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Incoming titan adjustments

First post First post
Author
Andski
Science and Trade Institute
Caldari State
#1981 - 2012-03-14 22:54:26 UTC
Mioelnir wrote:
original goons


i love how idiots still believe this crap

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Kyle Myr
Brutor Tribe
Minmatar Republic
#1982 - 2012-03-14 22:54:30 UTC
FeLiZk wrote:
Kerensky White wrote:
Skill is having a dozen afterburning targets locked up then waiting for their transversal to get juuust right. And you have all the time in the world to do it too, because really is that fleet of subcaps actually doing anything to you?


You seem to think that Titans should be targets for your fleet, without bringing caps yourself. Isn't that just turning the tables.


When people say straw man arguments, this is the sort of thing they're talking about.

You seem to think bringing super caps to a fight escalates the battle somehow, so it becomes a playing field where only capital ships matter, titans most of all. This attitude is toxic, and it goes against the EVE where a newbie's hero tackle can start a chain of events which can reshape the landscape: http://www.youtube.com/watch?v=08hmqyejCYU

That's CCP's trailer of a vision of EVE, and one of the most attractive parts of this MMO. The idea of fights 'escalating' and super caps being some kind of 'endgame' hull is detrimental to EVE as a game.
Weaselior
GoonWaffe
Goonswarm Federation
#1983 - 2012-03-14 22:54:55 UTC
FeLiZk wrote:
Kerensky White wrote:
Skill is having a dozen afterburning targets locked up then waiting for their transversal to get juuust right. And you have all the time in the world to do it too, because really is that fleet of subcaps actually doing anything to you?


You seem to think that Titans should be targets for your fleet, without bringing caps yourself. Isn't that just turning the tables.

i see we have the raiden. badposter advocating for "my money should make me invulnerable to everyone" again

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#1984 - 2012-03-14 22:56:40 UTC
Darth Tickles wrote:
FeLiZk wrote:
Kerensky White wrote:
Skill is having a dozen afterburning targets locked up then waiting for their transversal to get juuust right. And you have all the time in the world to do it too, because really is that fleet of subcaps actually doing anything to you?


You seem to think that Titans should be targets for your fleet, without bringing caps yourself. Isn't that just turning the tables.


Just stop...unless you're a spy alt purposefully embarrassing your entire infiltrated alliance, in which case carry on and well done.

raiden. is literally incapable of being embarrassed, it requires a level of self awareness they simply do not possess

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

GallowsCalibrator
Imperial Academy
Amarr Empire
#1985 - 2012-03-14 23:01:09 UTC
Weaselior wrote:
Darth Tickles wrote:
FeLiZk wrote:
Kerensky White wrote:
Skill is having a dozen afterburning targets locked up then waiting for their transversal to get juuust right. And you have all the time in the world to do it too, because really is that fleet of subcaps actually doing anything to you?


You seem to think that Titans should be targets for your fleet, without bringing caps yourself. Isn't that just turning the tables.


Just stop...unless you're a spy alt purposefully embarrassing your entire infiltrated alliance, in which case carry on and well done.

raiden. is literally incapable of being embarrassed, it requires a level of self awareness they simply do not possess


Don't need self awareness to blap subcaps.

Until now!
Andski
Science and Trade Institute
Caldari State
#1986 - 2012-03-14 23:02:20 UTC
i wonder why gordon cain (aka ~the supremacy~) jumped from that sinking ship

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

MeBiatch
GRR GOONS
#1987 - 2012-03-14 23:02:23 UTC  |  Edited by: MeBiatch
Mioelnir wrote:
Histocomp wrote:
Dreads were also boosted at the same time to try and provide better mechanics of taking these monsters down.

No.

Suggestions on how to accomplish that were posted by the players. Neither CCP nor the CSM decided to pick up on it. There may have been a few dials that got turned a few degrees, but base dreadnought mechanics are still Red Moon Rising mechanics, designed around 3-5 dreadnoughts sieging a POS with invulnerable guns and near infinite tracking.

Supercapitals were made to be capital killers. But there are no regular combat capitals.
Carriers are support ships, dreads are static siege tools, rorquals are rorquals. None of them is an actual combat capital designed around ship vs ship combat.
Thus an old, limping wolf was promoted badass in a valley of sheeps.

We do not need supercapitals, capable of shifting planetary tides, helpless against 5 rifters. That is ridiculous even within eve's own set of fiction (think 3 jovian supercaps against an entire amarr subcap armada). We need a real and regular ship to ship combat capital.

The main broken mechanic of Titans is their lack of a natural enemy within their intended prey (I am not talking about the suggestions that float around the forums all the time about a single frigate module that needs 250 SP on a trial account an takes out a titan. Get real.).

