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Incoming titan adjustments

First post First post
Author
asdf ghyj
Zorg Solutions
#2121 - 2012-03-15 08:18:03 UTC
STOP NERF TITANS

B O O S T goons
Sentinel Eeex
School of Applied Knowledge
Caldari State
#2122 - 2012-03-15 08:18:31 UTC
FeLiZk wrote:
Khadmos wrote:
FeLiZk wrote:
Shadoo, I could not agree more I am raging because of the way this is being done.


You agree that titans need to be nerfed MORE? I'm pretty sure that goes against everything you've said so far.


Want my ship to have a role, that's not a once in every 2 months role. Kinda stuck in a titan.


"Waaaah, waaah, titans are easy to kill, waaah waaah, goonie blobbers controlling CCP, waah waah, you don't use titans, waah waah, nerf Tech, waah waah..."

Yeah guys, I was just debating how I would like my ship to have a role.
bl4ckL0tus
Pator Tech School
Minmatar Republic
#2123 - 2012-03-15 08:21:09 UTC
dont tell me goons dont have isk to do that its jst fc are cowards to fight in that way cos if they fail once they can get alot of bshit for how crap they were ... isntead jst ordering waves of drakes/maels trying repeatedly t odo the same thing ...
one wise man once said : those who cannot adapt become victims of evolution ...
Triskian
The Scope
Gallente Federation
#2124 - 2012-03-15 08:22:21 UTC
bl4ckL0tus wrote:
dont tell me goons dont have isk to do that its jst fc are cowards to fight in that way cos if they fail once they can get alot of bshit for how crap they were ... isntead jst ordering waves of drakes/maels trying repeatedly t odo the same thing ...
one wise man once said : those who cannot adapt become victims of evolution ...


dude i'm drunk and even i make more sense than you
Andski
Science and Trade Institute
Caldari State
#2125 - 2012-03-15 08:25:16 UTC
bl4ckL0tus wrote:
one wise man once said : those who cannot adapt become victims of evolution ...


hmm yes that's apparently going to be the case with the alliances whose success has entirely depended on abusing broken ships

thanks for your insight npc alt o7

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Il Feytid
State War Academy
Caldari State
#2126 - 2012-03-15 08:26:48 UTC  |  Edited by: Il Feytid
hakkart wrote:
Cyaron wars wrote:
So my point is any side should have advantage on battlefield as it now (Numbers and technology). So you filed 1000 Drakes which can be countered by 200 Abaddons. Each side should be able to decide what it will bring for a fight - High SP+Expensive ships or less PS but en mass.


You're oversimplifying it. 1000 drakes does not make a fleet. Fleet is all about composition. 1000 drakes would lose HARD to a 500-man fleet with an actual composition, with logis and dictors and recons. . And that's the way it ought to be. A titan blob, on the other hand, stands on its own with no need for support other than supercarriers, which are equally unkillable in large numbers.

Edit before someone puts words in my mouth: The 500-man fleet is mostly drakes.


How are these titans tackling you guys? No chance in hell I would get in point range of one, much less scram and web. Straight
Andski
Science and Trade Institute
Caldari State
#2127 - 2012-03-15 08:29:31 UTC
Marlona Sky wrote:
hakkart wrote:
Cyaron wars wrote:
So my point is any side should have advantage on battlefield as it now (Numbers and technology). So you filed 1000 Drakes which can be countered by 200 Abaddons. Each side should be able to decide what it will bring for a fight - High SP+Expensive ships or less PS but en mass.


You're oversimplifying it. 1000 drakes does not make a fleet. Fleet is all about composition. 1000 drakes would lose HARD to a 500-man fleet with an actual composition, with logis and dictors and recons. . And that's the way it ought to be. A titan blob, on the other hand, stands on its own with no need for support other than supercarriers, which are equally unkillable in large numbers.

Edit before someone puts words in my mouth: The 500-man fleet is mostly drakes.


