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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Violet Giraffe
Space Giraffes
#1841 - 2012-03-21 17:15:06 UTC  |  Edited by: Violet Giraffe
Right now many great ships are within 30-60 days reach (I'm a brand new player), and after the rebalance I would only be able to fly my own race's ships within that period of time (if I understand correctly). Could you please advise which skills makes sense to train right now, before the rebalance, to minimize losses/get the most SP reimbursed?
Katarina Reid
Deep Core Mining Inc.
Caldari State
#1842 - 2012-03-21 21:14:51 UTC
Violet Giraffe wrote:
Right now many great ships are within 30-60 days reach (I'm a brand new player), and after the rebalance I would only be able to fly my own race's ships within that period of time (if I understand correctly). Could you please advise which skills makes sense to train right now, before the rebalance, to minimize losses/get the most SP reimbursed?


train all race crusier to 3 then bc 5 and destroyer 5. I am fine on my main but need 22days more for my alt i should make it.
Dr Cedric
Science and Trade Institute
Caldari State
#1843 - 2012-03-21 22:20:08 UTC
I'll be honest and confess that I haven't read the entire 93 pages of this epic thread, so if I'm repeating, please forgive me!

I suppose this is more of a comment on an idea that could be added on to this to add value to the fact that you now have to train up the smaller ship to get to the bigger ship.

Why not have an accumulation of ship bonuses based on the smaller ships you have to train. For example:

training frigate gives a small % bonus to agility for all the ship sizes above it,
destroyer gives shield/armor hp bonus above
cruiser gives velocity
BC gives pg/cpu
BS gives scan res.

Basically, it gives the pilot who wants to specialize in the larger ship a reason to train the 5th level of the ships below it. I want my capital ship to have buffs for all of those things, even if it only totals to 5% or 7.5% or whatever.

It also fits into the idea that if I specialize Caldari, and know the ins and outs of every class ship, it should make me a better pilot for all of the ships.

Thats all

Ced

Cedric

Violet Giraffe
Space Giraffes
#1844 - 2012-03-22 05:46:19 UTC  |  Edited by: Violet Giraffe
Katarina Reid wrote:

train all race crusier to 3 then bc 5 and destroyer 5. I am fine on my main but need 22 days more for my alt i should make it.

Thanks!
Could you please explain the logic behind this? All plans I could think of involved training all racial cruisers to 5, which is not what you're proposing (and too long to accomplish in time, obviously).
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1845 - 2012-03-22 09:52:55 UTC
Violet Giraffe wrote:
Katarina Reid wrote:

train all race crusier to 3 then bc 5 and destroyer 5. I am fine on my main but need 22 days more for my alt i should make it.

Thanks!
Could you please explain the logic behind this? All plans I could think of involved training all racial cruisers to 5, which is not what you're proposing (and too long to accomplish in time, obviously).


Racial crusier to 3 means you can fly all the battlecruisers (as long as you have battle cruiser)

So at this point, if you have destroyer 5 and BC 5, you should get all the racial variants at 5.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Violet Giraffe
Space Giraffes
#1846 - 2012-03-22 16:02:33 UTC
At this point I wonder what happens if I learn, say, Heavy Assault Ships to 5, but don't learn any racial cruiser to 5 (which means I can't fly any HAC yet).
Nigel Steele
Eveville Empire
#1847 - 2012-03-22 16:44:04 UTC  |  Edited by: Nigel Steele
When the learning skill reimbursement happened, I recall someone in game say something to the effect that every change CCP makes is always to the advantage of older players while newer players get screwed.

So if CCP's solution to "if you could fly it yesterday then you can fly it tomorrow" is granting free SP, I think to be fair to players that haven't cross trained so much they should also get some skill points... perhaps enough to buy one racial destroyer and BC to at least to level 1, although I believe enough to buy to level 5 wouldn't be uncalled for. This is just in the interest of not creating a whole new class of "bitternoobs."
Nigel Steele
Eveville Empire
#1848 - 2012-03-22 16:48:39 UTC
Violet Giraffe wrote:
Katarina Reid wrote:

train all race crusier to 3 then bc 5 and destroyer 5. I am fine on my main but need 22 days more for my alt i should make it.

Thanks!
Could you please explain the logic behind this? All plans I could think of involved training all racial cruisers to 5, which is not what you're proposing (and too long to accomplish in time, obviously).


If you look at the skill requirements for any BC, it only requires racial cruiser 3.

The theory is that "if you could fly it yesterday, you can fly it tomorrow". So having the minimum racial cruiser is all you need to "fly it" and thus cash in free SP. But they're also proposing the destroyer/BC level you currently have will translate into the racial dest/BC, so you want to max out those so you'd get the racial variants maxed as well.
Nigel Steele
Eveville Empire
#1849 - 2012-03-22 16:51:57 UTC
Violet Giraffe wrote:
At this point I wonder what happens if I learn, say, Heavy Assault Ships to 5, but don't learn any racial cruiser to 5 (which means I can't fly any HAC yet).


