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Incoming titan adjustments

First post First post
Author
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1421 - 2012-03-14 12:58:27 UTC
gfldex wrote:
CCP Greyscale wrote:
This doesn't scale the damage, it scales the hit chance. Part of the problem we're having is that titans aren't hitting subcaps all that often, but when they do hit they do full anti-capital damage and frequently one-hit things as a result.


Indeed. And the reason why folk are forced to one volley targets are excessive RR tanks. But don't worry, the proposed change wont be a problem. It's fairly easy to lift the sig radius of any non supcap (ohh the irony) by a factor of 5.5 with a single Rapier. All you need to do is to read and understand the bonus of said ship.


Well, you can still shoot or jam the Rapier. Although RR and R-ECCM exist for a reason. But when this does start becoming a problem, the obvious next step will be to remove supercaps' ewar immunity. A few TDs applied to each Titan should remind them of their proper role. And that'll fix their absurd status of having penalty-free WCS on combat ships, too.

Terrorfrodo
Interbus Universal
#1422 - 2012-03-14 12:58:45 UTC
I approve of the changes as far as they go.

However, I see still a major balancing issue: Normal, affordable capitals are still in a uniquely vulnerable position. Triage carriers and dreads are still guaranteed to die if a single titan pilot decides to show up. At the same time, they are vulnerable to subcaps. So regular capitals are very vulnerable from above and below.

Large alliances seem to use regular capitals only as expendable suicide-repairers anyway, but for aspiring smaller groups of players who would like to get a taste of capital ship warfare without investing tens of billions into supercaps it should be viable to field single carriers or dreads in smaller-scale engagements. And risk losing them of course, but not just based on the ill luck of encountering just anyone with a cyno who can call in a titan.

I know there are many, many players who skilled for carrier or dread and would like to use it in pvp because it's cool, but just don't see why they should because there is hardly any benefit over logistics and so many drawbacks.

.

Vheroki
Tranquility Tavern
Pandemic Horde
#1423 - 2012-03-14 12:59:58 UTC  |  Edited by: Vheroki
CCP Greyscale wrote:
Crystal Wolf wrote:
CCP Greyscale wrote:
Crystal Wolf wrote:
I think the opportunity to even post intelligent stuff in this thread is gone but here goes

With regards to the nerf i agree with the tracking nerf something did need to be done there even if it was just a temporary measure. However the targeting nerf is ridiculou

As a person who has been on both sides of a titan fight i can understand why people are whining however this nerf appears to be incredibly short sighte

CCP have thought about how to balance titans to what they believe is an acceptable level but they have failed to take into account how this affects the game as a whole. Titans do need a clearly defined role however CCP have just nuked titans because they claim they don't have the resources to do an overhaul so they slapped something together and just put it in a forum pos

Titans will loose their place as an endgame piece of equipment because dreads will be just as effective and cheaper to field what alliance is going to waste time expanding their titan fleet when all they become is a massive jump bridge with a D

For those who say titan pilots are complaining too much you have to understand that titans don't just grow on trees for some people. For those who aren't in larger alliances or those who don't have tech money it actually does take time and effort to build a tita

From a political standpoint CCP are effectively changing the balance of power towards alliances who can just field hundreds of subcaps. The alliances who rely on supers to augment their fleet strength have been forgotten and just pushed aside. This change definitely needs to go back to the drawing board and CCP need to take factors like this into account.


We would be totally happy with an outcome where people stop expanding their titan fleet. It shouldn't be coming as a huge surprise to anyone that, all other things being equal, we would prefer a situation where there were fewer titans in EVE

People who're augmenting their fleet strength with supers we're OK with, and they should continue to be OK after this change. We're not happy with situations where supercaps are making up the bulk of the fleet strength. If that's becoming less viable, then this is a desirable outcome for us.


Firstly its good to see responses from CCP on this matter as that should allay any concerns that people had that you might not be listening

Secondly the only issue i see generated by the nerf is the ill feelings it will create for titan pilots who didn't just have their titans "handed" to them and had to work hard for them investing several months into the game if not longer. But as Shadoo mentioned earlier it would be a good idea to grant titans the ability to to either dock or be GM docked otherwise what will happen is those accounts will just unsub when they could be used for better things until you have a definite timetable for the overhauling of titans

All up i admit titans are currently broken and the tracking nerf is needed just remove the targeting nerf and that should reduce a fair amount of the complaining

Also out of curiosity will these changes be available on SISI before deployment on Tranquility?


