These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Incoming titan adjustments

First post First post
Author
Ladie Harlot
Viziam
Amarr Empire
#181 - 2012-03-13 13:29:32 UTC
Dez Affinity wrote:
Hahaha. I'll be honest I was expecting the first one to make it.


Remember this is just the quick-fix. There's still hope for implementing the Titan final solution.

The artist formerly known as Ladie Scarlet.

Dan Massell
Center for Advanced Studies
Gallente Federation
#182 - 2012-03-13 13:29:53 UTC
Ivana Twinkle wrote:
The needs of the many outweigh the needs of the few.


right again.
why should alliance that can bring 200 to fleet have ANY chance for a meaningful confrontation (even at a risk of putting crazy amounts of ISK in stake) against 1600 man blob.
You don't have the numbers you die. Seems fair.

balance achieved. congrats to goons.
Well played mittens.
Razzor Death
The Scope
Gallente Federation
#183 - 2012-03-13 13:30:03 UTC
This thread is outstanding. The funniest part about reading the crys of NCdot and Raidendot is that they fail to mention that they bring just as many blues as we do and use the blob back at us, they only drop the supers to ensure the win. Poor NCdot and Raidendot, they just lost there "being buddys with PL" card.

a bloo bloo bloo

hahahaha
Tector
The Scope
Gallente Federation
#184 - 2012-03-13 13:31:49 UTC
Dank Man wrote:
Karadion wrote:
Dan Massell wrote:
that will most likely help remove number of alliances from the map without any serious thinking.

LOL who cares. If they can't defend their space properly without titanblobbing the enemy, maybe they deserve to lose it?



yeah its way better to defend space the goon way, tell everyone they know to come to a cynojammed system in rifters so it lags so bad nobody can get in without dying before they can warp off... i like your strat bro


BoB. BoB never changes.
Michael Harari
Genos Occidere
HYDRA RELOADED
#185 - 2012-03-13 13:31:53 UTC  |  Edited by: Michael Harari
Mittani just outplayed the **** out of CCP.

To be more specific: Permamwd drakes are ****, everyone knows they are ****, including the goonswarm higher ups. (The rank and file cfc think they are super awesome). The entire reason for them is so mittani could point to battle reports showing drakes being massacred by titans, so clearly titans must be OP.
Triskian
The Scope
Gallente Federation
#186 - 2012-03-13 13:32:28 UTC
Titan Advisor wrote:
YOU CAN'T CUT BACK ON TRACKING! YOU WILL REGRET THIS!
Anela Cistine
Royal Amarr Institute
Amarr Empire
#187 - 2012-03-13 13:32:31 UTC
Dan Massell wrote:
Ivana Twinkle wrote:
The needs of the many outweigh the needs of the few.


right again.
why should alliance that can bring 200 to fleet have ANY chance for a meaningful confrontation (even at a risk of putting crazy amounts of ISK in stake) against 1600 man blob.
You don't have the numbers you die. Seems fair.

balance achieved. congrats to goons.
Well played mittens.


Don't worry, once the titan changes go through we wont need 1600 dudes anymore. We'll finally be able to reset test and kick widot.
Nomad I
University of Caille
Gallente Federation
#188 - 2012-03-13 13:32:52 UTC
Razzor Death wrote:
This thread is outstanding. The funniest part about reading the crys of NCdot and Raidendot is that they fail to mention that they bring just as many blues as we do and use the blob back at us, they only drop the supers to ensure the win. Poor NCdot and Raidendot, they just lost there "being buddys with PL" card.

a bloo bloo bloo

hahahaha


The best part is now the sales section Bear
EliphasTheBetrayer
Caldari Provisions
Caldari State
#189 - 2012-03-13 13:34:52 UTC
pls dont nerf my titan guys LOLOLOL etc

Sailing on an ocean of tears.

Bout time CCP did something like this to Titans.
Xolani1990
Brutor Tribe
Minmatar Republic
#190 - 2012-03-13 13:35:27 UTC
I am enjoying reading through all the posts in here that talk about how numbers (as in, numbers of subcaps) will become the deciding factor for the success of an alliance, as though they are totally oblivious (some of them probably wilfully) to the fact that the current measure of success for an alliance is how many titans and supercarriers they have.

The vast majority of players in eve are subcapital pilots without any capital capability whatsoever, and so subcapitals should be at least as important a determining factor in an alliance's success as their capital fleet.
muhuh Aihaken
MBlue alt
#191 - 2012-03-13 13:35:37 UTC
If you want to make Titans just useful for bridging and useless in combat then you should reduce the cost of them to the same as a super carrier and let them dock .

Or if you want them to server an anti-cap role leave there scan res as it is now and up there dd damage so they can take out super carriers.
Jin Nongmin
EveCorporation17070013234
#192 - 2012-03-13 13:36:32 UTC
Tector wrote:
Fellow Goons we should be kinder to these aggrieved titan pilots. I'd be pretty upset too if I spent several thousand dollars on an internet spaceship or months botting like mad to afford one.


Prease to don't be sirry. Thousand chinese children make titan in one day. Only cost two sack rice. prease to be visit isk4rice.orphanage.notascam.com.cn for titan. Onry best rice accept preaes
C'sandre
Perkone
Caldari State
#193 - 2012-03-13 13:36:39 UTC
Dez Affinity wrote:
CCP Greyscale wrote:
needed to resolve the specific issue (titans performing excessively well against subcaps in certain circumstances)


(low transversal at optimal ranges)

CCP Greyscale wrote:

XL turret tracking halved‚ sіеge module trackіng penalty removed


You realise what this does to Moros right? And how people use them?

