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Incoming titan adjustments

First post First post
Author
baltec1
Bat Country
Pandemic Horde
#2181 - 2012-03-15 11:50:12 UTC  |  Edited by: baltec1
Cyaron wars wrote:
looks like you really don't understand my point or u just don't want to understand what I'm talking about. Once again I'm saying that there is a gap that should be filled. removing a role from ship and leaving that role empty is silly.


When that role results in turning every subcap into something more useless than a meatshield your damn right it should be removed and left empty.
Andski
Science and Trade Institute
Caldari State
#2182 - 2012-03-15 11:53:50 UTC
btw strong drop still nullifies this change quite a bit

75% nerf or bust

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Iris Bravemount
Golden Grinding Gears
#2183 - 2012-03-15 11:55:11 UTC
I may be a bit late in this thread, but hey...

Why don't you just forbid Sensor Boosters and Signal Amplifiers on Titans instead of nerfing their sensors ? This way they will still have a hard time locking subcaps, but can keep rolling against caps and structures.

Forbidding Tracking Enhancers and Tracking Computers on Titans could also work instead of nerfing the turrets I guess, but I'm not as sure as for the sensor mods...

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Andski
Science and Trade Institute
Caldari State
#2184 - 2012-03-15 12:00:41 UTC
Iris Bravemount wrote:
Why don't you just forbid Sensor Boosters, Auto Targeting Systems and Signal Amplifiers on Titans instead of nerfing their sensors ? This way they will still have a hard time locking subcaps, but can keep rolling against caps and structures.


and keep the 3 max locked targets

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mathicluanna
Brutor Tribe
Minmatar Republic
#2185 - 2012-03-15 12:02:07 UTC
Because arbitrary rules are bad. Supercaps already have enough of them.

The game doesn't forbid you to fit a 100mn afterburner on a cruiser hull, it just makes it very difficult and while you get massive speed you trade off in maneuverability and other fittings.
GallowsCalibrator
Imperial Academy
Amarr Empire
#2186 - 2012-03-15 12:05:07 UTC  |  Edited by: GallowsCalibrator
Andski wrote:
btw strong drop still nullifies this change quite a bit

75% nerf or bust


Eh, even 75% may still not be enough to prevent a degree of blapping once Titan numbers reach a higher critical mass. (Can't be bothered to do the maths right this minute). Lock time and no. of locks is pretty much the big impact here - you'd have to sacrifice guns, the JB, or doomsday to fit ATS for more locks, and mids for locktime.

Edit: Hilarious fix would be half the scan res nerf, set max locked targets to 1. If you want to blap you're dropping a lot of highs then. CHOICES!
Max50
an Renegade
#2187 - 2012-03-15 12:36:13 UTC
Just as any other nerf players will have to adapt to what CCP has for them.Drone nerf from supercarriers,now another titan nerf,tomorrow a tengu nerf because the worse side of players cant field 500+ everyday to blap them and who knows what else.

For over a year i am watching goons crying for various things in game,all of them having to do with them dying over and over..
CCP has already chose the side that will be supported.You have to be realistic about it and move on just as every other nerf(aka goon boosts).

For some players,this game has to do with planning,gaining ISK,spending them to buy new toys,buy new characters like this character created back in 2003 and is used a an "alt" from a 2008 player.Getting "better" in this game is different for all of us.

Lets just take CCP's place for a moment.They have 2 conflicting sides in this game.The one that seeks in game improvement and the other side that is heavily roleplaying and counts on it to play.I ve been in other games before EVE and if CCP doesnt take steps to sustain the roleplaying side the game will die itself.Most of you will propably say that goons should "gtfo and send ISK" before they do but here is the problem:the typical goon grunt doesnt have ISK to give.

What they do have though is real life money wich is what keeps this game ticking.So yeah,dont expect any counter to blob,the future has more and more things to favour them.So we are now in that tear circle where the worse players cry because they lose and the better players have to adapt everytime CCP is boosting.