That they are used nowadays the way they are, is because it turned out, that once the blocks capable of wielding huge numbers with incoherent fleets were done in, and got replaced by new blocks of the same size but coherent setups - that there emerge fleet mechanics so broken, you can only counter them with other broken mechanics.
And so the problems winded each other up and up and up and up.
This can not be fixed by patting one of the sides on the head. At best it slows the process down a bit. At worst it creates unbeatable fleets in sov warfare, where can have the most awesome bombrun ever without doing anything about that ihub or station timer.

Also, what is this all the time with the bad propaganda that "old players" (are the original goons nowadays not "old players" as well?) try to hinder new players from accessing nullsec? YOU WANT TO TAKE THEIR SPACE. They defend it. Have a nice day, this is EVE. There is no right to be in nullsec that is granted to you upon subscription, unless you take it with autocannon and neutralizer in hand.

@Kyle Myr: if they weren't giant space piniatas while waiting I'd agree. More numbers (of characters) is a laughable solution at best, considering how much flak we the players always give CCP for making alt-requiring game mechanics. Also, if a garage character is the optimal solution, that means the best way to play the game is by not actually playing it.
Kind of a declaration of gamedesign bankruptcy.



dreads are missing thier two best friends...

one is the juggernaut a capital ship that uses capital nuets/nos captal cap injectors and an infinity point when in siege...

two is a shipt like the bc that is the size of a frieghter that are like t3 bc's... make them use oversized guns but does not have seige... so it uses 8 turrets but has the tank of a tier 1 bs.... that way a gallente one using 3 mag stabs will do about 3500 dps each...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Alavaria Fera
GoonWaffe
#1988 - 2012-03-14 23:02:31 UTC
Weaselior wrote:
raiden. is literally incapable of being embarrassed, it requires a level of self awareness they simply do not possess

Are they able to feel fear when welpcanes attack or is that just a knee jerk response to enemies that aren't dead?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Weaselior
GoonWaffe
Goonswarm Federation
#1989 - 2012-03-14 23:06:59 UTC
Alavaria Fera wrote:
Weaselior wrote:
raiden. is literally incapable of being embarrassed, it requires a level of self awareness they simply do not possess

Are they able to feel fear when welpcanes attack or is that just a knee jerk response to enemies that aren't dead?

even a cockroach can feel fear

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

GallowsCalibrator
Imperial Academy
Amarr Empire
#1990 - 2012-03-14 23:09:08 UTC
Weaselior wrote:
Alavaria Fera wrote:
Weaselior wrote:
raiden. is literally incapable of being embarrassed, it requires a level of self awareness they simply do not possess

Are they able to feel fear when welpcanes attack or is that just a knee jerk response to enemies that aren't dead?

even a cockroach can feel fear


So no then?
Sir Marksalot
Aliastra
Gallente Federation
#1991 - 2012-03-14 23:14:24 UTC  |  Edited by: Sir Marksalot
MeBiatch wrote:
Mioelnir wrote:
Histocomp wrote:
Dreads were also boosted at the same time to try and provide better mechanics of taking these monsters down.

No.

Suggestions on how to accomplish that were posted by the players. Neither CCP nor the CSM decided to pick up on it. There may have been a few dials that got turned a few degrees, but base dreadnought mechanics are still Red Moon Rising mechanics, designed around 3-5 dreadnoughts sieging a POS with invulnerable guns and near infinite tracking.

Supercapitals were made to be capital killers. But there are no regular combat capitals.
Carriers are support ships, dreads are static siege tools, rorquals are rorquals. None of them is an actual combat capital designed around ship vs ship combat.
Thus an old, limping wolf was promoted badass in a valley of sheeps.

We do not need supercapitals, capable of shifting planetary tides, helpless against 5 rifters. That is ridiculous even within eve's own set of fiction (think 3 jovian supercaps against an entire amarr subcap armada). We need a real and regular ship to ship combat capital.

The main broken mechanic of Titans is their lack of a natural enemy within their intended prey (I am not talking about the suggestions that float around the forums all the time about a single frigate module that needs 250 SP on a trial account an takes out a titan. Get real.).

That they are used nowadays the way they are, is because it turned out, that once the blocks capable of wielding huge numbers with incoherent fleets were done in, and got replaced by new blocks of the same size but coherent setups - that there emerge fleet mechanics so broken, you can only counter them with other broken mechanics.
And so the problems winded each other up and up and up and up.
This can not be fixed by patting one of the sides on the head. At best it slows the process down a bit. At worst it creates unbeatable fleets in sov warfare, where can have the most awesome bombrun ever without doing anything about that ihub or station timer.

