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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Moraguth
Ranger Corp
Vae. Victis.
#1401 - 2012-03-08 01:13:07 UTC
Siren mu wrote:
This is going to make cross training so much harder for new players...


agreed :(

the only thing we have going for us is they won't know it. so we have to all keep it quiet so they never know. it's for their own fragile little ego's good.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Tigernos O'Cuinn
The Scope
Gallente Federation
#1402 - 2012-03-08 01:19:38 UTC
Moraguth wrote:
Siren mu wrote:
This is going to make cross training so much harder for new players...


agreed :(

the only thing we have going for us is they won't know it. so we have to all keep it quiet so they never know. it's for their own fragile little ego's good.


And to think it's usually the older generations who say the kids get it too easy. Role reversal?
Buzzy Warstl
Quantum Flux Foundry
#1403 - 2012-03-08 01:20:27 UTC
As someone who used the Skiff as a lowsec hauler (until the tier 3 BC's came out) I assure everyone concerned that whatever uses CCP says the ships are for, we will continue to be able to use them for whatever demented purposes we please.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Oliver Duncan
B0rthole
#1404 - 2012-03-08 01:38:59 UTC
Who cares about the SP totals? Yes, giving people five in all four racial battlecruiser skills and destroyer would give people a 6m SP boost, but the utility is the exact same. Raw SP totals affect nothing besides medical clones, the utility is all that matters.
Miss President
SOLARIS ASTERIUS
#1405 - 2012-03-08 01:48:17 UTC

OK so CCP is only messing with destroyer and battle cruiser.

CCP, can you confirm you will have no intentions in the future to screw "Recon", "Heavy Assault" and "Logistics" into racial skills?

Also, bring BS to level 4 for cap is noobifying the game.

Again and Again, again and again you've been noobifying EVE showing your disregard and disrespect for older players who have invested skills and time to do what they can do now.

Example given in the blog about combat ships, attack vessels, bombardment ships, support vessels is not for EVE player base - this is for new DUST 514 players who will be joining eve. EVE players know what each ship does, how to fit it, and what to do with it. I can say this is probably why most of us play EVE - we took our time and interest to learn it.




Hound Halfhand
Dark Venture Corporation
Kitchen Sinkhole
#1406 - 2012-03-08 01:57:17 UTC
I am not sure why CCP wants to mess around with the destroyer/battlecruiser skill tree. They are fine and I have never seen an EVE player complain about how they are. Make destroyers more useful but do not change the skill trees. Leave everything about battlecruisers alone except maybe doing something about the Myrmidon. They are the ships CCP has done best and allow new players to fly with 5 year vets.

Again their is no way that you make major changes to the battlecruiser skill trees and do anything but lose subscriptions.

Listen to EVE players. The number one non bug issue out there right now are Incursions. Turn off the ISK faucet and you make everyone happy.
Morar Santee
#1407 - 2012-03-08 02:03:28 UTC  |  Edited by: Morar Santee
Moraguth wrote:
Morar Santee wrote:

Maaaaaaaaan.

You say: "This new support skill gives my assault ship 10% more DPS! It makes it better!!"

What I'm trying to tell you is: "This other new support skill gives my combat ship 10% more EHP!! It makes no ******* difference!!"

If this is supposed to be balanced, the new support skills have to cancel each other out. Completely. As if they did not exist in the first place.
If they don't, then you have a line of ships that is clearly better than another line of ships. And no, it doesn't matter what their specific role is. It's either completely balanced against each other, or one line of ships has a huge advantage, that only multiplies with larger fleets. So those ships with the advantage will be used, the others won't be used.

Ironically, this is also the same problem we currently have with Tiers in BCs. So they either balance it and the skills mean absolutely nothing other than added training time to fly the same ships, or they didn't fix the problem.

There is simply no possible outcome that is beneficial for the players.


And as a second point, no this isn't want is wrong with tiers for BCs. The tanking bonus of the tier 1 amarr bc is not "equaled out" by the dps bonus of the tier 2. The harbinger is a superior ship all around. If I could clone myself and put one copy in a prophecy and one copy in a harbinger and let them fight... i don't think i could ever make a prophecy that would beat the harbinger. maaaaaaaaaaaybe if i knew the exact setup of the harbinger beforehand and he wasn't allowed to change his setup i could work him to a standstill, but that's about it.

The differences in the tiers are kinda nice for, say, the caldari since they use completely different weapon systems. But those two ships aren't even "ballanced" with each other. Even if you had maxed out every possible skill the Ferox wanted to use, the drake is just a superior ship.

