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Why isn't EvE's player base growing?

Author
Idont Getitatall
Doomheim
#141 - 2012-03-12 12:14:18 UTC
Docter Daniel Jackson wrote:
I would rather see a game like eve grow slowly and push CCP because they want to grow just that bit more, then have a game like WOW were it was at 12 million subs and Blizzard could not care about there game because they have too much money to give a ****...

Eve been the size it is, is great because the people become a big family and a lot of people know each other while if you play wow, your see some one once and never see them again in your life on wow.

Eve will grow and keep growing over time, but not like other mmo's, Eve as a game needs to grow before the sub numbers can grow as well. Eve is a sandbox and some times that sandbox can get full.



Actually in terms of seeing a player twice is more common in wow, as you are only playing with a little fraction of the players, even if it has 12 million subs one is actually playing with 5.000-15.000 players per server unlike in EVE with only 1 server.

Thats one of the great things about eve - one massive universe, so if you want to meet or play with more people then eve is actually bigger than wow :)
JitaPriceChecker2
Doomheim
#142 - 2012-03-12 12:25:34 UTC
Keep in mind server inst sharded so it is actually the bigger player base then one you would meet in WOW.

Also CCP has neglected EVE for quite some time and it backfired on them.

Docter Daniel Jackson
Fleetworks Training
#143 - 2012-03-12 12:27:49 UTC
Idont Getitatall wrote:
Docter Daniel Jackson wrote:
I would rather see a game like eve grow slowly and push CCP because they want to grow just that bit more, then have a game like WOW were it was at 12 million subs and Blizzard could not care about there game because they have too much money to give a ****...

Eve been the size it is, is great because the people become a big family and a lot of people know each other while if you play wow, your see some one once and never see them again in your life on wow.

Eve will grow and keep growing over time, but not like other mmo's, Eve as a game needs to grow before the sub numbers can grow as well. Eve is a sandbox and some times that sandbox can get full.



Actually in terms of seeing a player twice is more common in wow, as you are only playing with a little fraction of the players, even if it has 12 million subs one is actually playing with 5.000-15.000 players per server unlike in EVE with only 1 server.

Thats one of the great things about eve - one massive universe, so if you want to meet or play with more people then eve is actually bigger than wow :)


You have a point, but I'm more talking about LFR and LFD system which is about putting angry kids together to try have a ***** fight about dps lol.

Also people on a lot of wow servers spend more time trolling trade chat then playing the game... I would know I troll them on a day to day thing to keep my self from been bored lol.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#144 - 2012-03-12 14:28:01 UTC  |  Edited by: Terminal Insanity
Most new players get suckered into joining small corps that dont really do anything. They have a bad/boring experience there and eventually quit.

A lot of players want to "get in on the ground floor" which is admirable but it leads to lots and lots of boredom usually.

I've run a highsec corp and i know my corp's lack of activity was the direct reason for at least 2 people quitting. Since then, i've closed my corp and recommend to newbies to join only large alliances.

I recommend increasing Corp/Alliance creation fees to discourage small corps that almost never survive.
Or
place a limit on how often a player can create a corporation AND require standings to create a corp.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Indahmawar Fazmarai
#145 - 2012-03-12 14:35:25 UTC
Xen Solarus wrote:
(...

Then there are the players of high-sec, who play eve because they get enjoyment out of the game by doing all the boring stuff. (...)


Until we grow bored and leave the game as there is no endgame for hisec, no endgame for soloers, and no endgame for people with a life

Then of course, if a player got a life, or don't feel like making new friends who can stab his back for free, or think that losing his means to have fun is not fun at all, then such player should not be playing EVE... and they aren't, actually. They are leaving the game almost as fast as new players subscribe, thus EVE doesn't grows.
Bootleg Jack
ACME Mineral and Gas
#146 - 2012-03-12 14:36:55 UTC
Hans Hoff wrote:
I started playing EvE just over 3 years ago.
There always seems to be the same amount of players at the same time of day, which is slightly over 50K at around 22:00 down to 20K at around 09:00. This has not changed in all this time, so I'm wondering What's up?
Could it be that players get frustrated about the limitations and leave, or basically the game lacks something to keep enough people interested?
Theories?


In EVE new players are not future end gamers, they are a commodity that is consumed Pirate

I'm an American, English is my second language...

Terminal Insanity
KarmaFleet
Goonswarm Federation
#147 - 2012-03-12 14:38:22 UTC
Indahmawar Fazmarai wrote:



Until we grow bored and leave the game as there is no endgame for hisec, no endgame for soloers, and no endgame for people with a life

There is no endgame for -anyone-anywhere-. Its a Sandbox. Did you have an End-game when you were playing in the sand box as a kid?