Also, what is this all the time with the bad propaganda that "old players" (are the original goons nowadays not "old players" as well?) try to hinder new players from accessing nullsec? YOU WANT TO TAKE THEIR SPACE. They defend it. Have a nice day, this is EVE. There is no right to be in nullsec that is granted to you upon subscription, unless you take it with autocannon and neutralizer in hand.

@Kyle Myr: if they weren't giant space piniatas while waiting I'd agree. More numbers (of characters) is a laughable solution at best, considering how much flak we the players always give CCP for making alt-requiring game mechanics. Also, if a garage character is the optimal solution, that means the best way to play the game is by not actually playing it.
Kind of a declaration of gamedesign bankruptcy.



dreads are missing thier two best friends...

one is the juggernaut a capital ship that uses capital nuets/nos captal cap injectors and an infinity point when in siege...

two is a shipt like the bc that is the size of a frieghter that are like t3 bc's... make them use oversized guns but does not have seige... so it uses 8 turrets but has the tank of a tier 1 bs.... that way a gallente one using 3 mag stabs will do about 3500 dps each...

Just what the hell did you make me read?
Sir Marksalot
Aliastra
Gallente Federation
#1992 - 2012-03-14 23:15:36 UTC
.
Andski
Science and Trade Institute
Caldari State
#1993 - 2012-03-14 23:15:52 UTC
MeBiatch wrote:
dreads are missing thier two best friends...

one is the juggernaut a capital ship that uses capital nuets/nos captal cap injectors and an infinity point when in siege...

two is a shipt like the bc that is the size of a frieghter that are like t3 bc's... make them use oversized guns but does not have seige... so it uses 8 turrets but has the tank of a tier 1 bs.... that way a gallente one using 3 mag stabs will do about 3500 dps each...


yes let's shelve hictors and require capitals to tackle titans

"hmm how do i shake off this <3m ehp tackler"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Kyle Myr
Brutor Tribe
Minmatar Republic
#1994 - 2012-03-14 23:20:22 UTC
Some interesting points here. I'll break up the quote to address them.

Mioelnir wrote:
Histocomp wrote:
Dreads were also boosted at the same time to try and provide better mechanics of taking these monsters down.

No.

Suggestions on how to accomplish that were posted by the players. Neither CCP nor the CSM decided to pick up on it. There may have been a few dials that got turned a few degrees, but base dreadnought mechanics are still Red Moon Rising mechanics, designed around 3-5 dreadnoughts sieging a POS with invulnerable guns and near infinite tracking.

Supercapitals were made to be capital killers. But there are no regular combat capitals.
Carriers are support ships, dreads are static siege tools, rorquals are rorquals. None of them is an actual combat capital designed around ship vs ship combat.
Thus an old, limping wolf was promoted badass in a valley of sheeps.

We do not need supercapitals, capable of shifting planetary tides, helpless against 5 rifters. That is ridiculous even within eve's own set of fiction (think 3 jovian supercaps against an entire amarr subcap armada). We need a real and regular ship to ship combat capital.

The main broken mechanic of Titans is their lack of a natural enemy within their intended prey (I am not talking about the suggestions that float around the forums all the time about a single frigate module that needs 250 SP on a trial account an takes out a titan. Get real.).


I don't actually have a strong opinion when it comes to combat roles of capitals, beyond the concept that they should be vulnerable enough to tackle and destruction. Where you suggest a combat capital, I think that re-examining super capital immunity to conventional tackle has some merit. Perhaps with an innate WCS of something like 15-25, so that a large presence of vulnerable tackle or heavy tackle is required to hold each ship on the field.I don't necessarily see validity to keeping Titans immune to conventional tackle, but it's only one idea. I suggest it because it works with the present game mechanics, addresses the issue of super capitals being unchecked entirely in low sec, and gives a role to coordinated groups of new players flying ships which are extremely vulnerable to any sort of sub capital support fleet. Even carriers spewing masses of Warrior IIs can kill frigates as fast as they lock them. Either way, we can agree that the status quo is not healthy.

Mioelnir wrote:

That they are used nowadays the way they are, is because it turned out, that once the blocks capable of wielding huge numbers with incoherent fleets were done in, and got replaced by new blocks of the same size but coherent setups - that there emerge fleet mechanics so broken, you can only counter them with other broken mechanics.
And so the problems winded each other up and up and up and up.
This can not be fixed by patting one of the sides on the head. At best it slows the process down a bit. At worst it creates unbeatable fleets in sov warfare, where can have the most awesome bombrun ever without doing anything about that ihub or station timer.

