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There's a slow but constant haemorrhage of new players

First post
Author
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#221 - 2012-03-16 12:23:11 UTC
Opertone wrote:
Don't know much for everyon As for me, things that make me quit eve

Veterans - you get in, you get started, you are 20 mill SP away from people who can play and enjoy, you are 100 mill ISK behind. You can't play your first year, only gear up and train skills, 12 months of preparation if you are new to the game

Slow training, 8 mill SP in your first year. Unless you spend serious cash on plex. Still not able to PvP, still can't join a decent corporation. Your skills are too low

Your killboard is too low. You were in NC, we can't recruit you. Oh no, you were with pirates, we can't recruit you Stupid inflation caused by macros and bots. Spend serious cash on plex or die of grind. Grind for the isk, which others get for free is awful.

Stupid scams, bots and exploiters run their operations free of any consequences. No CCP effective policy Stupid, braindead, shameless alt society. CEO employs an alt and rips the corp off. Spies. Cheat. Monkey style. Scam, stupid, annoying and running from consequences crowd. We know some alliance who play games and troll internet for the sole purpose of that disturbing behavior. SA. NA by nature

A game which is hard to enjoy because of many factors. Eve changed much. Stupid crowd is on the wagon


Let me address your points one by one

Veterans - Wrong - you can be an effective pilot within a couple of hours simply by training to fit a warp disruptor and an afterburner. Now you have a role you can fill while you train up other skills

Slow Training - Wrong - miss the fact that you train twice as fast until you hit 1.6 mil sp?? thats a good chunk if not all of the basics covered right there and twice as fast as I could train it to boot. Plexes have **** all to do with training so the isk advantage is largely irrelevant, its perfectly possible to go out and PvP and there are plenty of corps out there who are willing to teach you how

'Your kill board is too low/you were with NC/you were with pirates' - Find a corp whos leadership doesnt have its head stuck up its own ass, its not hard to do if youre willing to stick at it

Inflation - The average liquid isk ive had in my wallet over the last 6 months has been about 15-20 mil yet ive been pvping in lowsec the entire time and not had any problems. Scams are your own fault for being stupid, bots are being addressed constantly by the security team if you actually bother to read the dev blogs rather than dribbling onto your keyboard and would you like to provide some evidence of the exploits being used?? Didnt think so

'Alt society' - Any CEO that trys ripping his own corp off with an alt isnt going to be CEO for much longer once people find out about it, the simple fact is that its up to you to safegaurd yourself against things like this, no one is going to do it for you. as For your other points people operate within the rules set by CCP, either accept that or quit, whining and ranting about it just makes you look stupid(er)

I guess what you see as a negative I see as a reason to play this game over any other.

Pirates - The Invisible Fist of Darwin

you're welcome

Tippia
Sunshine and Lollipops
#222 - 2012-03-16 12:27:37 UTC
Opertone wrote:
Veterans - you get in, you get started, you are 20 mill SP away from people who can play and enjoy, you are 100 mill ISK behind. You can't play your first year, only gear up and train skills, 12 months of preparation if you are new to the game.
This is not a problem with the game but with the new player's perception and expectation that EVE will work like some other class/leve-based game where higher/better = automatic win. Solution: teach them that EVE does not work that way — that it, in fact, works almost the exact opposite way by making it impossible not to “catch up” to older players (and quite quickly too), and that, all told, “catching up” isn't really an applicable concept to this game.

Quote:
Slow training, 8 mill SP in your first year. Unless you spend serious cash on plex. Still not able to PvP, still can't join a decent corporation. Your skills are too low.
Again, user error. Back in my day, there was no PLEX; there were no 17-base attributes; there were no remaps; there was nothing to suggest what your attributes did when you assigned them… and yet I squeezed more than double that out of my first year, was able to PvP from very early on, and found a very decent corporation.

Quote:
Your killboard is too low. You were in NC, we can't recruit you. Oh no, you were with pirates, we can't recruit you.
Potentially problematic except for one thing: any corp that has those kinds of requirements isn't really worth joining.
Ender Karazaki
Sebiestor Tribe
Minmatar Republic
#223 - 2012-03-16 12:57:36 UTC
Tippia wrote:
This is not a problem with the game but with the new player's perception and expectation that EVE will work like some other class/leve-based game where higher/better = automatic win. Solution: teach them that EVE does not work that way — that it, in fact, works almost the exact opposite way by making it impossible not to “catch up” to older players (and quite quickly too), and that, all told, “catching up” isn't really an applicable concept to this game..