In essence, THAT is the problem with the tier system. Not that the bonuses somehow balance each other out to make them more or less negligible in the end - the problem is that the different tiers are so easily seen as superior and inferior. If they make the ships generally balanced, and then add roles, and THEN give you the option to train additional skills to further enhance those roles... well then, it's less about buying the "better ship" and more about having the better game plan.


Okay... one more time because saving drafts works as intended.

It's time to give up here.

My point was: The new skills have to cancel each other out or otherwise one line of ships will have an advantage, and will thus be used more while other lines will not be used at all.
That would mean the entire change does not achieve what it set out to achieve. Because the problem it intends to fix is that currently certain ships are not being used, usually based on their Tier.

...... And you start telling me how Prophecies and Feroxes are currently not balanced compared to the respective upper Tier of BCs, and how Ferox and Drake have different weapon systems? Are you ******* serious?

I wrote a long paragraph insulting your intelligence, but by now I have to assume that neither you nor Ranger would understand it. It's simply not worth discussing game mechanics and game design changes with people who do not understand the topic of discussion (until I write 4 different posts explaining it), much less understand the mechanics in question or how fleet doctrines are designed as a result.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1408 - 2012-03-08 02:15:30 UTC
Morar Santee wrote:
Sigras wrote:
[so in response to the part in bold, you're saying, "its the same ship" which is axiomatic, but you're acting like these skills will have no effect whatsoever and that is totally wrong. sure, if you have combat ships 5 and i have combat ships 5 and we're both flying combat ships then yeah, there is no change, but youre still going to be better against every other type of ship.

it is NOT the exact same ship, its a better ship because its tougher or faster or does more damage or whatever the skill actually does. The point of this game is specialization, not everyone can fly everything you have to choose what you can fly.

Also I love how this whole conversation is purely speculation about what these skills may do and how they may effect game balance if they ever get put into the game.


Maaaaaaaaan.

You say: "This new support skill gives my assault ship 10% more DPS! It makes it better!!"

What I'm trying to tell you is: "This other new support skill gives my combat ship 10% more EHP!! It makes no ******* difference!!"

If this is supposed to be balanced, the new support skills have to cancel each other out. Completely. As if they did not exist in the first place.
If they don't, then you have a line of ships that is clearly better than another line of ships. And no, it doesn't matter what their specific role is. It's either completely balanced against each other, or one line of ships has a huge advantage, that only multiplies with larger fleets. So those ships with the advantage will be used, the others won't be used.

Ironically, this is also the same problem we currently have with Tiers in BCs. So they either balance it and the skills mean absolutely nothing other than added training time to fly the same ships, or they didn't fix the problem.

There is simply no possible outcome that is beneficial for the players.

Why is there a problem with skills that counter each other? Pointing to current skills, shield management, hull upgrades and mechanic already serve as opposites to the damage granting skills in gunnery and missiles. And even then, only to the extent that one is willing to train them which adds another dynamic. Sure, once we're all vets that have trained for 8 tears the training may be a moot point, but there are a large number not at that point as the skills are now. Also, if the skills are selective by role, who is to say that your 10% more DPS will be going against someones 10% more EHP? What of you find yourself against someone else 10% faster, or 10% more range?
Tinu Moorhsum
Random Events
#1409 - 2012-03-08 02:21:03 UTC
CCP Guard wrote:
Re-balancing is on our minds as many of you know and CCP Ytterbium is here to tell you all about some major changes we'll be seeing the start of soon.

Please go here to read the blog and as always, we're eager to hear your feedback.

Edit:
Notice also CCP Soundwave's remark about skill reimbursement,
CCP Soundwave's statement that "if you could fly it yesterday, you will be able to fly it tomorrow" and
CCP Ytterbium's confirmation about racial skill preservation.


I think it's impossible to oversee the consequences of this. I guess I don't care since the playing field will be the same for everyone.

I just hope the skill point reimbursement is fair. I've been working for a long time on the skill set I have and I wouldn't look forward to being put back to square one.

Also, rebalancing one ship at a time shouldn't start from frigate level and go from there. Nobody cares that T1 frigates are useless. We *DO*, however, care that null-sec is filling up with more and more supercaps that are gettting harder and harder to beat and making the game less and less playable. Taking away people's battlecruiser skills isn't going to fix that, imho.

T-
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1410 - 2012-03-08 02:23:56 UTC
Tinu Moorhsum wrote:
CCP Guard wrote:
Re-balancing is on our minds as many of you know and CCP Ytterbium is here to tell you all about some major changes we'll be seeing the start of soon.

Please go here to read the blog and as always, we're eager to hear your feedback.

Edit:
Notice also CCP Soundwave's remark about skill reimbursement,
CCP Soundwave's statement that "if you could fly it yesterday, you will be able to fly it tomorrow" and
CCP Ytterbium's confirmation about racial skill preservation.