We're investigating whether it's possible to add some easy way for people to "park" sensibly; CSMAs are supposed to offer this function, but their total lack of security obviously makes them fairly non-viable.

These changes should be on singularity prior to deployment, but I don't have an actual schedule available for that.


Like most things in this game dmg and hit rate is based on sig radius. How can you not give the same dmg on to a bs that has the radius of a carrier and with extenders and mwd running and same goes for battlecruisers so in terms of sig radius the so called bs is the same as a carrier(even bigger) so to a carrier you can keep doing good dmg and a bs that has the same sig radius as a carrier ( that is the choice of the player after all) ? can you explain your game concept based on that ?
Solve the sov system, solve bugs leave the hello kitty **** for some who cares resources you spent how much for revamping some noob ships ships taht get used how much ? in the first week you get of it. So i can say you have a bad management of alocating resources. But if you start contradicting the concepts that this game was forged on i have nothing more to tell you. To bad you can see it clearly.

As a fix i would suggest the lowering of sigradius of shield extenders and mwd by at least 25 %.

If you do apply your so called fix i demand the 20 % ehp reduction back on titans. Increase in jump range.

So i demand and explanation from physical point of view and not the usual explanation of TItans were not made to blad subcaps well if the subcaps are so stupid to get a sig radius more then a carrier i would gladly say they do deserve it.

I am waiting for an explanation.
so3ke
Republic University
Minmatar Republic
#1424 - 2012-03-14 13:00:24 UTC
Variable1 wrote:

Why would you want to make a change that would make pilots that (in my case) spent 3 years saving for a super, want to dock it up and unsub the char?

These decisions really do go against any EVE Fan's sense of gameplay. There is zero objectivity being displayed here.
Sadface


I am afraid you trained for and saved up three years for a ship you misunderstand the role for.
Better dock that titan and find something else in the game that's fun and you are not so misguided about.
CCP Greyscale
C C P
C C P Alliance
#1425 - 2012-03-14 13:04:25 UTC
Bubanni wrote:
CCP Greyscale wrote:

Adding a "minimum sig radius" attribute to turrets, below which damage would fall off regardless of tracking

Too big a change and more technical work than we actually needed to solve the problem.


CCP Greyscale, I was wondering... what if a new formula was added to turrets?... one that I know will require alot of work and balance, but would also make the rest of the game get even more interresting

Now hear me out here.... Signature res. of turrets vs signature of target effecting the damage the target receives

as an example lets look at a Tachyon Beam laser II which has 400 Signature resolution... what I had in mind was saying if the target this tachyon beam shoots at is only 200meter signature, it would effectively reduce the dmg by 50% (400/200)=0.5

right now the signature only effects the tracking if the target is smaller than the signature of the guns, I realize that would be a huge reduction under current stats of turrets, but that could be adjusted?

But what this would do is... reduce the instapopping of frigates by battlecruisers and battleships (making smaller ships even more useful, specially in large fleets, then the frigates woud have to kill the hostile frigates)

This would indeed be a huge nerf to turrets as we know them, when fightning things smaller than yourself. But I see it as a huge buff to frigates which is very much needed if you ask me.

as I said the Signature resolutions of all turrets could be adjusted to make such a change more balanced, but overall it would be worth it (just like missiles dmg smaller ships less)



This is pretty much what I'm talking about in that quote, but it's not something we have the time to seriously look into right now.

dooplex wrote:
Correct me if I'm wrong, but Titans were supposed to be very expensive but also very effective strategic force multipliers and as such were working as intended. Smaller entities in nullsec could defend their space by relying on a larger supercaptial fleet. However, after this nerf, numbers will again be everything. A short look at http://evemaps.dotlan.net/alliance/memberCount should give us a general idea of who will be the sole beneficary of this "adjustment"..



This has never been a stated balance goal in any discussion I've been party to. In particular, predicating "can survive as a small alliance in nullsec" on "can afford a large supercap fleet" would be extremely silly, because it excludes exactly the type of players who we're most keen on being able to maintain small holdings in nullsec, ie newer, poorer players.
Doctor Eezee
Sebiestor Tribe
Minmatar Republic
#1426 - 2012-03-14 13:04:57 UTC
dooplex wrote:
Funny how EVE Online has turned into CFC Online

I can't believe how gullible a company can actually be. The Mittani is like Gríma Wormtongue in LotR, only there is no Gandalf around to save the day

First few pages full of Goons being smug as they just won EVE, through the famed META-Gaming nontheless

Congrats CCP, you just handed the CFC an all-access VIP ticket for the entire north of nullsec
Titans will now be used for bridging and nothing else. I guess the most expensive, most skill intensive ship in EVE shouldn't actually be used for anything else, right?