Lets see whats next to be nerfed
GallowsCalibrator
Imperial Academy
Amarr Empire
#2188 - 2012-03-15 12:54:08 UTC
Max50 wrote:
Just as any other nerf players will have to adapt to what CCP has for them.Drone nerf from supercarriers,now another titan nerf,tomorrow a tengu nerf because the worse side of players cant field 500+ everyday to blap them and who knows what else.

For over a year i am watching goons crying for various things in game,all of them having to do with them dying over and over..
CCP has already chose the side that will be supported.You have to be realistic about it and move on just as every other nerf(aka goon boosts).

For some players,this game has to do with planning,gaining ISK,spending them to buy new toys,buy new characters like this character created back in 2003 and is used a an "alt" from a 2008 player.Getting "better" in this game is different for all of us.

Lets just take CCP's place for a moment.They have 2 conflicting sides in this game.The one that seeks in game improvement and the other side that is heavily roleplaying and counts on it to play.I ve been in other games before EVE and if CCP doesnt take steps to sustain the roleplaying side the game will die itself.Most of you will propably say that goons should "gtfo and send ISK" before they do but here is the problem:the typical goon grunt doesnt have ISK to give.

What they do have though is real life money wich is what keeps this game ticking.So yeah,dont expect any counter to blob,the future has more and more things to favour them.So we are now in that tear circle where the worse players cry because they lose and the better players have to adapt everytime CCP is boosting.

Lets see whats next to be nerfed


Ahahahahahahahaha I have some tinfoil here for you
Sam McCausland
Pax Mortis Inc.
#2189 - 2012-03-15 13:09:29 UTC
It's amusing to see that not only are Goons & pets bad at the game itself but also horrible at poasting.
Equally amusing is CCP Greyscale's blatantly obvious ignorance about his own game.


I tip my hat to the Mittani, this has to be the biggest meta-gaming stunt ever performed in any MMO to this date.

Terrorfrodo
Interbus Universal
#2190 - 2012-03-15 13:16:01 UTC  |  Edited by: Terrorfrodo
One aspect that should get more attention is that dedicated titan pilots are inherently lamers. How much player skill does it take to fly a juggernaut that has many millions of hitpoints, takes a looong time to be killed and also a long time to perform any action, like maneuvering, targeting, killing? You have so much more time to do the right thing than in a small ship where you often die if you do not make the right call or move in a split-second.

Virtually every elite pvper in the game (I don't count myself among them) prefers small, fast ships. Because they require – and reward – player skill.

Supercaps... get rid of these stupid things. And if their owners think that EVE isn't worthwile without them, good riddance.

.

Cyaron wars
Academia RED HOT Corporation
#2191 - 2012-03-15 13:20:31 UTC  |  Edited by: Cyaron wars
Terrorfrodo wrote:
One aspect that should get more attention is that dedicated titan pilots are inherently lamers. How much player skill does it take to fly a juggernaut that has many millions of hitpoints, takes a looong time to be killed and also a long time to perform any action, like maneuvering, targeting, killing? You have so much more time to do the right thing than in a small ship where you often die if you do not make the right call or move in a split-second.

Virtually every elite pvper in the game (I don't count myself among them) prefers small, fast ships. Because they require – and reward – player skill.

Supercaps... get rid of these stupid things. And if their owners think that EVE isn't worthwile without them, good riddance.


there is a huge difference between elit pvp aka small gang engagements and sov warfare that requires a blob fights, sov grinding, capitals and supercapitals. You think ppl hot those systems in 0.0 by fighting with 10 man gans?


You are looking only on 1 side of coin. Surprise, there's another one and it's completely different from what u are talking about. this post is exactly about that stuff.
Sentinel Eeex
School of Applied Knowledge
Caldari State
#2192 - 2012-03-15 13:26:06 UTC
Balderic Lunacy wrote:

Your right. A Titan is not the end game for everyone. But you are a fool if you think that the majority of pilots do not view it as such.

The game is ever changing and evolving, but until you show me something beyond a Titan then that is the ceiling.