Training T2 variants without the racial T1 skills won't get you any freebies. In fact, since many of the T2 prerequisites are changing (T2 cruisers won't require T2 frigates for example) it's probably best you don't bother with those until after the change.
Violet Giraffe
Space Giraffes
#1850 - 2012-03-22 17:07:31 UTC
Nigel Steele wrote:

Training T2 variants without the racial T1 skills won't get you any freebies. In fact, since many of the T2 prerequisites are changing (T2 cruisers won't require T2 frigates for example) it's probably best you don't bother with those until after the change.

Makes sense, thanks a lot!
Morkus Rex
Purarg
#1851 - 2012-03-23 13:18:11 UTC
Aamrr wrote:
Morkus Rex wrote:
Fixing things that ain't broke ...

I'm pretty sure there's a large number of people that would disagree. And judging by the dev blog, the devs are in that group.


The planned changes are a nice idea, but it should have been done years ago, right after BC were put in game!
Now CCP just risk ruining more than they fix for a lot of ppl.

There are so many things to take into account....
I have nothing against getting more SP's, it might even save me some isk :)
But then I will have to spend even more isk on a new clone... and hope I remember to upgrade my clone too before I get killed the first time Ugh
The time used training some of those skills to lvl 5, and now I may not even need them all to be lvl 5 anymore Ugh

Yes, fix the ships, but I don't really see the point in making new racial skills!

Nobody cares about what you care about!

Aceju
Children Of Light.
#1852 - 2012-03-23 20:29:59 UTC
Cry Yes Cry.......What are you doing ccp? Didn't we go through this last year with that great big apology from the president of your company for not listening to the subscribers? The apology stated that he would LISTEN to what the consumer (us) had to say. If you read this topic.....NO ONE WANTS IT!.....What more do you need to know? Is CCP reniging on their promise that was made by their CEO last year? We do not want this change....Clear enough?
Mroova Hellbound
Kropla w Morzu
#1853 - 2012-03-23 21:26:54 UTC  |  Edited by: Mroova Hellbound
To tell the truth, I'm too lazy to read over 90 pages of this thread to see if that what I want to say is here already, but seeing the last few posts I recon it wasn;t suggested.

I somewhat support the new ship tree but I cannot see the reason to destroy the current battlecruisers and destroyer non racial status. Why not leave it non-racial, so the tree for let's say Ammar would be:

Ammar Frigate -> Destroyer -> Ammar cruiser -> Battlecruiser -> Ammar Battleship -> and so on...

so to fly an Ammar Battleship you woul have to have skills:

Primary:
Battlecruisers Lv4
--primary:
--ANY cruiser skill Lv4

Secondary:
Ammar cruiser Lv4
--primary:
--Destroyers Lv4
--secondary:
--Ammar frigate Lv4

Honestly, the policy "if you can fly it you still will be" is still not fair if the skill is divided by 4. Let's take battlecruiser skill: it takes about 1.2 mil SPs to take this skill from level 4 to level 5
I just can't imagine that peaple who have BCR on 4-th lvl will have 4.8 mil SPs less that people who had it on lvl 5.

Hope CCP You will not do it so anyone will be left further bhind than other (and on this example only on 1 lvl of BCR skill it woud be nearly 5 mil SP!!)
Sarah Schneider
Native Freshfood
Minmatar Republic
#1854 - 2012-03-23 23:11:06 UTC
Aceju wrote:
Cry Yes Cry.......What are you doing ccp? Didn't we go through this last year with that great big apology from the president of your company for not listening to the subscribers? The apology stated that he would LISTEN to what the consumer (us) had to say. If you read this topic.....NO ONE WANTS IT!.....What more do you need to know? Is CCP reniging on their promise that was made by their CEO last year? We do not want this change....Clear enough?

You, sir. Does not, represent, the Eve Community, therefore, you does not represent the 'consumer' as a whole.

I (and afaik many people i know, if not most of them infact) support these changes for the sole reason that it will streamline the shipline and skill progression and hopefully will help ccp to fix the current ship line and further improvements which is logical if some of haters here care enough to read the devblogs and posts and watch the fanfest stream.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1855 - 2012-03-23 23:43:50 UTC  |  Edited by: Karsa Egivand
Ok, now rumours/information are filtering in from fanfest:

Arrow The timing of the default destroyer/BC skill -> racial dessie/BC skill change might not be Inferno 1.0, but rather later patches/expansions... more like late in 2012, rather than May 22nd ... with Inferno itself tackling frigate balancing first.

Now, the timing of this change is crucial for a lot of players that are in a hurry/panic trying to get to BC V with all racial cruiser skills at level III. I know people skilling this now on an Int/Mem remap or are (considering) using one of their bonus remaps to getting it NOW.