I think it's impossible to oversee the consequences of this. I guess I don't care since the playing field will be the same for everyone.

I just hope the skill point reimbursement is fair. I've been working for a long time on the skill set I have and I wouldn't look forward to being put back to square one.

Also, rebalancing one ship at a time shouldn't start from frigate level and go from there. Nobody cares that T1 frigates are useless. We *DO*, however, care that null-sec is filling up with more and more supercaps that are gettting harder and harder to beat and making the game less and less playable. Taking away people's battlecruiser skills isn't going to fix that, imho.

T-

I don't quite understand how this post is possible.
Moraguth
Ranger Corp
Vae. Victis.
#1411 - 2012-03-08 02:26:54 UTC
Morar Santee wrote:
Moraguth wrote:
Morar Santee wrote:

Stuff.


More stuff


Okay... one more time because saving drafts works as intended.

It's time to give up here.

My point was: The new skills have to cancel each other out or otherwise one line of ships will have an advantage, and will thus be used more while other lines will not be used at all.
That would mean the entire change does not achieve what it set out to achieve. Because the problem it intends to fix is that currently certain ships are not being used, usually based on their Tier.

...... And you start telling me how Prophecies and Feroxes are currently not balanced compared to the respective upper Tier of BCs, and how Ferox and Drake have different weapon systems? Are you ******* serious?

I wrote a long paragraph insulting your intelligence, but by now I have to assume that neither you nor Ranger would understand it. It's simply not worth discussing game mechanics and game design changes with people who do not understand the topic of discussion (until I write 4 different posts explaining it), much less understand the mechanics in question or how fleet doctrines are designed as a result.


Okay, the first thing you typed is actually relevant, the last paragraph is just silly.

I'll say this as simply as possible. Tier 1 BCs are NOT balanced with Tier 2 BCs. They just aren't. Tier 2s are FAR superior in just about every respect. That's what they want to change, making the tier system go away.

Making the skills equal so one ship doesn't have an advantage? are you serious? The skills don't balance out, they buff different things. Which would you say is "better" a caracal or a blackbird? If all you're concerned about is dps and ehp, then you're going to say the caracal, obviously. It has better fittings, more slots, etc. However... 1v1, the BB will make it a standstill every time. They have different roles and that's why they're nearly balanced. This is the rare exception to the rule. Imagine if all the races had different bonuses that were useful for specific situations? It would mean you don't automatically pick the "highest tier" ship for combat, you pick the one that has the most use for the situation or tactical plan you have.

Read through my examples again, and try not to be so stubborn about it. You're flat out wrong in this. I give you solid examples and you're just calling people names. Bad form for a debate. Give specific reasons why you're right, or try giving specific reasons why I'm wrong, because so far you haven't done either.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Aren Dar
EVE University
Ivy League
#1412 - 2012-03-08 02:49:31 UTC
Buzzy Warstl wrote:
As someone who used the Skiff as a lowsec hauler (until the tier 3 BC's came out) I assure everyone concerned that whatever uses CCP says the ships are for, we will continue to be able to use them for whatever demented purposes we please.


Which is why the entire idea is dubious to start with. The present state of EVE is reflective of CCP's ability to 'balance' things. If they try to balance everything from the ground up, they'll create a whole new set of unintended consequences (as well as making a lot of existing players annoyed that some of the skills aren't as useful as they used to be).

Eve's 'rebalancing' is brought to you by the same team that gave you titan blobs.
Mariner6
The Scope
Gallente Federation
#1413 - 2012-03-08 02:51:01 UTC
"Attack vessels: Made for hit and run assault, or flanking opportunities. Have great damage and mobility, but average defense. Similar in role with cavalry. EVE examples: Armageddon, Megathron, Tempest, Oracle, Thorax, Hurricane, Dominix, Myrmidon."


Am I seeing the Dominix being described as having great damage and mobility? Is there some speed boost to the Domi I don't know about?
Rakshasa Taisab
Sane Industries Inc.
#1414 - 2012-03-08 02:55:18 UTC
Well, at least this will give me more SP in my unallocated pool (atm some 4.5M or so) and something to train...

Nyan

Morar Santee
#1415 - 2012-03-08 02:57:00 UTC
Tyberius Franklin wrote:
Why is there a problem with skills that counter each other? Pointing to current skills, shield management, hull upgrades and mechanic already serve as opposites to the damage granting skills in gunnery and missiles. And even then, only to the extent that one is willing to train them which adds another dynamic. Sure, once we're all vets that have trained for 8 tears the training may be a moot point, but there are a large number not at that point as the skills are now. Also, if the skills are selective by role, who is to say that your 10% more DPS will be going against someones 10% more EHP? What of you find yourself against someone else 10% faster, or 10% more range?