If SP didn't matter why would some corps demand that we have a certain number of SP before they join and why do most players pay a lot of ISK to become more effective and gaining SP. That 5% difference between a lvl 4 skill and a lvl 5 skill can be the difference between wining a fight and losing a fight. SP does mattar, perhaps not as much as a n00b like me may think but it does matter.

I can only speak for myself but my two biggest gripes with the skill training is that it's pretty much set in stone how fast it can go. Yes, you can remap and buy implants but you end up staring at the screen impatiently to learna lvl5 skill in engineering so you can learn thermodynamics which will make a huge difference in PvP. My second gripe is the forced specilization. I chose PvP as my focus, but I would really enjoy the other aspects of EVE such as mining, manufacturing and science. Yes I know I can go and get anoher account, and no, $15 a month is enough for one video game. I just wish I didn't have to wai 2+years to become flexible.
gfldex
#224 - 2012-03-16 13:23:04 UTC
Ender Karazaki wrote:
If SP didn't matter why would some corps demand that we have a certain number of SP before they join and why do most players pay a lot of ISK to become more effective and gaining SP.


Because elitism works. It's pure psychology and has nothing to do with what you can do in the game.

Ender Karazaki wrote:
That 5% difference between a lvl 4 skill and a lvl 5 skill can be the difference between wining a fight and losing a fight.


Wrong. What matters is if you are the attacker or if you let others attack you. Any attacker can choose not to attack and as such greatly lower the chance to lose a fight. A defensive carebear ... err ... player can only choose to stay dock and as a result can't win a fight.

No matter how many SP a player got -- a bad player stays a bad player.

If you take all the sand out of the box, only the cat poo will remain.

Florestan Bronstein
Ministry of War
Amarr Empire
#225 - 2012-03-16 13:23:32 UTC
Darek Castigatus wrote:
miss the fact that you train twice as fast until you hit 1.6 mil sp??

nice "fact" you have there

double training speed bonus below 1.6m SP has been gone for over a year now.

... and looking at your character age you started with ~800k SP (opposed to the ~50k SP new characters receive today)
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#226 - 2012-03-16 13:30:25 UTC
gfldex wrote:


Wrong. What matters is if you are the attacker or if you let others attack you. Any attacker can choose not to attack and as such greatly lower the chance to lose a fight. A defensive carebear ... err ... player can only choose to stay dock and as a result can't win a fight.

No matter how many SP a player got -- a bad player stays a bad player.


I think that we are not playing the same game.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#227 - 2012-03-16 13:30:53 UTC
I was in a noob channel the other week and there was a 1 day old char in there crying about this and that.
Asking loads and loads of questions, begging for isk and generally complaining.

I asked if he'd gone through the tutorials as they give you loads of free stuff to get you start.
He hadn't.
This is one of the largest issues with people starting eve.

YOU CAN'T SKIP THE TUTORIAL IF YOU DON'T HAVE FRIENDS IN GAME
Tippia
Sunshine and Lollipops
#228 - 2012-03-16 13:57:35 UTC  |  Edited by: Tippia
Ender Karazaki wrote:
If SP didn't matter why would some corps demand that we have a certain number of SP before they join and why do most players pay a lot of ISK to become more effective and gaining SP.
Any number of reasons: because they think it matters; because it pads their epeen to have enough to qualify; and, most commonly, because SP is a good measure of time in the game, which (hopefully) roughly translates into general familiarity with game mechanics and ability to take care of oneself.

Quote:
That 5% difference between a lvl 4 skill and a lvl 5 skill can be the difference between wining a fight and losing a fight. SP does mattar, perhaps not as much as a n00b like me may think but it does matter.
The thing is, it's not 5% between a lvl IV and a lvl V skill.

First of all, it's a difference between a 1.20 and a 1.25 multiplier — it may be 5 percentage points, but the difference is only 4%. Second of all, to get those additional 4%, you have to waste 5× as much time as it took you to get the first 20% bonus, and in that time, you could often instead get a bunch of support skills that could give you upwards of 200% bonuses instead. Third of all, there are always roughly a bajillion ways to turn that 4% disadvantage around by simply changing tactics and dictating the fight. And then there's the actual ability to make use of that last percent (which requires player competence, not character age). And then… and then… and then.