Given your ticker is from one of the better alliances at bombing in EVE, I'm somewhat surprised by this. The advent of TiDi opens up a range of fleet options to combat sub capital fleets, as things which cycle faster now work in combat, and logistics ships have their effective reaction time improved. That said, I'd rather hash this out with a fight than posting theory craft. I don't think we're unbeatable, and I'm sure you'd find many allies willing to support you if you wanted to prove that.

Mioelnir wrote:

Also, what is this all the time with the bad propaganda that "old players" (are the original goons nowadays not "old players" as well?) try to hinder new players from accessing nullsec? YOU WANT TO TAKE THEIR SPACE. They defend it. Have a nice day, this is EVE. There is no right to be in nullsec that is granted to you upon subscription, unless you take it with autocannon and neutralizer in hand.


The arguments originate from a perceived elitism among 0.0 entities - that they don't want new members, or do much to recruit them, and that they have unreasonably high SP barriers for welcoming pilots into the fold. Goonfleet does have a few members that have been around since 2006, but plenty of us are legitimately new, or resubscribed with little SP.

For example, I myself have only been around for 11 months. I've got 17m SP to my name, and I'm only just now approaching being able to fly a well-skilled logistics ship (24 days out). Plenty of alliance demand a 20m SP minimum, which creates a situation where players need to either wait a year to experience the joy of EVE PvP, or spend large amounts of ISK to acquire someone's combat character. This isn't a good solution. TEST and Goonfleet are the only two entities I know of in 0.0 that are willing to nurture players from day 1. If there are other groups out there, power to them. I'm glad I've been able to enjoy EVE since I subscribed last April.

Mioelnir wrote:

@Kyle Myr: if they weren't giant space piniatas while waiting I'd agree. More numbers (of characters) is a laughable solution at best, considering how much flak we the players always give CCP for making alt-requiring game mechanics. Also, if a garage character is the optimal solution, that means the best way to play the game is by not actually playing it.
Kind of a declaration of gamedesign bankruptcy.


I agree it's kind of a terrible solution to the issue of super caps being space coffins, but it's a way to throw bad money after good to get much of the initial investment (a character with excellent combat skills) back. As long as changes given to super caps to allow them to dock comes with further reductions to their combat dominance, I think I'd agree that they'd be good changes for EVE. While Titans can shoot down after burning Rifters, anything goes.
MeBiatch
GRR GOONS
#1995 - 2012-03-14 23:27:53 UTC
Andski wrote:
MeBiatch wrote:
dreads are missing thier two best friends...

one is the juggernaut a capital ship that uses capital nuets/nos captal cap injectors and an infinity point when in siege...

two is a shipt like the bc that is the size of a frieghter that are like t3 bc's... make them use oversized guns but does not have seige... so it uses 8 turrets but has the tank of a tier 1 bs.... that way a gallente one using 3 mag stabs will do about 3500 dps each...


yes let's shelve hictors and require capitals to tackle titans

"hmm how do i shake off this <3m ehp tackler"



with other juggers... they have lower ehp then dreads and have neglagible dps... they are there to nuet caps and tackle caps...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Andski
Science and Trade Institute
Caldari State
#1996 - 2012-03-14 23:29:01 UTC  |  Edited by: Andski
again how do you propose that 50 titans shake off 10 "juggers" that nobody will fly because ahaha stupid gimmicks

try to answer that with less than 20 ellipses in one sentence

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#1997 - 2012-03-14 23:33:31 UTC
i realize that highsec pubbies who post with npc alts to avoid wardecs over awful posts don't understand how 0.0 combat works, so please take your excellent ideas to F&I

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Balderic Lunacy
The Fifth Ace
#1998 - 2012-03-14 23:37:48 UTC  |  Edited by: Balderic Lunacy
WTF is CCPs problem?

I can't believe that you have the balls and are willing to flat our admit that your just doing this cause you don't want to take the time to do it right.

Proving yet again that the apologies and " I'm gonna do better" were just bullshit and empty comments.

I think Titans need to be re-balanced, but a 90 billion isk paper weight?


Goon and friends just played you, and I have some ocean front property in Arizona for sale.


I will be turning off my account and personally using Greyscale as a replacement for C * nt.


I hope you at least have the rational to provide the people that spent 2 years training and 4 years building assets a buyout option.


If and when you get your head out of your ass, and actually want to improve the game let me know.
Nicolo da'Vicenza
Viziam
Amarr Empire
#1999 - 2012-03-14 23:39:13 UTC
andski you know better then to engage an npc corp poster
Andski
Science and Trade Institute
Caldari State
#2000 - 2012-03-14 23:39:28 UTC
Balderic Lunacy wrote:
I will be turning off my account and personally using Greyscale as a replacement for C * nt.


stuff?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar