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Logoffski exploit, video proof.

First post
Author
Xen Solarus
Furious Destruction and Salvage
#141 - 2012-03-25 20:52:40 UTC
You can't have it both ways. If someone is actually disconnected for a reason outside of their control, 15minutes is a death-sentence. Whereas deliberately leaving the game before you are agressed has the same effect, it could also be for a good reason, e.g. your house is being robbed, your kitchen is on fire etc. Though these are extreme examples, it should be within anyones right to logoff at anytime, and assuming you haven't been attacked, be safe in the knowledge that your ship isn't just going to sit there and get owned. In this instance, where he's doing it deliberately, you clearly needed more guns. Or you could have waited for him to come back online.

Your anger over this is obviously because in this instance, your easy kill was denied. Demanding the game mechanics be changed so you can get easier kills, whilst making any disconnect for any reason a guaranteed death is stupidity of the highest order. Breaking the game for everyone so gankers can collect more tears. Great plan!

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Noceur-01 Tiers
Red vs Blue Flight Academy
#142 - 2012-03-25 21:03:57 UTC
Xen Solarus wrote:
You can't have it both ways. If someone is actually disconnected for a reason outside of their control, 15minutes is a death-sentence. Whereas deliberately leaving the game before you are agressed has the same effect, it could also be for a good reason, e.g. your house is being robbed, your kitchen is on fire etc. Though these are extreme examples, it should be within anyones right to logoff at anytime, and assuming you haven't been attacked, be safe in the knowledge that your ship isn't just going to sit there and get owned. In this instance, where he's doing it deliberately, you clearly needed more guns. Or you could have waited for him to come back online.

Your anger over this is obviously because in this instance, your easy kill was denied. Demanding the game mechanics be changed so you can get easier kills, whilst making any disconnect for any reason a guaranteed death is stupidity of the highest order. Breaking the game for everyone so gankers can collect more tears. Great plan!

Yea lets wait hours and hours for some guy to log on due to a mechanic that are in place in case some user got a fire in their kitchen. Great logic.
Mr Epeen
It's All About Me
#143 - 2012-03-25 21:10:59 UTC
Noceur-01 Tiers wrote:
Xen Solarus wrote:
You can't have it both ways. If someone is actually disconnected for a reason outside of their control, 15minutes is a death-sentence. Whereas deliberately leaving the game before you are agressed has the same effect, it could also be for a good reason, e.g. your house is being robbed, your kitchen is on fire etc. Though these are extreme examples, it should be within anyones right to logoff at anytime, and assuming you haven't been attacked, be safe in the knowledge that your ship isn't just going to sit there and get owned. In this instance, where he's doing it deliberately, you clearly needed more guns. Or you could have waited for him to come back online.

Your anger over this is obviously because in this instance, your easy kill was denied. Demanding the game mechanics be changed so you can get easier kills, whilst making any disconnect for any reason a guaranteed death is stupidity of the highest order. Breaking the game for everyone so gankers can collect more tears. Great plan!

Yea lets wait hours and hours for some guy to log on due to a mechanic that are in place in case some user got a fire in their kitchen. Great logic.


How is that going to affect the hours and hours, day after day, that they sit on that gate anyways. It's not like they have anything else to do.

Mr Epeen Cool
Mystical Might
Eclipse Pulsar
Fraternity.
#144 - 2012-03-25 21:15:10 UTC
Noceur-01 Tiers wrote:
Xen Solarus wrote:
You can't have it both ways. If someone is actually disconnected for a reason outside of their control, 15minutes is a death-sentence. Whereas deliberately leaving the game before you are agressed has the same effect, it could also be for a good reason, e.g. your house is being robbed, your kitchen is on fire etc. Though these are extreme examples, it should be within anyones right to logoff at anytime, and assuming you haven't been attacked, be safe in the knowledge that your ship isn't just going to sit there and get owned. In this instance, where he's doing it deliberately, you clearly needed more guns. Or you could have waited for him to come back online.

Your anger over this is obviously because in this instance, your easy kill was denied. Demanding the game mechanics be changed so you can get easier kills, whilst making any disconnect for any reason a guaranteed death is stupidity of the highest order. Breaking the game for everyone so gankers can collect more tears. Great plan!

Yea lets wait hours and hours for some guy to log on due to a mechanic that are in place in case some user got a fire in their kitchen. Great logic.



You don't have to wait. Pretty sure the freighter pilot would be all too happy for you to leave him well alone.
Creat Posudol
German Oldies
#145 - 2012-03-25 21:17:23 UTC
Xen Solarus wrote:
You can't have it both ways. If someone is actually disconnected for a reason outside of their control, 15minutes is a death-sentence. Whereas deliberately leaving the game before you are agressed has the same effect, it could also be for a good reason, e.g. your house is being robbed, your kitchen is on fire etc. Though these are extreme examples, it should be within anyones right to logoff at anytime, and assuming you haven't been attacked, be safe in the knowledge that your ship isn't just going to sit there and get owned. In this instance, where he's doing it deliberately, you clearly needed more guns. Or you could have waited for him to come back online.

