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Crime & Punishment

 
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GMs - Please weigh in on the boomerang maneuver. Exploit (y/n)?

First post
Author
Emperor Khain
Caldari Provisions
Caldari State
#21 - 2012-03-21 11:46:26 UTC
As a pvp'er and a sometimes miner (when I get so bored with life looking at rocks just floats my boat). I think this is NOT an exploit.
Tauren Tom
Order of the Silver Dragons
Silver Dragonz
#22 - 2012-03-21 12:32:12 UTC
In an honest outlook on this regardless of what the GM's say, why are people mining without folks watching them to begin with? It may be high sec but even then you have to contend with can flippers and the ever present hulkageddon fanatic. Just put a couple frigs in the belt with your barges and different ranges with disruptors and yellow box the ships as they warp in. If it gcc's lock it and drop it.

Simple enough and doesn't take an extraordinary amount of skill. It's common sense for any low sec/null sec miner and even then back up in high sec we kept a defensive ship no more than a few seconds warp from our barges in case something happened. The best deterrent is sometimes the most obvious... Don't use cloaked defense ships, use up front and obvious rifters/tristans and run a sebo on them for lock times.

/shrug

Simple things and you all make such a fuss out of it...
In the grand scheme of things... You're all pubbies. So HTFU.   "It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses." - Elwood Blues
Zsamael
Dark Ghost Industries
#23 - 2012-03-21 12:45:30 UTC
So this whole thread is discussing something that may or may not be an exploit (but is mostly a silly tactic to buff up killboards but I'll refrain from going down that road atm) and you are openly discussing it and talking about the CCP devs like they don't read this? The original locked thread reads to me like a "nerds guide to cheating CONCORD" there are maths there are explanations of theory and you guys are wondering if by posting that you are gonna force CCP's hand in doing some kind of nerf? XD

A little trust goes a long way. The less you use, the further you'll go

James Amril-Kesh
Viziam
Amarr Empire
#24 - 2012-03-21 12:56:05 UTC  |  Edited by: James Amril-Kesh
Buck Futz wrote:
Further I don't believe that warping for 15 minutes it is even possible since recent stealth-buffs to Concord.

I did and I can prove it. Thing is I think that's probably way overstepping the line.

I'm not entirely sure it's an exploit though because of what exactly I did to avoid CONCORD as I don't believe this would apply as well to ships such as the Tornado. It's possible, but not likely. I can't know for certain without trying.

Enjoying the rain today? ;)

Kelvan Hemanseh
Hole Exploitation Inc.
#25 - 2012-03-21 13:22:44 UTC
CCP you were quick enough to lock the thread how about being quick in providing us an answer? Literally all we need is someone with a red tag saying GM to come and say yes it is an exploit or no it is not an exploit.
Syrias Bizniz
some random local shitlords
#26 - 2012-03-21 13:23:20 UTC
The question isn't 'Can you warp for long enough in Tornado during GCC that it wears off?', because a) it should be possibile and is known to be possible in other hulls, and b) it's an exploit.

The question is: IS IT AN EXPLOIT, IF YOU WARP WITH YOUR TORNADO DURING GANKING AND THEN, LATER IN THE PROCESS OF GANKING, WITHIN THE SAME GCC LOSE IT?

So STOP argueing about it! It's like making ISK is against the EULA cause YOU COULD DO RMT!
YOU DON'T, END OF STORY!

As far as i'm informed about the policy of 'evading concord', it is an exploit if you DO NOT LOSE YOUR SHIP. Warping away after comitting a crime is WORKING AS INTENDED, you are NOT able to Dock up, you are NOT able to jump, you have to stay in space until Concord catches you and finally obliterates your hull from the depth of space. If it would be an exploit, then it would have been fixed by making Concord instalocking infinitypointers out of hell long ago.

So in conclusion, it SHOULD be a totally viable technique, designed by clever dudes, used to wreak havoc in a more efficient way.


Hell, almost ALL well-thought ideas in EVE are out of the pencil of 'criminals' that want to smack other players into the face and steal their ISK or make money out of their misery. Think of the margin trading scam. THIS is btw a good example of a technique, that *should* be an exploit, cause you know, you fool around with ingame mechanics that make your buy orders magically disappear. As far as i'm informed, it is still not considered as an exploit.

