 - 2015-02-22 23:48:43 UTC
ficr wrote:
I'm a new player. I've run all the major empire's tutorial mission and I'm happy with my standings. Except for Faction

Thukker Tribe 0.49 (Diplomacy 3 raises your effective standing from -0.81) (Good)

I've sought out Thukker Mix and have run a few level 1 & 2 missions. Thukker Mix likes me but I Thukker Tribe's -0.81 won't move.

Thank You for you time.


Hello and welcome to Eve.

Faction standings are a bit of a puzzle right at first but this Standings table makes it much easier to understand. Whenever you complete a Storyline or Event Agent mission, your Faction standings will change. Also destroying certain structures and NPC ships will affect your standings as well.

To build up Faction standing directly with Thukker Tribe requires completing storyline missions gained after completing 16 regular missions. There's also 7 Thukker Tribe Cosmos Agents available as well.

Just remember whenever you gain Faction standing directly with Thukker Tribe, you'll lose Faction standing with all the other Factions except Minmatar Republic. Thukker Tribe has positive standing with Minmatar Republic so they'll gain derived Faction standings indirectly whenever Faction standing is gained with Minmatar Republic.

In my opinion it's actually better to build up Thukker Tribe with derived standing gains from Minmatar Republic. I'd save the Thukker Tribe Cosmos Agents for later after gaining high standing with the other Empire Factions.

In order to access high level Thukker Agents, just maintain their Faction above -2.00 standing. For traveling maintain their Faction above -5.00 standing. The Diplomacy skill should be able to achieve that quite easily.

Good luck to you, hope this was helpful.


DMC
ficr
Republic University
Minmatar Republic
#298 - 2015-02-23 01:04:33 UTC
DeMichael Crimson wrote:
ficr wrote:
I'm a new player. I've run all the major empire's tutorial mission and I'm happy with my standings. Except for Faction

Thukker Tribe 0.49 (Diplomacy 3 raises your effective standing from -0.81) (Good)

I've sought out Thukker Mix and have run a few level 1 & 2 missions. Thukker Mix likes me but I Thukker Tribe's -0.81 won't move.

Thank You for you time.


Hello and welcome to Eve.

Faction standings are a bit of a puzzle right at first but this Standings table makes it much easier to understand. Whenever you complete a Storyline or Event Agent mission, your Faction standings will change. Also destroying certain structures and NPC ships will affect your standings as well.

To build up Faction standing directly with Thukker Tribe requires completing storyline missions gained after completing 16 regular missions. There's also 7 Thukker Tribe Cosmos Agents available as well.

Just remember whenever you gain Faction standing directly with Thukker Tribe, you'll lose Faction standing with all the other Factions except Minmatar Republic. Thukker Tribe has positive standing with Minmatar Republic so they'll gain derived Faction standings indirectly whenever Faction standing is gained with Minmatar Republic.

In my opinion it's actually better to build up Thukker Tribe with derived standing gains from Minmatar Republic. I'd save the Thukker Tribe Cosmos Agents for later after gaining high standing with the other Empire Factions.

In order to access high level Thukker Agents, just maintain their Faction above -2.00 standing. For traveling maintain their Faction above -5.00 standing. The Diplomacy skill should be able to achieve that quite easily.

Good luck to you, hope this was helpful.


DMC


Sounds good.

So I'm on the right path. After 16 Thukker Mix I should see a storyline mission that will move that -81 closer to zero.

I had thought about doing another Minmatar tutoiral but then I worried about throwing Ammatar and Caldari off. I still got Sister of Eve coming up where you get to select free standing but I was planning to donate that to Ammatar to offset future stuff I don't know about yet.
Market McSelling Alt
Doomheim
#299 - 2015-02-23 01:06:27 UTC
ficr wrote:
DeMichael Crimson wrote:
ficr wrote:
I'm a new player. I've run all the major empire's tutorial mission and I'm happy with my standings. Except for Faction

Thukker Tribe 0.49 (Diplomacy 3 raises your effective standing from -0.81) (Good)

I've sought out Thukker Mix and have run a few level 1 & 2 missions. Thukker Mix likes me but I Thukker Tribe's -0.81 won't move.

Thank You for you time.


Hello and welcome to Eve.

Faction standings are a bit of a puzzle right at first but this Standings table makes it much easier to understand. Whenever you complete a Storyline or Event Agent mission, your Faction standings will change. Also destroying certain structures and NPC ships will affect your standings as well.

To build up Faction standing directly with Thukker Tribe requires completing storyline missions gained after completing 16 regular missions. There's also 7 Thukker Tribe Cosmos Agents available as well.

Just remember whenever you gain Faction standing directly with Thukker Tribe, you'll lose Faction standing with all the other Factions except Minmatar Republic. Thukker Tribe has positive standing with Minmatar Republic so they'll gain derived Faction standings indirectly whenever Faction standing is gained with Minmatar Republic.

In my opinion it's actually better to build up Thukker Tribe with derived standing gains from Minmatar Republic. I'd save the Thukker Tribe Cosmos Agents for later after gaining high standing with the other Empire Factions.

In order to access high level Thukker Agents, just maintain their Faction above -2.00 standing. For traveling maintain their Faction above -5.00 standing. The Diplomacy skill should be able to achieve that quite easily.

Good luck to you, hope this was helpful.


DMC


Sounds good.

So I'm on the right path. After 16 Thukker Mix I should see a storyline mission that will move that -81 closer to zero.

I had thought about doing another Minmatar tutoiral but then I worried about throwing Ammatar and Caldari off. I still got Sister of Eve coming up where you get to select free standing but I was planning to donate that to Ammatar to offset future stuff I don't know about yet.



Be aware of the standings increase penalties that you get from storylines too... running for Minmatar will tank your amarr, amatarr and khanid standings.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

DeMichael Crimson
Republic University
Minmatar Republic
#300 - 2015-02-23 05:05:17 UTC
ficr wrote:
Sounds good.

So I'm on the right path. After 16 Thukker Mix I should see a storyline mission that will move that -81 closer to zero.

I had thought about doing another Minmatar tutoiral but then I worried about throwing Ammatar and Caldari off. I still got Sister of Eve coming up where you get to select free standing but I was planning to donate that to Ammatar to offset future stuff I don't know about yet.

If you follow the basic steps listed in 'The Plan', you'll be able to easily get and keep positive standings with all Empire Factions.

If you have any other questions, don't hesitate to ask.

Thanks for posting and good luck to you.



DMC