I presume you are talking about that 0.3% majority, right?
XxTheKmanxX
Thunderwaffe
Goonswarm Federation
#2193 - 2012-03-15 13:37:49 UTC
Terrorfrodo wrote:
One aspect that should get more attention is that dedicated titan pilots are inherently lamers. How much player skill does it take to fly a juggernaut that has many millions of hitpoints, takes a looong time to be killed and also a long time to perform any action, like maneuvering, targeting, killing? You have so much more time to do the right thing than in a small ship where you often die if you do not make the right call or move in a split-second.

Virtually every elite pvper in the game (I don't count myself among them) prefers small, fast ships. Because they require – and reward – player skill.

Supercaps... get rid of these stupid things. And if their owners think that EVE isn't worthwile without them, good riddance.



I would stop posting while you are ahead, this post has nothing to do with the titan nerf - because it doesn't take skill to fly a titan, it takes money.
Valearx
School of Applied Knowledge
Caldari State
#2194 - 2012-03-15 13:39:13 UTC
CCP have made it clear that titans are not performing in the role(s) they want them to, and are therefore changing the way they function.

Elitepvp really didn't help matters by dropping their unkillable titan blob on any engagement they decided that they needed to win, with CCP watching. Repeatedly.

Oops?
Sentinel Eeex
School of Applied Knowledge
Caldari State
#2195 - 2012-03-15 13:42:10 UTC
Titan Keeper 22 wrote:
CCP has never thought of what new players would think of EvE after playing for several months, play around in a battleship class ships and realize, that there is nothing more to achieve

1) manufactureres - i build from frigate sized ships to carriers and dreads and modules. i think i can finish all that in about year.
2) traders - isk isk isk..and with those isk, what do i buy? currently being used and that are most expensive ships i can think of..carrier, dreads. nah.. that's just too easy i think i'd rather rmt.
3) researchers - almost same with manufactureres and traders.
4) freedom fighters(aka pvp'ers) - ok! i've finally acuired carrier/dread now time to shoot and repair structures! oh forgot that i can rat in a carrier!
5) bounty hunters - wtf is this ****
6) miner - most exciting content in eve! hear the calming sound wave of mining modules activating! oh wait AH HELL, I JUST GOT HULKAGEDDONED!
7) planetary industralist - i've finished every content of it in less than a month! yay i think im so good at this game!
8) explorer - scan, loot nothing, get frustrated, scan, loot nothing, scan, loot nothing, scan, fu*k i just lost my tengu! screw this, i'm buying plex to buy another tengu. scan, loot, somthing decent, happy, scan, loot nothing, scan, loot somthing decent, scan, ganked.
9) loyalist - uh which alliance should i join..um..i think Gooswarm is the strongest alliance in the game. maybe i'll give it a try. flys rifters/canes/maelstroms, shoots structure for longer than the time pvp'ing, start to think where all the taxes and the moon minerals go. gets explained by mittani that all of those isk are for reimbursing combat ships. but i payed for the ship and the modules to pvp and i get insurance that covers more than half of the price of the loss!
10) fleet commander - i cant FC.. im terrible at eve
11) empire builder - there are already more than enough of them! without a miracle, it's impossible!


Look at this 1 day old newbie already finishing the game.

Awww, cute.
George Holden
Garoun Investment Bank
Gallente Federation
#2196 - 2012-03-15 13:49:37 UTC
Too bad you can't outrange 1200mm arties, oh wait you can.
Too bad you can't orbit with more than 0.016 rad/sec to beat tracking, oh wait you can.
Too bad you can't drop your fleet out of range or just on top of them, oh wait you can.
Too bad you can't use bombs in nullsec, oh wait you can.

Do I need to go on?

There is no unbeatable fleet doctrine but you might want to turn your brains on before you blap the forums :>
Terrorfrodo
Interbus Universal
#2197 - 2012-03-15 13:51:09 UTC
Cyaron wars wrote:
Terrorfrodo wrote:
One aspect that should get more attention is that dedicated titan pilots are inherently lamers. How much player skill does it take to fly a juggernaut that has many millions of hitpoints, takes a looong time to be killed and also a long time to perform any action, like maneuvering, targeting, killing? You have so much more time to do the right thing than in a small ship where you often die if you do not make the right call or move in a split-second.

