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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Hannott Thanos
Squadron 15
#1801 - 2012-03-15 08:26:17 UTC
Veryez wrote:
Rant

Someone likes arguing for the sake of arguing.
Less feeding the troll pls

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Daeva Teresa
Viziam
Amarr Empire
#1802 - 2012-03-15 11:58:44 UTC  |  Edited by: Daeva Teresa
Veryez you are just beying stupid. For a start, you will not need to have destroyer 4 to fly cruiser / BC / BS / Capitals. You will just need destroyer 4 so you can learn (inject) cruiser skill. Same as it is now with the prerequisites. To actually fly a ship you need just that primar/secundar/tercial skill not theyrs prerequisites. I didnt bother reading the rest of yours rant. Please, be so kind and biomass yourself. Thank you.

CCP really please dont use Upgraded, Limited, Experimental and Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order.

Deathwing Reborn
#1803 - 2012-03-15 13:32:50 UTC
CCP Soundwave wrote:
Papa Boats wrote:
Bitter vet checking in.
I am really annoyed about having to retrain destroyer and BC for 3 races to have them all maxed again. I am at 90mil+ SP and currently have every T1 and T2 ship available to me. I have all T2 weapons at my disposal. I like it this way as I am able to use the very best ships and weapons whenever I need them. I worked hard for this and feel that this would negativly impact the few players who hate supercaps online the way I do.

As I feel what should happen if the racial destroyers and BC if it goes through should be. SP and cost of SB should go back into the pilots account. Also all SP and costs for command ships and interdictors should go back to the pilot. Furthermore any further skills and capital ships that require these ships should be dropped.

I say this for a couple reasons. I will not retrain 4 racial destroyers just so I can fly an interdictor thats outperformed by a HIC which I do not need to train for to have the better and stronger ship. Also for command ships why would I need this skill as the ships do not always match up. I am in the CFC meaning the CMD ship I need is either the cald or minm ships. While the capital ships I fly are the Thanny and the Moros. It is going to make it extremly difficult and add lots of time to getting me into my capital ships if these changes are not well thought out.


No one is saying you have to retrain them. Our principle for the reimbursement here will be "if you could fly it yesterday, you can still fly it today". Ytterbium will post the further details of this once it's written up.



Sorry if this has already been mentioned but there is alot to read.

So by this logic you will not only be duplicating skill points for people that just have BC 5 but also people that have BC 4. Because today I can fly all Tech 1 BC at a lvl 4 ability. That should mean that after your change I should be able to fly all 4 BC race types at the same level.

Please do not divide by 0.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1804 - 2012-03-15 21:19:28 UTC  |  Edited by: Tyberius Franklin
Veryez wrote:

He loses my vote for gross misrepresentation of facts, his statements (made before CCP Ytterbium) are a deliberate miscalculatation.

Lets look at just one of my characters:

4xRacial Frigate 5, 4xRacial Cruiser 5, BC 5, 4xRacial BS 5, every t2 ship to 5 (even dictor), Destroyer 1 (since I never bother with them).

So currently, I can fly Every cruiser class ship in the Game at level 5, Every BC and Commandship @ lvl 5, and Every BS @ lvl 5. After Patch Day do you really believe I'm going to be handed 4xRacial Destroyer 4 (that's what it looks like from the chart, but it could be 5, I can't tell) and 4xRacial BC 5, especially Destroyer 4 as I never trained it? You could almost make a case for 4xRacial BC 5, as I have BC 5 currently, but in any case unless I get handed a skill I've never trained (because it's worthless for what I do), I will not be able to fly Anything I currently have above the frigate level... Lets follow this to it's logical conclusion, if CCP really means "You won't lose the ability to fly any ships" then to be fair, everyone should get 4xRacial Destroyer 4/5 and perhaps 4xRacial BC 4/5 (for BS pilots) which means this "change" is actually a nerf to newer players as they will now have to train skills that we are given for free, because we were playing the day before patch day. This sounds very unlike CCP. Nerfing new players is something they've always opposed.
It would seem entirely within their capability to make 1 change that negates having to give you anything you can't fly currently while leaving you able to fly what you can already. Just make the validation for the ship/item/skill/whatev only look at the actual prerequisite skill and not validate it's dependencies. At which point it wouldn't matter if you never trained "x" because it wasn't a prerequisite at the time. I don't know it that is possible, but I'm sure CCP has a way of dealing with it and wil do so to meet their stated goals, which include keeping people in what they trained for. And yes, new players won't be able to train as fast or reap the benefits of having 1 skill that affects 12 ships, but then, CCP stated that this was part of the issue with that skill.
Veryez wrote:

