These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

There's a slow but constant haemorrhage of new players

First post
Author
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#141 - 2012-03-14 23:20:52 UTC
Tarsas Phage wrote:
Cipher Jones wrote:

You're pretty fail TBH. You can incursion in a logi, which is cheap and quick to get into.


What, exactly, is the color of the sky in your universe?

When Incursions were first announced, I fired up a fresh account and started training a logi toon on it from scratch with the aim of using it to make isk in Incursions. After several months of training purely for base goodlogi skills (capacitor, armor tank, shield tank, RR to 5 with navigation, armor, sheld and generic rig skills to 4/5), I had another month of training a racial cruiser, then the prereqs for the Logistics skill.... and then yet another month of training that skill to 5.

So when I hit logi 4 and my toon was able to fly a pretty decent Scimitar while training logi 5, I was still turned away from many fleets because I didn't train for tracking links or didn't have logi 5 yet, or both. In the end, my alt took just over 8 months of dedicated training to fly 1 race of logi at a skill level deemed 'acceptable' by the Incursion-running elite, and even then I ran into "basilisks only" shield fleets. Okay, 2.5 more months socked away for training the remaining races.

I see comments like yours often enough - "oh a nub can just train logistics and run incursions, it's easy and fast!" - that is the most disingenuous load of crap ever. I'm in no way raging about skill training times, I'm raging at folks like you who have lost the RL perspective of time investment for new-to-eve people.

EDIT: Let me add that no incursion fleet is going to take an osprey or exequeror. So somehow, while training the equivalent of the gestation period for a human, the nub needs to drum up enough isk for that "cheap" t2 logi+implants and hardwires.

Posting in a thread concerning new player retention.


My brother and I ran some incursions this week. His toon is a <90 days old. Compared to running l4 missions properly, yes, a basi is a quick train. Sorry to hear you got dicked by elitists. I don't like those guys either.

internet spaceships

are serious business sir.

and don't forget it

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#142 - 2012-03-14 23:31:25 UTC  |  Edited by: Cipher Jones
Darth Gustav wrote:
Liang Nuren wrote:
Cipher Jones wrote:
Unless the data just changed overnight I doubt that highly.


CCP Diagoras published the data on it, actually.

-Liang


Who's fail now, Cipher?

By the way, all those ships you named? They all still take months to fly correctly. Months.

We're talking about retaining new players, who can't earn ISK as fast as it is being devalued.

Ever salvage a level one mission?

******* genius!


I was referring to said data, you are fail now. There was 4+tn of sleeper drone AI traded in one day. 302 bn in incursion isk and 4millionLP.

Another point i made but you ignored is that if you had ever tried salvaging a level 1 mission in the past, you made (X-current inflation) on the loot. Now you make (X+current inflation).

And yes, they take months to fly. And you need months to train level 4's to use the same ships too.

They retained me. So many people call me stupid because they don't know the difference between attitude and aptitude, yet they have pity on people who are clearly stupider than me [sic] by failing out of Eve.

internet spaceships

are serious business sir.

and don't forget it

Roh Voleto
Doomheim
#143 - 2012-03-15 00:05:34 UTC  |  Edited by: Roh Voleto
Hey, let's all ****-post about a controversial topic!

The truth is: One does not simply start playing EVE. You either get sucked in by a new player friendly collective, like E-Uni, the SA (Goons), or reddit (Test) communities, and stay for the space ship themed social network; Or, you are the solo kind of execretory opening at the end of the alimentary canal, like me, who gets off at the thought of annoying 7000 people at the click of a button.


Neither of these concepts are sustainable, but I am positively surprised by how long CCP managed to keep this game going, and would not be surprised if we, as a community, would manage to keep the scam going for another ten years, despite CCP's best efforts to ruin their product.