People might get annoyed if that change then comes months later - (they might get annoyed either way, if its coming early and they didn't get it in time, etc.). Basically, people are hunting free skill points with determination, we are eve players after all. Twisted

You might confirm/refute those rumours or release some information on the timing of this change soon, as it significantly impacts people's skill queue planning already. Attention

May or late 2012 is a big difference after all. Some rough timing (Inferno 1.0, soon after, months after) no the ship line progression change would be much appreciated.
Rimase
#1856 - 2012-03-24 00:18:57 UTC  |  Edited by: Rimase
(SUGGESTION)

Medical Clone policy met - Civil Service
Quote:
Security Status: 0.0 +
Empire Standing: 5.0 +
Civil Service policy condition met: YES

Your Medical Clone policy includes a Civil Service condition which has been met. Your aggressor remains in your solarsystem and your Medical Clone has become potentially compromised, and so you are provided with a well-equipped unique protective ship in promoting you a successful departure from these premises. You have been replenished with a {ship name-link}

Note: This ship and its modules is imperial/state/federal/civil property and must not be resold. (Can Contract but cannot sell on Market!)

Capsuleers are highly valued for their perseverance and successes on the universe and for our Empire, and we wish you a safe continuation.

This addresses an obstacle that can happen. With the recent proposed speculated changes of this blog, I suspect some T1 ships may be removed, which is fine by me. If any ship may be proposed to be undeniably obsolete, make use of it instead!: Protecting Vulnerable Medical Clones.

(SUGGESTION)

Ship Loss policy met - Militia Service
Quote:
Empire Standing: 3.0 +
Registered Militia policy condition met: YES

Your Militia policy includes a condition which has been met. You were destroyed with an enemy Militia contributing to your failure and you sought safety without access to your other ships // and you have no shipline to replace your loss. As a registered Militant Capsuleer influencing your empire's/state's/federation's/republic's/other's military efforts you are replenished with a branded economic variation of the shipline you were commanding. You have been replenished with a {Navy ship name-link}.

Note: This ship and its modules is imperial/state/federal/republic/other property and cannot be resold. (Cannot Contract and cannot sell on Market!)

Capsuleers are highly valued for their powerful complementaries to our military. We expect you learn from your mistakes and continue successfully.

This correlates with DUST endless supply of 'standard' equipment upon respawning in-game. Faction Warfare is really slow-paced. LET'S SPEED DIS **** UP! Both DUST and EVE would have same game-rules in common working alike when respawning. With the recent proposed speculated changes of this blog, I suspect some T1 ships may be removed, which is fine by me. If any ship may be proposed to be undeniably obsolete, make use of it instead!: Promoting Faction Warfare.


Summery: EVE is a ragefest. Ease the impacting pain of 'pod-killed!' by cushioning the blow. Where some T1 ships in this blog may become put to one side--WAIT! We have uses for them! (Civil Service & Militia Service within Medical Clone or Ship Loss policy).

Looking to join Caldari Faction Warfare corporation!

Rimase
#1857 - 2012-03-24 01:05:38 UTC  |  Edited by: Rimase
With EVE Fanfest's notion on keeping ship balance in-check - THAT'S GREAT! Big smile However, here's a contributory perspective on the idea of Capital ships amongst their sub-ordinate scale of ships.



(SUGGESTION)

  • Small, Medium and Large ships;
  • and Capital ships.
Small, Medium and Large ships can be expected to play their roles and balance into each other perfectly like a jigsaw. Their roles inherently would create tactical chaos in fleet battles and co-ordination.
Capitals ships could specifically be for fleeting corporations only. Their role would be to stabilize the chaos of fleet battles and co-ordinations.

[IMAGE]


If you read just above this, you should be vaguely imagining their renewed role.

Ok. To continue... Quite simply we'd expect Small, Medium and Large to do most of the work whereas Capitals would sit back and see the chaos of their sub-ordinates through.. This quite possibly would bring a nice refreshed appreciation for Capital Dreadnoughts, Titans and Carriers, and even a Freighter somehow-maybe. They would regulate a fleet's performance, they secure a solarsystem (with S,M,L), they intimidate the enemy, they additionally protect starbases. Mostly 'aggressive' logistical roles whereas sub-ordinate logistics would be 'defensive'.

Looking to join Caldari Faction Warfare corporation!

Lady Adalise
KarmaFleet
Goonswarm Federation
#1858 - 2012-03-24 01:34:13 UTC  |  Edited by: Lady Adalise
I was only able to read through 3 pages of Whaaa my SP's before I had to stop. How many times does someone have to tell you the pen is blue before you believe them even as you watch them write in blue with it?

My question is how is removing tier's going to affect manufacturing and the indy aspect of things. Does that now mean all my t2 Production is gonna go down the toilet?

and beware pigeonholing though roles sound great the first thing i thought of was any other MMO and how the talent/skill tree's didn't change the fact that everyone even though wearing different clothing where all pretty much the same Char running around in different colors.(and we don't even get different colors on ships so it would be a bunch of ship clones all over eve.)

That imo is one of the better parts of eve in some cases a ship can roll up and you have no clue if its something good or random or WTF pawnage omg i better run.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#1859 - 2012-03-25 00:11:32 UTC
So, any more on the timing of the BC/dessie-skill change?
Ceptia Cyna
The Scope
Gallente Federation
#1860 - 2012-03-25 00:33:15 UTC  |  Edited by: Ceptia Cyna
Rumors say 24. April is the first patch.

So if you want to get some cookies (free SP) you maybe should start training BC V / Dest V now.

No idea if you need Cruisers III / IV aswell or none, but it seems everybody whos late will miss out big time on the free SP hahahaha :D