The actual effect of lvl V skills is far more in the equipment (T2) they tend to unlock and added versatility they allow, and a whole lot less in the bonuses they provide. Yes, there are indeed a couple of skills where that last level makes a significant contribution, bonus-wise, but those are few and far between.

Quote:
I can only speak for myself but my two biggest gripes with the skill training is that it's pretty much set in stone how fast it can go.
Sure. What's not set in stone, though, is what you unlock and how quickly, nor what combinations you can get for your investment and how well they will work together.

Quote:
My second gripe is the forced specilization. I chose PvP as my focus, but I would really enjoy the other aspects of EVE such as mining, manufacturing and science.
You're not really forced to specialise — it's just the best way of getting very good at something. If you can settle for less than very good, you can go wide very early and try a bit of everything. Also, a large part of this problem is that the concept of “trying” is often a bit… off… Outside of capships, “trying” entails training a couple of skills to lvl III or so — you can try pretty much everything in the game in a matter of weeks.

The issue here is often the classic “train to V or else!!” philosophy that is voiced in newbie corp chats, which is nothing short of griefing on a scale that can flippers can only dream of. A lot of new players get in their head that they can't try something unless they go all-in (or at least ¾), and that's simply not true — you can get a very good sense of what it's all about even with minimal skills, and going beyond that is just making it more of the same. This is also the root of the classic “I will start doing X when I get Y” reasoning you see so often: a belief that unless you have some arbitrary skill or amount of SP or piece of equipment, it's not worth engaging in a particular activity. Alternatively, it's the notion that, once you unlock some specific item or ability, an activity will suddenly drastically change.

This is pretty much never the case, and people who think like this tend to just get to their goal and then promptly quit, since it turns out that “after Y” is exactly the same as “before Y”, and that if you didn't enjoy it before, you won't enjoy it after either… Put another way: it's the journey, not the goal — if you can't enjoy the former, the latter will be equally (or even more) horrid. Conversely, if you find something interesting with just lvl II skills, you will find it interesting later on, and you now have a positive (or negative, for that matter) result of your test.
Roime
Mea Culpa.
Shadow Cartel
#229 - 2012-03-16 13:59:42 UTC
@Ender,

obviously SP gives concrete advantages, there is no way around it, skill unlock stuff.

If you put two Canes against each other, piloted by exactly as good human players using identical moves, the one with higher SP wins.

Now what makes EVE PVP so wonderful is the fact that the above never happens. By far most fights are decided before ships are locked and weapons fired- you need to choose your opponents. Next most important decisive factor is your ability to capitalize on your opponents mistakes. (and not make mistakes yourself!) If you are fitted to maximize your potential and chosen your target right, you can do it - skill points won't help a bit... experience does.

In EVE you don't lose because the other guy had more SP or ISK, you lose because you made a mistake somewhere. Wrong place, wrong time, wrong target, a split second of hesitation, wrong reaction, failure to dscan. You need to analyze the engagement and find the mistake, and try to never repeat it again.

An example from today: I spotted a 2-month young player in a Hurricane, protecting his corpies Retriever on a lowsec belt. Mmmm blood Twisted I decided to try out my newest toy for the first time, a hilariously expensive Navy Vexor (130mil or so), used my 16mil SP covops alt to give me a close range warp-in. All good so far, I pointed the Cane while the Retriever warped away, and proceeded to pound his T1-gunned BC with:

130-mil faction cruiser
+ Gallente Cruiser V
+ overheated T2 guns
+ max damage T2 drones
+ full T2 tank, everything only squeezable on with fitting implants
+ max blaster damage SP-wise
+ damage & RoF implants

So I had all the paper advantages sans a T3 booster alt, way more SP, quite a bit more kills, huge piles of ISK and dual boxing, a perfect warp-in creating optimal circumstances for my chosen ship.

He won, I had to warp out in 2% armor because there was no way his shield tank would be going down in time for me.

I made the mistake, choosing wrong opponent or had the wrong fit, turned out that 800mm plate Navy Vex simply can't tank a Cane solo. Perhaps I could have put ECM drones on him, but that's 1/2 of Vex dps, and there are no slots for any other ewar to mitigate his damage. He also made a mistake by not fitting a point, tho :D I have to refit it with more tank, or choose smaller prey.