Another character is max skilled in 2 races, but again only has destroyers 2, will he too get destroyer 4/5 in those 2 races? If so shouldn't he quickly train Cruiser 3 in the other two races to gain a bunch of free skills?
If he's ever going to fly those races ships, the answer is clearly yes. Not sure why you have an issue with this. I see it as being no different than a change which revalues an item and speculators act to get in early and make the most profit on the change.
Veryez wrote:

So bottom line, while I believe CCP is "looking" at this, No where did CCP say you are going to get something for nothing. While I don't expect to lose SP (that CCP did state) I find it hard to believe I will be handed free stuff. I don't believe it can be accomplished and fully expect to logon after patch day and find most of my hanger completely worthless.

Lets look closely at CCP Ytterbium's language:

" it has been said before, but allow us to repeat again, that we do not want to cut ships you can already fly. Thus, having BC skill at 5 would mean you get all four variations at 5. " No promises, just what they "want".

"it depends on how it is done. We may just bluntly give all four variants at V if you had battlecruiser V for example, or maybe require that you also add the relevant Cruiser skill trained at level 3 to be eligible. On the latter case, just don't train the cruiser 3 skill, and you should not receive the new racial battlecruiser at 5." Again no promise, just a "thought".
This is just nitpicking about word choices. Looking at both the options presented we get what we trained. There is no loss either way, which means that, as other have stated with expressions of greater certainty, that we aren't loosing capabilities from this change.
Veryez wrote:

"To remind it again, there are other options to consider, but no matter which one which choose, you won't lose anything out of the skill reimbursement plan." Ah but will we gain anything? Because to do what I do at this moment, I will have to gain quite a few SP.

Yes your glass if 1/2 full, mine's 1/2 empty, but perhaps that's because I've been here a while.
Between my characters there are 3 subcap ship types I cannot fly including T2 and T3. The rest I can fly in all 4 races. If the change happens as the options are stated all of my clones will balloon, but really, a direct measure of SP is pointless. All that matters is that our capabilities be retained. And that is what they are doing.
Kogh Ayon
Royal Amarr Institute
Amarr Empire
#1805 - 2012-03-16 00:23:55 UTC
The trick of ""You won't lose the ability to fly any ships"" here is, they do not promise that "you won't lose the effectiveness to fly any ships". If you get BC 5, then the reimbursement will allow you to get BC3-4 for 4 races, then "You won't lose the ability to fly any ships".

For the commander ships, they can simply change the requirement to "racial BC lv.3, Commander ship lv.1", then people already have commander ship skill now will not lose the ability to fly any a commander ship. For people have not get the commander ship skill, the requirement to train "Commander ship" skill will be racial BC lv.5 still.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1806 - 2012-03-16 00:33:50 UTC  |  Edited by: Tyberius Franklin
Kogh Ayon wrote:
The trick of ""You won't lose the ability to fly any ships"" here is, they do not promise that "you won't lose the effectiveness to fly any ships". If you get BC 5, then the reimbursement will allow you to get BC3-4 for 4 races, then "You won't lose the ability to fly any ships".

For the commander ships, they can simply change the requirement to "racial BC lv.3, Commander ship lv.1", then people already have commander ship skill now will not lose the ability to fly any a commander ship. For people have not get the commander ship skill, the requirement to train "Commander ship" skill will be racial BC lv.5 still.

Command ships say hi. CCP Yitterbum says CS's keep their Racial BC V prereq. Why are people so intent on looking for conspiracies? They have given a plan, assurance that skills will be taken care of, prerequisites were explained and examples of how thet may do it, all of which keep their promises and not in a backhanded way.
Veryez
Hidden Agenda
Deep Space Engineering
#1807 - 2012-03-16 06:44:43 UTC
Tyberius Franklin wrote:
Command ships say hi. CCP Yitterbum says CS's keep their Racial BC V prereq. Why are people so intent on looking for conspiracies? They have given a plan, assurance that skills will be taken care of, prerequisites were explained and examples of how thet may do it, all of which keep their promises and not in a backhanded way.