You build your castles, dig your tunnels, roll marbles around your empire and if the other kid had flashy Tonka trucks, you'd go over there and stomp his castle down

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Tippia
Sunshine and Lollipops
#148 - 2012-03-12 14:39:00 UTC
Indahmawar Fazmarai wrote:
Until we grow bored and leave the game as there is no endgame for hisec, no endgame for soloers, and no endgame for people with a life
…but that's largely because EVE has no endgame beyond what you define for yourself.
Scrapyard Bob
EVE University
Ivy League
#149 - 2012-03-12 16:09:06 UTC
Xen Solarus wrote:

Then there are the players of high-sec, who play eve because they get enjoyment out of the game by doing all the boring stuff.


What you find fun in the sandbox is not what others find fun in the sandbox.

But the main reason that people stopped moving out to null-sec is:

- Not understanding how to survive out there, or earn ISK.
- Not wanting to play 23x7 (which is mostly a myth).
- Null-sec and w-space income potential has not kept up with other areas of the game.
- Not everyone wants to play the blob vs blob game.
- It all feels "settled".

CCP needs to look at the game balance again. Add more minerals (in total) to the ABC ores to make them better, revisit the income potentials in null-sec and w-space, add more things to the exploration drop tables in null-space / w-space, etc.

Or add more territory. The last territory expansion was the drone regions in 2007 and the w-space regions in 2009 or so. There's been no new territory added to the map since then. Blow the map out, add a dozen new null-sec regions around the edges of the map, which would make it less likely that you can get from one side of the map to another quickly. Triple the number of w-space systems. Encourage a new land-rush.
highonpop
KarmaFleet
Goonswarm Federation
#150 - 2012-03-12 16:14:11 UTC
OP


Eve online is the ONLY mmo game that has GROWN in its number of active players since its release, and continues to grow



you don;t read much do you?

FC, what do?

Dragon Outlaw
Rogue Fleet
#151 - 2012-03-12 16:23:37 UTC  |  Edited by: Dragon Outlaw
When my daughter put her gold fish in a bigger tank... it grew!
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#152 - 2012-03-12 16:41:27 UTC
Solstice Project wrote:
No theories, just facts.
Knowledge about this is laid out on this and the old forums.

In short:

CCP ****** up bigtime, people rioted (Google: Jita riots) and unsubbed,
CCP got their ass kicked, Crucible came to make it better.

The End.


And yet were still at 50k players despite this crappy CSM endorsed circle jerking expansion.

Its just 2 or 3 alliances spamming alt accounts and trying to put public pressure on CCP to turn Eve online into "rifters online"

Give us WiS without touching/changing FiS and see the player base grow.




Eve is about Capital ships, WiS, Boobs, PI and Isk!

Tippia
Sunshine and Lollipops
#153 - 2012-03-12 16:57:26 UTC
Asuka Solo wrote:
And yet were still at 50k players despite this crappy CSM endorsed circle jerking expansion.
No. Not “still”. We're back up to 50k, from the just-over-40k that Incarna caused, and it's because of (not despite) the excellent issue-focused expansion that came out.

Quote:
Give us WiS without touching/changing FiS and see the player base grow.
No, that's what caused the crash down to 40k. What needs to happen is to give us WiS while simultaneously giving us constant touches and changes to FiS… and they're apparently not able to do that.
Sasha Azala
Doomheim
#154 - 2012-03-12 17:05:49 UTC
Terminal Insanity wrote:
Most new players get suckered into joining small corps that dont really do anything. They have a bad/boring experience there and eventually quit.

A lot of players want to "get in on the ground floor" which is admirable but it leads to lots and lots of boredom usually.

I've run a highsec corp and i know my corp's lack of activity was the direct reason for at least 2 people quitting. Since then, i've closed my corp and recommend to newbies to join only large alliances.

I recommend increasing Corp/Alliance creation fees to discourage small corps that almost never survive.
Or
place a limit on how often a player can create a corporation AND require standings to create a corp.



That is a problem with a lot of small corps, even corps that have a 100+ players registered yet only a handful actually playing.

Problem is made worse due to the fact that if you leave the starter corps to try out one of these corps you can't get back to the starter corp you end up in another NPC corp where players have left player corps. In general the starter corps are better that the other NPC corps especially for newer players.
Doc Severide
Doomheim
#155 - 2012-03-12 17:47:42 UTC
ShipToaster wrote:
Word of mouth about EVE has been bad for the last few years.

I am on some forums that are not primarily gaming forums and the consensus opinion on these is that EVE is a game that is going downhill. No one is enthusiastic about EVE and no one says you must try it or it is a great game and at best you say EVE is ok.

I have been gaming since 1978. I started with Adventure games (Space Quest), went to Flight Sims (F117 Stealth Fighter, Falcon, etc) and played heavily for years in FPS games. Me and my wife played 8 or so years in versions of Unreal Tournament. I was never really interested in MMO's and I wonder if that put on blinders in some way. It wasn't until 2008 that I even heard of EVE and when my work buddy explained it to me, how it worked I thought "Hmm sounds like a blast."
I wanted to do ECM and fly a Scorpion. I started 2 accounts the first week and never looked back, It's all I play now and while I reached my early goal of ECM, I am doing that and much more.

