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Bounties system

Author
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#1 - 2012-03-21 01:24:04 UTC
I just had this idea about how to fix the ashamingly broken headhunting system. It's quite simple, but since it is, it would require less efort and low ammount of programming to implement it. Feel free to troll, discuss and whatever.

*ahem*

Limit the amount of reward given to the killer to the cost of the current clone of the killed. So, if the killed player is on a medical clone worth 10M, even if he has a 100M bounty on his head, people will only get 10M every time he dies. This 10M will be deducted from the total bounty (so there will be 90M remaining), and so on everytime he dies.

This should make podding himself completely useless, unless he wants to lose SP.
Misanth
RABBLE RABBLE RABBLE
#2 - 2012-03-21 01:49:51 UTC
I'd start by posting my suggestions in the correct forum section. P

But apart from that, it's not a bad idea, at least it could be done short-term until a proper feature is in place (and it should be there, having proper bountyhunters could only be good for the game).

AFK-cloaking in a system near you.

Grumpymunky
Monkey Steals The Peach
#3 - 2012-03-21 02:02:29 UTC
Partial bounty payouts might be a good idea, but why does it have to be for pods? Couldn't it be based on the insurance value of the ship hull destroyed?

Post with your monkey.

Thread locked due to lack of pants.

EnslaverOfMinmatar
You gonna get aped
#4 - 2012-03-21 02:30:51 UTC  |  Edited by: EnslaverOfMinmatar
It would be hilarious if after a bounty is placed on a player, half the isk he earns goes towards reducing the bounty in hisec. Suppose a player has a 10 mil bounty and kills a 1 mil rat in hisec. He gets 500k isk and his bounty is now 9.5 mil. In lowsec and null the bounty stays the same and he doesn't lose any isk.

Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07

Lucien Davion
Doomheim
#5 - 2012-03-21 03:23:15 UTC  |  Edited by: Lucien Davion
to add on to this.. would be interesting to see bounty hunters as a profession..

CCP creates an npc corp in various empire space for bounty hunters (BH). In order to join they must meet required sec. status. Joining this corp will give them and any player with bounties flashy red to each other. There would be a list of players with bounties on them that updates after every downtime. This list can be used as a redeeming system (read more on how) The bounty hunting corp station should also have locator agents to help track for a fee. Find him/her, kill him her. MUST loot the corpse. The frozen corpse is the required item to redeem to get the bounty reward.

Note: for those who collect corpses as a hobby, this may seem to be an exploit or potentially easy money. However to fix this, simply put a date a corpse was attained. And date on bounties placed. That way corpses cant be redeemed for bounties if it was prior to the date the bounty was placed (and remember you'd have to be in the BH corp to redeem) This simple fix would also allow total bounties on a single player to become separate as individual bounties. This would eliminate the need to limit the bounty reward equal to value of clone, unless some guy decides to put a single 100 mi isk bounty (why do that when you can place 10 seperate bounties at 10mil each, and watch him get hunted more?)

Tl;dr - Moar pvp, isk sink, and finally a USE FOR CORPSES!


Hows that for on-the-go brainstorming!
Lucien Davion
Doomheim
#6 - 2012-03-21 03:29:28 UTC  |  Edited by: Lucien Davion
to further supplement my idea:

bhs who happen to hunt the same bounty can fleet up to split bounty, as you would when completing a mission. Otherwise, the person who did the most damage is allowed to loot the corpse (think white wreck). If the other player(s) chooses to steal the loot when they have lost the most-damage-done challenge, he becomes flashy red. This encourages teamwork and competition to complete a bounty.
Mike712
Tenth Plague of Egypt
#7 - 2012-03-21 03:37:06 UTC
Lucien Davion wrote:
to add on to this.. would be interesting to see bounty hunters as a profession..

CCP creates an npc corp in various empire space for bounty hunters (BH). In order to join they must meet required sec. status. Joining this corp will give them and any player with bounties flashy red to each other. There would be a list of players with bounties on them that updates after every downtime. This list can be used as a redeeming system (read more on how) The bounty hunting corp station should also have locator agents to help track for a fee. Find him/her, kill him her. MUST loot the corpse. The frozen corpse is the required item to redeem to get the bounty reward.

Note: for those who collect corpses as a hobby, this may seem to be an exploit or potentially easy money. However to fix this, simply put a date a corpse was attained. And date on bounties placed. That way corpses cant be redeemed for bounties if it was prior to the date the bounty was placed (and remember you'd have to be in the BH corp to redeem) This simple fix would also allow total bounties on a single player to become separate as individual bounties. This would eliminate the need to limit the bounty reward equal to value of clone, unless some guy decides to put a single 100 mi isk bounty (why do that when you can place 10 seperate bounties at 10mil each, and watch him get hunted more?)

Tl;dr - Moar pvp, isk sink, and finally a USE FOR CORPSES!


Hows that for on-the-go brainstorming!


Bounties should have nothing to do with killing the pilots pod, pods only die in bubbles in 0.0, occasionally to smartbombs and rarely to a raptor pilot with 3000+ scan res and the reflexes of a coke'd up ninja.