I don't believe there is a conspiracy, and yes they have a plan and a stated goal. But they also have a history of having unintended consequences.

Do you remember the boot.ini fiasco? How about "free" respec that wasn't (only reset the clock)? How about the removal of learning skills where we veterans actually train slower than before? Do you remember when they released t2 ammo and pre-nerfed it until they got enough data to balance it - took what 6 years? Do you remember how many of us said the boosts to HP during revelations were too much and were ignored? Guess what, it's been years, but every single weapons system has been boosted since then. Do I need to mention the 8 hour hardware upgrade that took over 24? I don't doubt their sincerity, nor do I doubt what they 'want' to do, but their history (especially with significant changes like this) creates doubt.

Look CCP loves this game as much as we do, but that doesn't mean they are infallible. Actually if I were in their shoes, I'd look at removing racial ship training and make frigates/cruisers/battleships like destroyers/battlecruisers and give people the SP back from there. This would have the side effect of making it easier for newer players (though you'd still have to train the correct weapon).

As far as patch day goes, I'll just have to wait and see. Obviously I'm moving Destroyer 5 up in the skill plan significantly in the characters I mentioned, as that should help preclude any problems. Where I work, we have a phrase, "Trust, but verify" - it tends to work well in most areas.
Aamrr
#1808 - 2012-03-16 12:08:51 UTC
Veryez wrote:
A rather long and poorly-written rant

You've missed something very important. It was explained in the dev post and has always worked like this, but you missed it anyway: Only the top of each prerequiste are actually required to fly a ship. If you have Caldari Battleship 1, you don't need Caldari Battlecruiser 4 to hop in a scorpion. You only need that if you want to inject the skill.

CCP's skill reimbursement could be this simple: Give everyone racial destroyers at whatever rank their destroyer skill was at, and racial battlecruiser at whatever their battlecruiser skill was at. Rank the skills appropriately so that new players don't have to train 4x as long to train the same ships, and they're done.

If they did this, you could still fly the same ships you do today, at precisely the same effectiveness you did before. You could still hop into all the ships you did before. If they neglect to add a direct frigate requirement for destroyers and a direct cruiser requirement for battlecruisers, this would allow you to fly some ships you could not before, but you would likely not possess any of the gunnery support skills necessary to use them properly anyway.

In the meantime, I suggest training Reading Comprehension. It's a really useful skill, even if a lot of noobs seem to ignore it.
Pinky Denmark
The Cursed Navy
#1809 - 2012-03-16 12:38:45 UTC
1 thing you forgot:

Super carriers are using same skill as normal carriers and is basically tier 3 carriers...

If you want them to follow the changes like all other ships you have to implement a super carrier skillbook requiring carrier 4 or nerf them dramatically which doesn't make sense because they cost much more than a normal carrier?
Terazul
The Scope
Gallente Federation
#1810 - 2012-03-16 13:45:23 UTC  |  Edited by: Terazul
It never fails to amuse me when people argue against balance, as though it were such a terrible thing that would just destroy the game somehow, someway...

Let me say right now that arguing that balance equates to homogenization is a weak assumption and a fallacy. A very common fallacy, one you see pretty often because a lot of devs are terrible at balancing, but a fallacy nonetheless.

For example: Sensor dampeners are blatantly inferior to ECM, but let's face it - they're the same bloody thing under a different title. They both try to prevent the target from being able to target anything, it's just that one changes the speed and range while the other kills it entirely. The fact that they serve the exact same purpose means that they're already homogenized regardless of their state of balance. If their numbers were "balanced" (which is to say, both were equally effective at preventing target lock), it'd be a largely cosmetic choice. The only "choice" these two can have between one another is, effectively, picking which is better than the other, full-stop.

