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Incoming titan adjustments

First post First post
Author
Machine Delta
State War Academy
Caldari State
#401 - 2012-03-13 18:03:29 UTC
Acwron wrote:
Guys,

It's easy to solve this problem : Open a new server for goons. Goonity. Stupidity. The name is up to ze mittani. Will be his server after all.



It's already been named Tranquility
Johan Krieger
Sebiestor Tribe
Minmatar Republic
#402 - 2012-03-13 18:04:25 UTC
Kick thunderwaffe for ******* up my snipe
Cutter John
Deep Core Mining Inc.
Caldari State
#403 - 2012-03-13 18:07:01 UTC
Ra Death wrote:
I'm almost at a loss of words here. Almost, therefore I am going to speak my mind.

So now capitals are basically structure grinding machines and you only deploy them if you have something to grind down or if someone else is grinding stuff down and you catch someone else grinding down something. This is not a solution, this is a plaster for a symptom. There is now ZERO reason to deploy supercapitals except to grind down a structure. Do you really want structure grinding to become the motivator for people to build and create supercapitals in EVE? I mean, I don't believe you have thought at all about the consequences of these changes.

EVE is now effectively sectioned off into two tier combat systems. Capital combat and sub-capital combat. The difference is, capitals cannot touch sub-capitals, but sub-capitals can, in the numbers that are brought at the moment, almost 1-3 volley capitals. The titans were a workaround for that because numbers were no longer the only deciding factor, your playing time, your assets and your skillpoints actually played a role. Now we are going back to a time again where the only effective tool, a VERY limited tool might I add, against blobbing is a damn stealth bomber. No more force projection by taking advantage of the many years you have spent in the game and the money you have pooled into a titan, you are better off selling off said titan and joining the nearest Maelstrom fleet.

What am I meant to aspire for in EVE in terms of combat? What is my incentive for actually training all these skills. To fly the next flavour of the month subcapital ship?

EVE is now a numbers game when there is a large effort to remove counters for large fleets. If this is the direction we're going, we're going to see a bipolar political landscape because being a small alliance, you can now only exist if you are a part of the inevitable two powerblocks that will come to dominate EVE. If you can't match the numbers, too bad... join or die.

Let's get a rethink of the roles of supercapitals and not a temporary plaster that will reduce supercapitals to nothing but ihub and station grinders.

Dez Affinity
Caldari Provisions
Caldari State
#404 - 2012-03-13 18:08:31 UTC
Darth Tickles wrote:

The result will be a more accessible, dynamic, and fluid nullsec populated and controlled by people who actually use space and log in more than once every two weeks to blap 500 subcaps and log back off.




LOL
Lelob
Republic Military School
Minmatar Republic
#405 - 2012-03-13 18:08:40 UTC
Well this seems slightly short sighted. It would have been interesting to see if titans are truly imbalanced or if people were just unwilling to commit fleets to counter them (dreads and supers). I guess we'll never really know though as this nerf seems like it could be a huge game changer, especially for an alliance like Raiden dot.
penifSMASH
ElitistOps
Deepwater Hooligans
#406 - 2012-03-13 18:08:53 UTC
Can't beat something? Whine until they change the game about it TwistedTwistedTwisted
Andski
Science and Trade Institute
Caldari State
#407 - 2012-03-13 18:10:39 UTC
Lelob wrote:
Well this seems slightly short sighted. It would have been interesting to see if titans are truly imbalanced or if people were just unwilling to commit fleets to counter them (dreads and supers). I guess we'll never really know though as this nerf seems like it could be a huge game changer, especially for an alliance like Raiden dot.


who cares about raiden

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Anela Cistine
Royal Amarr Institute
Amarr Empire
#408 - 2012-03-13 18:12:20 UTC
Temmu Guerra wrote:

Btw does anyone notice that about 95% of the people cheering on this nerf are part of CFC?


Most players don't care about the exact abilities of Titans at all. Not at all. Highsec players will never see titans (except Chibba's). Wormhole players don't deal with titans.

The only people who care about titans are 0.0 groups who have titans, and those who fight those groups. For the rest of Eve this is a non-issue.
Dez Affinity
Caldari Provisions
Caldari State
#409 - 2012-03-13 18:12:32 UTC
Andski wrote:


who cares about raiden


Seemingly every member of GOONSWARM FEDERATION who just can't stop posting about them.
Kazanir
GoonWaffe
Goonswarm Federation
#410 - 2012-03-13 18:12:50 UTC
penifSMASH wrote:
Can't beat something? Whine until they change the game about it TwistedTwistedTwisted