P.S.: I know that this post is as pointless as this topic, but I am too drunk to just lurk.
gfldex
#144 - 2012-03-15 00:12:01 UTC
Andoria Thara wrote:
I started playing less than a month ago, signed up after my 2nd day on trial, I'm wishing I would have started playing this game sooner. I've always heard that this game was nothing but elitists and hardcore PvP, so I've stayed away for the past 8 or so years.


A warm welcome to you!

Andoria Thara wrote:

I'm not a PvPer, although I do enjoy a friendly duel now and then. I enjoy the atmosphere, exploring, and mining. I'm not worried about ISK/hour, I'm just enjoying the game, and having a great time.


Don't worry, we will come and kill you sooner or later.

Andoria Thara wrote:

I've tried to get friends from other MMOs to sign up with me, but they all say the same thing, EVE has a bad reputation, steep learning curve, and they'll never catch up with the veteran players so they won't even try it.


That's indeed a problem and easy to understand. There are so many MMOs that teach players that SP equal access to content. Something CCPs marketing folk (CAN YOU HEAR ME OVER THERE IN ICELAND?) should work on.

If you take all the sand out of the box, only the cat poo will remain.

gfldex
#145 - 2012-03-15 00:20:57 UTC
Liang Nuren wrote:
This totally explains why Eve is seeing so much more growth in the US and AUS than in the EU.


Most of EU got terrible exchange rates (relative to avg. wage) to both the EU and the $.

If you take all the sand out of the box, only the cat poo will remain.

Roh Voleto
Doomheim
#146 - 2012-03-15 00:30:41 UTC  |  Edited by: Roh Voleto
gfldex wrote:

Most of EU got terrible exchange rates (relative to avg. wage) to both the EU and the $.


The real problem is purchasing power. Who cares about 15$ in the US? That's pocket change. Meanwhile, 15€ will buy you a whole week worth of cheap groceries.
Cearain
Plus 10 NV
#147 - 2012-03-15 00:51:04 UTC
Liang Nuren wrote:
Cearain wrote:

I thought I saw a video of you in a talos with an extremely long point. Maybe it was faction or something like that. Or maybe that wasn't you. I don't know. So let me ask: were you in a talos getting the benefit of someones booster alt?

I am not calling for a pity party I am just observing some facts. The facts are off grid alt boosters give huge combat advantages to those who use them. Are you denying this?


I like how it's gone from everyone personally must have a booster alt to someone in the fleet might desire a booster alt. And yes, that was me - or at least I have put out a number of videos with me in a Talos where some of the time I have had gang bonuses.


I never said you needed more than one gang booster per gang. What are you talking about?

Would you agree these off grid boosters give a large combat advantage? I haven’t heard your answer to this question.


Liang Nuren wrote:
Cearain wrote:


Do you think that prevalance of them is increasing, decreasing, or staying the same?

I'm pretty sure I know the answers. But who knows maybe diagoras or past qens could give us some answers if you aren't convinced the game is going in this direction.

Again I am training one myself because they are just too large of an advantage not to use. But I know having to use that alt account will make eve more of a chore.


The prevalence is increasing, but you do not have to train one - and neither does the noob that you're saying shouldn't stick with the game because of it.


Right we can just fight at a large disadvantage.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#148 - 2012-03-15 00:51:41 UTC
Liang Nuren wrote:

Furthermore, I would argue that the density of booster alts will go down.


I’m not sure what you mean. But I am fairly sure we will continue to see that a higher and higher percent of gangs or “solo” pilots will use booster alts. Do you disagree?

Liang Nuren wrote:
Cearain wrote:

As far as your comments regarding the wording of questions regarding booster alts. How would you ask it? It doesn't matter how you ask the question. The above facts won't change. And these facts are likely to be a big turn off for new players and old players alike.

Making these sorts of short term cash gains is not good for the long term health of the game. I realize it may be necessary for ccp to do this now, but I hope they are planning on undoing this in the future once the financial issues pan out.