Turrets, on the other hand - the numbers actually change your playstyle. Blasters, being point-blank range, require a different engagement style than ACs, which have insanely high falloff ranges, which require a slightly different style from pulse lasers, which have remarkably high optimals (and thus more reliable sustained DPS). Even if they were "balanced" they would be balanced from the standpoint that blasters would still be point-blank range, it'd just be worth the the trouble of getting into range in the first place. Lasers would still be the go-to option for reliable damage, while ACs would still be random as **** but have the versatility and damage potential to make up for it (though hopefully not to the extent they do now, which makes them a freakin' no-brainer on any ship without turret bonuses). That's not even considering things like cap drainage (lol, poor lasers), ammunition handling, damage types, fitting requirements, and so forth. Plenty of ways to asymmetrically design these things without giving into homogenization - they just have to actually be effective in their respective niches, not just throwaway designs because somebody forgot a 0 here and there.

Further, consider the Drake. Imagine, for a second, that the Ferox were actually as viable a choice as it. "BLASPHEMY!!!" Oh, please. The Ferox would still have a completely different role and playstyle from the Drake, it'd just be worth freakin' flying AT ALL in certain situations. Now, how do you make the other frigates as interesting and worthwhile as the Rifter? Tough call, but it can be done without just blanket-increasing every other ship's speed to keep up with it. Give one race more slots, give another more tank, give another the best sensors in the business (so they can be on-point faster than anyone else), suddenly you have reason to fly other kinds of frigates, and just buff the other Matari frigates. And believe it or not, this kind of asymmetrical setup can achieve balance. It'll take work, certainly, it'll take a lot of math and know-how, but it CAN happen.

And seriously, consider, just for a second, a world where you actually have a choice between all of the Matari frigates because they're all reasonably effective in some way or form. Why is that such a terrible, horrible thing? Are you literally incapable of comprehending the idea that they are STILL all specialized in a particular role while simultaneously being viable because they don't have crippling fitting or slot weaknesses, questionable tank numbers, or are just gimped for no reason at all (lol tiers)? I should hope not.

And the idea that it shouldn't be attempted at all just because it has been done wrong in the past is pure bull hockey. Just giving up on the attempt because it's difficult would just lead to stagnation, and really, are you going to tell all the Gallente enthusiasts out there that they don't deserve to have viable PvP ships? What kind of foolishness is that? An entire race, useless because some folks think that it somehow ADDS FLAVOR (LOLWUT) when a race is gimped beyond all measure? Man, seriously, think about that for a second. Do you really wanna be one of those people?
Abo'lish
Aliastra
Gallente Federation
#1811 - 2012-03-16 14:59:55 UTC
I cast my vote for the opposite of this:

Instead of splitting Destroyers and Battlecruisers into racials... Combine frigate, cruiser, battleship, etc. into generic versions - set them to 0 and refund all the old racial SP. If you really want to keep people from flying every Race's T2 frigate when they hit the new Frigate 5 - then add a new racial Spaceship Command pre-req.

If you balance the racial spaceship command difficulty properly, then people could come out ahead if they cross-trained a lot. And at least even if they didn't.
DoMe Now
Brutor Tribe
Minmatar Republic
#1812 - 2012-03-16 15:17:53 UTC
Balance is death.
May as well remove all shjps in game and just hand everyone yor not so new starter ships.
I find it harder to login these days and play with how much is changing and becomming a game a 12 year old can
play.

Terazul
The Scope
Gallente Federation
#1813 - 2012-03-16 15:33:13 UTC  |  Edited by: Terazul
DoMe Now wrote:
Balance is death.
May as well remove all shjps in game and just hand everyone yor not so new starter ships.
I find it harder to login these days and play with how much is changing and becomming a game a 12 year old can
play.

This is all I have to say to that.
Gustaf Heleneto
Deep Core Mining Inc.
Caldari State
#1814 - 2012-03-16 19:21:03 UTC
When is this BC and Desi 'factionalization' supposed to occur?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1815 - 2012-03-16 19:45:18 UTC
Veryez wrote:
Tyberius Franklin wrote:
Command ships say hi. CCP Yitterbum says CS's keep their Racial BC V prereq. Why are people so intent on looking for conspiracies? They have given a plan, assurance that skills will be taken care of, prerequisites were explained and examples of how thet may do it, all of which keep their promises and not in a backhanded way.


I don't believe there is a conspiracy, and yes they have a plan and a stated goal. But they also have a history of having unintended consequences.