Correct me if I'm wrong, but Titans were supposed to be very expensive but also very effective strategic force multipliers and as such were working as intended. Smaller entities in nullsec could defend their space by relying on a larger supercaptial fleet. However, after this nerf, numbers will again be everything. A short look at http://evemaps.dotlan.net/alliance/memberCount should give us a general idea of who will be the sole beneficary of this "adjustment"..

In essence: You don't bring a knife to a gunfight and you don't bring subcaps to a capital fight, end of story. If the CFC can't figure out how to use their own caps and throw subcap fleet after subcap fleet at Titans, clearly it's Titans that are not working and need to be nerfed

You'll reap what you sow CCP, let's see how nullsec looks in a couple of months
If anyone actually still bothers to live there..

Well played Mittens


Thank god you are in the mighty alliance Minmatar Republic, which definitely has more members than CFC. So I guess you will own all of Eve in a few months.

"My rule is: If you meet the weakest vessel, attack; if it is a vessel equal to yours, attack; and if it is stronger than yours, also attack..." - Admiral Stepan O. Makarov

Tippia
Sunshine and Lollipops
#1427 - 2012-03-14 13:07:46 UTC
Rick wrote:
71 pages and all i got really from this is

1. Goons cry and get what they wan
2. Greyscale appears to be a moron, and they still let him make changes like this to the gam
3. This change is going to happen this way and no other, CCP say they are listening to alternitives but wont actually make any changes to the idea that they have pulled out of somewher
5. I think Greyscale is a moro
6. After this patch there will probably be a STOG, where thier leader/CSM will annouce he has manage to get CCP to destroy the use of titans and they can now take over EVE, after which they will must a few thousand toons and do so
7. there is more but im tired and can no longer be bothered to try have an idea changed when its known that CCP generally dont give a rats ass about anything other than goons want and will conform to thier needs and only that

Thanks again CCP. Next attempt at a game you should probably employ
…and this is why you're not getting what you want.

Dasdraperma wrote:
CCP doesn't develop this game as their private hobby. They do it for money of their customers. And my money as well.
Every time they forget it - they loose players and this leads to money loss. Remember monoclegate?
…and between your (very minute) monetary contribution and everyone else's (very large) contribution, they choose the latter. If it was just their hobby, maybe they'd go with what an insignificant minority is crying for, but as luck would have it, they won't.

Quote:
As for me, i dont like game trends for last few patches, and i've cancelled today subscription on 12 (yes, twelve) of my accounts. I hope one day i will read about supercaps viable not only for structures hitting, but for actual pvp, so i will be able to get back into game with spaceships not a structures.

But untill that time, all i can say: farewell o/
Contract stuff, please.
Bubanni
Corus Aerospace
#1428 - 2012-03-14 13:08:53 UTC
CCP Greyscale wrote:

This is pretty much what I'm talking about in that quote, but it's not something we have the time to seriously look into right now.


I had a feeling it was what you were talking about, but I love that you considered it

Perhaps sometime in the future then :)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Dan Massell
Center for Advanced Studies
Gallente Federation
#1429 - 2012-03-14 13:11:34 UTC  |  Edited by: Dan Massell
CCP Greyscale wrote:

. In particular, predicating "can survive as a small alliance in nullsec" on "can afford a large supercap fleet" would be extremely silly, because it excludes exactly the type of players who we're most keen on being able to maintain small holdings in nullsec, ie newer, poorer players.


vOv
how do you still not get it.
no matter if its alliance full of 8 year old bittervets or bunch of rifter flying noobs.
you will NOT survive with small alliance in 0.0 where ONLY numbers matter.
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#1430 - 2012-03-14 13:13:44 UTC
dooplex wrote:
Congrats CCP, you just handed the CFC an all-access VIP ticket for the entire north of nullsec
Titans will now be used for bridging and nothing else. I guess the most expensive, most skill intensive ship in EVE shouldn't actually be used for anything else, right?

You're right, this is completely useless

dooplex wrote:

Correct me if I'm wrong, but Titans were supposed to be very expensive but also very effective strategic force multipliers and as such were working as intended. Smaller entities in nullsec could defend their space by relying on a larger supercaptial fleet. .