You are priming the pump by asserting that the behavior in question is necessary and bad, regardless of the reality of that. It isn't necessary, and its extremely unlikely that Joe Q Noob would find himself training up a booster alt for the first few years (if he ever did).

Furthermore, more and more I find that I play on one account at a time instead of multiple accounts - and I've even been known to go on corp roams as the scout+gang booster on my main. Yet that flies directly in the face of what you claim is the inescapable truth.

So yeah, get on with your pity party. Roll

-Liang


I never said no one would ever use these ships with their mains but it’s likely pretty rare. They are mostly going to be an alt. Again do you disagree?

I’m not saying booster alts are everywhere now. But they are growing and I don’t see an end in sight.

New players will more and more often come out to low sec and get owned by a frigate that can point them at 40k and wonder what the hell happened. They will increasingly learn that it’s not a mod they can save up for or a skill they can train. It’s a matter of just going the immersion breaking route of dual boxing alts.

This is how eve is changing now. Once the change is complete and eve gets this reputation it’s hard to undo.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

gfldex
#149 - 2012-03-15 01:06:28 UTC
Valentyn3 wrote:
Meh

Nothing to me is more nihilistic than making money to serve no other end than to make more money.

I just get tired of reading about how they are something that anyone can get into when they are so obviously not. It's the same minmax crowd you see in any highend pve area of a game and they never, ever change.


You know what the sad part is? When Incursions where new you could turn 8000ISK/LP (for the first 2 weeks) it then dropped to about 6000ISK/LP. Now with the fancy agreement you can be happy to get 1000ISK/LP.

I make more ISK/h with running lvl4 missions then with Incursions because they are just so crowded. The min/maxer managed to min the best way to make ISK known to men. :)

If you take all the sand out of the box, only the cat poo will remain.

Liang Nuren
No Salvation
Divine Damnation
#150 - 2012-03-15 01:09:30 UTC
Cearain wrote:
I never said you needed more than one gang booster per gang. What are you talking about?


This is what you said:
Cearain wrote:

Perhaps they see that pvp has more to do with having expensive booster alts that you dual box off grid rather than piloting skill.

I'm sure not many new players like the idea that they have to create alt dual box alts.


So yes, you most assuredly did say that new players MUST train their own gang boosters. Which is ******* bullshit.

Quote:
Would you agree these off grid boosters give a large combat advantage? I haven’t heard your answer to this question.
...
Right we can just fight at a large disadvantage.


Gang boosters give meaningful bonuses when used appropriately, but most of the time their bonuses just aren't very useful. The most useful bonuses are trivially the skirmish links, followed by either armor or shield - though you'll normally run with no more than one or the other. Info links are very specialized.

It is entirely possible to fight without disadvantage regardless of whether you have gang bonuses. I can, and frequently do.

Cearain wrote:

I’m not sure what you mean. But I am fairly sure we will continue to see that a higher and higher percent of gangs or “solo” pilots will use booster alts. Do you disagree?


No, the population density of booster alts is going to go down because there's only one or two desired per fleet. This means that the noob that you're telling me must train his very own dedicated booster alt isn't going to have a whole hell of a lot of use for it.

Quote:

I never said no one would ever use these ships with their mains but it’s likely pretty rare. They are mostly going to be an alt. Again do you disagree?

I’m not saying booster alts are everywhere now. But they are growing and I don’t see an end in sight.

New players will more and more often come out to low sec and get owned by a frigate that can point them at 40k and wonder what the hell happened. They will increasingly learn that it’s not a mod they can save up for or a skill they can train. It’s a matter of just going the immersion breaking route of dual boxing alts.

This is how eve is changing now. Once the change is complete and eve gets this reputation it’s hard to undo.


There you go again, claiming that the noob must train up his own personal dual boxing booster alt. Bullshit.