Do you remember the boot.ini fiasco? How about "free" respec that wasn't (only reset the clock)? How about the removal of learning skills where we veterans actually train slower than before? Do you remember when they released t2 ammo and pre-nerfed it until they got enough data to balance it - took what 6 years? Do you remember how many of us said the boosts to HP during revelations were too much and were ignored? Guess what, it's been years, but every single weapons system has been boosted since then. Do I need to mention the 8 hour hardware upgrade that took over 24? I don't doubt their sincerity, nor do I doubt what they 'want' to do, but their history (especially with significant changes like this) creates doubt.

Look CCP loves this game as much as we do, but that doesn't mean they are infallible. Actually if I were in their shoes, I'd look at removing racial ship training and make frigates/cruisers/battleships like destroyers/battlecruisers and give people the SP back from there. This would have the side effect of making it easier for newer players (though you'd still have to train the correct weapon).

As far as patch day goes, I'll just have to wait and see. Obviously I'm moving Destroyer 5 up in the skill plan significantly in the characters I mentioned, as that should help preclude any problems. Where I work, we have a phrase, "Trust, but verify" - it tends to work well in most areas.

I never said CCP was infallable; I wasn't here for boot.ini, but I was here for the learning SP refund and the useless timer reset that I received. More importantly, I was here when they fixed the way free remaps are given. And when they made the change they explained how it worked and stuck to it. That being the case, why are you so certain that they will lock you out of ships or reduce your skill in them? And even if they did, I'd think we'd see it coming because they would tell us. Basically what is going on right now is that either people aren't reading the methodologies they are proposing or are calling them liars. As for remiving racial ship skills, may as well remove races then. CCP isn't from what I understand trying to make it easier persay, but to make a more logical path with te ability to still specialize in a class/race of ships. Generalizing things removes that ability and would most likely they wouls have to make those generic skills much longer to compensate for the number of hulls they effect giving newer players a harder time specializing into advanced roles.
Aspherical
Imperial Shipment
Amarr Empire
#1816 - 2012-03-16 20:10:53 UTC  |  Edited by: Aspherical
So to clarify your devblog.

If you currently have in-game assets in the nature of multiple, racial destroyers, interdictors, battlecruisers, or command ships, you are totally screwed.

Because when this is done, you have to choose which one racial ship you want access to now, and then plan to train (up to) an additional 6,144,000 skill points at x2 and x6 to unlock ships you may already own.

Which translates (based on an available remap to per/wil) about FIVE MONTHS of retraining.


Don't the forget gunnery/missile/Shield/armor skills.
I count at least 15 mil SP related to race specifical weapons and support skills to actually fly all 4 races with T2 weapons.
I have all those skills just because i can fly multiple race's.
So this is not only related to the ship commands skills but all lot of others as well.


Pls get a solution to this mess,
bcs after the patch I still want to fly a Claymore, Vulture, Absolution, Drake, Hurricane, Harbinger with skills to 5.



The easiest solution is get rid finally of racial shipskills, and get the ranks of these skills increased.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1817 - 2012-03-16 20:30:37 UTC  |  Edited by: Tyberius Franklin
Aspherical wrote:
So to clarify your devblog.

If you currently have in-game assets in the nature of multiple, racial destroyers, interdictors, battlecruisers, or command ships, you are totally screwed.

Because when this is done, you have to choose which one racial ship you want access to now, and then plan to train (up to) an additional 6,144,000 skill points at x2 and x6 to unlock ships you may already own.

Which translates (based on an available remap to per/wil) about FIVE MONTHS of retraining.


Don't the forget gunnery/missile/Shield/armor skills.
I count at least 15 mil SP related to race specifical weapons and support skills to actually fly all 4 races with T2 weapons.
I have all those skills just because i can fly multiple race's.
So this is not only related to the ship commands skills but all lot of others as well.


Pls get a solution to this mess,
bcs after the patch I still want to fly a Claymore, Vulture, Absolution, Drake, Hurricane, Harbinger with skills to 5.



The easiest solution is get rid finally of racial shipskills, and get the ranks of these skills increased.