How are these titans tackling you guys? No chance in hell I would get point range of one, much less scram and web. Straight


properly fit supercarriers (i.e. the ones that fit officer points) have scram strength at 30km

sometimes you're in a bubble too

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Triskian
The Scope
Gallente Federation
#2128 - 2012-03-15 08:30:38 UTC
Andski wrote:
Marlona Sky wrote:
hakkart wrote:
Cyaron wars wrote:
So my point is any side should have advantage on battlefield as it now (Numbers and technology). So you filed 1000 Drakes which can be countered by 200 Abaddons. Each side should be able to decide what it will bring for a fight - High SP+Expensive ships or less PS but en mass.


You're oversimplifying it. 1000 drakes does not make a fleet. Fleet is all about composition. 1000 drakes would lose HARD to a 500-man fleet with an actual composition, with logis and dictors and recons. . And that's the way it ought to be. A titan blob, on the other hand, stands on its own with no need for support other than supercarriers, which are equally unkillable in large numbers.

Edit before someone puts words in my mouth: The 500-man fleet is mostly drakes.


How are these titans tackling you guys? No chance in hell I would get point range of one, much less scram and web. Straight


properly fit supercarriers (i.e. the ones that fit officer points) have scram strength at 30km

sometimes you're in a bubble too


I found myself in a bubble.
Sentinel Eeex
School of Applied Knowledge
Caldari State
#2129 - 2012-03-15 08:34:21 UTC
FeLiZk wrote:
Kyle Myr wrote:
FeLiZk wrote:
Khadmos wrote:
FeLiZk wrote:
Shadoo, I could not agree more I am raging because of the way this is being done.


You agree that titans need to be nerfed MORE? I'm pretty sure that goes against everything you've said so far.


Want my ship to have a role, that's not a once in every 2 months role. Kinda stuck in a titan.


I completely understand this point of view - I, too, want my ship to have a role in fleets. That's why I think Titan tracking is a problem, as it can be used to kill any fleet in the game regardless of numbers and composition, barring a larger number of Titans.

As for being stuck in a space coffin, I'd suggest purchasing a holding alt. A character, minimally skilled to be able to sit in a Titan, should run you much less than the hull you're currently stuck in. Once you're out of the ship, you'll have (presumably) a character great at flying a whole range of this game's incredibly diverse and fun capital and sub capital ships.


you really thing this is a good solution. make money buy another char, park titan. you really that selfish that you can't even agree on the fact that they should be allowed to dock, and if the new role comes that we could chose not to fly them if we don't like it and get our skills back.


I didn't get my skills back when they nerfed Kestrels, Armageddons, Ravens, Dominixes, Rokhs, Apocalypses, Falcons, ...

Wow, it's almost as if there is a pattern here.
Triskian
The Scope
Gallente Federation
#2130 - 2012-03-15 08:40:25 UTC
Hi iniquita.
Headerman
Native Freshfood
Minmatar Republic
#2131 - 2012-03-15 08:43:11 UTC
Leer0y Brown wrote:
Here's a though,

Keep the lock timer the same, and triple the sig size of carriers and dreads + supers. What would that negatively impact?

Since all guns should be able to capitals, including super caps vs capitals, just blow up the sig size. Right now, MWD based drakes, and battleships have similar sizes to capitals ships...

This is the problem, and a simple solution. Everything else is very reasonable in this context. However, titans should not take 30 seconds to lock a carrier or a dread, it should be almost instant.

Make the changes to the caps, and we're good.

As a side note, thanks for depopulating nullsec. By taking away Sanctums and havens from low sec status systems, you have effectivly destroyed new alliances from being able to populate into crappier regions of nullsec.

Has it effected the current group of people? No, not at all. Has it caused more conflict for us? No not at all. All you succeeded in doing is to create a giant empty nullsec. At the height of dominion there were MANY MANY people in nullsec. It was getting crowded, and a crowded profitable nullsec mean lots of players to kill and drama, etc.