You're wrong. CCP have stated repeatedly that titans were not intended to kill subcaps, and that their role was unintentionally blurred. Let me repeat that. The developers of this game are telling you what they originally intended a ship to be capable of.
This change is a result of CCP recently being made aware of just how effective titans were at doing what they weren't supposed to. Last year's change to only allow DD's to hit capital ships should have been a rather strong clue for you that titans weren't doing their intended job.

As for the comments on numbers, that's not a ship balance issue. Ingame mechanics already exist for damaging a larger force - the primary one being bombs. If a force is massively, significantly larger, why should you be able to win by just throwing ISK at the problem? Address the reasons for such a fight to happen in the first place.
Hopefully CCP will also address the underlying game mechanics that cause people to pile larger numbers into the same place at the same time, but that is not a matter for ship balance, it's an issue of game balance.

dooplex
Brutor Tribe
Minmatar Republic
#1431 - 2012-03-14 13:14:02 UTC
CCP Greyscale wrote:


dooplex wrote:
Correct me if I'm wrong, but Titans were supposed to be very expensive but also very effective strategic force multipliers and as such were working as intended. Smaller entities in nullsec could defend their space by relying on a larger supercaptial fleet. However, after this nerf, numbers will again be everything. A short look at http://evemaps.dotlan.net/alliance/memberCount should give us a general idea of who will be the sole beneficary of this "adjustment"..



This has never been a stated balance goal in any discussion I've been party to. In particular, predicating "can survive as a small alliance in nullsec" on "can afford a large supercap fleet" would be extremely silly, because it excludes exactly the type of players who we're most keen on being able to maintain small holdings in nullsec, ie newer, poorer players.


You completely missed the point, smaller does not mean "small as in tiny and new". I am talking about well establsihed alliances with 1,000-2,000 members facing a blobs of alliances with 8,000+ members or whole coalitions with more than 16,000 members.

You can't seriously be that ignorant about your own game...
Mutafakaz
Russian Thunder Squad
Against ALL Authorities
#1432 - 2012-03-14 13:16:11 UTC  |  Edited by: Mutafakaz
This patch makes titans useless at all

Tracking nerf is okay - no more hitting dictors and stuff with XL guns, but scanres nerf and limiting amount of targets is ridiculous.

Firstly, that nerfs shieldsupers to **** again - am I supposed to have 3 cormack's SB's on my ragnarok instead of shield tank?
Secondly, with 1 minute to lock a carrier not speaking about anything else - why ever field titans to the field?
Why pay 80bil for useless ship?
When you can get 4 supercarriers for its price and alpha caps without doomsday with fighterbombers while having insane remote repairing power.

Thirdly, the problem lies not in the titans itself, but in ******** remote repairing. Make remote repairs stacking like 10 reps per ship.
And it will solve problems of blobbing and supercapital blobbing. You can field 50 titans, but if you get dropped by 80 dreads be ready to lose some ****.
Also it will easy life of subcap fleets which are either about getting critical amount of dps ships to break RR or switching to alpha. Both ways leading to blobbing.
testobjekt
Goonswarm Federation Human Resources
#1433 - 2012-03-14 13:18:47 UTC
dooplex wrote:
CCP Greyscale wrote:


dooplex wrote:
Correct me if I'm wrong, but Titans were supposed to be very expensive but also very effective strategic force multipliers and as such were working as intended. Smaller entities in nullsec could defend their space by relying on a larger supercaptial fleet. However, after this nerf, numbers will again be everything. A short look at http://evemaps.dotlan.net/alliance/memberCount should give us a general idea of who will be the sole beneficary of this "adjustment"..



This has never been a stated balance goal in any discussion I've been party to. In particular, predicating "can survive as a small alliance in nullsec" on "can afford a large supercap fleet" would be extremely silly, because it excludes exactly the type of players who we're most keen on being able to maintain small holdings in nullsec, ie newer, poorer players.


You completely missed the point, smaller does not mean "small as in tiny and new". I am talking about well establsihed alliances with 1,000-2,000 members facing a blobs of alliances with 8,000+ members or whole coalitions with more than 16,000 members.

You can't seriously be that ignorant about your own game...


Because CCPs marketing for EvE is all about 1000 dudes who played since 2004 controlling large parts of the universe, and you as new player have the CHANCE(!) to become their serf.

If you are a small well established alliance you can hold a small portion of space (say one constellation) or not very valuable space.