Virtually every elite pvper in the game (I don't count myself among them) prefers small, fast ships. Because they require – and reward – player skill.

Supercaps... get rid of these stupid things. And if their owners think that EVE isn't worthwile without them, good riddance.


there is a huge difference between elit pvp aka small gang engagements and sov warfare that requires a blob fights, sov grinding, capitals and supercapitals. You think ppl hot those systems in 0.0 by fighting with 10 man gans?


No, but I think peple who have/need no skill should not wield the enormous power over other players a titan currently has. I flew together with a noob player once who had bought himself a supercap character (and lied about how he did not buy it). He got himself killed twice in one day because he parked his drake inside our own catch bubble. But in a titan no one might have noticed what a ****** he was. The thought that guys like that could wield serious power and influence in EVE is horrifying to me.

XxTheKmanxX wrote:
I would stop posting while you are ahead, this post has nothing to do with the titan nerf

True, but after 110 pages I thought it is time to move on to the next step on the agenda: Abolishing supercaps altogether Twisted

.

Bagehi
Science and Trade Institute
Caldari State
#2198 - 2012-03-15 14:03:15 UTC
Sentinel Eeex wrote:
Balderic Lunacy wrote:

Your right. A Titan is not the end game for everyone. But you are a fool if you think that the majority of pilots do not view it as such.

The game is ever changing and evolving, but until you show me something beyond a Titan then that is the ceiling.


I presume you are talking about that 0.3% majority, right?


It is the end game right now because it is a do everything, kill everything ship. If the game has an I-Win button, it is the end game. It works well for single player games, but is pretty terrible for MMOs.
Cyaron wars
Academia RED HOT Corporation
#2199 - 2012-03-15 14:13:44 UTC
Terrorfrodo wrote:
Cyaron wars wrote:
Terrorfrodo wrote:
One aspect that should get more attention is that dedicated titan pilots are inherently lamers. How much player skill does it take to fly a juggernaut that has many millions of hitpoints, takes a looong time to be killed and also a long time to perform any action, like maneuvering, targeting, killing? You have so much more time to do the right thing than in a small ship where you often die if you do not make the right call or move in a split-second.

Virtually every elite pvper in the game (I don't count myself among them) prefers small, fast ships. Because they require – and reward – player skill.

Supercaps... get rid of these stupid things. And if their owners think that EVE isn't worthwile without them, good riddance.


there is a huge difference between elit pvp aka small gang engagements and sov warfare that requires a blob fights, sov grinding, capitals and supercapitals. You think ppl hot those systems in 0.0 by fighting with 10 man gans?


No, but I think peple who have/need no skill should not wield the enormous power over other players a titan currently has. I flew together with a noob player once who had bought himself a supercap character (and lied about how he did not buy it). He got himself killed twice in one day because he parked his drake inside our own catch bubble. But in a titan no one might have noticed what a ****** he was. The thought that guys like that could wield serious power and influence in EVE is horrifying to me.


I agree about titans being overpowered. I'm saying that role they have now should be taken by other ship, and it should be several tiers bellow then titan.
Aurora B
Sebiestor Tribe
Minmatar Republic
#2200 - 2012-03-15 14:17:17 UTC
Bagehi wrote:
Sentinel Eeex wrote:
Balderic Lunacy wrote:

Your right. A Titan is not the end game for everyone. But you are a fool if you think that the majority of pilots do not view it as such.

The game is ever changing and evolving, but until you show me something beyond a Titan then that is the ceiling.


I presume you are talking about that 0.3% majority, right?


It is the end game right now because it is a do everything, kill everything ship. If the game has an I-Win button, it is the end game. It works well for single player games, but is pretty terrible for MMOs.


So it just need a role rework like some have already said in this thread, this "quickfuckup" is just plain fuckup. Also dreads should be reworked / boosted.