CCP Greyscale wrote:

Titans reduced to 3 maximum locked targets, and base scan resolution reduced to 5


So just being able to track subcaps isn't enough, you have to make it harder to lock and kill anything at the same time? Why wasn't the halving of tracking enough of a change?

CCP Greyscale wrote:

Changes considered and discarded:

(I'm expecting at least three people to not read the word "discarded" and make angry posts about something in this section. C'est la vie.)

Titans can't lock subcaps at all

Guaranteed effective solution, but we considered it too hacky and restrictive.

Adding a "minimum sig radius" attribute to turrets, below which damage would fall off regardless of tracking

Too big a change and more technical work than we actually needed to solve the problem.



Hahaha. I'll be honest I was expecting the first one to make it.


Nice Sir Bruce. And I can't decide which I love more, how seriously you take your Eve: Online A Bad Game or how bad you are at titans shouldn't kill subcaps even at low transversal and optimal range.
BioZvin
The Acheron
Unforgiving.
#194 - 2012-03-13 13:38:52 UTC
Can we get the skill points we wasted on titan stuff and the minerals back from hulls +rigs. Something like with the learning skills and social thing.

So let me get this strait, biggest ship in the game can fire its weapon once every 10-50min "TD bonus"
is stuck for the same 10-50min.
it can't use the guns on anything but caps effectively
And now it has a constant siege mod effect
locking same amount as dread in siege
same lock time as a dread in siege if you buy 3 cormacks sensor boosters.

Mine is for sale, CSM is fine but CCP you have to remember democracy is oppression of 49%.

What is this with cormack boosters... Don't think 1/10 of the Raiden Titans have anything better then Shadow... And we have been lucky our enemy have no clue how to fly ships in eve.
Marcus Demitri
Strange Energy
#195 - 2012-03-13 13:39:13 UTC
Twas a most welcome surprise for me this morning to hear that titan tracking is being addressed. I say Mr. Greyscale, you are both a gentleman and a humanitarian.
Vile rat
GoonWaffe
Goonswarm Federation
#196 - 2012-03-13 13:40:33 UTC
We still on page 10? Sup page 10. Just checking in to say,









DEATH TO ALL SUPERCAPS.
Andski
Science and Trade Institute
Caldari State
#197 - 2012-03-13 13:41:37 UTC
BioZvin wrote:
Can we get the skill points we wasted on titan stuff and the minerals back from hulls +rigs. Something like with the learning skills and social thing.

So let me get this strait, biggest ship in the game can fire its weapon once every 10-50min "TD bonus"
is stuck for the same 10-50min.
it can't use the guns on anything but caps effectively
And now it has a constant siege mod effect
locking same amount as dread in siege
same lock time as a dread in siege if you buy 3 cormacks sensor boosters.

Mine is for sale, CSM is fine but CCP you have to remember democracy is oppression of 49%.

What is this with cormack boosters... Don't think 1/10 of the Raiden Titans have anything better then Shadow... And we have been lucky our enemy have no clue how to fly ships in eve.


EVE Online TOS wrote:
CCP MAY FIND IT NECESSARY ON OCCASION TO MAKE CHANGES TO OR RESET CERTAIN PARAMETERS OF THE PERSISTENT GAME WORLD MECHANICS, INTERFACE OR FEATURES OF EVE ONLINE IN ORDER TO MAINTAIN GAME BALANCE AND ENHANCE PLAYABILITY OR PERFORMANCE FOR ITS SUBSCRIBERS. THESE CHANGES MAY AFFECT OR CAUSE SETBACKS FOR THE CHARACTERS YOU’VE CREATED.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Blawrf McTaggart
Imperial Academy
Amarr Empire
#198 - 2012-03-13 13:41:48 UTC
hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

CCP-U Should Promote Greyscale
Anariasis
The Tuskers
The Tuskers Co.
#199 - 2012-03-13 13:41:56 UTC
Congratulations CCP, you have finally succeded in making a COMBAT ship worth 1000 drakes (in ISK) utterly useless in COMBAT

With this change u are making fools of anybody investing much time and hard work in getting Titans. Very nice move towards making battle tactics and setup even less important when the side with more guys just has to win

This Game got a another step closer to being WoW in Space today.
Sanders RUS
Aliastra
Gallente Federation
#200 - 2012-03-13 13:42:16 UTC
Its a terrible plan, what CCP is doing effectively relegates titans to no clear purpose until they have the time to spend on deciding on a role for them. This takes a game that was moderately broken in favor of titan blobs and breaks it in completely the other direction making titans useless until a rebalance. In effect you're giving subcap heavy alliances carte blanche to expand their holdings until you can get around to giving titans a clear role again.. It may be broken now, but CCP should be investing the time and resources to give titans a clear role rather than kicking those 1200 pilots in the nuts and with promises of 'we'll make your 90b ship useful again someday'. They've nerfed titan EHP, taken away the drone bay, made them unable to DD subcaps, and now making them effectively a sieged dreadnaught w/o the siege module. Titan pilots have a right to be pissed about this, this is pretty 'old ccp' behavior here we dont pay to play a game based on 'good things to come'.