You can't learn things like that without trying, no amount of skilling up, reading forums or EFTing substitutes flying in space.

Don't wait for that X skill, or that X mod or ship, use what you have and fly out.

.

Tippia
Sunshine and Lollipops
#230 - 2012-03-16 14:27:40 UTC
Roime wrote:
If you put two Canes against each other, piloted by exactly as good human players using identical moves, the one with higher SP wins.

Now what makes EVE PVP so wonderful is the fact that the above never happens.
…and even on the off chance that it does happen, it's not nearly as simple as “higher SP = advantage”. What matters is where those SP are placed. Even if we look past the trivial case where one of the 'cane pilots have 90% of his skills in Industry rather than gunnery and spaceship command, it's still a matter of what you can get from the SP combination you've picked. And that's before we get to the scenario Roime describes where you simply make the wrong decision.

Hell, you can the effect even in the equal-SP scenario: one of them has trained Energy Emission Systems to V rather than just IV, the other has trained Motion Prediction to V rather than just IV. Same SP, same ship, same fittings, and both get a 5% bonus that the other guy doesn't. Who wins?
Indahmawar Fazmarai
#231 - 2012-03-16 14:32:04 UTC
Darth Gustav wrote:
Indahmawar Fazmarai wrote:
Noriko Mai wrote:
I started EvE BECAUSE it was so hard to get in. This was the reason I stayed. It was a cool feeling to learn something new every day, figure out how stuff works in eve and finding my niche. Not getting achievements for every crap I've done was realy satisfying.
Imho the biggest problem I see for new players (I know a few) is, if you start without friends in eve and/or don't join a corp, you are lost.


And if you find new friends and/or join a corp, they may backstab you and get over with it for free. It's not as if the game rules enabled to punish griefers in any meaningful way, i.e. a way that could cause griefers to leave the game as often as their victims leave.


Please define "griefing."

Because I think a lot of people leave the game over what I would call "normal gameplay" to be perfectly honest.


Short definition:

Griefing = whatever is done for "collecting tears"

That includes mostly activites that are carried out for a saddisitc sense of fun. These activities are carried out due to the factual imposibility to retaliate the griefers because the bounty system is a pile of old rotten manure.

Solution? To make bounty hunting a viable profession, and to make being hunted a fearsome experience suit only to real men with wit and galls.

EVE is all about consequences. Being a griefer, the kind of player that makes companies like CCP lose customers, should bear such consequences that the average griefer emoragequitted after facing the mechanics unleashed upon him by his former victim.
Velicitia
XS Tech
#232 - 2012-03-16 14:37:06 UTC
Ender Karazaki wrote:

If SP didn't matter why would some corps demand that we have a certain number of SP before they join and why do most players pay a lot of ISK to become more effective and gaining SP.


Corp I'm in has a 4 or 5m SP minimum requirement (can't remember off-hand right now), and will make exceptions if people show they've got a head on their shoulders. Honestly, the only reason for this requirement is so that we don't have to worry about getting people who bail shortly after joining (realise that EVE isn't for them, whatever).


Ender Karazaki wrote:
That 5% difference between a lvl 4 skill and a lvl 5 skill can be the difference between wining a fight and losing a fight. SP does mattar, perhaps not as much as a n00b like me may think but it does matter.


it can help, but honestly, if you're smarter than the other guy ... that helps more. For example, if we're both in "good" thorax fits (yours is range, mine is blaster), if you're better at controlling range than I am, I'm gonna be the one in trouble regardless of how much more paper DPS I should be able to apply.

Granted, the only time you'd be in an "honourable" 1v1 with is if we're in the same corp, and even then, there are no guarantees (our crew will sometime have fun with it, and bring logi/dps to help the losing guy)

Ender Karazaki wrote:
I can only speak for myself but my two biggest gripes with the skill training is that it's pretty much set in stone how fast it can go. Yes, you can remap and buy implants but you end up staring at the screen impatiently to learna lvl5 skill in engineering so you can learn thermodynamics which will make a huge difference in PvP.

I ******* hate the short skills. I'm just about done with a 60d one, and am dreading the need to manage the next batch of 1d 12h skills that I've got in my plan.

Thing is, you don't have to just sit there and watch your SP tick ... you're just choosing to.