EvE is not just about the battlefield on the grid but its about diplomacy, making allies, building a community.
BioZvin
The Acheron
Unforgiving.
#1434 - 2012-03-14 13:20:56 UTC  |  Edited by: BioZvin
CCP Soundwave wrote:
BioZvin wrote:
CCP Soundwave wrote:

Actually, Greyscale went to Cambridge, and while we haven't IQ tested him yet, I'm pretty sure he'd score high Bear


I am sorry in advance here, but could we get some indication from CCP that we are being heard here. Put a lot of time into this game and really would ratter not be forced to leave because I feel like CCP only listens to Goons. I know they say we are less people then they are, but they don't number 345000 like they would have us believe.


We're absolutely listening.

Titans are an anti-cap/supercap ship and we need to limit their ability to kill subcaps. That's a change that's happening and is unlikely to change. The practical details on how that happens we'd love as much feedback on as possible. We've been talking about the lock timers this morning based on feedback from the playerbase, looking at what adjustments we can possibly make. The changes in the OP are still subject to change if we get feedback on how to achieve our goal better.


If it really is for one thing only, I was never told this. DD to kill all sub caps was first incarnation.. even thou you are very happy to say this all the time. Make us able to dock the things so we can wait out this horrible nurf in stations. Would you have us stuck in ships that can be used 1 time every month if we are very lucky ? Pretty sure someone said this with Supercarriers also...
Tobiaz
Spacerats
#1435 - 2012-03-14 13:23:43 UTC
First: I'm no expert to the whole Titan-debat

But it seems to me the whole problem is that the titan is just another BIGGER hammer for people to smack other ships with. And EVE-players will always look for the biggest hammer they can wield and eventually the numbers and powercreep will spiral out of control

What was the intended role for Titans? Killing caps, supercaps? As long as it's meant for killing other ships, it will remain impossible to balance, both in power as in numbers, because of it's massive investment inevitably forcing it to a higher level on the foodchain in order to have any reason to be used

Personally I think Titans shouldn't be part of the actual 'fighting force' in the first place, but serve as the ultimate expression of logistic support (and I mean that in the sense of moving stuff around, not playing a WoW-priest. Someone at CCP really deserves a smack with a dictionary.)

The Titan-bridge is a good example. But why stop there? Make it really dockable like station, where people can log on and off. Numerable station services efficient to a certain degree, and enough hangar space to handle the replacment of lost battleships and support in a protracted fleet-operation. Make it serve as a front-line commandpost for big alliance warfare and a mobile HQ for alliances that can't support a player owned station

I know this is a step beyond 'balancing' titans, but it'll grant them a much better role and balance then trying to fit in a unwieldy hammer into a game of rock-papers-scissors


Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Vile rat
GoonWaffe
Goonswarm Federation
#1436 - 2012-03-14 13:25:16 UTC
BioZvin wrote:


If it really is for one thing only, I was never told this. DD to kill all sub caps was first incarnation.. even thou you are very happy to say this all the time. Make us able to dock the things so we can wait out this horrible nurf in stations. Would you have us stuck in ships that can be used 1 time every month if we are very lucky ? Pretty sure someone said this with Supercarriers also...


Ever consider we wouldn't be at this place if some titan pilots didn't rub everybody's nose so into the problem that they were forced to act? Titans one shotting dictors isn't a titan playing a role, it's a titan playing EVERY role.

https://killboard.goonfleet.com/km/625985
https://killboard.goonfleet.com/km/625987

See? It's you. You are the problem. You caused this.
Hans Roaming
The Scope
Gallente Federation
#1437 - 2012-03-14 13:26:59 UTC
Thanks for confirming my decision not to train for supercaps was a good one CCP.

Why shouldn't Titans be able to hit MWD'ng drakes with sig's the size of moons?

Technology advantage has always been a counter to pure numbers throughout history. Bringing numbers to a fight in Eve has always been a problem compounded by the fact that ships fire magically pass through any non targets in the way without causing damage.

If fleets in large numbers had to actually manoeuvre in order to bring DPS onto a target then the blob would be less advantageous than it would be now.
dooplex
Brutor Tribe
Minmatar Republic
#1438 - 2012-03-14 13:27:05 UTC  |  Edited by: dooplex
testobjekt wrote:


Because CCPs marketing for EvE is all about 1000 dudes who played since 2004 controlling large parts of the universe, and you as new player have the CHANCE(!) to become their serf.

