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I want your little things!

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Author
Kusanagi Kasuga
Indigo Archive
Ivy League Alt Alliance
#2101 - 2012-03-08 15:42:04 UTC
Allow 'Modify order' to change parameters other than price. Eg. Buy location, buy distance, possibly quantity/minimum.
Kusanagi Kasuga
Indigo Archive
Ivy League Alt Alliance
#2102 - 2012-03-08 15:57:33 UTC
Either implement (searchable) tags/folders for items in station (and possibly in cargo holds)
Or make all containers searchable with the asset search.

eg. I have EMP L ammo inside a container/ship/folder/tag in a distant station (Let's say Jita}), I search for EMP L in the asset search, I get:

+ Jita 4-4
+ Ammo [container]
EMP L | 300 | ...

As is now, you can't reasonably manage your items in station without using some kind of container, but as soon as it's in a container, you can't search for it.
Kusanagi Kasuga
Indigo Archive
Ivy League Alt Alliance
#2103 - 2012-03-08 16:11:03 UTC
Put all mission-relevant stationary objects in one group. Not split between Large Collidable Object , Large Collidable Ship, Large Collidable Structure, and probably others I don't remember off hand. Some of them are so spammy they must be turned off most of the time, except when you have to turn them on just to find the thing the mission's asking for

In fact, the overview settings are a bit of a mess in general. Can you clean it up into more sensible categories and document it properly, at least with tooltips explaining each term clearly? I don't even know what the difference between quite a few of the items in there is

You could even go mad and let us set up more complex/useful filters/colour settings - imagine if you could ask your overview to automatically set any pilot that appears on your overview (while using a mission overview) as a 'yellow flashy' so you don't miss it. Or letting us choose to see sentry guns only in low-sec where they matter to most people. Or letting us set out targets to show the same border as their overview item. (Red flashy targets = bad guys, Green solid targets = good guys

Unless it's for gameplay purposes, the overview hobbles us with a mixture of too little information or too much, and what is there is often poorly presented.
Kusanagi Kasuga
Indigo Archive
Ivy League Alt Alliance
#2104 - 2012-03-08 16:11:43 UTC
Let us shoot probes in space. They're hard enough to find, and it would be fun.
Vhan
Scalebane Syndicate
#2105 - 2012-03-08 16:13:27 UTC
Rionan Nafee wrote:
Please, is it possible to make the petition window resizeable?
Often it ist very hard to read and answer petitions.
Additionaly it would be very helpfull if you can switch zu other windows to check somethings when the petition window is open.


All PI windows would be nice, if they were resizeable, too. :)
Kusanagi Kasuga
Indigo Archive
Ivy League Alt Alliance
#2106 - 2012-03-08 16:15:25 UTC
Show info on stargates either shows info for the system it goes to (does anyone really want to see the stargate's info?),
OR it at least includes the secstatus of the target system, and the names of the systems that system links to.
Vhan
Scalebane Syndicate
#2107 - 2012-03-08 16:18:42 UTC  |  Edited by: Vhan
Nywen wrote:

Here's an idea what it could look like: http://dl.dropbox.com/u/65957362/Droneicons.jpg


I'd prefer drone buttons that were part of the UI and with that sort of look, but could be separately moved from the module buttons. I like your pic, though. The drone buttons are very informative. You could click them to attack and click them to return, instead of using a context menu. Grouping drones, like weapons, would be awesome.

Someone else mentioned a flag for attacking only specific sizes of ships or prioritizing the drone's next target. I like that idea, as well. They're drones, so they should have automation options. :)
Shaana Mistique
Native Freshfood
Minmatar Republic
#2108 - 2012-03-08 16:35:08 UTC
Proper black ops ship that can warp while cloaked tyvm, Its just a normal battleship with a cloak on it atm..
Jerrin Swoop
Caldari Provisions
Caldari State
#2109 - 2012-03-08 18:04:54 UTC
I would like to be able to search and set a destination without having to open up the map.
Gilbarun
Native Freshfood
Minmatar Republic
#2110 - 2012-03-08 20:50:23 UTC
Jerrin Swoop wrote:
I would like to be able to search and set a destination without having to open up the map.



Characters and places...

You still have to select solar system, but it's faster than the map
Avid Bumhumper
Beekeepers Anonymous
#2111 - 2012-03-08 21:27:09 UTC
After all these years, you still have not fixed NPC alts getting shot on a POS. The alt can have all the +10 standings in the world, but Corp settings towards an individual do not work....

Object bounding spheres that actually have some relation to the object they are bounding....I have to wonder how many newer players die due to invisible walls.

