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Anaconda and Python mine BPO's missing

First post First post
Author
DeODokktor
Dark Templars
The Fonz Presidium
#101 - 2012-03-16 15:02:30 UTC
CCP Greyscale wrote:
Leaving one of these things in the DB because some player has acquired one illicitly



I have received several apologys over the years from Staff for making such bold remarks.
You are (in essence) saying that this rare stuff we have was gained through hacking of the game, or cheating devs (Like t20, but as his player name is in a naughty word filter for the forums we cant talk about it I guess!).

How can we argue for all the other stuff to be put back in unless you actually let people know that you killed their stuff, and list all of the stuff that was removed.

It looks like your gonna just keep dodging the situtation and say that no one complained. I dare say that any more refusal to deal with this in a manner other than "I cant see" or "it was illicitly received" might mean that your not the person to deal with this issue. Telling legit players who have legit items that they somehow cheated the items out of the server is probably ignorant. It would be a bit like walking into a biker gangs bar and calling them all rapist, murders, and crackheads. There's a good chances that most of them would be innocent, and that all of them would beat you to near death.

Man up.
Make a devblog.
Inform users of items that they had removed.
Inform all users of what items types were removed.

It shouldnt be on the onus of users to compare DB changes to find out what was removed becuase your "cant see".

This is just another one of those things where you jump before thinking, and then tell us that your a dev and as we are users then tough crap.
It does matter, get off your high horse, ask for help from someone internal if you cant deal with it yourself.
Entity
X-Factor Industries
Synthetic Existence
#102 - 2012-03-16 15:18:40 UTC  |  Edited by: Entity
CCP Greyscale wrote:
... Leaving one of these things in the DB because some player has acquired one illicitly ...


Assumptions are the mother of all somethings that will get caught by the wordfilter.

CCP Greyscale wrote:
we have things in the DB that appear to be in game but which nobody can remember *why* they're ingame, is more likely to happen in future.


Whoa, you nailed it there. That's exactly my point. I really don't fancy my treasures being at risk of deletion just because the knowledge of how they entered the game has left CCP and whoever runs the invtypes cannot seem to do this research themselves (case in point: me pointing out 7 year old post validating the existence of Hellhounds)

CCP Greyscale wrote:
This is exactly the kind of ongoing problem that we were trying to prevent in the first place with this cleanup.


"if I don't know what it is, I'll just delete it!"

Yeah. I guess that's the easy way out.

My point still stands. What harm is there in having defunct/bugged/accidental items in the game as long as they do not break the game. They tell stories. They are part of the game. You gain nothing by deleting them but angry players.

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Utremi Fasolasi
La Dolce Vita
#103 - 2012-03-16 15:36:39 UTC
Terminal Insanity wrote:
[quote=Entity]
It also hurts the player's trust in their assets. It makes us feel like any of our stuff can just be disappeared at any time. I feel for people like Entity who've spent years collecting this stuff, and now his goal in the game is directly threatened by this


I take it you never lost a sock in the dryer. I've had items vanish without a trace from my apt with no explainable reason.

EVE is Real! ™.
Kopfy
#104 - 2012-03-16 15:38:14 UTC
CCP Greyscale wrote:

... We ended up deleting 1031 types, out of a total of 11430...
... We don't do this sort of delete very often...


Did you find any Villard Wheels among thouse? I've been looking for them since... 2008, i think.
Pak Narhoo
Splinter Foundation
#105 - 2012-03-16 15:38:56 UTC
Utremi Fasolasi wrote:
Terminal Insanity wrote:
[quote=Entity]
It also hurts the player's trust in their assets. It makes us feel like any of our stuff can just be disappeared at any time. I feel for people like Entity who've spent years collecting this stuff, and now his goal in the game is directly threatened by this


I take it you never lost a sock in the dryer. I've had items vanish without a trace from my apt with no explainable reason.

EVE is Real! ™.



Greyscale Gnome's.
They're everywhere!
What?
Bobbechk
Caldari Provisions
Caldari State
#106 - 2012-03-16 16:02:25 UTC
It time CCP acknowledge the collectors of eve and add an actual collectors item class, that cannot be fitted etc.