-Liang

I'm an idiot, don't mind me.

gfldex
#151 - 2012-03-15 01:37:48 UTC
Valentyn3 wrote:
I would say instead of newbie corps, a system that gives you a list of registered player corps relevant to your career path and forces you to join one is a nice idea. It dumps you in the game with people who play how you want to and who actually want to help you because they benefit from it as well.


You mean the match making system that is in the game for years but is not mentioned in the tutorial? Don't worry, as honesty is not enforced, it doesn't work anyway.

If you take all the sand out of the box, only the cat poo will remain.

Kolya Medz
Kolya Inc.
#152 - 2012-03-15 02:04:05 UTC  |  Edited by: Kolya Medz
Perhaps if CCP gave tech I cruisers and frigs a little love, maybe new players wouldn't feel so useless the first 5 months of the game. (Unless they fly minmatar, in which case they're at least semi useful.)
Roh Voleto
Doomheim
#153 - 2012-03-15 02:27:14 UTC
Kolya Medz wrote:
(Unless they fly minmatar, in which case they're at least semi useful.)


My hair is a bird It takes three hours to fly a Rifter. Your argument is invalid.
Cearain
Plus 10 NV
#154 - 2012-03-15 02:51:52 UTC
Liang Nuren wrote:
Cearain wrote:
I never said you needed more than one gang booster per gang. What are you talking about?


This is what you said:
Cearain wrote:

Perhaps they see that pvp has more to do with having expensive booster alts that you dual box off grid rather than piloting skill.

I'm sure not many new players like the idea that they have to create alt dual box alts.


What you quoted from me does not say you need to have more than one booster per gang. Did you think it does?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#155 - 2012-03-15 02:54:09 UTC
Liang Nuren wrote:

So yes, you most assuredly did say that new players MUST train their own gang boosters. Which is ******* bullshit.

Is this topic upsetting you?
If they want to be competitive at small gang pvp they will need a booster alt in the gang. Of course if they just want to join big blobs of maelstroms and get lead around like a herd of cattle they don’t need to. But if they want to do allot of small gang pvp then they will need to train them or be with someone else who has.


Liang Nuren wrote:
Cearain wrote:

Would you agree these off grid boosters give a large combat advantage? I haven’t heard your answer to this question.
...
Right we can just fight at a large disadvantage.


Gang boosters give meaningful bonuses when used appropriately, but most of the time their bonuses just aren't very useful. The most useful bonuses are trivially the skirmish links, followed by either armor or shield - though you'll normally run with no more than one or the other. Info links are very specialized.

It is entirely possible to fight without disadvantage regardless of whether you have gang bonuses. I can, and frequently do.


This is changing. You and I may just have to agree to disagree on this. More and more I am finding that especially as a solo or small gang pilot these booster alts are making the difference in fights.



Liang Nuren wrote:
Cearain wrote:

I’m not sure what you mean. But I am fairly sure we will continue to see that a higher and higher percent of gangs or “solo” pilots will use booster alts. Do you disagree?


No, the population density of booster alts is going to go down because there's only one or two desired per fleet. This means that the noob that you're telling me must train his very own dedicated booster alt isn't going to have a whole hell of a lot of use for it.


I guess you are assuming the average size of gangs will increase. This may be true.

But the question is are the people you will be fighting against going to be more or less likely to have these advantages as time goes on. I think its pretty clear it will be more likely they will have them. If you are solo you will be fighting at a big disadvantage. If you are in a gang then you or someone in your gang will need them or you will be at a large disadvantage.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Liang Nuren
No Salvation
Divine Damnation
#156 - 2012-03-15 02:54:34 UTC
Cearain wrote:
Liang Nuren wrote:
Cearain wrote:
I never said you needed more than one gang booster per gang. What are you talking about?


This is what you said:
Cearain wrote:

Perhaps they see that pvp has more to do with having expensive booster alts that you dual box off grid rather than piloting skill.

I'm sure not many new players like the idea that they have to create alt dual box alts.


