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Incoming titan adjustments

First post First post
Author
Weaselior
GoonWaffe
Goonswarm Federation
#1961 - 2012-03-14 22:26:19 UTC
Kyle Myr wrote:
FeLiZk wrote:
They don't want to use afterburners have not seen a fleet with them.


Afterburning logi. Afterburning T3s. Oversized, afterburning t3s. Afterburning assault frigates holding heavy tackle.

Come on, we were having a good discussion, you can do better than this.

all of which, let us not forget, have been one-shotted by titans who simply couldn't help themselves

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Xython
Federal Navy Academy
Gallente Federation
#1962 - 2012-03-14 22:28:43 UTC
Bashe Zor wrote:
FeLiZk wrote:


Risk / Reward anyone ever heard this concept, thought it was what this game was suppose to be based on.


And what risk do these titan pilots take exactly? They're nigh-invincible when fielded in flocks.


Perhaps he was attempting to be ironic. Titans were never meant to be fielded in blobs. It's a testament to the economy crashing (mudflation, mature Nullsec, etc) that they can be.
GallowsCalibrator
Imperial Academy
Amarr Empire
#1963 - 2012-03-14 22:29:48 UTC
Weaselior wrote:
Kyle Myr wrote:
FeLiZk wrote:
They don't want to use afterburners have not seen a fleet with them.


Afterburning logi. Afterburning T3s. Oversized, afterburning t3s. Afterburning assault frigates holding heavy tackle.

Come on, we were having a good discussion, you can do better than this.

all of which, let us not forget, have been one-shotted by titans who simply couldn't help themselves

Xython
Federal Navy Academy
Gallente Federation
#1964 - 2012-03-14 22:30:28 UTC
Alavaria Fera wrote:
Marlona Sky wrote:
Dear NCdot, Raiden and PL,

Please do not use rockets against the CFC. I just unlocked tech 2 rockets and would like to have some fun hunting people in my Vengeance. I have several ideas on how to maximize specific aspects of it, but please don't use rockets. Last thing rockets need is a nerf. X

Can we put rockets on our rifters for a bigger bang?


I would pay good hard PLEX for a weapon for subcaps that causes said ship to explode upon firing. A terrorist suicide bombing ship, as it were.

Could you imagine the abloobloobloooo if the Anti-blob alliances' Titan blobs were being killed by 500-1000 Goons in rifters just flying up to them and exploding?
Daviclond
Deep Core Mining Inc.
Caldari State
#1965 - 2012-03-14 22:31:17 UTC
Death2AllSupercaps snypa
GallowsCalibrator
Imperial Academy
Amarr Empire
#1966 - 2012-03-14 22:31:24 UTC
Weaselior wrote:
Kyle Myr wrote:
FeLiZk wrote:
They don't want to use afterburners have not seen a fleet with them.


Afterburning logi. Afterburning T3s. Oversized, afterburning t3s. Afterburning assault frigates holding heavy tackle.

Come on, we were having a good discussion, you can do better than this.

all of which, let us not forget, have been one-shotted by titans who simply couldn't help themselves


These forums are amazing and certainly don't eat posts, not just empty quoting the last post.

It's not like Titans are being hit by the nerf-bat that hard either yet but people can't see that through their tear-covered eyes (I enjoy abusing games as a hobby)
Kerensky White
K-EDEN
Winger Aerospace
#1967 - 2012-03-14 22:33:06 UTC
Skill is having a dozen afterburning targets locked up then waiting for their transversal to get juuust right. And you have all the time in the world to do it too, because really is that fleet of subcaps actually doing anything to you?
John Maynard Keynes
Science and Trade Institute
Caldari State
#1968 - 2012-03-14 22:37:02 UTC
100 pages of shitstorm \o/

Greyscale has this unique gift to come up with changes that are even more imba than the issues they ought to fix.

Xython
Federal Navy Academy
Gallente Federation
#1969 - 2012-03-14 22:37:58 UTC
The next obvious nerf is to kill Titan Blobbing. Make it so you can't have more than X number of Titans on grid at any given time. Justify it as "warp instability due to the massive engines" or what not -- the engines just emergency warp the titans away (then shut down for a few minutes for good measure). Like old Asheron's Call Portal Storms.
Bashe Zor
Native Freshfood
Minmatar Republic
#1970 - 2012-03-14 22:38:34 UTC
FeLiZk wrote:
as mittanie stated you have one of the biggest ones.


wow taken out of context this could be read as high praise!

thank you, I shall read what I wanna read here


Sotar Armana
Deep Core Mining Inc.
Caldari State
#1971 - 2012-03-14 22:40:30 UTC
So the titan-heavy alliances are mad that they cannot/will not field the number of subcap ships we field and cry NUMBERS GAME! yet they don't want Titans nerfed and tell us to get more Titans to counter theirs. I small hypocrisy here.
Alavaria Fera
GoonWaffe
#1972 - 2012-03-14 22:45:03 UTC
Xython wrote:
Could you imagine the abloobloobloooo if the Anti-blob alliances' Titan blobs were being killed by 500-1000 Goons in rifters just flying up to them and exploding?

Not only clog their guns with rifters now it's straight up exploding rifters in their exhaust ports.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

FeLiZk
Loot Industries
#1973 - 2012-03-14 22:46:42 UTC  |  Edited by: FeLiZk
Kerensky White wrote:
Skill is having a dozen afterburning targets locked up then waiting for their transversal to get juuust right. And you have all the time in the world to do it too, because really is that fleet of subcaps actually doing anything to you?