Ender Karazaki wrote:
My second gripe is the forced specilization. I chose PvP as my focus, but I would really enjoy the other aspects of EVE such as mining, manufacturing and science. Yes I know I can go and get anoher account, and no, $15 a month is enough for one video game. I just wish I didn't have to wai 2+years to become flexible.


Funny, it took me about 9 months to be "viable" in Battlecruisers whilst training to mine at the same time, and this was back in the days of learning skills. Sure, if you're the type to think you need L5 skills across the board in order to do anything, then you're gonna be waiting a long time to reach that level of "flexibility". However, if you want to dabble in something else ... 2-4 weeks should be enough time to get all the relevant skills to at least level 3, with some being L4.

Sure, after a month, you might not be as good of a miner or researcher as someone who has spent a year at it ... but on the other side of that coin, they may have only spent a month on PvP stuff (whereas you've spent a year at it).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#233 - 2012-03-16 15:19:10 UTC
Adunh Slavy wrote:
Eternus8lux8lucis wrote:

Wouldnt work. Easy workaround. Few vets... TONS of alt accounts with 900K SP. Brings down the overall quotient to be able to dec anything given enough low SP alts.


Are you going to pay for those alts, or are they free? Nothing stopping the noob corp from adding in their two alts as well.

Certainly could be some additional parameters, only chracters with an active training queue are added into the calculation, that eleminates the alt problem.



What if you have a character in corp, but isnt being currently trained but is still active? And like the very next post refered to you cant stop alts in this way. The noobs adding alts wouldnt really do much to lower their quotient as its the older players that would have far more accounts, or just us free buddy invite trial accounts and stock it full of "semi-active" alts, even ones with skill queues going for those 21 days or 14 days, then when the 14 days are over boot alt form corp and let unsub. Just wouldnt work.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

gfldex
#234 - 2012-03-16 15:24:27 UTC
Indahmawar Fazmarai wrote:
EVE is all about consequences. Being a griefer, the kind of player that makes companies like CCP lose customers, should bear such consequences that the average griefer emoragequitted after facing the mechanics unleashed upon him by his former victim.


I dunno. Maybe we can have some sort of killrights-system where a victim can go after the griefer for longer then just 15 minutes?

If you take all the sand out of the box, only the cat poo will remain.

Velicitia
XS Tech
#235 - 2012-03-16 15:42:49 UTC
gfldex wrote:
Indahmawar Fazmarai wrote:
EVE is all about consequences. Being a griefer, the kind of player that makes companies like CCP lose customers, should bear such consequences that the average griefer emoragequitted after facing the mechanics unleashed upon him by his former victim.


I dunno. Maybe we can have some sort of killrights-system where a victim can go after the griefer for longer then just 15 minutes?


+1

and maybe track it in our character sheets?


One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

flakeys
Doomheim
#236 - 2012-03-16 15:53:00 UTC  |  Edited by: flakeys
Thorn Galen wrote:
Guttripper wrote:
Wrote a decent text


That was an excellent read, thank you Guttripper. Puts things more into perspective.
No, EvE is not dying, I would just like to see it grow more so that instead of 35K around 20h00 Evetime on weekdays and perhaps 50K on Weekends, I would love to see 60K+, no matter when.

I




I agree with him fully as an old time player btw and what to me comes out most is QUANTITY IS NOT QUALITY something you seem to have missed given your reply.


So let me ask you a question ; If we get a much larger playerbase will it benefit our player experience?If you can't say it does then why would you want it?


Thorn Galen wrote:
So you're quite happy to have a lot of nullsec essentially deserted then ? Have you considered that by having a larger playerbase, that even a small percentage of those players would be in lowsec and nullsec ?




And this is an example of just that question , the playerbase has grown a LOT since 2004 yet null seems emptier then it used to be back then.I did a solo nullroam a week or 2 ago and did about 40 jumps through null wich after the chokepoint entries mostly was empty or just an encounter with another lonely traveller/ratter.

Dump 5K more players to null and what do you get , even more blobsystems yet still the same empty 20 nullsec jumps towards it.

We are all born ignorant, but one must work hard to remain stupid.