If you are a small well established alliance you can hold a small portion of space (say one constellation) or not very valuable space.

EvE is not just about the battlefield on the grid but its about diplomacy, making allies, building a community.


You're right.

EVE is about being an F1 drone in a 20,000 man blob conquering half of nullsec by piling bodies on top of everyone else.
Clearly everything is working as intended...
Franklin D Roosevelt
Center for Advanced Studies
Gallente Federation
#1439 - 2012-03-14 13:28:05 UTC
CCP Greyscale wrote:
Hi everyone,

We're not happy with the effectiveness of large groups of titans against subcapital ships, so we're making some adjustments to titans and to XL turrets.

This is a quick, surgical adjustment to solve a specific issue we have identified. It's not a general titan balance pass, and we don't consider titans "done" after this change. Titans will require significant further changes, and probably an overall adjustment in role, before they're in a place where we're really happy with them. This will require a reasonably significant amount of work, which we unfortunately don't have the spare resources for right now. In a similar vein, we're not making more extensive balance changes (or addressing this issue in a more technically complex way) because we're allocating the minimum resources needed to resolve the specific issue (titans performing excessively well against subcaps in certain circumstances) satisfactorily. If you have any further questions about this paragraph, please ask away Smile

For the immediate future and until such time as we have the resources available to do a comprehensive overhaul, we want to ensure that titans perform decently against other capitals, but do not represent a serious threat to subcaps. We want titans to have clear vulnerabilities, and as much as possible to have them acting in support of the main capital/subcap fleet rather than the other way round. We've already prevented doomsdays from being fired at subcaps, and this adjustment should continue that trend.

We have talked to the CSM about this, and we're comfortable going forward with these changes in light of that discussion. I'm not going to put words in their mouths, though.


Specific changes being made:

XL turret tracking halved, siege module tracking penalty removed

This should generally make titan performance against small targets significantly worse, without seriously impacting their effectiveness against larger targets, or negatively impacting dreadnaughts in their common use-case (ie, in siege mode).

Titans reduced to 3 maximum locked targets, and base scan resolution reduced to 5

This should make trying to engage smaller targets very inefficient, due to long lock-times and an inability to queue many targets at once. This reinforces the titan's MO as a slow-acting but hard-hitting platform (in line with the doomsday's huge damage and 10 minute RoF). The scan res number is balanced around multiple Cormack's sensor boosters, on the assumption that money is not a limiting factor for titan pilots, and therefore that people will shell out for officer SBs if that lets them continue do this kind of thing. Our understanding is that this isn't standard practice right now, but we have to balance for expected behavior after the change, and for worst-case scenarios.

Expected release schedule for these changes

These changes should hit TQ some time in April. If there is a sizable release in April then expect them to turn up then; if not then we'll announce deployment dates for these changes closer to the time.




Changes considered and discarded:

(I'm expecting at least three people to not read the word "discarded" and make angry posts about something in this section. C'est la vie.)

Titans can't lock subcaps at all

Guaranteed effective solution, but we considered it too hacky and restrictive.

Adding a "minimum sig radius" attribute to turrets, below which damage would fall off regardless of tracking

Too big a change and more technical work than we actually needed to solve the problem.

Changing the lock time formula

As it is, the lock time formula doesn't really scale in a nice way between battleships and capitals (the kink in the curve always happens around cruisers regardless of the scan res and sig radius), but again we decided we could solve the issue without resorting to this sort of technical work.

Changing XL missiles to match

While in a strictly regimented world we ought in principle to nerf XL missiles and remove the penalties from the siege module for them too, in practice they're not actually a problem due to the way missile damage scales against small targets. Leaving them unchanged also serves to differentiate missiles further from turrets, which might make them more useful on capitals under certain circumstances.


A+ troll.
BioZvin
The Acheron
Unforgiving.
#1440 - 2012-03-14 13:28:13 UTC
testobjekt wrote:
[quote=dooplex]

Because CCPs marketing for EvE is all about 1000 dudes who played since 2004 controlling large parts of the universe, and you as new player have the CHANCE(!) to become their serf.

If you are a small well established alliance you can hold a small portion of space (say one constellation) or not very valuable space.

EvE is not just about the battlefield on the grid but its about diplomacy, making allies, building a community.


Very funny how is a 1000 people going to hold a constellation, new or not that goons have their eye on ?, so what you are saying is that 10x1000 people can ban together and hold it against you, and that should be the only way