There is no problem with skills countering each other on a basic level. There is a problem with that if those skills are introduced arbitrarily as a time-sink, so people have to train longer to reach the same level of overall efficiency with the same ship as before.

The 10% number for both skills was picked at random, and would actually not be balanced at all. I later edited the post to change the EHP number to "X" instead.

As a rule, there's two different types of engagements with very different parameters: Small scale and large scale. They have different requirements in terms of fleet doctrines. On a very basic level, though, it's usually a mixture of DPS(or Alpha)/EHP ratio, engagement range, maneuverability. (There are other values, obviously, but let's keep it simple.)
Balancing those against each other - on one ship compared to all other ships, inside its class and out - is incredibly difficult in the first place. Now if you start adding skills that simply give a certain line of ships more of one of those attributes, how much of a different attribute do you have to assign to a different line of ships with a different skill to make up for that? At a guess: You won't get that right the first couple of tries. Nor will CCP.

The issue is if they get it wrong, and one line of ships ends up with a better DPS/EHP ratio at an acceptable range, that line of ships will instantly be fathom of the month. And other ships will be neglected. At the moment you have certain fairly useless Tiers of ships. If you get this change wrong, you have a ton more useless and unused ships than before.

So no matter where they go with this plan, it more or less can't work well. And from a player perspective, there's definitely no advantage in adding those skills in particular.
Ecks Ghe
Cerulean Privateers
#1416 - 2012-03-08 02:57:48 UTC
I lol'd at Tier 3 ships being more general than but otherwise equal in power to other ships.
Overs
Deep Core Mining Inc.
Caldari State
#1417 - 2012-03-08 02:57:51 UTC  |  Edited by: Overs
The reference to the "ship of the line" is somewhat lacking in allegorical relevance since, in EVE, conga-line combat has dubious tactical value. I suggest that CCP Ytterbium and all involved in ship rebalancing take that into consideration and hence forth refer to the subjects of their efforts as "ship of the blob".
Mr M
Sebiestor Tribe
#1418 - 2012-03-08 02:59:43 UTC  |  Edited by: Mr M
I rather take skillpoints than litter my character sheet with Amarr battlecruiser and such skills.

Share your experience

Write for the EVE Tribune

www.eve-tribune.com

Morar Santee
#1419 - 2012-03-08 03:02:27 UTC  |  Edited by: Morar Santee
Moraguth wrote:
Morar Santee wrote:

Okay... one more time because saving drafts works as intended.

It's time to give up here.

My point was: The new skills have to cancel each other out or otherwise one line of ships will have an advantage, and will thus be used more while other lines will not be used at all.
That would mean the entire change does not achieve what it set out to achieve. Because the problem it intends to fix is that currently certain ships are not being used, usually based on their Tier.

...... And you start telling me how Prophecies and Feroxes are currently not balanced compared to the respective upper Tier of BCs, and how Ferox and Drake have different weapon systems? Are you ******* serious?

I wrote a long paragraph insulting your intelligence, but by now I have to assume that neither you nor Ranger would understand it. It's simply not worth discussing game mechanics and game design changes with people who do not understand the topic of discussion (until I write 4 different posts explaining it), much less understand the mechanics in question or how fleet doctrines are designed as a result.


Okay, the first thing you typed is actually relevant, the last paragraph is just silly.

I'll say this as simply as possible. Tier 1 BCs are NOT balanced with Tier 2 BCs. They just aren't. Tier 2s are FAR superior in just about every respect. That's what they want to change, making the tier system go away.

Making the skills equal so one ship doesn't have an advantage? are you serious? The skills don't balance out, they buff different things. Which would you say is "better" a caracal or a blackbird? If all you're concerned about is dps and ehp, then you're going to say the caracal, obviously. It has better fittings, more slots, etc. However... 1v1, the BB will make it a standstill every time. They have different roles and that's why they're nearly balanced. This is the rare exception to the rule. Imagine if all the races had different bonuses that were useful for specific situations? It would mean you don't automatically pick the "highest tier" ship for combat, you pick the one that has the most use for the situation or tactical plan you have.

Read through my examples again, and try not to be so stubborn about it. You're flat out wrong in this. I give you solid examples and you're just calling people names. Bad form for a debate. Give specific reasons why you're right, or try giving specific reasons why I'm wrong, because so far you haven't done either.


In fact, the last paragraph was the most important, as you just demonstrated beyond the shadow of a doubt. Thank you for that.
Bob Niac
Aliastra
Gallente Federation
#1420 - 2012-03-08 03:23:42 UTC
Funny story: I suggested this a few months back. Methinks CCP watches forums. It was not this per say... but a decent chunk of it.

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.