What you quoted from me does not say you need to have more than one booster per gang. Did you think it does?


The underlined section says that every new player must train their own personal gang booster. This is bullshit.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#157 - 2012-03-15 03:00:42 UTC  |  Edited by: Liang Nuren
Cearain wrote:

Is this topic upsetting you?


No, I talk like that all the time. Yes, really.

Quote:

If they want to be competitive at small gang pvp they will need a booster alt in the gang. Of course if they just want to join big blobs of maelstroms and get lead around like a herd of cattle they don’t need to. But if they want to do allot of small gang pvp then they will need to train them or be with someone else who has.


You mean like they might want to be with someone who's trained up DPS or tackle or some other specialization that helps out small gangs? Amazing.

Quote:

This is changing. You and I may just have to agree to disagree on this. More and more I am finding that especially as a solo or small gang pilot these booster alts are making the difference in fights.


How much do you think a gang boosting ship helps a Megapulse Oracle or an Arty Tornado 80km off the fight? It really doesn't. No, the gang boosts help the people deep in the fray - like the brawlers and tacklers. If you don't want to run with gang bonuses, there are ways to do so and be successful.

Quote:
I guess you are assuming the average size of gangs will increase. This may be true.

But the question is are the people you will be fighting against going to be more or less likely to have these advantages as time goes on. I think its pretty clear it will be more likely they will have them. If you are solo you will be fighting at a big disadvantage. If you are in a gang then you or someone in your gang will need them or you will be at a large disadvantage.


Three things:
- These days people unironically claim that 50 man gangs is "small gang PVP". In 2008, those were "alliance fleet ops" for even major alliances like Goonswarm. Gang sizes are going up.
- Holy ****, someone that's solo is at a disadvantage to a small gang in a Massively MULTIPLAYER Online Game. Say it ain't so.
- There's no reason to believe that every person has to train up gang boosts - whether on their main or on an alt. Especially if gang boosts continue to grow in popularity to the point that every gang has them. Again, noobs catch up through specialization - amazing.

-Liang

I'm an idiot, don't mind me.

Ai Shun
#158 - 2012-03-15 03:06:07 UTC
Cearain wrote:
Perhaps they see that pvp has more to do with having expensive booster alts that you dual box off grid rather than piloting skill.

I'm sure not many new players like the idea that they have to create alt dual box alts. It turns a game into a chore.

But don't take my word for it ask new players what they think about continuing in a game where that is required.


I'll pull it back to the beginning, because my reading of your posts seems to agree with the point Liang is making and I don't think you're seeing it Cearain.

You are making the point that all new players will require a booster alt. Your last sentence in that initial paragraph was like me asking you:

"Would you like to eat this even though it tastes like poop?"

I'd hope you would say no, unless of course you like eating poop. So no is the response you would get from new players as well when you put an impossible barrier in front of them, especially if that barrier is not required. You have primed the question to get the response you want.

You later changed your tune to show this:

Cearain wrote:
If they want to be competitive at small gang pvp they will need a booster alt in the gang.


Which seems a bit better. This clear communication thing is hard, huh?
Miss Whippy
Native Freshfood
Minmatar Republic
#159 - 2012-03-15 03:45:07 UTC
Bring the UI into the second decade of the 21st century. That would be an excellent start.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Holy One
Privat Party
#160 - 2012-03-15 04:53:25 UTC  |  Edited by: Holy One
1. its more expensive and less accessible than other mmos

2. it takes a year to be able to do anything rewarding or entertaining

3. the pve is ******* terrible

4. the pvp is (now) becoming exclusive in far too many ways (isk down, stakes raised everywhere). there are only half a dozen ships/fits worth flying if you actually want to win. most of them are minmatar.