Your anger over this is obviously because in this instance, your easy kill was denied. Demanding the game mechanics be changed so you can get easier kills, whilst making any disconnect for any reason a guaranteed death is stupidity of the highest order. Breaking the game for everyone so gankers can collect more tears. Great plan!

First of all, if you are indeed robbed or the house is on fire, losing a ship in a game probably ranks pretty low on the list of priorities. And most of all this should not be a factor in the design of the game, as I'm sure it's a phenomenally tiny chance to be robbed and/or on fire the same instant you jump into lowsec (as an example). It should be anyones right to log off at any time, but it should of course come with consequences when you do so in a dangerous situation! Waiting for him to come back can take days (but just hours is a rather long wait), or he can come back and just check with an alt if you're gone (or even just online) once every 5 hours.
And yes, you can (at least with some degree of certainty) differentiate between someone leaving intentionally and someone who just lost their connection. Just send a "client closed" the instant you actively close the client. If you are worried someone might filter this specific packet type with their firewall just append it to some of the status packets that I'm sure are sent by the client for various reasons. You can still yank the cable from your computer, but most people (not on a laptop) have to crawl under their desks for this (or specifically place their hub/modem/... on the desk to have fast enough access to it. You can even still detect this to some degree, if the server tries to ping the cilent's IP the second he drops, if it still responds the ethernet cable was pulled. Now he has to pull the external cable (and the router often is further away).
Just a few examples. But I do agree that the rage of the OP comes from being denied their kill, but that doesn't mean the claim has no validity. It was their fair kill to make, the freighter pilot was the one being careless, which should have resulted in the loss of the ship (from a logic point of view). Any mechanic that encourages you to close the client if you think you're in trouble should be changed ASAP!
RougeOperator
Sebiestor Tribe
Minmatar Republic
#146 - 2012-03-25 21:18:27 UTC
Creat Posudol wrote:
Simi Kusoni wrote:
Skydell wrote:
I doubt the guy expected his Provi to live, that's the thing. He jumped through, saw the gate camp and just closed the client. I would have done the same. I don't think it was a tactical attempt to save his ship. He just didn't want to watch it pop knowing he wasn't going to be able to do anything about it.

Nah, it's a well known tactic. I've used it myself, and had it used on me too. Closing the client isn't a rage quit, it's your last hope of getting out.

That in itself is a problem. Closing the client should NEVER be a better option than to stay in the game. It shouldn't provide safety, it should be worse (if possible) to just close the client. Especially in a situation where you know you will lose your ship (and content) closing the client shouldn't provide a glimmer of hope for you to keep it, it just doesn't make any sense...


The truth.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Vaal Erit
Science and Trade Institute
Caldari State
#147 - 2012-03-25 21:28:48 UTC
Let's try this another way. I am playing a 1v1 match in Starcraft 2. My opponent is down to his last SCV and I am just about to kill it, when my opponent disconnects.

EVE would record this as no win for me , no loss for my opponent and basically as if nothing has ever happened
Every other "real" competitive game on the planet records this as a win for me and a loss for my opponent
Mr Epeen
It's All About Me
#148 - 2012-03-25 21:55:33 UTC  |  Edited by: Mr Epeen
Vaal Erit wrote:
Let's try this another way. I am playing a 1v1 match in Starcraft 2. My opponent is down to his last SCV and I am just about to kill it, when my opponent disconnects.

EVE would record this as no win for me , no loss for my opponent and basically as if nothing has ever happened
Every other "real" competitive game on the planet records this as a win for me and a loss for my opponent


One) This isn't a thread about killmails.
Two) In this game not killing a ship and calling it a win is just dumb. You win when you deny his assets. In this case a hull and modules, cargo, etc.

Mr Epeen Cool
Pesadel0
Sebiestor Tribe
Minmatar Republic
#149 - 2012-03-25 21:58:05 UTC  |  Edited by: Pesadel0
Happened to me 3 times this in my eve life with freights , petitioned the GM said working has intended.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#150 - 2012-03-25 22:13:59 UTC
Pesadel0 wrote:
Happened to me 3 times this in my eve life with freights , petitioned the GM said working has intended.



Should have escalated it and had someone in team fraps it. As well as logs etc.

And brought it to the forums for discussion.

Im not posting what i cant post in this thread but my petition is loaded with info etc.

The GMs were wrong.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

AlleyKat
The Unwanted.
#151 - 2012-03-25 22:17:32 UTC
This video doesn't prove much more than a corp that http link weird fuckin' stuff with each other straight into a tactics channel.

If a player is no longer on grid, regardless, you move onto the next task.

You want to sit there are whine about it like children? go ahead - better FC's would have moved you on before the first tear hit your belly, and then rolled onto your keyboard.

Unless you can prove your claims, don't even try.

If you need the entire player-base to explain that to you, potential logoffskis' are the least of your mother fuckin' problems.

AK

This space for rent.

Tetragammatron Prime
Pink Sockers
#152 - 2012-03-25 22:26:55 UTC
Vaal Erit wrote:
Let's try this another way. I am playing a 1v1 match in Starcraft 2. My opponent is down to his last SCV and I am just about to kill it, when my opponent disconnects.