And THIS in HERE with a Tornado ganking MULTIPLE HULLS because the pilot is SKILLED and risks a 50x more expensive ship than is REQUIRED for ganking someone in the HOPE he MIGHT blow up more ships, ... well, that's definately not an exploit, AS LONG AS HE LOSES THE SHIP IN THE PROCESS.
Kelvan Hemanseh
Hole Exploitation Inc.
#27 - 2012-03-21 13:26:57 UTC
Syrias Bizniz wrote:
As far as i'm informed about the policy of 'evading concord'


The problem there is that evading concord is not well defined. See CCP Guard's post in the locked thread.
James Amril-Kesh
Viziam
Amarr Empire
#28 - 2012-03-21 13:34:51 UTC
Syrias, I don't get what you're saying. It should be possible but it should be an exploit? If you want to make it an exploit, then game mechanics should be changed to make it not possible. I don't understand why you'd keep it how it is now.

If game mechanics let me do something, it shouldn't be an exploit. If something is considered an exploit, then I shouldn't be able to do it.

Enjoying the rain today? ;)

Syrias Bizniz
some random local shitlords
#29 - 2012-03-21 13:38:10 UTC  |  Edited by: Syrias Bizniz
@ James: It is possible to warp away. It is an exploit, if you do it for long enough, so that your GCC wears off and you are no longer pursuited by CONCORD. That's what i was saying. That doesn't mean, that it is an exploit if you warp away a few times but get blown up in the end.

---

I don't have a source right now, but i think i remember a statement, that cleary said: You can warp off, and unless your ship gets destroyed, it's totally okay. It hasn't to be destroyed at the same location where the crime has been comitted.


And as we're onto this,


Dear Mr. CCP Guard,

Please ask your Game Master Friends, if this policy concerning the GCC and the destruction of Ships apply to the GCC in GENERAL, or to the GCC inflicted by, for example, CONCORD SWAT, who show up when you have a security status not tolerated in the current System. Cause, as of not long ago, i made a shopping trip into 0.8 with a shuttle, cause you know, my sec status was kinda bad at that moment and i had the Concord Swat show up, as i jumped in in mky shuttle. Totally okay, i don't have a GCC, i'm just having a low sec status. So i docked up, got my 2 modules, stored them in the Shuttle, undocked, Concord Swat showed up, i warped away and jumped back into 0.6 where i was safe.

THEN i asked my self: Well, that ain't the same Concord that shows up when you commit a Crime (read: gank someone), it's actually CONCORD Swat! What happens, if THOSE guys agress me?

So i jumped back into 0.8, aligned to a planet and waited for the CONCORD Swat to agress me. It were i guess 2 Cruisers and a frigate. The frigate locked me first, landed a blow which took my shuttle into armor, but didn't point, and i imediately initiated warp. So my shuttle was warping away. Note: It took around 2 seconds for the frig to lock me up. And you know, shuttles align pretty fast and enter warp pretty fast. However, since the Concord Swat Frigate shot me, i had a GCC now, and i got blown up at the planet when i recognized it, cause no sense trying to jump out with GCC.

Now mack to my question: Would it be considered an exploit HERE, if i evaded Concord Swat for 15 minutes until my GCC wears off? I didn't commit any crime, i didn't harm anyone so there shouldn't be the need of my ship being blown up, now should it?
Lemok Sonji
Lethal Devotion
#30 - 2012-03-21 13:47:35 UTC
Syrias Bizniz wrote:
The question isn't 'Can you warp for long enough in Tornado during GCC that it wears off?', because a) it should be possibile and is known to be possible in other hulls, and b) it's an exploit.

The question is: IS IT AN EXPLOIT, IF YOU WARP WITH YOUR TORNADO DURING GANKING AND THEN, LATER IN THE PROCESS OF GANKING, WITHIN THE SAME GCC LOSE IT?


** snip **



Too much caps... Ugh Less anger, more sense.

I'll just say that the OP of the tornado thread is not using a 50x more expensive ship, so don't get over yourself. Keep it civil. Its just a few extra mil at most (and defenetly not 50x) to be able to warp and gank someone else.

I'm not sure its about skill, but just a cleaver way to use game mechanics in order to evade the instant concord blowup in order to get one or two more targets (or infinite if you are quick enough).

In the same way, you can keep 20 tornados at a 0.5 gate, and gank a freighter, quickly warp to another gate at 100, gank another freighter, warp to a third gate, kill another freighter, and than maybe, maybe, get concorded before you can jump back to the first gate to kill another one.
After all, I guess you can align as you shoot, and gtfo the moment your target goes boom.