You seem to think that Titans should be targets for your fleet, without bringing caps yourself. Isn't that just turning the tables.
Sotar Armana
Deep Core Mining Inc.
Caldari State
#1974 - 2012-03-14 22:47:59 UTC
Alavaria Fera wrote:
Xython wrote:
Could you imagine the abloobloobloooo if the Anti-blob alliances' Titan blobs were being killed by 500-1000 Goons in rifters just flying up to them and exploding?

Not only clog their guns with rifters now it's straight up exploding rifters in their exhaust ports.


If this happens we all must make new pilots and name them some variation of Major Kong
Darth Tickles
Doomheim
#1975 - 2012-03-14 22:50:35 UTC
FeLiZk wrote:
Kerensky White wrote:
Skill is having a dozen afterburning targets locked up then waiting for their transversal to get juuust right. And you have all the time in the world to do it too, because really is that fleet of subcaps actually doing anything to you?


You seem to think that Titans should be targets for your fleet, without bringing caps yourself. Isn't that just turning the tables.


Just stop...unless you're a spy alt purposefully embarrassing your entire infiltrated alliance, in which case carry on and well done.
GallowsCalibrator
Imperial Academy
Amarr Empire
#1976 - 2012-03-14 22:50:37 UTC
FeLiZk wrote:
Kerensky White wrote:
Skill is having a dozen afterburning targets locked up then waiting for their transversal to get juuust right. And you have all the time in the world to do it too, because really is that fleet of subcaps actually doing anything to you?


You seem to think that Titans should be targets for your fleet, without bringing caps yourself. Isn't that just turning the tables.


You seem to think everything should be targets for your Titan without bringing a fleet yourself.
Sirhan Blixt
GoonWaffe
Goonswarm Federation
#1977 - 2012-03-14 22:50:52 UTC
John Maynard Keynes wrote:
100 pages of shitstorm \o/

Greyscale has this unique gift to come up with changes that are even more imba than the issues they ought to fix.

(Studiously ignores his own contribution)
Sotar Armana
Deep Core Mining Inc.
Caldari State
#1978 - 2012-03-14 22:50:53 UTC
FeLiZk wrote:
Kerensky White wrote:
Skill is having a dozen afterburning targets locked up then waiting for their transversal to get juuust right. And you have all the time in the world to do it too, because really is that fleet of subcaps actually doing anything to you?


You seem to think that Titans should be targets for your fleet, without bringing caps yourself. Isn't that just turning the tables.


Capitals should have support fleets of ships. It should be a dumb move to dump 80 titans into a group of 500 subcaps unprotected. They should not be a way to win all fleet fights, they should be a tool that has specific uses, not a big I WIN button.
Mioelnir
Brutor Tribe
Minmatar Republic
#1979 - 2012-03-14 22:51:04 UTC
Histocomp wrote:
Dreads were also boosted at the same time to try and provide better mechanics of taking these monsters down.

No.

Suggestions on how to accomplish that were posted by the players. Neither CCP nor the CSM decided to pick up on it. There may have been a few dials that got turned a few degrees, but base dreadnought mechanics are still Red Moon Rising mechanics, designed around 3-5 dreadnoughts sieging a POS with invulnerable guns and near infinite tracking.

Supercapitals were made to be capital killers. But there are no regular combat capitals.
Carriers are support ships, dreads are static siege tools, rorquals are rorquals. None of them is an actual combat capital designed around ship vs ship combat.
Thus an old, limping wolf was promoted badass in a valley of sheeps.

We do not need supercapitals, capable of shifting planetary tides, helpless against 5 rifters. That is ridiculous even within eve's own set of fiction (think 3 jovian supercaps against an entire amarr subcap armada). We need a real and regular ship to ship combat capital.

The main broken mechanic of Titans is their lack of a natural enemy within their intended prey (I am not talking about the suggestions that float around the forums all the time about a single frigate module that needs 250 SP on a trial account an takes out a titan. Get real.).

That they are used nowadays the way they are, is because it turned out, that once the blocks capable of wielding huge numbers with incoherent fleets were done in, and got replaced by new blocks of the same size but coherent setups - that there emerge fleet mechanics so broken, you can only counter them with other broken mechanics.
And so the problems winded each other up and up and up and up.
This can not be fixed by patting one of the sides on the head. At best it slows the process down a bit. At worst it creates unbeatable fleets in sov warfare, where can have the most awesome bombrun ever without doing anything about that ihub or station timer.

Also, what is this all the time with the bad propaganda that "old players" (are the original goons nowadays not "old players" as well?) try to hinder new players from accessing nullsec? YOU WANT TO TAKE THEIR SPACE. They defend it. Have a nice day, this is EVE. There is no right to be in nullsec that is granted to you upon subscription, unless you take it with autocannon and neutralizer in hand.

@Kyle Myr: if they weren't giant space piniatas while waiting I'd agree. More numbers (of characters) is a laughable solution at best, considering how much flak we the players always give CCP for making alt-requiring game mechanics. Also, if a garage character is the optimal solution, that means the best way to play the game is by not actually playing it.
Kind of a declaration of gamedesign bankruptcy.
Kerensky White
K-EDEN
Winger Aerospace
#1980 - 2012-03-14 22:51:49 UTC
Sotar Armana wrote:
Alavaria Fera wrote:
Xython wrote:
Could you imagine the abloobloobloooo if the Anti-blob alliances' Titan blobs were being killed by 500-1000 Goons in rifters just flying up to them and exploding?

Not only clog their guns with rifters now it's straight up exploding rifters in their exhaust ports.


If this happens we all must make new pilots and name them some variation of Major Kong


Well boys, I reckon this is it. Nuklar combat, toe to toe with the rooskies.