And whenever you feel you need to "clean up" you just move the item to this new class with no stats thus making the item itself "useless" but still a valid collectors item that can be sold and linked in chat...

I cant see any problem whatsoever with this approach, just drop all stats of the item except the description and change class type to "collectors item"

Entity
X-Factor Industries
Synthetic Existence
#107 - 2012-03-16 16:09:19 UTC
Bobbechk wrote:
It time CCP acknowledge the collectors of eve and add an actual collectors item class, that cannot be fitted etc.

And whenever you feel you need to "clean up" you just move the item to this new class with no stats thus making the item itself "useless" but still a valid collectors item that can be sold and linked in chat...

I cant see any problem whatsoever with this approach, just drop all stats of the item except the description and change class type to "collectors item"



I would have peace with such a solution.

At the very least I just want assurance that items that have 1 or more instances owned by players will not be deleted unless they threaten the game balance. I need to be able to go to bed and wake up the next day without having to run my Asset Guard™ script to check what CCP deleted this time. (some called me paranoid for that, but obviously that script has been vindicated now)

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╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

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Mioelnir
Brutor Tribe
Minmatar Republic
#108 - 2012-03-16 16:12:49 UTC  |  Edited by: Mioelnir
So your production documentation is incomplete. Make a wiki page about it. Wrap a bit of RP around it. Link it in the item database. Some farmer on a planet in cloud ring found a stack of weird items while working his potato fields, the public is asked for help with regards to their origins.

There, internal development documentation fixed.

[Edit]
Optionally, convert the cooler stories that emerge into chronicles, because I am quite sure those items will have an interesting history.

[Edit2]
With that I do not want to imply that Entity is a potato farmer in cloud ring P
Sarmatiko
#109 - 2012-03-16 16:17:15 UTC  |  Edited by: Sarmatiko
Posted about this changes month ago here and as always majority finds out when it's too late.

Also I want back my Infested Dominix Straight
seany1212
M Y S T
#110 - 2012-03-16 16:27:36 UTC  |  Edited by: seany1212
Sarmatiko wrote:
Posted about this changes month ago here and as always majority finds out when it's too late.

Also I want back my Infested Dominix Straight


That's because there is such little advertisement in the change of the little things, the big obvious changes are the ones that are broadcast to the public but the little ones CCP thinks will go unnoticed are brushed under the rug until it hits tranquility and actually starts affecting players.

Item's in SISI do not have the same value (both monetary and sentimental) as they do in tranquility and this i reckon is why nothing is ever said when they're put into place on there, plus the fraction of users who actually go on there in relation to TQ.
Velicitia
XS Tech
#111 - 2012-03-16 16:28:43 UTC
Kopfy wrote:
CCP Greyscale wrote:

... We ended up deleting 1031 types, out of a total of 11430...
... We don't do this sort of delete very often...


Did you find any Villard Wheels among thouse? I've been looking for them since... 2008, i think.


Lol

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Toramii
Le Moulin Rouge
#112 - 2012-03-16 16:37:24 UTC
Perhaps CCP can give us a list of whats been deleted, I'm sure the player community will fill in the blanks as to how they got into the game.

I'll start, Harvester drones (plus improved, standard). Circa 2003, whether by design or accident these drones dropped from faction haulers moving from station to station within a system. CCP eventually removed these drones from hauler drops so the drones became finite in number and eventually rare. They were not game breaking items but became collectible, last time I checked over a year ago Harvesters were worth 50 million plus each on contracts.

The Anaconda and Python mine Blueprints were seeded on the market a long ago. Due to broken game mechanics e.g. inducing lag or players getting Concorded many systems away due to a security status drop, CCP removed the ability for players to lay mines and so the BPO / BPCs became collectible.

CCP markets Eve as a persistent universe, where deeds and lore are made. So whats next on the list, Eve tournament monuments, the ASCN Titan wreck, cause you know, how-many current Eve player s (or devs for that matter) know why they came to be and no one uses them - right?

PS, I possess(ed) a number of oddly named modules back from early days which no longer drop, along with drones, skills, BPC's, BPOs. I'm lucky enough to have an item audit from 2010. After the module renaming is complete will do another audit and be interested to see whats disappeared in-between.
Entity
X-Factor Industries
Synthetic Existence
#113 - 2012-03-16 16:42:33 UTC  |  Edited by: Entity
Toramii wrote:
Perhaps CCP can give us a list of whats been deleted


No need. There is a list right here

Obviously the vast majority of items on that list are just test items and other assorted junk that never actually made it into the game.


Edit; By the way, Greyscale:

DEL u'Chalcopyrite'

Restore that too please. It's one of the ores from the mining related missions.

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╩═╚╝║.╚╝.╚╝║..╚╝║║╚╝.╩╚╝╚╝║.║╚╝

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Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#114 - 2012-03-16 16:49:55 UTC
CCP Greyscale wrote:
Hi,

Yes, this happened because of a thing that I did. We're looking at our options right now, but there are some other things I have to sort out first today. We'll get back to you!

-Greyscale

PS My player account owned both blueprints, I understand your pain.


Did you mine 'em? :P

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Rose Hips
Zero Dot Zero
#115 - 2012-03-16 17:08:11 UTC
EVE is Real! ™ - Then they poofed my mines.

Forum signature removed by Empress Jamyl as instructed by the Jove

Bow down before the one you serve; you're going to get what you deserve

Max Singularity is the way, the light, the Harbinger of Faith and true hope for New Eden!

Gogela
Epic Ganking Time
CODE.
#116 - 2012-03-16 17:26:37 UTC
CCP Greyscale wrote:
The capital hardwiring, for example was the *only* implant of that entire set existing on TQ, and I find it hard to believe that exactly one implant found its way into the game through wholly legitimate means.


Maybe you should look into that instead of swinging around vague accusations. How would it have gotten in game? Seems like a really lazy answer... but then I suppose that's par for the course per the lazy execution on this.

CCP Greyscale wrote:
Leaving one of these things in the DB because some player has acquired one illicitly means that this exact kind of problem, where we have things in the DB that appear to be in game but which nobody can remember *why* they're ingame, is more likely to happen in future. This is exactly the kind of ongoing problem that we were trying to prevent in the first place with this cleanup.


Can't remember? So I guess CCP doesn't have access to Google. That's a real shame.

Signatures should be used responsibly...

Entity
X-Factor Industries
Synthetic Existence
#117 - 2012-03-16 17:52:09 UTC
I forgot to mention this:

I absolutely resent the accusation, implied or otherwise, that I acquired items illicitly. I have always reported any suspect/harmful items and ran any weird items past CCP to make sure I wasn't doing anything wrong, and I'm sure a number of colleagues will vouch for my integrity when it comes to that.

I insist on getting capital implant back. and it's also false that that was the only such implant. Remove the dogma effects for all I care. Don't delete stuff I bought or was given fair and square, or at least compensate me for the loss of unique collectibles.

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Gogela
Epic Ganking Time
CODE.
#118 - 2012-03-16 17:55:42 UTC
Entity wrote:
...or at least compensate me for the loss of unique collectibles.

If history is any indication, you might get a PLEX and instructions to STFU. ...or you might just get banned. I'm sure they'll do whatever is easier and requires less thought.

Signatures should be used responsibly...

Cindy Marco
Sebiestor Tribe
Minmatar Republic
#119 - 2012-03-16 17:55:52 UTC
I can understand how going through a large list of items, how rare non-market items could be marked for deletion. I can also see how it could have made it to sisi before a problem was seen.

You said that deleting items this way creates a log. Then why did no one check the log when this hit the test server? It seems to be a reasonable precaution. They would have seen all the deletions there. If you delete a ton of items you never thought were in game, that should throw a flag that perhaps further investigation is needed.

But still, I can understand how this happened. As long as you don't take too long restoring these items its not that bad. Just learn from it, and in the future if you delete item types, check whats actually being delete before it goes live.
Entity
X-Factor Industries
Synthetic Existence
#120 - 2012-03-16 18:01:10 UTC
Gogela wrote:
...or you might just get banned.


Cue articles on every major gaming site in the world. No, I don't quite think they're going to ban me for fighting for my assets/career :P

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