Exploit or not, the best way to fix it, is to not allow a ganking ship to be able to warp out. He can do what ever he wants, shoot another one, but only in the same area. No warping out. Easy fix really. That way no exploit possible, ship will 100% blowup.
On trying to warp out get a "Your actions have made your warp drive melfunction. Concord are coming to fix it for you, please hold, have a nice day".
Kelvan Hemanseh
Hole Exploitation Inc.
#31 - 2012-03-21 13:49:14 UTC  |  Edited by: Kelvan Hemanseh
Syrias Bizniz wrote:

I don't have a source right now, but i think i remember a statement, that cleary said: You can warp off, and unless your ship gets destroyed, it's totally okay. It hasn't to be destroyed at the same location where the crime has been comitted.


This is really the key part that needs to be answered. Preferably by a senior GM so we don't have to worry about it going back in forth again in the future.

If the above is okay then the boomerang maneuver should be fine, warping about the system on a crime spree until the police (concord) kills you. Its sort of like a high speed chase in space.

E: Actually we need two rulings.

Is it okay or not okay to refit our ship with an orca mid GCC?

Is it okay or not okay to warp away in order to have more time to execute more ganks before concord catches us?
Kelvan Hemanseh
Hole Exploitation Inc.
#32 - 2012-03-21 13:52:07 UTC
Lemok Sonji wrote:


I'll just say that the OP of the tornado thread is not using a 50x more expensive ship, so don't get over yourself. Keep it civil. Its just a few extra mil at most (and defenetly not 50x) to be able to warp and gank someone else.

Exploit or not, the best way to fix it, is to not allow a ganking ship to be able to warp out. He can do what ever he wants, shoot another one, but only in the same area. No warping out. Easy fix really. That way no exploit possible, ship will 100% blowup.
On trying to warp out get a "Your actions have made your warp drive melfunction. Concord are coming to fix it for you, please hold, have a nice day".


Using faction loot means its a lot more than a few mill, not 50x but quite a bit more than a few mill.

Why exactly is preventing a warp out after committing a crime a good idea? Instead of just spouting crap at least try to justify it.
Syrias Bizniz
some random local shitlords
#33 - 2012-03-21 13:54:19 UTC
Yeah, i'm sorry for capsing all over, maybe should have made it bold.

And: In your scenario, you are implying that there is an infinite amount of targets to be shot.
However, if you warp in your belt 2 or 3 times, i dont think there are many potential targets left, that can be blown up before reinitiating warp. Same for the Freighters, you can't say that there is always a freighter at a gate. Of course, there are many freighters around, but if you check the killmails, you can see, most of the Tornados are hitting 2 or even 3 volleys, with a good part of the gang already being taken down by concord when the freighter finally blows up. So no chance of escaping here and ganking another freighter and so on. See this KM: http://eve-kill.net/?a=kill_detail&kll_id=12791044

Note how it is in 0.5, so they have maximum time before Concord shows up.

Sahara Uhuru
#34 - 2012-03-21 14:20:03 UTC
A somewhat similar question: is it an exploit if you lose your ship after ganking but not to Concord?

Possibility A) You gank someone and while (or directly after that) a friend shoots down your ship so you get your insurance.
Possibility B) You are at war and in a big ship. Some wartarget manages to point you and you know you are going down. As your enemy is orbiting you too fast you can't kill him so instead you kill some random guy nearby. Seconds after that, before concord appears, your ship goes boom.

Is one of those an exploit?
Or both?

In both cases you kill someone in hisec and in both cases you do not lose your ship to concord. And in both cases you would get back your insurance I guess.

Herr Wilkus
Aggressive Salvage Services LLC
#35 - 2012-03-21 14:23:26 UTC  |  Edited by: Herr Wilkus
Lemok Sonji wrote:


Exploit or not, the best way to fix it, is to not allow a ganking ship to be able to warp out. He can do what ever he wants, shoot another one, but only in the same area. No warping out. Easy fix really. That way no exploit possible, ship will 100% blowup.
On trying to warp out get a "Your actions have made your warp drive melfunction. Concord are coming to fix it for you, please hold, have a nice day".



Main problem I have with this...(well, other than your flawed assumption that 'warping out' is automatically an exploit)

...is that warping out is a totally reasonable self-defense mechanism for outlaw alts.
Any player can engage you - and any player can loot your blue wreck.
Any player can pop your pod (and its even easier now that you are forbidden to eject...)