But my point here is that it seemed to take so long in my gaming career before I even heard of Eve Online. I don't live in a cave... Sometimes I wonder if I had heard of it and it didn't click.

So what I am saying, I think the word needs to be spread more. But then again I could just be stupid and not paying attention...
Ai Shun
#156 - 2012-03-12 17:57:14 UTC
Indahmawar Fazmarai wrote:
Until we grow bored and leave the game as there is no endgame for hisec, no endgame for soloers, and no endgame for people with a life


It does. You have to decide what your endgame is. That is the nature of the game.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#157 - 2012-03-12 18:00:23 UTC
Hans Hoff wrote:

Theories?


Speaking for myself, EVE is much slower-paced than other MMOs. Some other MMOs are more grindy, but their pace is typically faster. That is, the more you grind, the faster you progress. EVE's real-time training is a major stumbling block for most people.

For example, when I first looked at Ishtar, and saw it would take me 57 days JUST to be able to fly it, without any supporting or weapons still training at all? That's crazy. Show me an MMO where you have to wait 57 days real time for anything. Most other MMOs you hit "endgame" with 6-10 days played - that is have access, at least theoretically, to the best gear in the game.

My first few days in EVE were actually fun. Skill training took from 10 mins to a few hours at most. But then you start hitting skills that take 21+ days, which feels like a plateau, and pushing through it while being acutely aware that nothing you do can speed it up is a bummer.

Yes, I know, there's a general view that everyone these days is looking for instant gratification, and that's what killed WoW (no it wasn't, it was killed by Activision just like Bioware was killed by EA) and blah blah blah. But you have to remember that it was supposed to be a GAME, and people play games for FUN. And honestly, for whom is it fun to wait 30+ days real time to get access to new stuff? I get the whole "EVE is a hobby" thing though, but that's also partially what keeps this game's population from taking off.

I mean, graphically, EVE is probably the best MMO out there today. The amount of detail and quality of it is pretty astounding. Character creator? One of the best, if not THE best, available in an MMO today. If the game itself wasn't so horribly tedious and boring at times, I feel population could have skyrocketed ages ago.

I also don't feel that the whole "risk vs reward" is what's keeping people away. it's part of it, yes, but seeing as 60% of players are in high-sec anyhow and never leave it, what risk is there for them outside of suicide ganks? None.
Ana Vyr
Vyral Technologies
#158 - 2012-03-12 19:49:20 UTC
EvE is a niche game that doesn't hold your hand in any way which is both a blessing and a failure. Players come to EvE full of hope, and then they get crushed by veteran players, who will bald faced tell you that they really don't have an advantage over new players, and walk away laughing at you.

You can either:

1. Realize that you fit right in here, and go on to become a veteran player yourself, by joining a corp, moving to nullsec and waiting for fleets to form
2. Find a way around the problem by doing things that won't put you in combat with veteran players (industry and a host of other solo endeavours)
3. Quit in horror (or shame)...and go on to badmouth the game everywhere you can.

Option 1 seems to appeal to some people. Option 2 seems to appeal to more people than option 1. Option 3 keeps the population static along with normal attrition.

You can't solve this problem without breaking EvE as we know it.
JitaPriceChecker2
Doomheim
#159 - 2012-03-12 19:55:39 UTC  |  Edited by: JitaPriceChecker2
Indahmawar Fazmarai wrote:
Xen Solarus wrote:
(...

Then there are the players of high-sec, who play eve because they get enjoyment out of the game by doing all the boring stuff. (...)


Until we grow bored and leave the game as there is no endgame for hisec, no endgame for soloers, and no endgame for people with a life

Then of course, if a player got a life, or don't feel like making new friends who can stab his back for free, or think that losing his means to have fun is not fun at all, then such player should not be playing EVE... and they aren't, actually. They are leaving the game almost as fast as new players subscribe, thus EVE doesn't grows.


You dont understand.

It is not loosing that is fun.
* It is accumulating riches and avoiding loss when there is a threat to your doing or someone wants to kill you, it gives a sense of accomplishemts that you did something despite of circumstances.
* Or denying riches to others


- Hi sec is totally stripped of that thus its boring and people quit fast, most people these days only care about instant gratification not growth in any sense whatsoever. It goes in RL as much as in game
Karl Hobb
Imperial Margarine
#160 - 2012-03-12 20:16:10 UTC
Indahmawar Fazmarai wrote:
Until we grow bored and leave the game as there is no endgame for hisec, no endgame for soloers, and no endgame for people with a life

Christ, you're a ******* whiner...

I've got a pregnant wife plus a full-time job and I've got so much solo content in this game I don't know where to start. Maybe the difference is that I don't limit myself to high-sec and I don't create endless whine threads when I lose my 'Cane to a gate camp. I don't PvP much either (playing the prey is as much a thrill for me as blowing other people up), but I don't shy away from it; it's the bread and butter of this game.

A professional astro-bastard was not available so they sent me.