Instead you create incursions, able to be run in the safety of high sec... You want to know where most of your end game users went who were trying to make it into nullsec? Well, they went back to incursions making 100mil isk per pilot per hour, and collecting nicely on some concord bounties and creating a giant isk facet just like the one you shutoff in nullsec.

The only difference is its highsec, so they arn't fighting eachother or themselves.

Come on guys this ain't rocket science. +1 to the titan nerf, if you blow up the sig size of capitals and fix this mess.

(sidenote) please reduce locktime on nyx as well... 24+ fighters on 1 BS that it can lock with its faction sensor boosters... Lets bring it in balence with the titans.

Also, consider doubling the titan turret damage. It should be able to wreck capitals, since this is one of the primary roles of the titans as you stated, and with a 80bisk + pricetag, it should do a DAMN good job



+1 to this.

Especially in the drone lands you can go flying around for quite some time and not see anyone at all.

Same up in Gurrista pirate space too.

The changes in the last 1 to 2 years to Nulsec have left people think "well wtf am i doing here?". I doubt this titan nerf will change this at all simply due to the fact that seeing a blob of titans, friendly or not is actually pretty damn rare (unless you deliberately go out to bait them, goons).

At the moment CCP, you are taking more things away from Nulsec, and turning it into a desert.

Please. Stop JUST taking things away. Give us new things to make eve more interesting.

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

John Maynard Keynes
Science and Trade Institute
Caldari State
#2132 - 2012-03-15 08:44:08 UTC
Titan Keeper 22 wrote:
losing battles because of not using end-game ships that are available and which of the enemies have used, but instead you brought early to mid game content ships and whine like little girls.




here's a little story - say that there was a war going on between 'A country' and 'B country',

'A country' brought hundreads of elite soldiers in tanks and elite ground troops equipped with most modernised guns with a Commander on the field.
'B country' brought thousands of pesty peasants equipped with tridents and their working gear and having a Commander on the field.

now the results, obviously 'A country' would win.

even if B country's Commander is much, much better in every way than the A country's Commander, it wouldn't have mattered. the A country wins the battle.



but then, one of the two things happend

(assuming that 'B country's god named CCP exists)

1) 'B country' prayed to their god, made sacrifises, gave him offerings and wished that they would win the war.


2) 'B country' turned all their available resources into researching and manufacturing weapons to fight back 'A country'




later on, B country chose option '1)' and have won the war by god's power.



but they didn't want to keep the technology and the weapons they have acquired by salvaging looting 'A country', because they thought those things were too conflicated and weapons as brutal.


if they have kept them, it would have brought happiness and excitement, through out the entire country because of the complete change in their bordrum life. which they have never thought of, then they kept on living the same usual unchangeable life(just like those poor north korean people under the command of the Kim Jeong-Eun) that just dont ever change.



p.s. when i mentioned the end-game content which i obviously thought of it as a titan, it's just my opinion of saying. reason why? because i couldn't think of any other thing that's harder to get than a titan pilot and a titan. and the cost of the isk as well.

should you argue that some people got theirs easily? they got help from other people, alliance, corp, botting, and etc. if anyone had used those source on somthing other than aquiring a titan pilot plus a titan, then they'd get what they seeked for with much ease.

p.p.s Marlona Sky thanks for the tip, but there are just too many posts and one simply cannot block those trolls without so much effort. thats why i left the problem to CCP so that way thousands of ppl could save time and would actually be able to read the good feedbacks. and by the way, you should first stop trolling before you agreeingmg on the fact that troll posts should get removed.


Jesus hates you...
Il Feytid
State War Academy
Caldari State
#2133 - 2012-03-15 08:48:32 UTC
Triskian wrote:
Andski wrote:
Marlona Sky wrote:
hakkart wrote:
Cyaron wars wrote:
So my point is any side should have advantage on battlefield as it now (Numbers and technology). So you filed 1000 Drakes which can be countered by 200 Abaddons. Each side should be able to decide what it will bring for a fight - High SP+Expensive ships or less PS but en mass.


