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Incoming titan adjustments

First post First post
Author
Andski
Science and Trade Institute
Caldari State
#2301 - 2012-03-15 22:59:37 UTC
they had to use an exploit to crash our clients and siege the cynojammer

i'm sure you're perfectly fine with exploits in the war against the blob

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Reilly Duvolle
Hydra Squadron
#2302 - 2012-03-15 23:02:25 UTC
Andski wrote:
Reilly Duvolle wrote:
Andski wrote:
the rock my posts blocked so somebody explain what happens when the "i win" buttons are trapped where their staging towers used to be, surrounded by bubbles in our home system


Oh but you misunderstand my dear Andski. You see, undefatable iWin buttons would be impossible to "trap". They would have just blasted out of there, killing everything. This is after all, what you claim them to be capable off.


hmm yes we've clearly demonstrated the ability of supercapitals to disregard 150km of bubbles


Bubbles arent really a problem if everything else is dead, is it? It just take time slowboating out of them, but again - if everything is dead anyway because you just kill them, whats the big problem? I mean, there was a LOT of supers trapped in VFK. An unstoppable rapetrain to quote your own views on the matter. it is a mystery indeed.
EnderCapitalG
Caldari Provisions
Caldari State
#2303 - 2012-03-15 23:03:20 UTC
Reilly Duvolle wrote:
Andski wrote:
Reilly Duvolle wrote:
Andski wrote:
the rock my posts blocked so somebody explain what happens when the "i win" buttons are trapped where their staging towers used to be, surrounded by bubbles in our home system


Oh but you misunderstand my dear Andski. You see, undefatable iWin buttons would be impossible to "trap". They would have just blasted out of there, killing everything. This is after all, what you claim them to be capable off.


hmm yes we've clearly demonstrated the ability of supercapitals to disregard 150km of bubbles


Bubbles arent really a problem if everything else is dead, is it? It just take time slowboating out of them, but again - if everything is dead anyway because you just kill them, whats the big problem? I mean, there was a LOT of supers trapped in VFK. An unstoppable rapetrain to quote your own views on the matter. it is a mystery indeed.


This isn't what I requested.
EnderCapitalG
Caldari Provisions
Caldari State
#2304 - 2012-03-15 23:03:29 UTC
Not even close :(
Andski
Science and Trade Institute
Caldari State
#2305 - 2012-03-15 23:08:06 UTC
Reilly Duvolle wrote:
Andski wrote:
Reilly Duvolle wrote:
Andski wrote:
the rock my posts blocked so somebody explain what happens when the "i win" buttons are trapped where their staging towers used to be, surrounded by bubbles in our home system


Oh but you misunderstand my dear Andski. You see, undefatable iWin buttons would be impossible to "trap". They would have just blasted out of there, killing everything. This is after all, what you claim them to be capable off.


hmm yes we've clearly demonstrated the ability of supercapitals to disregard 150km of bubbles


Bubbles arent really a problem if everything else is dead, is it? It just take time slowboating out of them, but again - if everything is dead anyway because you just kill them, whats the big problem? I mean, there was a LOT of supers trapped in VFK. An unstoppable rapetrain to quote your own views on the matter. it is a mystery indeed.


we also had a lot of supers in VFK, but they weren't trapped

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Berke Negri
Deep Core Mining Inc.
Caldari State
#2306 - 2012-03-15 23:08:25 UTC
not the pubbie complaining we need, but the pubbie complaining we deserve

wait strike that makes no goddamn sense
Berke Negri
Deep Core Mining Inc.
Caldari State
#2307 - 2012-03-15 23:12:38 UTC
what i mean to say is

z
EnderCapitalG
Caldari Provisions
Caldari State
#2308 - 2012-03-15 23:14:49 UTC
0
Snow Axe
Republic Military School
Minmatar Republic
#2309 - 2012-03-15 23:22:04 UTC
r

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Reilly Duvolle
Hydra Squadron
#2310 - 2012-03-15 23:23:29 UTC  |  Edited by: Reilly Duvolle
Some pages ago, someone said that this thread was 80 pages of delicios tears. But really, its at least 70% sperging Goons.

Goons that mysterioulsy still hold nullsec territory despite their enemies holding the iWin button for the last year.
Weaselior
GoonWaffe
Goonswarm Federation
#2311 - 2012-03-15 23:31:39 UTC
Andski wrote:
Weaselior wrote:
yes, let us spend hours explaining the basics of nullsec warfare to someone barely more literate than a plant, that sounds like a wise use of time


you're arguing with the guy who thinks that venal/tribute/vale tech moons "produce more tech" than ours

he also uses valuable intelligence sources like dotlan, evenews24 and kugu

oh cripes i forgot this was that guy

forget more literate than a plant

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#2312 - 2012-03-15 23:32:32 UTC
Reilly Duvolle remember that time you were right about anything

i don't either

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Andski
Science and Trade Institute
Caldari State
#2313 - 2012-03-15 23:32:58 UTC
Reilly Duvolle wrote:
Some pages ago, someone said that this thread was 80 pages of delicios tears. But really, its at least 70% sperging Goons.