EVE would record this as no win for me , no loss for my opponent and basically as if nothing has ever happened
Every other "real" competitive game on the planet records this as a win for me and a loss for my opponent


ah no...because your opponent aggressed you would get a "win".. if he logged off before aggression then it is like he quit at lobby before your game even started :)
Lithalnas
Dirt 'n' Glitter
Local Is Primary
#153 - 2012-03-25 22:31:05 UTC
you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space.

https://www.facebook.com/RipSeanVileRatSmith shoot at blue for Vile Rat http://community.eveonline.com/devblog.asp?a=blog&nbid=73406

RougeOperator
Sebiestor Tribe
Minmatar Republic
#154 - 2012-03-25 22:44:35 UTC
Tetragammatron Prime wrote:
Vaal Erit wrote:
Let's try this another way. I am playing a 1v1 match in Starcraft 2. My opponent is down to his last SCV and I am just about to kill it, when my opponent disconnects.

EVE would record this as no win for me , no loss for my opponent and basically as if nothing has ever happened
Every other "real" competitive game on the planet records this as a win for me and a loss for my opponent


ah no...because your opponent aggressed you would get a "win".. if he logged off before aggression then it is like he quit at lobby before your game even started :)



The flaw here is the lobby is the log in screen. Not someone already in space.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Ocih
Space Mermaids
#155 - 2012-03-25 22:55:32 UTC
Lithalnas wrote:
you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space.


Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#156 - 2012-03-25 23:07:38 UTC
Ocih wrote:
Lithalnas wrote:
you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space.


Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank.


This is even more messed up and more proof that the current way the timers work is incorrect.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Ocih
Space Mermaids
#157 - 2012-03-25 23:55:32 UTC
RougeOperator wrote:
Ocih wrote:
Lithalnas wrote:
you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space.


Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank.


This is even more messed up and more proof that the current way the timers work is incorrect.


And there is no easy button fix.
They could put in a session timer that makes you wait to log the account back in but the truth, like it or not is that most genuine deconnects happen in mission PvE. If they add a session timer, mission runners are booked, they have no option but to wait untill thier ship dies before they can log back in. From a selfish perspective you could say screw mission runners, let them lose thier ships to diconnects but really thats a road CCP won't take.
Mara Rinn
Cosmic Goo Convertor
#158 - 2012-03-26 00:10:22 UTC  |  Edited by: Mara Rinn
RougeOperator
Sebiestor Tribe
Minmatar Republic
#159 - 2012-03-26 01:45:58 UTC  |  Edited by: RougeOperator
Ocih wrote:
RougeOperator wrote:
Ocih wrote:
Lithalnas wrote:
you can force a logoffski by just logging in an alt on the same account. because you have 2 people in space on one account the server disappears the non logged in character from space.


Now that, that I can see being something effective. More so with the new loader. Setting up a second client will get you a drop if it lasts more than a minute or so but if I know I am going to jump in to a low sec I can load the client before I jump, if it's camped I can log the account in and be in game before you pop any kind of ship with a tank.


This is even more messed up and more proof that the current way the timers work is incorrect.


And there is no easy button fix.
They could put in a session timer that makes you wait to log the account back in but the truth, like it or not is that most genuine deconnects happen in mission PvE. If they add a session timer, mission runners are booked, they have no option but to wait untill thier ship dies before they can log back in. From a selfish perspective you could say screw mission runners, let them lose thier ships to diconnects but really thats a road CCP won't take.



No there is this thing called warping off when you dc, you wont get killed by the rats unless your tank is really bad. Kill the rats that might point.

Also getting DCed in a mission is part of the risk. There are ships that can cover that problem if it happens. So yeah by all means screw mission runners if thats the argument you are trying to make.

The OH NO i dced argument is really a non starter and terrible standpoint. Dont play online MMOs if its that much of an issue for you. End of story.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Ganagati
Perkone
Caldari State
#160 - 2012-03-26 01:51:38 UTC
RougeOperator wrote:
Vaal Erit wrote:
It's quite possibly the lamest thing in EVE and should have been changed years ago. There's really no words to describe. It it the single lamest and most broken log off mechanic I've ever seen in a MMORPG.

CCP should be embarrassed for letting this stay in the game for so long. It's really that bad.



It really freaking is isnt it.

This is just mindbogglingly bad over site as far as I can tell.

If i dont have 50 guys in BCs and BSes that can tank gate guns we cant gank a freighter is what it comes down too.

Laying the trap like we did was worthless cause we had to be right there on gate from the start to make sure it died before the timer. That window of opportunity is freaking too small. Its just asinine to say the least cause it basically prevents us from setting up any traps. All your DPS must be on gate when it jumps through basically. We even avoided the scout of the guy by moving around a lot so he would feel safe enough to jump in!

Its utter rubbish that this is in game and possible.


Hey, did you know the forum mods can see IP addresses? I bet it looks pretty goofy to them seeing some guy talk to himself on a alt. =D

.