Darth Gustav
Sith Interstellar Tech Harvesting
#237 - 2012-03-16 17:32:14 UTC  |  Edited by: Darth Gustav
Indahmawar Fazmarai wrote:
Darth Gustav wrote:
Indahmawar Fazmarai wrote:
Noriko Mai wrote:
I started EvE BECAUSE it was so hard to get in. This was the reason I stayed. It was a cool feeling to learn something new every day, figure out how stuff works in eve and finding my niche. Not getting achievements for every crap I've done was realy satisfying.
Imho the biggest problem I see for new players (I know a few) is, if you start without friends in eve and/or don't join a corp, you are lost.


And if you find new friends and/or join a corp, they may backstab you and get over with it for free. It's not as if the game rules enabled to punish griefers in any meaningful way, i.e. a way that could cause griefers to leave the game as often as their victims leave.


Please define "griefing."

Because I think a lot of people leave the game over what I would call "normal gameplay" to be perfectly honest.


Short definition:

Griefing = whatever is done for "collecting tears"

That includes mostly activites that are carried out for a saddisitc sense of fun. These activities are carried out due to the factual imposibility to retaliate the griefers because the bounty system is a pile of old rotten manure.

Solution? To make bounty hunting a viable profession, and to make being hunted a fearsome experience suit only to real men with wit and galls.

EVE is all about consequences. Being a griefer, the kind of player that makes companies like CCP lose customers, should bear such consequences that the average griefer emoragequitted after facing the mechanics unleashed upon him by his former victim.


Let me make sure I have this straight. Anything done for "sadistic fun" (sic) is griefing?

So by your definition, building a hotel on Boardwalk is griefing.

Stealing your childrens' spot on a Sorry! board game is griefing.

Skipping an opponent in Uno is griefing. Along with Draw Two and Draw Four.

Yeah, those games were all commercial disasters too, until they removed Hotels from Monopoly, made it so kids are immune to the Sorry! card, and removed all the skip and draw cards from Uno.

Let me state this in plain English: Players in Eve may activate any module allowed in the space they occupy for or against whomever they choose.

This means that if you want, you can be a pirate in Eve. That doesn't make you a griefer, it makes you a pirate in the context of a game. To be quite frank, the tears are an incidental, though quite delicious, side-effect of playing by the rules of the game.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Opertone
State War Academy
Caldari State
#238 - 2012-03-16 17:57:20 UTC
SP requirement by corps. You must have at least XX million skill points to be accepted. Double digit. No noobs. Go mission until you get 12 mill SPs and can fly a battleship/hac.

You can not ever win vs player with greater SPs and assets. You can be a good strategist, good warrior, good thinker. But millions of ISK, extra SP and double gank always wins. (If you disagree, say hello to that tech 3 badass pilot, who has the upper hand in conflict, net worth 1 bill isk with perfect implants)

You can not trust people, they show no respect. Scams are disturbing.

Unfair environment. Bots are there to stay. This is not game feature. This is an exploit. Can't beat exploiters. Don't want to beat exploiters.

I've quit EVE 4-5 times now. I've never unsubbed though.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Opertone
State War Academy
Caldari State
#239 - 2012-03-16 18:03:12 UTC
Darth Gustav wrote:


This means that if you want, you can be a pirate in Eve. That doesn't make you a griefer, it makes you a pirate in the context of a game. To be quite frank, the tears are an incidental, though quite delicious, side-effect of playing by the rules of the game.


Seriously, piracy is not griefing. But docking up after a fight and denying pay back (which all pirates do) is shady dishonest practice. But you can not give back. Because they run.

Organizing massive scams inside stations. Cursing and creating lag. Spamming objects on gates. All this shady activity is bad.

Killing noobs repeatedly and suicide ganking same victims for pure fun - totally grief gameplay.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Tippia
Sunshine and Lollipops
#240 - 2012-03-16 18:09:48 UTC
Opertone wrote:
SP requirement by corps. You must have at least XX million skill points to be accepted. Double digit. No noobs. Go mission until you get 12 mill SPs and can fly a battleship/hac.
No, they'll still not accept you after that. The actual request here is “go learn about the game until you get 12M SP” (and missions are not likely to let you do that).

Quote:
You can not ever win vs player with greater SPs and assets. You can be a good strategist, good warrior, good thinker. But millions of ISK, extra SP and double gank always wins. (If you disagree, say hello to that tech 3 badass pilot, who has the upper hand in conflict, net worth 1 bill isk with perfect implants)
Funnily enough, T3 is one of the better examples of when less SP can give you more… It has been the main criticism from day one against T3: what you get for your training is quite out of proportion compared to what you get with most other ship types.