Go to the first post, read all the linked posts. Also why do some people want T2 ship training to take longer?
bornaa
GRiD.
#1818 - 2012-03-16 20:32:06 UTC
please, please, please do ti.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Caldain Morrow
Native Freshfood
Minmatar Republic
#1819 - 2012-03-17 01:12:49 UTC
The Devblog (with notations and clarifications) as I understand it

"We are trying very hard to *NOT* screw you over. The Skill trees don't make sense, there is no linear progression along the racial ship classes and the BC skill is OP.

The Cyclone and Ferox (for example) serve no purpose other than flavour and a money trap for new players who don't know any better. This needs to change! In Cannon, a Gellente pilot would rather die than get in a Drake built by those murdering, despotic Caldari. Yet in game people flock to the Drake for PVE because it's one of the best ships for it. No Amarr would be caught in a Hurricane under pain of death.... yet how many Amarr fly 'caines in PVP? Why? Because it fits the role! By rebalancing the ships from the ground up, hopefully amarr will want to fly amarr because it is a viable option that doesn't require massive cross training. It will be worth it to fly your races ships.

As was stated earlier, each of the races preferred weapons encourage a certain play style. Why do the ships not reflect that? As a newer player (started around Quantum Rise) I've seen T3 cruisers, tier 3 BCs, and the Noctis added. These are not all the ships that have been added in the history of the game. CCP has been adding ships and trying to make them fit in the current world so as not to blow the system to hell.... miss the mark by 1% once no-one notices (insert big ****-storm debate about the *ACTUAL* accuracy rating of CCP is here. This only an example and I wish I didn't have to explain that to some people. You don't know who you are sadly) miss the mark by 1% a lot and it adds up. The funny thing is that the ship have naturally come to fill roles with out any input from CCP at all. Drakes are PVE mission whores, Caines are PVP gank boats, Rifters are the "go-to" frigate and the Ferox and Cyclone are left molding in the corner because they don't have a role or that role is filled better by something else. "A/Cs are better Blasters than Blasters" was stated back before the blaster re-balancing. Still true? Dunno, I use A/Cs; I'm Minmatar. Period

I think this re-balance is needed to make a cohesive whole of the EVE universe. I wish the Cyclone was useful. I love that ship and have some very fond memories of my first one. I just can't justify buying one now because they are just so gimped. There are the remains of a good ship there.

My biggest concern with a re-balance of this magnitude is that it'll come in stages and not as a whole to the whole system. By coming in stages we run the risk of frigs being well balanced with other frigs but way OP vs Cruises while desties are under powered compared to BCs. I've always understood the way that things are supposed to go (in an ideal world) Destroyers stomp frigs, Cruisers stomp destroyers, BCs stomp Cruisers, etc. Skip a tier and things get a little wierd. IE a *Really* good rifter pilot may just be able to take down a stabber with luck, a good fit and a lot of pilot skill. but a rifter comes up against a thrasher, the rifter is in serious trouble. Right now Things kinda work that way, we have a system that works in a dysfunctional kind of way. I'd rather wait another expansion for a full, cohesive and COMPLETE re-balance than a staged, get bogged down tweaking in one ship type revamp. If it was just tweaking EHP and the like that's one thing and can be done slowly. Re-working slot layouts and skill bonuses is *BIG*! I can live with my powergrid getting tweaked 2% to avoid another Dramiel I can't live with one day having 5 hi slots to play with and the next having 4! But that kind of change may have to happen with a staged roll-out.

That's my bit. Cheers
EnslaverOfMinmatar
You gonna get aped
#1820 - 2012-03-17 18:26:13 UTC  |  Edited by: EnslaverOfMinmatar
CCP Guard wrote:
Re-balancing is on our minds as many of you know and CCP Ytterbium is here to tell you all about some major changes we'll be seeing the start of soon.

Please go here to read the blog and as always, we're eager to hear your feedback.

Edit:
Notice also CCP Soundwave's remark about skill reimbursement,
CCP Soundwave's statement that "if you could fly it yesterday, you will be able to fly it tomorrow" and
CCP Ytterbium's confirmation about racial skill preservation.
CCP Ytterbium provides a bunch of answers to common questions and concerns in the thread (March 8th 12:06 EVE time)


Rebalancing CCP, one dev at a time....
In the next update CCP Ytterbium shall be rebalanced to CCP Ytterrible and the letters 'u' & 'm' will be reimbursed to him.

Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07