An actual Autopilot, the one we have now is dumber than my first computer.. (Atari 400, 64k, tape drive) Shocked

My Tinfoil hat has been sugically implanted, so no,it is not for sale.....

Waveshifter
Aliastra
Gallente Federation
#2112 - 2012-03-09 01:26:34 UTC  |  Edited by: Waveshifter
1. Make the Ishkur into a real droneboat and give it drone damage bonus instead of hybrid damage bonus!

2. Create some new drone related lowslot modules + rigs that affect the light-, medium- and heavy drones.

3. Create a shortcut function for "Launch Drones".



"Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats."
Sanche Tehkeli
Bionesis Technologies
#2113 - 2012-03-09 17:30:35 UTC
Ok, let's go for 2 little, really little things :

  • fix the damn in-space Context menu > Custom Offices > ApproachWarp To ! Each time time you undock or jump in the context menu entry is broken. Annoying.

  • make a Show Info on a CO to see owner and tax level easily accessible, like on a planet context menu, or the system info, or whatever. If at all possible, from another system / region.

  • Drones List : more than one sub-level ! Server-saved ! Make folders behavior in "bay" section different from the "Local Space" section : when I right-click on a folder name to launch its drones, I'd like to see this folder expanded in the Local Space section. Same way, when I call drones back to the bay, folder should collapse or retain its previous "bay" section status.


Done for now. But i'm lurking...
Burseg Sardaukar
Free State Project
#2114 - 2012-03-10 01:25:58 UTC
Bring back sec increases on rat killing for all participants.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

eidenjunior
Perkone
Caldari State
#2115 - 2012-03-10 11:20:41 UTC
the comparsion tool: to be able to drag items from show info window and market. not just items in my hanger.
Sv Pateyl
NoISK corp
#2116 - 2012-03-10 14:40:55 UTC
Two easy suggestions:
1) Allow searching for solar systems without having to open map
2) show number of jumps from current location in search results
Rubinia Valeska
Aliastra
Gallente Federation
#2117 - 2012-03-10 15:06:08 UTC
Sv Pateyl wrote:
Two easy suggestions:
1) Allow searching for solar systems without having to open map

See above, this already works, use people and places window.
Rubinia Valeska
Aliastra
Gallente Federation
#2118 - 2012-03-10 15:26:53 UTC  |  Edited by: Rubinia Valeska
1. Options to config the default look for a chat channel(font size, character list layout, blink on/off)
2. Options to config the default look for a container/cargo window(column order, column size, list layout)
3. Keyboard shortcut for the Analyze button in the System Scanner window
4. Show debuffs on ship monitor
5. Show debuff source
6. Keyboard shortcuts for overview should also work when it isnt focused but something is selected
7. Option to save manual routes
8. Option to set pinned background scheme
9. Loading indicator in the browser
10. Always update the address bar in the browser when a new page is loaded
11. Allow canceling a cancel of a module
12. Allow grouping of salvagers and other modules
13. Button to get back to character selection
14. Dont change position of characters on char selection screen its confusing
15. Show repair status on each ship in the ship list
16. 'Show info' window should show how many and where i have items of the type
17. Keyboard shortcut to open the directional scanner
18. Move the Analyze and Recall Drones buttons in the System Scanner further apart
D'Kelle
Federal Navy Academy
Gallente Federation
#2119 - 2012-03-10 21:16:29 UTC  |  Edited by: D'Kelle
Pilk wrote:
Put all the shuttles under a single market group. This will save me a half-dozen clicks as I go through each race and try to figure out the cheapest shuttle, rather than being able to have a simple scrolling affair through a group screen to figure out the same thing.

Rearrange the default tab order on the market details screen: for sell orders, it should be:
Jumps (ascending)
Price (ascending)

So that the top of the screen is the cheapest one in station.

For buy orders, you want simply:
Price (descending)

So that the top of the screen is the highest-priced buy order; since there's not an "applicability due to range" column, this is the closest you can get to seeing to what order(s) you would be selling if you did an immediate sell order right now.

--P


As far as shuttles go, why oh why do we even need different racial types for goodness sake; a shuttle is just that, a very basic utility vehcle and the only ship in EVE that surely did not ever need to be "factionised" they are simply one step up from a pair of roller skates. Just set one design up for all uses and call it the Concorde shuttle.
D'Kelle
Federal Navy Academy
Gallente Federation
#2120 - 2012-03-10 21:23:06 UTC
Shaana Mistique wrote:
Proper black ops ship that can warp while cloaked tyvm, Its just a normal battleship with a cloak on it atm..


That might be an idea for future development esp when dust is fully integrated as then you may need to drop spy satelites and / or supplies, special forces etc. behind the lines to help either your invasion or to help stop someone elses invasion of your planets.