Regards, Mike712 The BattleClinic Team

Lucien Davion
Doomheim
#8 - 2012-03-21 03:46:30 UTC
Mike712 wrote:


Bounties should have nothing to do with killing the pilots pod, pods only die in bubbles in 0.0, occasionally to smartbombs and rarely to a raptor pilot with 3000+ scan res and the reflexes of a coke'd up ninja.


that is true, although i still feel there should be a redemption system involved using unique items.
Mike712
Tenth Plague of Egypt
#9 - 2012-03-21 03:55:20 UTC
Lucien Davion wrote:
Mike712 wrote:


Bounties should have nothing to do with killing the pilots pod, pods only die in bubbles in 0.0, occasionally to smartbombs and rarely to a raptor pilot with 3000+ scan res and the reflexes of a coke'd up ninja.


that is true, although i still feel there should be a redemption system involved using unique items.


How about spawn a tag in the players cargo when they pop if they have a bounty on them, then trade the tag in to a concord station to collect the bounty.

Regards, Mike712 The BattleClinic Team

Ken Sunji
Science and Trade Institute
Caldari State
#10 - 2012-03-21 04:30:16 UTC
Mike712 wrote:
Lucien Davion wrote:
Mike712 wrote:


Bounties should have nothing to do with killing the pilots pod, pods only die in bubbles in 0.0, occasionally to smartbombs and rarely to a raptor pilot with 3000+ scan res and the reflexes of a coke'd up ninja.


that is true, although i still feel there should be a redemption system involved using unique items.


How about spawn a tag in the players cargo when they pop if they have a bounty on them, then trade the tag in to a concord station to collect the bounty.


I like this idea, but it still doesnt give incentive to a bounty hunter when the offender can still have themselves/ship killed as they do now no?
Mike712
Tenth Plague of Egypt
#11 - 2012-03-21 04:48:59 UTC  |  Edited by: Mike712
Ken Sunji wrote:
Mike712 wrote:
Lucien Davion wrote:
Mike712 wrote:


Bounties should have nothing to do with killing the pilots pod, pods only die in bubbles in 0.0, occasionally to smartbombs and rarely to a raptor pilot with 3000+ scan res and the reflexes of a coke'd up ninja.


that is true, although i still feel there should be a redemption system involved using unique items.


How about spawn a tag in the players cargo when they pop if they have a bounty on them, then trade the tag in to a concord station to collect the bounty.


I like this idea, but it still doesnt give incentive to a bounty hunter when the offender can still have themselves/ship killed as they do now no?


The only feasible way to prevent that is to make the bounty payout roughly the same as the market value of the ship up to a maximum of the bounty that has been set, plus remove insurance payouts for ships lost when a bounty is collected, or remove the value of the bounty from the insurance payout. That way you can't make isk off collecting your own bounty.

That is how you fix the bounty system.

Regards, Mike712 The BattleClinic Team

Grumpy Owly
Imperial Shipment
Amarr Empire
#12 - 2012-03-21 07:16:49 UTC  |  Edited by: Grumpy Owly
Encourage people to look at this thread: Bounty Hunting for CSM7.

It covers the relevant topics you are discussing and would encourage you to add your views as applicable. Especially in some of the recgonised proposals within.

The numerous calls for a revision to BH (especially in the F&I forum) suggests it to be a feature people would like to be corrected in game. The CSM candidates themselves offer significant support to a correction of this gameplay.

Personally, I can see it injecting more fun and challenging PvP situations to pilots as a result on both sides of the Hunter equation. Whilst offering integrity to a profession promoted by CCP themselves.

I think it's fair for me to state its been a long standing feature in need of attention (due to the current mechanic being exploitable), and as such the main issue preventing attention to a redesign is focusing more on promoting this awareness to CCP as much as finding the best gameplay solution.
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#13 - 2012-03-21 15:15:47 UTC
Misanth wrote:
I'd start by posting my suggestions in the correct forum section. P


There are other forum sections? OPS :P

Grumpymunky wrote:
Partial bounty payouts might be a good idea, but why does it have to be for pods? Couldn't it be based on the insurance value of the ship hull destroyed?


That's a good idea. What do you think about mixing it?
First you get bounty with the ship value as max, then you get again (if there's bounty remaining) for killing the pod, with the clone value as maximum.

EnslaverOfMinmatar wrote:
It would be hilarious if after a bounty is placed on a player, half the isk he earns goes towards reducing the bounty in hisec. Suppose a player has a 10 mil bounty and kills a 1 mil rat in hisec. He gets 500k isk and his bounty is now 9.5 mil. In lowsec and null the bounty stays the same and he doesn't lose any isk.


That could work too, but always at the same time you done one (or the two) other ideas.

Lucien Davion wrote:
to add on to this.. would be interesting to see bounty hunters as a profession..

CCP creates an npc corp in various empire space for bounty hunters (BH). In order to join they must meet required sec. status. Joining this corp will give them and any player with bounties flashy red to each other. There would be a list of players with bounties on them that updates after every downtime. This list can be used as a redeeming system (read more on how) The bounty hunting corp station should also have locator agents to help track for a fee. Find him/her, kill him her. MUST loot the corpse. The frozen corpse is the required item to redeem to get the bounty reward.


I would rather have agents that gives you bounty-hunting missions without the need of joining a specific corp, but it's an interesting idea for the long run.

Mike712 wrote:
plus remove insurance payouts for ships lost when a bounty is collected, or remove the value of the bounty from the insurance payout. That way you can't make isk off collecting your own bounty.

That is how you fix the bounty system.


Hmm that could make posible to grief somebody placing 1 ISK bounty on his head just for the lulz of negating his insurance.



The main problem, thou, is: Ok, we can make bounties NOT profitable for the guy you place the bounty into. But if he can lose a ship/pod and get the same bounty in exchange, he could still do it and make the guy who put the bounty on his head lose money, while he stays the same.
We need a way to deny this.