Heh.
Promiscuous Female
GBS Logistics and Fives Support
#411 - 2012-03-13 18:14:21 UTC
gentlemen

i, along with all the fine members of GBS LOGISTICS AND FIVES SUPPORT [MY 5S], stand in solidarity with the poor titanhavers in eve

as a titanhaver i am appalled at the changes to titans being proposed in this thread

halving my tracking and reducing my scan res will cause me to have to count even more zeroes on my transversal column as I wait for the jaguar I am targeting to lock and blap (and I have dyslexia so it's hard to count transversal zeroes)

my :10bux: is way more important than your :10bux:

i have drafted a banner to herald the plight of my fellow titanhavers

http://dl.dropbox.com/u/47651019/no_more_tears.png

please, think of the titans
Lapine Davion
Outer Ring Applied Logistics
#412 - 2012-03-13 18:15:24 UTC
Andski wrote:
Lelob wrote:
Well this seems slightly short sighted. It would have been interesting to see if titans are truly imbalanced or if people were just unwilling to commit fleets to counter them (dreads and supers). I guess we'll never really know though as this nerf seems like it could be a huge game changer, especially for an alliance like Raiden dot.


who cares about raiden


George Bush doesn't care about Raiden.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

FeralShadow
Tribal Liberation Force
Minmatar Republic
#413 - 2012-03-13 18:16:22 UTC
TL;DR: Everybody should just give up and join goonswarm now.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Andski
Science and Trade Institute
Caldari State
#414 - 2012-03-13 18:20:28 UTC
FeralShadow wrote:
TL;DR: Everybody should just give up and join goonswarm now.


I'm glad that the RvB titan fleet is nerfed that's always been a threat to us

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Organa
Center for Advanced Studies
Gallente Federation
#415 - 2012-03-13 18:22:23 UTC
CCP if you havnt gathered it by now from this thread yes titans have issues, but so does the game as a whole. What you are seeing is that older players do like there investments made usless and newer players want to get around older players happens in every game. The question is do you want to change the only effective check on shear numbers and make this game only about who brings more. Bc atm it dosnt really matter what you bring subcap wise as long as you bring more than the other guy. so if you are significantly outnumbered and you want to contest the field your options are bombers and supercaps. bombers either need to be buffed along with this patch or some other mechanics to nerf shear numbers or we will be back to the dark years of eve where it only mattered how many you brought not what they where in or how you used them.

the reason you see so many goon and co posting yea about this patch is you are removing the only effective counter to there doctrine with this patch. which is why these changes in isolation will have a rather detrimental effect on older players.
Machine Delta
State War Academy
Caldari State
#416 - 2012-03-13 18:22:57 UTC
penifSMASH wrote:
Can't beat something? Whine until they change the game about it TwistedTwistedTwisted


U are right of course

Much of the motivation for these changes is hubris.
All the Mittani needed was CSM6 to push around to make this happen.
Don't think for a second that there won't be more nerfs that hurt PL soon.
Endeavour Starfleet
#417 - 2012-03-13 18:23:22 UTC
Glad to see the change. I would go even further and say supers ought to be removed from game but this will atleast help to empower subcap pilots.

Next step. Change moon mining to drops.
Reza Najafi
SniggWaffe
WAFFLES.
#418 - 2012-03-13 18:23:23 UTC
CCP Greyscale wrote:
Dreads are mainly antistructure, with a bit of anti-cap. Carriers still do pretty decent damage against subcaps AFAIK. Supers can switch between anti-cap and anti-subcap depending on their choice of fighter drone. Titans are pure anti-cap.

With regard to the cost and effort of getting into a super, the general design intent of EVE is that you get diminishing returns for progressively higher investments. If you look at module progression, from T1 up to high officer, you'll see that how it generally pans out is that you get a roughly linear increase in power for a roughly exponential increase in cost. Similarly with ships, a T1 cruiser is not equivalent to ten T1 frigates, and a T1 battleship is not equivalent to twenty T1 cruisers. This makes stepping into a larger more powerful ship an interesting cost-benefit decision rather than an obvious no-brainer. Supercaps should continue this trend.


Quoted for future use so it doesn't get edited.
Fa lC0n
United-Earth-Corp
#419 - 2012-03-13 18:23:33 UTC
They should have kept the old DD Twisted

1. tech nerf = even value of all R64 moon materials, so small alliance can fight each other over Goo aswell
2. blob nerf = make small gangs more attractive, make huge blobbin less attractive (like server perf atm)
3. bot nerf = realy, when r u guys gonna fix this

Top 3 on my list, i dont care about the titans. If u adress these 3 first, in time, titans will die anyways.
Grath Telkin
Amok.
Goonswarm Federation
#420 - 2012-03-13 18:24:47 UTC
So is this CCP's signal that they're ready to admit that numbers are thing that matters now in a fight?


I mean, historically, you've gone out of your way to nerf any and everything that gives a smaller force any form of an advantage over the years, so can we get you to make the actual statement that the way to win in EVE is to attract numbers, doesn't matter if they can play or not, if they're 'good' at eve or not, just so long as they have a LOT of dudes.



Second, you're saying that isk shouldn't matter, and then making a balance pass that assumes every titan in the game has 30 billion isk in sensor bossters on their titans. Thats a hypocritical statement in the extreme sense of the word. Taking 40 seconds to lock a capital ship is simply ********, 15 seconds to lock another titan.


Really, 15 seconds to lock another titan?


But hey, none of that matters, the only thing that really matters is how close to 1000 dudes you can get in fleet.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.