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Player Features and Ideas Discussion

 
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Ship Creator, Grav Site Ice, and the new POS platforms...

Author
Xavier Cormac
Seven Virtues
#1 - 2012-03-24 21:50:53 UTC
Hello everyone,

I have been playing eve virtually non-stop since 2006, It is the single best gaming experience I know of. Like many of you I have a few ideas that I would like to suggest here, so please take a look and tell me what you think.

First, I like internet spaceships, and although there are already over 300 different ships in EVE I want more. Remember a few fanfests back how everyone cheered when they revealed T3 ships? Well, I would in fact like to see an unlimited expansion in the number of ships in the EVE universe. I would like to see a "Ship Creator" tool for eve online that gives player corporations the freedom, power, and tools to design, create, build, and sell their own ships like factions do. I only have to look at the excellent cutting edge character creator in the game to know that CCP could potentially create and employ such a system. Also, I think that such a system would add multitudes of depth and meaning to the industrial aspects of the game including research and invention. I think the present gaming mechanics could be easily built into the system, preserving the module slot format. Various inherent bonuses could be given with various costs and sacrifices etc. It could also perhaps be based on a mass budget with light, standard, and heavy variants of each size classification of ship. All of this could be built into invention design mechanics, but the actual look and shape of the ship could be completely player designed using the creator tool. There could also be a concord review process built into the development stage. I am not a techie, so I am completely ignorant of the technical complications of implementing such a system, but I think it could be worthwhile. The only thing better than flying an internet spaceship is flying an internet spaceship that you designed and built for a particular function. (I'm dreaming here right?)

Secondly, in light of the newly proposed POS "platform" system I would like to suggest some new functions. A platform to create and or maintain wormholes, and a platform to be placed into asteroid fields to passively mine and/or support mining operations. The WH platform could require sov, and the mining platform could be limited to low and null sec space.

Lastly, I would like to suggest that the occasional Ice field be found within gravimetric exploration sites, including those encountered in WH space.

Thanks for reading, and please feel free to add to this thread any further ideas, thoughts, or random trolling
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2012-03-24 21:57:17 UTC
Didn't really read into the other stuff, but the ship creation idea would make balancing horribly convoluted.

Enjoying the rain today? ;)

Xavier Cormac
Seven Virtues
#3 - 2012-03-24 22:06:14 UTC
Not necessarily...

- If the tool is well designed to begin with it will facilitate balance from the start.

For example, it would not be possible to create a "Heavy Frigate" with 24 slots, massive cpu and PG, and the inherent bonus of being able to fit a doomsday device... But I think I would want one anyhow.

Blatant Forum Alt
Doomheim
#4 - 2012-03-24 22:08:35 UTC
The quality of your ideas seem to be inversely proportional to the amount of writing you dedicated to a certain idea.

1) Shockingly poor, a weed dream more than an actual idea. Plus, the number of space phalli would be horrific. No.
2) Not much better, wormhole creators? wtf? No.
3) Yes, this makes complete sense, well done. Not really that important, trivial, but nothing wrong with it.
Xavier Cormac
Seven Virtues
#5 - 2012-03-24 22:22:30 UTC
:)

1) Poor? I think it would add almost limitless variability. That would be the reason for the "Concord Review" - CCP could review and authorize each new design developed. Development would be an epic process too, not just mash a button make a random ship. I don't smoke weed.

2) There is a already an upgrade for sov systems that is supposed to make it more likely to have a wormhole occur in system, but I've heard its broken (?). Anyhow, yeah the idea is push a button, make a wormhole to random unknown space...

3) Thank you. Probably the most constructive feedback you've given me.

P.S. Cheers on the creation of a "Blatant Forum Alt", I feel so much better about who I am and what I've done with my life.
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#6 - 2012-03-25 02:19:49 UTC
passive mining is a terrible idea btw.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#7 - 2012-03-25 02:51:07 UTC
GizzyBoy wrote:
passive mining is a terrible idea btw.

Kusum Fawn
Perkone
Caldari State
#8 - 2012-03-25 07:36:30 UTC
Xavier Cormac wrote:

I would like to see a "Ship Creator" tool
I think the present gaming mechanics could be easily built into the system,
I am not a techie, so I am completely ignorant of the technical complications of implementing such a system,


yes. you have no idea what you are asking for in terms of resources. time, effort, graphics ect.

XC wrote:

The WH platform could require sov


sov wh space?

XC wrote:

Lastly, I would like to suggest that the occasional Ice field be found within gravimetric exploration sites, including those encountered in WH space.



surprisingly, i think this would be a good idea, limited to the standard or some derivation of the total m/3 that is found in other grav sites. even limited to small grav site equals it would make wh space more palatable to more people. and logistics would be interesting. as it wouldn't always be your ice that you find.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#9 - 2012-03-25 10:51:31 UTC
Um... like others said, the first two points, even though they could be interesting, they would possibly break how the game works right now. I mean, WHs are intended to be just temporal while W-space is intended to be unclaimable, the last unexplored frontier. For asteroid mining, it is intended to be active (only moon mining is passive). And about creating ships, it sounds nice but I'm happy with the existing ones: just adding a few with the expansions (like the new BCs) would be enough. For example, I'd like to get some pirate faction ships that are still unavaliable.

About ice signatures, I do like that. However, think abut there's no ice in W-space because that would make POS maintenance too easy. And W-space is, again, intended to be unclaimable :) But in K-space? Hell yes.
Xavier Cormac
Seven Virtues
#10 - 2012-03-25 15:02:29 UTC
The WH generator would require sov meaning it could only be placed in null sec, and not usable within wh space.

What is so wrong with passive mining? elaborate please :)

The ship creator is an extreme and unlikely idea, and I know it would take countless man hours and resources, but I think that if it was really done well it would be an accomplishment. No one else likes the idea of total customization?

Also, these are just ideas posted here for discussion - do me a favor and extrapolate on your opinions. To simply say "oh that's awful" but give no reasons as to why you think doesn't really help...