Warping out after a gank allows your -10 character to avoid nasty, one-sided fights with other players while Concord holds you down and renders you helpless for 10-15 seconds. Until a few days ago, you could eject from a doomed ship before you are Concorded which allowed a pirate to make his escape, ahead of outlaw podding opportunists. Not anymore. So if anything, warping off is even MORE vital. Further, it also allows you to recover your own mods at a Safe-spot, Orca or no, rather than in the middle of a throng of pissed off carebears (and associated opportunists).

Secondly, a lot of nonsense out there. There is no 'infinite' gank loop here. Anyone who has actually DONE this a few (hundred) times will quickly see that. Though I suppose its always easier to just to make things up and spout off without any actual knowledge in order to promote an agenda.

With maximum skills, 5% hardwire and lvl V Skirmish gangboosts:
In 0.7 systems:
-You can ALWAYS execute one additional warp in 0.7 for two volleys.
-MOST of the time, you can execute two additional warps for three volleys, but you have to do it properly - as I described.
In 0.6 systems:
You can ALWAYS execute 2 additional warps for three volleys.
-SOMETIMES you can execute 3 additional warps for four volleys.

I am not sure about 0.5, but I doubt it is much different.


EDIT: Oh, and lastly - somebody was talking about using a ship 50x more expensive for a chance at multiple ganks.
That poster was comparing 1M ISK Catalysts (generally only good for 1 kill/GCC) to the 50M ISK Tornado. Not a 'rigged' Tornado vs an unrigged model. Though if you compare T2 Blaster Cats to T2 Tornados the price ratio (including mods) is something like 10M ISK for 1 solo gank vs 80M ISK for anywhere from 2-5 ganks per GCC.
Sir Scarecrow
Angry Angels Constructions
Goonswarm Federation
#36 - 2012-03-21 15:29:39 UTC
Buck Futz wrote:
When they locked the Boomerang thread, it made me so mad I killed:

24 Mackinaws
5 Hulks
14 Pods.

In one evening.

Nice job CCP Guard! Now those stupid miners will have to toil to replace approximately 5.5 Billion ISK in assets.
I've already notified them that it was your fault, and they can forward their complaints to you.


why all that hate on miners ? Did one of them go down on your girlfriend ?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#37 - 2012-03-21 15:29:44 UTC
If the GMs are so overburdened that they shed all rules concerning wardec exploits, then they certainly don't have time to be enforcing new rules on this. They shouldn't be selectively controlling exploits based on its impact on the carebears.

Founding member of the Belligerent Undesirables movement.

Sir Scarecrow
Angry Angels Constructions
Goonswarm Federation
#38 - 2012-03-21 15:37:41 UTC
@ Herr Wilkus

I know what you are trying to do here. I've seen through your post ;) you're smart, if you really achieve what I think you want, oh man, you're not just smart, but brilliant.
Kelvan Hemanseh
Hole Exploitation Inc.
#39 - 2012-03-21 15:45:08 UTC  |  Edited by: Kelvan Hemanseh
Sir Scarecrow wrote:
why all that hate on miners ? Did one of them go down on your girlfriend ?


I gank because its a good way for a bunch of people to make money while having fun. I'm assuming that's the same thought process in a mining op but feel free to correct me once you figure out the shift key and the space bar.

FloppieTheBanjoClown wrote:
If the GMs are so overburdened that they shed all rules concerning wardec exploits, then they certainly don't have time to be enforcing new rules on this. They shouldn't be selectively controlling exploits based on its impact on the carebears.


Or you know, they could let us know what is and isn't an exploit related to this in this thread so we can avoid exploiting which will decrease their work load.
Ajita al Tchar
Doomheim
#40 - 2012-03-21 16:45:41 UTC
So, the main difference of opinion in this thread is the definition of "CONCORD evasion". Some might clearly be concerned by the lack of a clear explanation of terms in the face of a tactic that blurs the line with no horse in the race, and some believe it means one, or the other, and often because it's convenient for them to think of it as meaning that

Whatever the case, clearly it's time to define what "CONCORD evasion" means, unequivocally. What conditions must be satisfied in order for a tactic to qualify as CONCORD evasion (e.g. ship not going boom eventually AND nothing else; ship not going boom eventually AND warping away from CONCORD responders; etc)? And this definition needs to come from GMs/Devs and be accepted by all other GMs/Devs rather than leaving it up to each GMs interpretation to be used inconsistently in petition responses

(Also, GMs and Devs, in case you haven't noticed, this is kind of important and would really benefit from an answer, if only to stop one side arguing the other on the forums, with more or less equally valid points coming from both camps).