You're oversimplifying it. 1000 drakes does not make a fleet. Fleet is all about composition. 1000 drakes would lose HARD to a 500-man fleet with an actual composition, with logis and dictors and recons. . And that's the way it ought to be. A titan blob, on the other hand, stands on its own with no need for support other than supercarriers, which are equally unkillable in large numbers.

Edit before someone puts words in my mouth: The 500-man fleet is mostly drakes.


How are these titans tackling you guys? No chance in hell I would get in point range of one, much less scram and web. Straight


properly fit supercarriers (i.e. the ones that fit officer points) have scram strength at 30km

sometimes you're in a bubble too


I found myself in a bubble.


The super capitals had time to anchor bubbles?
Triskian
The Scope
Gallente Federation
#2134 - 2012-03-15 08:51:15 UTC
Marlona Sky wrote:


The super capitals had time to anchor bubbles?


No, I forgot where I put myself.
John Maynard Keynes
Science and Trade Institute
Caldari State
#2135 - 2012-03-15 08:52:51 UTC
Marlona Sky wrote:

The super capitals had time to anchor bubbles?

Those Nano-Ragnaroks are quite sneaky...
Il Feytid
State War Academy
Caldari State
#2136 - 2012-03-15 08:56:52 UTC
Triskian wrote:
Marlona Sky wrote:


The super capitals had time to anchor bubbles?


No, I forgot where I put myself.


I suggest you always let your FC know about when your own fleet members bubble you causing you to die. I would also suggest (you can pass this on directly from me if you like) that instead of your HIC's using the bubble feature, change to focused scripts. You get farther tackle range and there is no chance of your fleet tackling itself so to speak. Thus allowing anyone the supers are attacking, able to warp out and possible come back.

Maybe some game mechanics changed and I didn't see it on the forums, but it should mean far longer staying power for your fleet members against these super capitals.
Triskian
The Scope
Gallente Federation
#2137 - 2012-03-15 09:00:02 UTC
Marlona Sky wrote:
Triskian wrote:
Marlona Sky wrote:


The super capitals had time to anchor bubbles?


No, I forgot where I put myself.


I suggest you always let your FC know about when your own fleet members bubble you causing you to die. I would also suggest (you can pass this on directly from me if you like) that instead of your HIC's using the bubble feature, change to focused scripts. You get farther tackle range and there is no chance of your fleet tackling itself so to speak. Thus allowing anyone the supers are attacking, able to warp out and possible come back.

Maybe some game mechanics changed and I didn't see it on the forums, but it should mean far longer staying power for your fleet members against these super capitals.


What?
Andski
Science and Trade Institute
Caldari State
#2138 - 2012-03-15 09:05:59 UTC
Marlona Sky wrote:
Triskian wrote:
Marlona Sky wrote:


The super capitals had time to anchor bubbles?


No, I forgot where I put myself.


I suggest you always let your FC know about when your own fleet members bubble you causing you to die. I would also suggest (you can pass this on directly from me if you like) that instead of your HIC's using the bubble feature, change to focused scripts. You get farther tackle range and there is no chance of your fleet tackling itself so to speak. Thus allowing anyone the supers are attacking, able to warp out and possible come back.

Maybe some game mechanics changed and I didn't see it on the forums, but it should mean far longer staying power for your fleet members against these super capitals.


dictors are the more prevalent bubblers especially after the hics die to titan guns

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Triskian
The Scope
Gallente Federation
#2139 - 2012-03-15 09:06:01 UTC
I assume you know what alcohol is right?
Triskian
The Scope
Gallente Federation
#2140 - 2012-03-15 09:06:38 UTC
My last post was directed at Marlona Sky, I think.

I'm not really sure what's going on here.