5. 0.0 is empty due to risk free high sec isk faucets that are completely exclusive (see 1, 2, 3) so you're kinda stuck with low sec or alpha blobs in gewns. neither of which is welcoming to new players or attractive to established ones. in fact **** it, I'll go balls deep here and say sov 0.0 is ******* horrible and futile; the isk is ****, the ctas are ****, the fleet doctines are ****, the lag is **** and the inhability for any smaller alliance to resist the larger ones because the game is fundamentally unfair (boo hoo) is in the eyes of many newcomers err, pretty ****.

so you whittle away at your player base until the only guys left are professional eve players, bitter vets in 'elite' alliances and dumb sheeple who havent yet realized they're bored (but do within a few months and move on). the high sec dwelling hoardes of aspies and high functioning sociopaths who dont want to 'play with anyone else anyway' pay your wages. so you give them stuff to do. which is not appealing to the other 9bn folks on the planet sadly. but keeps ccp in business.

6. eve is fundamentally boring as **** unless you do nothing but pvp relentlessly with a 70m sp character and have friends with tech moons to finance it for you. and this is fast becoming a case of the same 5k or so dudes fighting each other week in and week out. you cant do that anyway because nobody trusts or wants newbies around. new players (of the sort ccp advertising brings in) are generally incompatible with the mindset and intellectual challenge posed to them and just a burden that soak up all your time and enthusiasm then quit after 2-6 months.

7. you need multiple accounts to do anything fun or lucrative. so yeah, the constipation caused by having a game which demands all your time and $$$ and enthusiasm (and then some) to get any good at, or to grind around even just the most basic of **** like moving around or moving assets from one place to another, coupled with the total lack of demand for this kind of gameplay among consumers nowdays, err, puts people off. normal people that is.

ccp doesnt seem to have realized that people dont want to spend 8 hrs playing eve every day in the pursuit of 3 minutes of actual fun (which is always at the expense of weaker, dumber, poorer and less experienced players who will soon quit). and even if they do, most dont have that luxury and rapidly realize they dont have the isk (or the rl money or time to make the isk) to keep it up. and quit. or go find other games that indulge their laziness and desire to feel special and powerful asap. of which there are many and all of which have lots more people to 'be friends' with. for less cost.

so your entire player base are basically either high paid dudes who sperge in safe space or unemployed guys with above average IQ's who want to grief idealists and 'retards' out of the game. since most of those tend to be phsycially repellant young men of college age or sad middle aged losers on the dole, the target audience is pretty limited. since eve is not 'aspirational' or 'self esteem compensating' enough for the wow crowd, you're once again looking at finding new and inventive ways of retaining the attention of and/or gratifying weirdos.

8. the economy is fantastically broken and almost completely at the mercy of third world botters and hoardes of non-english speaking rmters for whom eve is not entertainment but a ******* career move.

9. there is literally nothing to do for the first 6 months in this game except go afk or grind pve. the much vaunted romantic notions of yore no longer apply; you are not useful in a rifter. those days are long, long gone.

dichotomy between pve and pvp skills training and ignorance among new players of the distinction between the two just makes people quit when they get bored of missions and can't pvp because they a) have literally no ******* clue how and even if they do, they can't afford to lose thei rocket fit cynabal more than once or twice before they're broke (not that they will risk it anyway, being nerdy cowards) and b) their skills they spent months patiently working on are ******* useless for the task.

10. there is no incentive financially or in terms of roi to training a new character from scratch over just say, dropping $200 on one
+ lots more ad nauseum

tl;dr eve only appeals to 'pro' mmo players who are sadists or masochists or mentally handicapped in some way. its expensive, time consuming and unrewarding except at the highest levels; which are inaccessible to people who are not able to spend 5+ hrs a day playing eve ie. folks who can stump up the mandatory $2-400 to get a character and assets that can realize that ambition quickly enough to maintain their interest.

which isnt usually very enduring because: the core game is **** and the pvp is fast becoming **** due to incursion based inflation and propagation of faction hulls and other ******** **** that is far too common and far too good compared to everything else on offer.

:)