Goons that mysterioulsy still hold nullsec territory despite their enemies holding the iWin button for the last year.


look at you completely ignoring the discussion about a failed invasion by the failure who is bmerc

thank you for giving us your valuable insights on nullsec warfare

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Weaselior
GoonWaffe
Goonswarm Federation
#2314 - 2012-03-15 23:33:42 UTC
man that was a good thread where reilly spent literally days talking about technetium without knowing literally the first thing about it

guess he thought it was good too so he's doin it again

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

EnderCapitalG
Caldari Provisions
Caldari State
#2315 - 2012-03-15 23:35:25 UTC
But guys, don't you see? He's pulling our strings!

We got so caught up in proving him wrong at every turn that we didn't realize that he was pulling our strings and making us sperg!
EnderCapitalG
Caldari Provisions
Caldari State
#2316 - 2012-03-15 23:35:34 UTC
Boy is my face red.
John Maynard Keynes
Science and Trade Institute
Caldari State
#2317 - 2012-03-15 23:35:50 UTC
This is not a shitposting contest. Please try to write something usefull.
Andski
Science and Trade Institute
Caldari State
#2318 - 2012-03-15 23:35:57 UTC
i wonder how many of these titan apologists believe that titans are built with minerals in freighters escorted from jita, or worse yet, from homesourced minerals from mining

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

I'm Down
Macabre Votum
Northern Coalition.
#2319 - 2012-03-15 23:36:43 UTC  |  Edited by: I'm Down
There is a reason why I’ve said for the past 2 years that adjusting tracking will not fix the problem. Just like fixing lock time also does not address the problem at all.

You developers have for years completely ignored your tracking mechanics and how utterly garbage they are. You have also ignored people informing you of why you can’t fix tracking under the current design. So let me drop this knowledge on you for why your first fix to titans has changed so little in what they do that it will have virtually 0 impact on the game after a few months of adaptation:

The current problem is that titans in large numbers can blap the ever living **** out of a fleet with basically no risk simply because they are huge HP buffers that can be repaired by motherships which are also huge HP buffers. Now I could ***** and moan about Capital Remote repairers and their range and their effectiveness, particularly on huge hp and resist stars like supers, but that would go off track of my point, so I’ll avoid the temptation.

So you changed tracking… big whoop. Rather than track around 220 m/s for every 10km of range, an Erebus/Rag now tracks about 110 m/s for every 10km of range. In addition, they have a gun sig size of about double that of a BS. This creates some magical world where a ship further away can be tracked better, but is some how mysteriously the same size as though range dilation has no affect at all on how well you can see that now tiny little dot. In layman’s terms…. This means that if Eve mechanics worked in the real universe, Every star in the whole freaking universe would look approximately the same size as our sun, as would all the planets in size relation to our moon rather than the tiny specs in the sky that they are.
So here’s what happens after your patch to just circumvent the whole problem you just created…. Lock time you say… Tracking speed you say…

Hello MR Proteus, Hello either 5 AEONS with 4 Domi painters or 50 Archons with 4 T2 Painters (and just for luls cause the ship is cheap, why not throw in 2 range extenders for the painters as well). Now that wonderful tengu has an 800-1200 sig and at 60km can be tracked plus has a sig size near the same as the guns do. That Maelstrom has a 1700 + sig… ie bigger than the guns do, and can be tracked at about 12km range…. And oh yeah, you can easily get those 300-400,000 ehp small sig lokis to web down anything closer than those ranges to prevent them from avoiding the tracking problems… not like tech 3’s are rare these days.

Oh but lock time you say… well if the carrier paints before the Titans ever lock…. Oh yeah, Lock a tengu in 30-35 seconds, lock a Maelstrom in 23-30 seconds… that’s so brutal. Oh yeah, and that’s just with ******* Navy tracking computers and sensor boosters, I didn’t even toss in the Meta 13-14 gear.

Gee… in 20 minutes of planning and a slight modification to what my fleet roles are, I’ve just circumvented your entire titan patch plans b/c you thought this was enough to warrant not changing the coding of your formulas so that they make sense.

Good thing there’s nobody in this game who couldn’t ya know, divide their titan pilots up on mumble into 10-15 sub channels, have a few SC’s assigned to each for painting and just perform the exact same way where it’s “paint, blap, blap, boom” rather than the old, “blap, blap, boom”…. That extra step… it will be the death of me. Guess us PL folk, or Raiden folk, or NC. Folk will have a horrible time adapting to this fix bros.

Thanks for the effort… maybe next time you’ll listen to sense, put in the extra time needed, and avoid yet another **** fix.

Now I'm assuming whatever the sig penalty plan was that you had was based at least in part on what I propsed about 6 months ago as I've not seen any other signiture plans offered ever. If you would just ******* do it, It would balance so many combat problems currently seen in this game that it's actually worth the effort. So please stop taking the easy way and do something ******* useful for once in you entire gaming careers.
EnderCapitalG
Caldari Provisions
Caldari State
#2320 - 2012-03-15 23:37:20 UTC
John Maynard Keynes wrote:
This is not a shitposting contest. Please try to write something usefull.


No backseat moderating.